/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #include #include #include "GLContext.h" #include "GLBlitHelper.h" #include "GLBlitTextureImageHelper.h" #include "GLReadTexImageHelper.h" #include "gfxCrashReporterUtils.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "GLContextProvider.h" #include "GLTextureImage.h" #include "nsPrintfCString.h" #include "nsThreadUtils.h" #include "prenv.h" #include "prlink.h" #include "ScopedGLHelpers.h" #include "SurfaceStream.h" #include "GfxTexturesReporter.h" #include "TextureGarbageBin.h" #include "gfx2DGlue.h" #include "OGLShaderProgram.h" // for ShaderProgramType #include "mozilla/DebugOnly.h" #include "mozilla/Preferences.h" #ifdef XP_MACOSX #include #include "gfxColor.h" #endif #if defined(MOZ_WIDGET_COCOA) #include "nsCocoaFeatures.h" #endif using namespace mozilla::gfx; using namespace mozilla::layers; namespace mozilla { namespace gl { #ifdef DEBUG unsigned GLContext::sCurrentGLContextTLS = -1; #endif uint32_t GLContext::sDebugMode = 0; #define MAX_SYMBOL_LENGTH 128 #define MAX_SYMBOL_NAMES 5 // should match the order of GLExtensions, and be null-terminated. static const char *sExtensionNames[] = { "GL_EXT_framebuffer_object", "GL_ARB_framebuffer_object", "GL_ARB_texture_rectangle", "GL_EXT_bgra", "GL_EXT_texture_format_BGRA8888", "GL_OES_depth24", "GL_OES_depth32", "GL_OES_stencil8", "GL_OES_texture_npot", "GL_ARB_depth_texture", "GL_OES_depth_texture", "GL_OES_packed_depth_stencil", "GL_IMG_read_format", "GL_EXT_read_format_bgra", "GL_APPLE_client_storage", "GL_ARB_texture_non_power_of_two", "GL_ARB_pixel_buffer_object", "GL_ARB_ES2_compatibility", "GL_ARB_ES3_compatibility", "GL_OES_texture_float", "GL_OES_texture_float_linear", "GL_ARB_texture_float", "GL_EXT_unpack_subimage", "GL_OES_standard_derivatives", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_compression_s3tc", "GL_EXT_texture_compression_dxt1", "GL_ANGLE_texture_compression_dxt3", "GL_ANGLE_texture_compression_dxt5", "GL_AMD_compressed_ATC_texture", "GL_IMG_texture_compression_pvrtc", "GL_EXT_framebuffer_blit", "GL_ANGLE_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_ANGLE_framebuffer_multisample", "GL_OES_rgb8_rgba8", "GL_ARB_robustness", "GL_EXT_robustness", "GL_ARB_sync", "GL_OES_EGL_image", "GL_OES_EGL_sync", "GL_OES_EGL_image_external", "GL_EXT_packed_depth_stencil", "GL_OES_element_index_uint", "GL_OES_vertex_array_object", "GL_ARB_vertex_array_object", "GL_APPLE_vertex_array_object", "GL_ARB_draw_buffers", "GL_EXT_draw_buffers", "GL_EXT_gpu_shader4", "GL_EXT_blend_minmax", "GL_ARB_draw_instanced", "GL_EXT_draw_instanced", "GL_NV_draw_instanced", "GL_ARB_instanced_arrays", "GL_NV_instanced_arrays", "GL_ANGLE_instanced_arrays", "GL_EXT_occlusion_query_boolean", "GL_ARB_occlusion_query2", "GL_EXT_transform_feedback", "GL_NV_transform_feedback", "GL_ANGLE_depth_texture", "GL_EXT_sRGB", "GL_EXT_texture_sRGB", "GL_ARB_framebuffer_sRGB", "GL_EXT_framebuffer_sRGB", "GL_KHR_debug", nullptr }; static bool ParseGLVersion(GLContext* gl, unsigned int* version) { GLenum error = gl->fGetError(); if (error != LOCAL_GL_NO_ERROR) { MOZ_ASSERT(false, "An OpenGL error has been triggered before."); return false; } /** * B2G emulator bug work around: The emulator implements OpenGL ES 2.0 on * OpenGL 3.2. The bug is that GetIntegerv(LOCAL_GL_{MAJOR,MINOR}_VERSION) * returns OpenGL 3.2 instead of generating an error. */ if (!gl->IsGLES()) { /** * OpenGL 3.1 and OpenGL ES 3.0 both introduce GL_{MAJOR,MINOR}_VERSION * with GetIntegerv. So we first try those constants even though we * might not have an OpenGL context supporting them, has this is a * better way than parsing GL_VERSION. */ GLint majorVersion = 0; GLint minorVersion = 0; gl->fGetIntegerv(LOCAL_GL_MAJOR_VERSION, &majorVersion); gl->fGetIntegerv(LOCAL_GL_MINOR_VERSION, &minorVersion); // If it's not an OpenGL (ES) 3.0 context, we will have an error error = gl->fGetError(); if (error == LOCAL_GL_NO_ERROR && majorVersion > 0 && minorVersion >= 0) { *version = majorVersion * 100 + minorVersion * 10; return true; } } /** * We were not able to use GL_{MAJOR,MINOR}_VERSION, so we parse * GL_VERSION. * * * OpenGL 2.x, 3.x, 4.x specifications: * The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as follows: * * * * The version number is either of the form major_number.minor_number or * major_number.minor_number.release_number, where the numbers all have * one or more digits. * * * OpenGL ES 2.0, 3.0 specifications: * The VERSION string is laid out as follows: * * "OpenGL ES N.M vendor-specific information" * * The version number is either of the form major_number.minor_number or * major_number.minor_number.release_number, where the numbers all have * one or more digits. * * * Note: * We don't care about release_number. */ const char* versionString = (const char*)gl->fGetString(LOCAL_GL_VERSION); error = gl->fGetError(); if (error != LOCAL_GL_NO_ERROR) { MOZ_ASSERT(false, "glGetString(GL_VERSION) has generated an error"); return false; } else if (!versionString) { MOZ_ASSERT(false, "glGetString(GL_VERSION) has returned 0"); return false; } const char kGLESVersionPrefix[] = "OpenGL ES "; if (strncmp(versionString, kGLESVersionPrefix, strlen(kGLESVersionPrefix)) == 0) { versionString += strlen(kGLESVersionPrefix); } const char* itr = versionString; char* end = nullptr; int majorVersion = (int)strtol(itr, &end, 10); if (!end) { MOZ_ASSERT(false, "Failed to parse the GL major version number."); return false; } else if (*end != '.') { MOZ_ASSERT(false, "Failed to parse GL's major-minor version number separator."); return false; } // we skip the '.' between the major and the minor version itr = end + 1; end = nullptr; int minorVersion = (int)strtol(itr, &end, 10); if (!end) { MOZ_ASSERT(false, "Failed to parse GL's minor version