/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TOOLS_H_ #define MOZILLA_GFX_TOOLS_H_ #include "Types.h" #include "Point.h" #include #if defined(_MSC_VER) && (_MSC_VER < 1600) #define hypotf _hypotf #endif namespace mozilla { namespace gfx { static inline bool IsOperatorBoundByMask(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_IN: case CompositionOp::OP_OUT: case CompositionOp::OP_DEST_IN: case CompositionOp::OP_DEST_ATOP: case CompositionOp::OP_SOURCE: return false; default: return true; } } template struct ClassStorage { char bytes[sizeof(T)]; const T *addr() const { return (const T *)bytes; } T *addr() { return (T *)(void *)bytes; } }; static inline bool FuzzyEqual(Float aA, Float aB, Float aErr) { if ((aA + aErr >= aB) && (aA - aErr <= aB)) { return true; } return false; } static inline void NudgeToInteger(float *aVal) { float r = floorf(*aVal + 0.5f); // The error threshold should be proportional to the rounded value. This // bounds the relative error introduced by the nudge operation. However, // when the rounded value is 0, the error threshold can't be proportional // to the rounded value (we'd never round), so we just choose the same // threshold as for a rounded value of 1. if (FuzzyEqual(r, *aVal, r == 0.0f ? 1e-6f : fabs(r*1e-6f))) { *aVal = r; } } static inline void NudgeToInteger(float *aVal, float aErr) { float r = floorf(*aVal + 0.5f); if (FuzzyEqual(r, *aVal, aErr)) { *aVal = r; } } static inline Float Distance(Point aA, Point aB) { return hypotf(aB.x - aA.x, aB.y - aA.y); } static inline int BytesPerPixel(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::A8: return 1; case SurfaceFormat::R5G6B5: return 2; default: return 4; } } template struct AlignedArray { AlignedArray() : mStorage(nullptr) , mPtr(nullptr) { } MOZ_ALWAYS_INLINE AlignedArray(size_t aSize) : mStorage(nullptr) { Realloc(aSize); } MOZ_ALWAYS_INLINE ~AlignedArray() { delete [] mStorage; } void Dealloc() { delete [] mStorage; mStorage = mPtr = nullptr; } MOZ_ALWAYS_INLINE void Realloc(size_t aSize) { delete [] mStorage; mStorage = new (std::nothrow) T[aSize + (alignment - 1)]; if (uintptr_t(mStorage) % alignment) { // Our storage does not start at a -byte boundary. Make sure mData does! mPtr = (T*)(uintptr_t(mStorage) + (alignment - (uintptr_t(mStorage) % alignment))); } else { mPtr = mStorage; } } MOZ_ALWAYS_INLINE operator T*() { return mPtr; } T *mStorage; T *mPtr; }; /** * Returns aStride increased, if necessary, so that it divides exactly into * |alignment|. * * Note that currently |alignment| must be a power-of-2. If for some reason we * want to support NPOT alignment we can revert back to this functions old * implementation. */ template int32_t GetAlignedStride(int32_t aStride) { static_assert(alignment > 0 && (alignment & (alignment-1)) == 0, "This implementation currently require power-of-two alignment"); const int32_t mask = alignment - 1; return (aStride + mask) & ~mask; } } } #endif /* MOZILLA_GFX_TOOLS_H_ */