/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_CONTAINERLAYEROGL_H #define GFX_CONTAINERLAYEROGL_H #include "mozilla/layers/PLayers.h" #include "mozilla/layers/ShadowLayers.h" #include "Layers.h" #include "LayerManagerOGL.h" namespace mozilla { namespace layers { template static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template static void ContainerRemoveChild(Container* aContainer, Layer* aChild); template static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter); template static void ContainerDestroy(Container* aContainer); template static void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); class ContainerLayerOGL : public ContainerLayer, public LayerOGL { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerDestroy(Container* aContainer); template friend void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); public: ContainerLayerOGL(LayerManagerOGL *aManager); ~ContainerLayerOGL(); void InsertAfter(Layer* aChild, Layer* aAfter); void RemoveChild(Layer* aChild); void RepositionChild(Layer* aChild, Layer* aAfter); /** LayerOGL implementation */ Layer* GetLayer() { return this; } void Destroy(); LayerOGL* GetFirstChildOGL(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } virtual void CleanupResources(); }; class ShadowContainerLayerOGL : public ShadowContainerLayer, public LayerOGL { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerDestroy(Container* aContainer); template friend void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); public: ShadowContainerLayerOGL(LayerManagerOGL *aManager); ~ShadowContainerLayerOGL(); void InsertAfter(Layer* aChild, Layer* aAfter); void RemoveChild(Layer* aChild); void RepositionChild(Layer* aChild, Layer* aAfter); // LayerOGL Implementation virtual Layer* GetLayer() { return this; } virtual void Destroy(); LayerOGL* GetFirstChildOGL(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } virtual void CleanupResources(); }; class ShadowRefLayerOGL : public ShadowRefLayer, public LayerOGL { template friend void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); public: ShadowRefLayerOGL(LayerManagerOGL *aManager); ~ShadowRefLayerOGL(); /** LayerOGL implementation */ Layer* GetLayer() { return this; } void Destroy(); LayerOGL* GetFirstChildOGL(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } virtual void CleanupResources(); }; } /* layers */ } /* mozilla */ #endif /* GFX_CONTAINERLAYEROGL_H */