number."); return false; } if (majorVersion <= 0 || majorVersion >= 100) { MOZ_ASSERT(false, "Invalid major version."); return false; } else if (minorVersion < 0 || minorVersion >= 10) { MOZ_ASSERT(false, "Invalid minor version."); return false; } *version = (unsigned int)(majorVersion * 100 + minorVersion * 10); return true; } GLContext::GLContext(const SurfaceCaps& caps, GLContext* sharedContext, bool isOffscreen) : mInitialized(false), mIsOffscreen(isOffscreen), mContextLost(false), mVersion(0), mProfile(ContextProfile::Unknown), mVendor(GLVendor::Other), mRenderer(GLRenderer::Other), mHasRobustness(false), #ifdef DEBUG mGLError(LOCAL_GL_NO_ERROR), #endif mSharedContext(sharedContext), mCaps(caps), mScreen(nullptr), mLockedSurface(nullptr), mMaxTextureSize(0), mMaxCubeMapTextureSize(0), mMaxTextureImageSize(0), mMaxRenderbufferSize(0), mNeedsTextureSizeChecks(false), mWorkAroundDriverBugs(true) { mOwningThread = NS_GetCurrentThread(); } GLContext::~GLContext() { NS_ASSERTION(IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!"); #ifdef DEBUG if (mSharedContext) { GLContext *tip = mSharedContext; while (tip->mSharedContext) tip = tip->mSharedContext; tip->SharedContextDestroyed(this); tip->ReportOutstandingNames(); } else { ReportOutstandingNames(); } #endif } bool GLContext::InitWithPrefix(const char *prefix, bool trygl) { ScopedGfxFeatureReporter reporter("GL Context"); if (mInitialized) { reporter.SetSuccessful(); return true; } mWorkAroundDriverBugs = gfxPlatform::GetPlatform()->WorkAroundDriverBugs(); SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fActiveTexture, { "ActiveTexture", "ActiveTextureARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fAttachShader, { "AttachShader", "AttachShaderARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindBuffer, { "BindBuffer", "BindBufferARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindTexture, { "BindTexture", "BindTextureARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fBlendColor, { "BlendColor", nullptr } }, { (PRFuncPtr*) &mSymbols.fBlendEquation, { "BlendEquation", nullptr } }, { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fBlendFunc, { "BlendFunc", nullptr } }, { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fBufferData, { "BufferData", nullptr } }, { (PRFuncPtr*) &mSymbols.fBufferSubData, { "BufferSubData", nullptr } }, { (PRFuncPtr*) &mSymbols.fClear, { "Clear", nullptr } }, { (PRFuncPtr*) &mSymbols.fClearColor, { "ClearColor", nullptr } }, { (PRFuncPtr*) &mSymbols.fClearStencil, { "ClearStencil", nullptr } }, { (PRFuncPtr*) &mSymbols.fColorMask, { "ColorMask", nullptr } }, { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {"CompressedTexImage2D", nullptr} }, { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {"CompressedTexSubImage2D", nullptr} }, { (PRFuncPtr*) &mSymbols.fCullFace, { "CullFace", nullptr } }, { (PRFuncPtr*) &mSymbols.fDetachShader, { "DetachShader", "DetachShaderARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDepthFunc, { "DepthFunc", nullptr } }, { (PRFuncPtr*) &mSymbols.fDepthMask, { "DepthMask", nullptr } }, { (PRFuncPtr*) &mSymbols.fDisable, { "Disable", nullptr } }, { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDrawArrays, { "DrawArrays", nullptr } }, { (PRFuncPtr*) &mSymbols.fDrawElements, { "DrawElements", nullptr } }, { (PRFuncPtr*) &mSymbols.fEnable, { "Enable", nullptr } }, { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fFinish, { "Finish", nullptr } }, { (PRFuncPtr*) &mSymbols.fFlush, { "Flush", nullptr } }, { (PRFuncPtr*) &mSymbols.fFrontFace, { "FrontFace", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetIntegerv, { "GetIntegerv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetFloatv, { "GetFloatv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetBooleanv, { "GetBooleanv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetError, { "GetError", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetProgramiv, { "GetProgramiv", "GetProgramivARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fTexParameteri, { "TexParameteri", nullptr } }, { (PRFuncPtr*) &mSymbols.fTexParameteriv, { "TexParameteriv", nullptr } }, { (PRFuncPtr*) &mSymbols.fTexParameterf, { "TexParameterf", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetString, { "GetString", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, { "GetTexParameterfv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, { "GetTexParameteriv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetUniformiv, { "GetUniformiv", "GetUniformivARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, { "GetVertexAttribPointerv", nullptr } }, { (PRFuncPtr*) &mSymbols.fHint, { "Hint", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsBuffer, { "IsBuffer", "IsBufferARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsEnabled, { "IsEnabled", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsProgram, { "IsProgram", "IsProgramARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsShader, { "IsShader", "IsShaderARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsTexture, { "IsTexture", "IsTextureARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fLineWidth, { "LineWidth", nullptr } }, { (PRFuncPtr*) &mSymbols.fLinkProgram, { "LinkProgram", "LinkProgramARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fPixelStorei, { "PixelStorei", nullptr } }, { (PRFuncPtr*) &mSymbols.fPolygonOffset, { "PolygonOffset", nullptr } }, { (PRFuncPtr*) &mSymbols.fReadPixels, { "ReadPixels", nullptr } }, { (PRFuncPtr*) &mSymbols.fSampleCoverage, { "SampleCoverage", nullptr } }, { (PRFuncPtr*) &mSymbols.fScissor, { "Scissor", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilFunc, { "StencilFunc", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilMask, { "StencilMask", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilOp, { "StencilOp", nullptr } }, { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fTexImage2D, { "TexImage2D", nullptr } }, { (PRFuncPtr*) &mSymbols.fTexSubImage2D, { "TexSubImage2D", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform1f, { "Uniform1f", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform1fv, { "Uniform1fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform1i, { "Uniform1i", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform1iv, { "Uniform1iv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform2f, { "Uniform2f", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform2fv, { "Uniform2fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform2i, { "Uniform2i", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform2iv, { "Uniform2iv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform3f, { "Uniform3f", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform3fv, { "Uniform3fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform3i, { "Uniform3i", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform3iv, { "Uniform3iv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform4f, { "Uniform4f", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform4fv, { "Uniform4fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform4i, { "Uniform4i", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniform4iv, { "Uniform4iv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, { "UniformMatrix2fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, { "UniformMatrix3fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, { "UniformMatrix4fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fUseProgram, { "UseProgram", nullptr } }, { (PRFuncPtr*) &mSymbols.fValidateProgram, { "ValidateProgram", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, { "VertexAttrib1f", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, { "VertexAttrib2f", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, { "VertexAttrib3f", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, { "VertexAttrib4f", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, { "VertexAttrib1fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, { "VertexAttrib2fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, { "VertexAttrib3fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, { "VertexAttrib4fv", nullptr } }, { (PRFuncPtr*) &mSymbols.fViewport, { "Viewport", nullptr } }, { (PRFuncPtr*) &mSymbols.fCompileShader, { "CompileShader", nullptr } }, { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, { "CopyTexImage2D", nullptr } }, { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, { "CopyTexSubImage2D", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetShaderiv, { "GetShaderiv", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, { "GetShaderInfoLog", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetShaderSource, { "GetShaderSource", nullptr } }, { (PRFuncPtr*) &mSymbols.fShaderSource, { "ShaderSource", nullptr } }, { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindFramebuffer, { "BindFramebuffer", "BindFramebufferEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindRenderbuffer, { "BindRenderbuffer", "BindRenderbufferEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fCheckFramebufferStatus, { "CheckFramebufferStatus", "CheckFramebufferStatusEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fFramebufferRenderbuffer, { "FramebufferRenderbuffer", "FramebufferRenderbufferEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fFramebufferTexture2D, { "FramebufferTexture2D", "FramebufferTexture2DEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenerateMipmap, { "GenerateMipmap", "GenerateMipmapEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetFramebufferAttachmentParameteriv, { "GetFramebufferAttachmentParameteriv", "GetFramebufferAttachmentParameterivEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetRenderbufferParameteriv, { "GetRenderbufferParameteriv", "GetRenderbufferParameterivEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsFramebuffer, { "IsFramebuffer", "IsFramebufferEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsRenderbuffer, { "IsRenderbuffer", "IsRenderbufferEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fRenderbufferStorage, { "RenderbufferStorage", "RenderbufferStorageEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenBuffers, { "GenBuffers", "GenBuffersARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenTextures, { "GenTextures", nullptr } }, { (PRFuncPtr*) &mSymbols.fCreateProgram, { "CreateProgram", "CreateProgramARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fCreateShader, { "CreateShader", "CreateShaderARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenFramebuffers, { "GenFramebuffers", "GenFramebuffersEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenRenderbuffers, { "GenRenderbuffers", "GenRenderbuffersEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteShader, { "DeleteShader", "DeleteShaderARB", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteFramebuffers, { "DeleteFramebuffers", "DeleteFramebuffersEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteRenderbuffers, { "DeleteRenderbuffers", "DeleteRenderbuffersEXT", nullptr } }, { nullptr, { nullptr } }, }; mInitialized = LoadSymbols(&symbols[0], trygl, prefix); MakeCurrent(); if (mInitialized) { unsigned int version = 0; bool parseSuccess = ParseGLVersion(this, &version); #ifdef DEBUG printf_stderr("OpenGL version detected: %u\n", version); printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR)); printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER)); #endif if (version >= mVersion) { mVersion = version; } else if (parseSuccess) { NS_WARNING("Parsed