/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMPOSITORD3D11_H #define MOZILLA_GFX_COMPOSITORD3D11_H #include "mozilla/gfx/2D.h" #include "gfx2DGlue.h" #include "mozilla/layers/Compositor.h" #include "TextureD3D11.h" #include class nsWidget; namespace mozilla { namespace layers { #define LOGD3D11(param) struct VertexShaderConstants { float layerTransform[4][4]; float projection[4][4]; float renderTargetOffset[4]; gfx::Rect textureCoords; gfx::Rect layerQuad; gfx::Rect maskQuad; }; struct PixelShaderConstants { float layerColor[4]; float layerOpacity[4]; }; struct DeviceAttachmentsD3D11; class CompositorD3D11 : public Compositor { public: CompositorD3D11(nsIWidget* aWidget); ~CompositorD3D11(); virtual bool Initialize() MOZ_OVERRIDE; virtual void Destroy() MOZ_OVERRIDE {} virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE; virtual TemporaryRef CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) MOZ_OVERRIDE; virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) MOZ_OVERRIDE; virtual int32_t GetMaxTextureSize() const MOZ_FINAL; virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {} virtual TemporaryRef CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) MOZ_OVERRIDE; virtual TemporaryRef CreateRenderTargetFromSource(const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, const gfx::IntPoint& aSourcePoint) MOZ_OVERRIDE; virtual void SetRenderTarget(CompositingRenderTarget* aSurface) MOZ_OVERRIDE; virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE { return mCurrentRT; } virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {} /** * Declare an offset to use when rendering layers. This will be ignored when * rendering to a target instead of the screen. */ virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE { if (aOffset.x || aOffset.y) { NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11."); } // If the offset is 0, 0 that's okay. } virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE; virtual void DrawQuad(const gfx::Rect &aRect, const gfx::Rect &aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE; /** * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the * screen dimensions. */ virtual void BeginFrame(const nsIntRegion& aInvalidRegion, const gfx::Rect *aClipRectIn, const gfx::Matrix& aTransform, const gfx::Rect& aRenderBounds, gfx::Rect *aClipRectOut = nullptr, gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; /** * Flush the current frame to the screen. */ virtual void EndFrame() MOZ_OVERRIDE; /** * Post rendering stuff if the rendering is outside of this Compositor * e.g., by Composer2D */ virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {} /** * Tidy up if BeginFrame has been called, but EndFrame won't be */ virtual void AbortFrame() MOZ_OVERRIDE {} /** * Setup the viewport and projection matrix for rendering * to a window of the given dimensions. */ virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE; virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE { return true; } #ifdef MOZ_DUMP_PAINTING virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D 11"; } #endif virtual LayersBackend GetBackendType() const MOZ_OVERRIDE { return LayersBackend::LAYERS_D3D11; } virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } ID3D11Device* GetDevice() { return mDevice; } ID3D11DeviceContext* GetDC() { return mContext; } private: // ensure mSize is up to date with respect to mWidget void EnsureSize(); void VerifyBufferSize(); void UpdateRenderTarget(); bool CreateShaders(); void UpdateConstantBuffers(); void SetSamplerForFilter(gfx::Filter aFilter); void SetPSForEffect(Effect *aEffect, MaskType aMaskType, gfx::SurfaceFormat aFormat); void PaintToTarget(); virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE { return gfx::ToIntSize(mSize); } RefPtr mContext; RefPtr mDevice; RefPtr mSwapChain; RefPtr mDefaultRT; RefPtr mCurrentRT; DeviceAttachmentsD3D11* mAttachments; nsIWidget* mWidget; nsIntSize mSize; HWND mHwnd; D3D_FEATURE_LEVEL mFeatureLevel; VertexShaderConstants mVSConstants; PixelShaderConstants mPSConstants; bool mDisableSequenceForNextFrame; }; } } #endif