version less than expected."); mInitialized = false; } } // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2. if (mInitialized) { if (IsGLES2()) { SymLoadStruct symbols_ES2[] = { { (PRFuncPtr*) &mSymbols.fGetShaderPrecisionFormat, { "GetShaderPrecisionFormat", nullptr } }, { (PRFuncPtr*) &mSymbols.fClearDepthf, { "ClearDepthf", nullptr } }, { (PRFuncPtr*) &mSymbols.fDepthRangef, { "DepthRangef", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&symbols_ES2[0], trygl, prefix)) { NS_ERROR("OpenGL ES 2.0 supported, but symbols could not be loaded."); mInitialized = false; } } else { SymLoadStruct symbols_desktop[] = { { (PRFuncPtr*) &mSymbols.fClearDepth, { "ClearDepth", nullptr } }, { (PRFuncPtr*) &mSymbols.fDepthRange, { "DepthRange", nullptr } }, { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } }, { (PRFuncPtr*) &mSymbols.fMapBuffer, { "MapBuffer", nullptr } }, { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } }, { (PRFuncPtr*) &mSymbols.fPointParameterf, { "PointParameterf", nullptr } }, { (PRFuncPtr*) &mSymbols.fDrawBuffer, { "DrawBuffer", nullptr } }, { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&symbols_desktop[0], trygl, prefix)) { NS_ERROR("Desktop symbols failed to load."); mInitialized = false; } } } const char *glVendorString = nullptr; const char *glRendererString = nullptr; if (mInitialized) { // The order of these strings must match up with the order of the enum // defined in GLContext.h for vendor IDs glVendorString = (const char *)fGetString(LOCAL_GL_VENDOR); if (!glVendorString) mInitialized = false; const char *vendorMatchStrings[size_t(GLVendor::Other)] = { "Intel", "NVIDIA", "ATI", "Qualcomm", "Imagination", "nouveau", "Vivante" }; mVendor = GLVendor::Other; for (size_t i = 0; i < size_t(GLVendor::Other); ++i) { if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) { mVendor = GLVendor(i); break; } } // The order of these strings must match up with the order of the enum // defined in GLContext.h for renderer IDs glRendererString = (const char *)fGetString(LOCAL_GL_RENDERER); if (!glRendererString) mInitialized = false; const char *rendererMatchStrings[size_t(GLRenderer::Other)] = { "Adreno 200", "Adreno 205", "Adreno (TM) 205", "Adreno (TM) 320", "PowerVR SGX 530", "PowerVR SGX 540", "NVIDIA Tegra", "Android Emulator" }; mRenderer = GLRenderer::Other; for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) { if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) { mRenderer = GLRenderer(i); break; } } } #ifdef DEBUG if (PR_GetEnv("MOZ_GL_DEBUG")) sDebugMode |= DebugEnabled; // enables extra verbose output, informing of the start and finish of every GL call. // useful e.g. to record information to investigate graphics system crashes/lockups if (PR_GetEnv("MOZ_GL_DEBUG_VERBOSE")) sDebugMode |= DebugTrace; // aborts on GL error. Can be useful to debug quicker code that is known not to generate any GL error in principle. if (PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR")) sDebugMode |= DebugAbortOnError; #endif if (mInitialized) { #ifdef DEBUG static bool firstRun = true; if (firstRun && DebugMode()) { const char *vendors[size_t(GLVendor::Other)] = { "Intel", "NVIDIA", "ATI", "Qualcomm" }; MOZ_ASSERT(glVendorString); if (mVendor < GLVendor::Other) { printf_stderr("OpenGL vendor ('%s') recognized as: %s\n", glVendorString, vendors[size_t(mVendor)]); } else { printf_stderr("OpenGL vendor ('%s') unrecognized\n", glVendorString); } } firstRun = false; #endif InitExtensions(); InitFeatures(); // Disable extensions with partial or incorrect support. if (WorkAroundDriverBugs()) { if (Renderer() == GLRenderer::AdrenoTM320) { MarkUnsupported(GLFeature::standard_derivatives); } if (Vendor() == GLVendor::Vivante) { // bug 958256 MarkUnsupported(GLFeature::standard_derivatives); } #ifdef XP_MACOSX // The Mac Nvidia driver, for versions up to and including 10.8, don't seem // to properly support this. See 814839 // this has been fixed in Mac OS X 10.9. See 907946 if (Vendor() == gl::GLVendor::NVIDIA && !nsCocoaFeatures::OnMavericksOrLater()) { MarkUnsupported(GLFeature::depth_texture); } #endif // ANGLE's divisor support is busted. (see bug 916816) if (IsANGLE()) { MarkUnsupported(GLFeature::instanced_arrays); } } NS_ASSERTION(!IsExtensionSupported(GLContext::ARB_pixel_buffer_object) || (mSymbols.fMapBuffer && mSymbols.fUnmapBuffer), "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer being available!"); if (SupportsRobustness()) { mHasRobustness = false; if (IsExtensionSupported(ARB_robustness)) { SymLoadStruct robustnessSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusARB", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&robustnessSymbols[0], trygl, prefix)) { NS_ERROR("GL supports ARB_robustness without supplying GetGraphicsResetStatusARB."); mSymbols.fGetGraphicsResetStatus = nullptr; } else { mHasRobustness = true; } } if (!IsExtensionSupported(ARB_robustness) && IsExtensionSupported(EXT_robustness)) { SymLoadStruct robustnessSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusEXT", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&robustnessSymbols[0], trygl, prefix)) { NS_ERROR("GL supports EXT_robustness without supplying GetGraphicsResetStatusEXT."); mSymbols.fGetGraphicsResetStatus = nullptr; } else { mHasRobustness = true; } } if (!mHasRobustness) { MarkUnsupported(GLFeature::robustness); } } // Check for aux symbols based on extensions if (IsSupported(GLFeature::framebuffer_blit)) { SymLoadStruct auxSymbols[] = { { (PRFuncPtr*) &mSymbols.fBlitFramebuffer, { "BlitFramebuffer", "BlitFramebufferEXT", "BlitFramebufferANGLE", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&auxSymbols[0], trygl, prefix)) { NS_ERROR("GL supports framebuffer_blit without supplying glBlitFramebuffer"); MarkUnsupported(GLFeature::framebuffer_blit); mSymbols.fBlitFramebuffer = nullptr; } } if (IsSupported(GLFeature::framebuffer_multisample)) { SymLoadStruct auxSymbols[] = { { (PRFuncPtr*) &mSymbols.fRenderbufferStorageMultisample, { "RenderbufferStorageMultisample", "RenderbufferStorageMultisampleEXT", "RenderbufferStorageMultisampleANGLE", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&auxSymbols[0], trygl, prefix)) { NS_ERROR("GL supports framebuffer_multisample without supplying glRenderbufferStorageMultisample"); MarkUnsupported(GLFeature::framebuffer_multisample); mSymbols.fRenderbufferStorageMultisample = nullptr; } } if (IsExtensionSupported(ARB_sync)) { SymLoadStruct syncSymbols[] = { { (PRFuncPtr*) &mSymbols.fFenceSync, { "FenceSync", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsSync, { "IsSync", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteSync, { "DeleteSync", nullptr } }, { (PRFuncPtr*) &mSymbols.fClientWaitSync, { "ClientWaitSync", nullptr } }, { (PRFuncPtr*) &mSymbols.fWaitSync, { "WaitSync", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetInteger64v, { "GetInteger64v", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetSynciv, { "GetSynciv", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&syncSymbols[0], trygl, prefix)) { NS_ERROR("GL supports ARB_sync without supplying its functions."); MarkExtensionUnsupported(ARB_sync); mSymbols.fFenceSync = nullptr; mSymbols.fIsSync = nullptr; mSymbols.fDeleteSync = nullptr; mSymbols.fClientWaitSync = nullptr; mSymbols.fWaitSync = nullptr; mSymbols.fGetInteger64v = nullptr; mSymbols.fGetSynciv = nullptr; } } if (IsExtensionSupported(OES_EGL_image)) { SymLoadStruct imageSymbols[] = { { (PRFuncPtr*) &mSymbols.fEGLImageTargetTexture2D, { "EGLImageTargetTexture2DOES", nullptr } }, { (PRFuncPtr*) &mSymbols.fEGLImageTargetRenderbufferStorage, { "EGLImageTargetRenderbufferStorageOES", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&imageSymbols[0], trygl, prefix)) { NS_ERROR("GL supports OES_EGL_image without supplying its functions."); MarkExtensionUnsupported(OES_EGL_image); mSymbols.fEGLImageTargetTexture2D = nullptr; mSymbols.fEGLImageTargetRenderbufferStorage = nullptr; } } if (IsExtensionSupported(ARB_vertex_array_object) || IsExtensionSupported(OES_vertex_array_object)) { SymLoadStruct vaoSymbols[] = { { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArray", "IsVertexArrayOES", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArrays", "GenVertexArraysOES", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArray", "BindVertexArrayOES", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArrays", "DeleteVertexArraysOES", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&vaoSymbols[0], trygl, prefix)) { NS_ERROR("GL supports Vertex Array Object without supplying its functions."); MarkUnsupported(GLFeature::vertex_array_object); mSymbols.fIsVertexArray = nullptr; mSymbols.fGenVertexArrays = nullptr; mSymbols.fBindVertexArray = nullptr; mSymbols.fDeleteVertexArrays = nullptr; } } else if (IsExtensionSupported(APPLE_vertex_array_object)) { /* * separate call to LoadSymbols with APPLE_vertex_array_object to work around * a driver bug : the IsVertexArray symbol (without suffix) can be present but unusable. */ SymLoadStruct vaoSymbols[] = { { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArrayAPPLE", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArraysAPPLE", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArrayAPPLE", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArraysAPPLE", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&vaoSymbols[0], trygl, prefix)) { NS_ERROR("GL supports Vertex Array Object without supplying its functions."); MarkUnsupported(GLFeature::vertex_array_object); mSymbols.fIsVertexArray = nullptr; mSymbols.fGenVertexArrays = nullptr; mSymbols.fBindVertexArray = nullptr; mSymbols.fDeleteVertexArrays = nullptr; } } if (IsSupported(GLFeature::draw_instanced)) { SymLoadStruct drawInstancedSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstanced", "DrawArraysInstancedARB", "DrawArraysInstancedEXT", "DrawArraysInstancedNV", "DrawArraysInstancedANGLE", nullptr } }, { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstanced", "DrawElementsInstancedARB", "DrawElementsInstancedEXT", "DrawElementsInstancedNV", "DrawElementsInstancedANGLE", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(drawInstancedSymbols, trygl, prefix)) { NS_ERROR("GL supports instanced draws without supplying its functions."); MarkUnsupported(GLFeature::draw_instanced); mSymbols.fDrawArraysInstanced = nullptr; mSymbols.fDrawElementsInstanced = nullptr; } } if (IsSupported(GLFeature::instanced_arrays)) { SymLoadStruct instancedArraySymbols[] = { { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisor", "VertexAttribDivisorARB", "VertexAttribDivisorNV", "VertexAttribDivisorANGLE", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(instancedArraySymbols, trygl, prefix)) { NS_ERROR("GL supports array instanced without supplying it function."); MarkUnsupported(GLFeature::instanced_arrays); mSymbols.fVertexAttribDivisor = nullptr; } } if (IsSupported(GLFeature::transform_feedback)) { SymLoadStruct transformFeedbackSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBase", "BindBufferBaseEXT", "BindBufferBaseNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRange", "BindBufferRangeEXT", "BindBufferRangeNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedback", "BeginTransformFeedbackEXT", "BeginTransformFeedbackNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedback", "EndTransformFeedbackEXT", "EndTransformFeedbackNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryings", "TransformFeedbackVaryingsEXT", "TransformFeedbackVaryingsNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVarying", "GetTransformFeedbackVaryingEXT", "GetTransformFeedbackVaryingNV", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegeri_v", "GetIntegerIndexedvEXT", "GetIntegerIndexedvNV", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(transformFeedbackSymbols, trygl, prefix)) { NS_ERROR("GL supports transform feedback without supplying its functions."); MarkUnsupported(GLFeature::transform_feedback); MarkUnsupported(GLFeature::bind_buffer_offset); mSymbols.fBindBufferBase = nullptr; mSymbols.fBindBufferRange = nullptr; mSymbols.fBeginTransformFeedback = nullptr; mSymbols.fEndTransformFeedback = nullptr; mSymbols.fTransformFeedbackVaryings = nullptr; mSymbols.fGetTransformFeedbackVarying = nullptr; mSymbols.fGetIntegeri_v = nullptr; } } if (IsSupported(GLFeature::bind_buffer_offset)) { SymLoadStruct bindBufferOffsetSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferOffset, { "BindBufferOffset", "BindBufferOffsetEXT", "BindBufferOffsetNV", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(bindBufferOffsetSymbols, trygl, prefix)) { NS_ERROR("GL supports BindBufferOffset without supplying its function."); MarkUnsupported(GLFeature::bind_buffer_offset); mSymbols.fBindBufferOffset = nullptr; } } if (IsSupported(GLFeature::query_objects)) { SymLoadStruct queryObjectsSymbols[] = { { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQuery", "BeginQueryEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueries", "GenQueriesEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueries", "DeleteQueriesEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQuery", "EndQueryEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryiv", "GetQueryivEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuiv", "GetQueryObjectuivEXT", nullptr } }, { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQuery", "IsQueryEXT", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(queryObjectsSymbols, trygl, prefix)) { NS_ERROR("GL supports query objects without supplying its functions."); MarkUnsupported(GLFeature::query_objects); MarkUnsupported(GLFeature::get_query_object_iv); MarkUnsupported(GLFeature::occlusion_query); MarkUnsupported(GLFeature::occlusion_query_boolean); MarkUnsupported(GLFeature::occlusion_query2); mSymbols.fBeginQuery = nullptr; mSymbols.fGenQueries = nullptr; mSymbols.fDeleteQueries = nullptr; mSymbols.fEndQuery = nullptr; mSymbols.fGetQueryiv = nullptr; mSymbols.fGetQueryObjectuiv = nullptr; mSymbols.fIsQuery = nullptr; } } if (IsSupported(GLFeature::get_query_object_iv)) { SymLoadStruct queryObjectsSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectiv", "GetQueryObjectivEXT", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(queryObjectsSymbols, trygl, prefix)) { NS_ERROR("GL supports query objects iv getter without supplying its function."); MarkUnsupported(GLFeature::get_query_object_iv); mSymbols.fGetQueryObjectiv = nullptr; } } if (IsExtensionSupported(KHR_debug)) { SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fDebugMessageControl, { "DebugMessageControl", "DebugMessageControlKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fDebugMessageInsert, { "DebugMessageInsert", "DebugMessageInsertKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, { "DebugMessageCallback", "DebugMessageCallbackKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, { "GetDebugMessageLog", "GetDebugMessageLogKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetPointerv, { "GetPointerv", "GetPointervKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fPushDebugGroup, { "PushDebugGroup", "PushDebugGroupKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fPopDebugGroup, { "PopDebugGroup", "PopDebugGroupKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fObjectLabel, { "ObjectLabel", "ObjectLabelKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetObjectLabel, { "GetObjectLabel", "GetObjectLabelKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fObjectPtrLabel, { "ObjectPtrLabel", "ObjectPtrLabelKHR", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, { "GetObjectPtrLabel", "GetObjectPtrLabelKHR", nullptr } }, { nullptr, { nullptr } }, }; if (!LoadSymbols(&extSymbols[0], trygl, prefix)) { NS_ERROR("GL supports KHR_debug without supplying its functions."); MarkExtensionUnsupported(KHR_debug); mSymbols.fDebugMessageControl = nullptr; mSymbols.fDebugMessageInsert = nullptr; mSymbols.fDebugMessageCallback = nullptr; mSymbols.fGetDebugMessageLog = nullptr; mSymbols.fGetPointerv = nullptr; mSymbols.fPushDebugGroup = nullptr; mSymbols.fPopDebugGroup = nullptr; mSymbols.fObjectLabel = nullptr; mSymbols.fGetObjectLabel = nullptr; mSymbols.fObjectPtrLabel = nullptr; mSymbols.fGetObjectPtrLabel = nullptr; } } // Load developer symbols, don't fail if we can't find them. SymLoadStruct auxSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetTexImage, { "GetTexImage", nullptr } }, { (PRFuncPtr*) &mSymbols.fGetTexLevelParameteriv, { "GetTexLevelParameteriv", nullptr } }, { nullptr, { nullptr } }, }; bool warnOnFailures = DebugMode(); LoadSymbols(&auxSymbols[0], trygl, prefix, warnOnFailures); } if (mInitialized) { raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect); raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect); raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize); raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize); #ifdef XP_MACOSX if (mWorkAroundDriverBugs) { if (mVendor == GLVendor::Intel) { // see bug 737182 for 2D textures, bug 684882 for cube map textures. mMaxTextureSize = std::min(mMaxTextureSize, 4096); mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512); // for good measure, we align renderbuffers on what we do for 2D textures mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); mNeedsTextureSizeChecks = true; } else if (mVendor == GLVendor::NVIDIA) { if (nsCocoaFeatures::OnMountainLionOrLater()) { // See bug 879656. 8192 fails, 8191 works. mMaxTextureSize = std::min(mMaxTextureSize, 8191); mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191); } else { // See bug 877949. mMaxTextureSize = std::min(mMaxTextureSize, 4096); mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); } // Part of the bug 879656, but it also doesn't hurt the 877949 mNeedsTextureSizeChecks = true; } } #endif #ifdef MOZ_X11 if (mWorkAroundDriverBugs && mVendor == GLVendor::Nouveau) { // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau. mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 2048); mNeedsTextureSizeChecks = true; } #endif mMaxTextureImageSize = mMaxTextureSize; mMaxSamples = 0; if (IsSupported(GLFeature::framebuffer_multisample)) { fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples); } // We're ready for final setup. fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); if (mCaps.any) DetermineCaps(); UpdatePixelFormat(); UpdateGLFormats(mCaps); mTexGarbageBin = new TextureGarbageBin(this); MOZ_ASSERT(IsCurrent()); } if (mInitialized) reporter.SetSuccessful(); else { // if initialization fails, ensure all symbols are zero, to avoid hard-to-understand bugs mSymbols.Zero(); NS_WARNING("InitWithPrefix failed!"); } mVersionString = nsPrintfCString("%u.%u.%u", mVersion / 100, (mVersion / 10) % 10, mVersion % 10); return mInitialized; } void GLContext::InitExtensions() { MakeCurrent(); const char* extensions = (const char*)fGetString(LOCAL_GL_EXTENSIONS); if (!extensions) return; #ifdef DEBUG static bool firstRun = true; #else // Non-DEBUG, so never spew. const bool firstRun = false; #endif InitializeExtensionsBitSet(mAvailableExtensions, extensions, sExtensionNames, firstRun && DebugMode()); if (WorkAroundDriverBugs() && Vendor() == GLVendor::Qualcomm) { // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do support it. MarkExtensionSupported(OES_EGL_sync); } if (WorkAroundDriverBugs() && Renderer() == GLRenderer::AndroidEmulator) { // the Android emulator, which we use to run B2G reftests on, // doesn't expose the OES_rgb8_rgba8 extension, but it seems to // support it (tautologically, as it only runs on desktop GL). MarkExtensionSupported(OES_rgb8_rgba8); } #ifdef DEBUG firstRun = false; #endif } void GLContext::PlatformStartup() { RegisterStrongMemoryReporter(new GfxTexturesReporter()); } // Common code for checking for both GL extensions and GLX extensions. bool GLContext::ListHasExtension(const GLubyte *extensions, const char *extension) { // fix bug 612572 - we were crashing as we were calling this function with extensions==null if (extensions == nullptr || extension == nullptr) return false; const GLubyte *start; GLubyte *where, *terminator; /* Extension names should not have spaces. */ where = (GLubyte *) strchr(extension, ' '); if (where || *extension == '\0') return false; /* * It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) { break; } terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') { return true; } } start = terminator; } return false; } void GLContext::DetermineCaps() { PixelBufferFormat format = QueryPixelFormat(); SurfaceCaps caps; caps.color = !!format.red && !!format.green && !!format.blue; caps.bpp16 = caps.color && format.ColorBits() == 16; caps.alpha = !!format.alpha; caps.depth = !!format.depth; caps.stencil = !!format.stencil; caps.antialias = format.samples > 1; caps.preserve = true; mCaps = caps; } PixelBufferFormat GLContext::QueryPixelFormat() { PixelBufferFormat format; ScopedBindFramebuffer autoFB(this, 0); fGetIntegerv(LOCAL_GL_RED_BITS , &format.red ); fGetIntegerv(LOCAL_GL_GREEN_BITS, &format.green); fGetIntegerv(LOCAL_GL_BLUE_BITS , &format.blue ); fGetIntegerv(LOCAL_GL_ALPHA_BITS, &format.alpha); fGetIntegerv(LOCAL_GL_DEPTH_BITS, &format.depth); fGetIntegerv(LOCAL_GL_STENCIL_BITS, &format.stencil); fGetIntegerv(LOCAL_GL_SAMPLES, &format.samples); return format; } void GLContext::UpdatePixelFormat() { PixelBufferFormat format = QueryPixelFormat(); #ifdef DEBUG const SurfaceCaps& caps = Caps(); MOZ_ASSERT(!caps.any, "Did you forget to DetermineCaps()?"); MOZ_ASSERT(caps.color == !!format.red); MOZ_ASSERT(caps.color == !!format.green); MOZ_ASSERT(caps.color == !!format.blue); MOZ_ASSERT(caps.alpha == !!format.alpha); // These we either must have if they're requested, or // we can have if they're not. MOZ_ASSERT(caps.depth == !!format.depth || !caps.depth); MOZ_ASSERT(caps.stencil == !!format.stencil || !caps.stencil); MOZ_ASSERT(caps.antialias == (format.samples > 1)); #endif mPixelFormat = new PixelBufferFormat(format); } GLFormats GLContext::ChooseGLFormats(const SurfaceCaps& caps) const { GLFormats formats; // If we're on ES2 hardware and we have an explicit request for 16 bits of color or less // OR we don't support full 8-bit color, return a 4444 or 565 format. bool bpp16 = caps.bpp16; if (IsGLES2()) { if (!IsExtensionSupported(OES_rgb8_rgba8)) bpp16 = true; } else { // RGB565 is uncommon on desktop, requiring ARB_ES2_compatibility. // Since it's also vanishingly useless there, let's not support it. bpp16 = false; } if (bpp16) { MOZ_ASSERT(IsGLES2()); if (caps.alpha) { formats.color_texInternalFormat = LOCAL_GL_RGBA; formats.color_texFormat = LOCAL_GL_RGBA; formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_4_4_4_4; formats.color_rbFormat = LOCAL_GL_RGBA4; } else { formats.color_texInternalFormat = LOCAL_GL_RGB; formats.color_texFormat = LOCAL_GL_RGB; formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_5_6_5; formats.color_rbFormat = LOCAL_GL_RGB565; } } else { formats.color_texType = LOCAL_GL_UNSIGNED_BYTE; if (caps.alpha) { formats.color_texInternalFormat = IsGLES2() ? LOCAL_GL_RGBA : LOCAL_GL_RGBA8; formats.color_texFormat = LOCAL_GL_RGBA; formats.color_rbFormat = LOCAL_GL_RGBA8; } else { formats.color_texInternalFormat = IsGLES2() ? LOCAL_GL_RGB : LOCAL_GL_RGB8; formats.color_texFormat = LOCAL_GL_RGB; formats.color_rbFormat = LOCAL_GL_RGB8; } } uint32_t msaaLevel = Preferences::GetUint("gl.msaa-level", 2); GLsizei samples = msaaLevel * msaaLevel; samples = std::min(samples, mMaxSamples); // Bug 778765. if (WorkAroundDriverBugs() && samples == 1) { samples = 0; } formats.samples = samples; // Be clear that these are 0 if unavailable. formats.depthStencil = 0; if (!IsGLES2() || IsExtensionSupported(OES_packed_depth_stencil)) { formats.depthStencil = LOCAL_GL_DEPTH24_STENCIL8; } formats.depth = 0; if (IsGLES2()) { if (IsExtensionSupported(OES_depth24)) { formats.depth = LOCAL_GL_DEPTH_COMPONENT24; } else { formats.depth = LOCAL_GL_DEPTH_COMPONENT16; } } else { formats.depth = LOCAL_GL_DEPTH_COMPONENT24; } formats.stencil = LOCAL_GL_STENCIL_INDEX8; return formats; } bool GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus) { MOZ_ASSERT(fb); ScopedBindFramebuffer autoFB(this, fb); MOZ_ASSERT(fIsFramebuffer(fb)); GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); if (pStatus) *pStatus = status; return status == LOCAL_GL_FRAMEBUFFER_COMPLETE; } void GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB, GLuint depthRB, GLuint stencilRB, GLuint fb, GLenum target) { MOZ_ASSERT(fb); MOZ_ASSERT( !(colorTex && colorRB) ); ScopedBindFramebuffer autoFB(this, fb); MOZ_ASSERT(fIsFramebuffer(fb)); // It only counts after being bound. if (colorTex) { MOZ_ASSERT(fIsTexture(colorTex)); MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || target == LOCAL_GL_TEXTURE_RECTANGLE_ARB); fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, target, colorTex, 0); } else if (colorRB) { MOZ_ASSERT(fIsRenderbuffer(colorRB)); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER, colorRB); } if (depthRB) { MOZ_ASSERT(fIsRenderbuffer(depthRB)); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, depthRB); } if (stencilRB) { MOZ_ASSERT(fIsRenderbuffer(stencilRB)); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); } } bool GLContext::AssembleOffscreenFBs(const GLuint colorMSRB, const GLuint depthRB, const GLuint stencilRB, const GLuint texture, GLuint* drawFB_out, GLuint* readFB_out) { if (!colorMSRB && !texture) { MOZ_ASSERT(!depthRB && !stencilRB); if (drawFB_out) *drawFB_out = 0; if (readFB_out) *readFB_out = 0; return true; } ScopedBindFramebuffer autoFB(this); GLuint drawFB = 0; GLuint readFB = 0; if (texture) { readFB = 0; fGenFramebuffers(1, &readFB); BindFB(readFB); fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_TEXTURE_2D, texture, 0); } if (colorMSRB) { drawFB = 0; fGenFramebuffers(1, &drawFB); BindFB(drawFB); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER, colorMSRB); } else { drawFB = readFB; } MOZ_ASSERT(GetFB() == drawFB); if (depthRB) { fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, depthRB); } if (stencilRB) { fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); } // We should be all resized. Check for framebuffer completeness. GLenum status; bool isComplete = true; if (!IsFramebufferComplete(drawFB, &status)) { NS_WARNING("DrawFBO: Incomplete"); #ifdef DEBUG if (DebugMode()) { printf_stderr("Framebuffer status: %X\n", status); } #endif isComplete = false; } if (!IsFramebufferComplete(readFB, &status)) { NS_WARNING("ReadFBO: Incomplete"); #ifdef DEBUG if (DebugMode()) { printf_stderr("Framebuffer status: %X\n", status); } #endif isComplete = false; } if (drawFB_out) { *drawFB_out = drawFB; } else if (drawFB) { NS_RUNTIMEABORT("drawFB created when not requested!"); } if (readFB_out) { *readFB_out = readFB; } else if (readFB) { NS_RUNTIMEABORT("readFB created when not requested!"); } return isComplete; } bool GLContext::PublishFrame() { MOZ_ASSERT(mScreen); if (!mScreen->PublishFrame(OffscreenSize())) return false; return true; } SharedSurface* GLContext::RequestFrame() { MOZ_ASSERT(mScreen); return mScreen->Stream()->SwapConsumer(); } void GLContext::ClearSafely() { // bug 659349 --- we must be very careful here: clearing a GL framebuffer is nontrivial, relies on a lot of state, // and in the case of the backbuffer of a WebGL context, state is exposed to scripts. // // The code here is taken from WebGLContext::ForceClearFramebufferWithDefaultValues, but I didn't find a good way of // sharing code with it. WebGL's code is somewhat performance-critical as it is typically called on every frame, so // WebGL keeps track of GL state to avoid having to query it everytime, and also tries to only do work for actually // present buffers (e.g. stencil buffer). Doing that here seems like premature optimization, // as ClearSafely() is called only when e.g. a canvas is resized, not on every animation frame. realGLboolean scissorTestEnabled; realGLboolean ditherEnabled; realGLboolean colorWriteMask[4]; realGLboolean depthWriteMask; GLint stencilWriteMaskFront, stencilWriteMaskBack; GLfloat colorClearValue[4]; GLfloat depthClearValue; GLint stencilClearValue; // save current GL state fGetBooleanv(LOCAL_GL_SCISSOR_TEST, &scissorTestEnabled); fGetBooleanv(LOCAL_GL_DITHER, &ditherEnabled); fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask); fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); fGetIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &stencilWriteMaskFront); fGetIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &stencilWriteMaskBack); fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue); fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); fGetIntegerv(LOCAL_GL_STENCIL_CLEAR_VALUE, &stencilClearValue); // prepare GL state for clearing fDisable(LOCAL_GL_SCISSOR_TEST); fDisable(LOCAL_GL_DITHER); fColorMask(1, 1, 1, 1); fClearColor(0.f, 0.f, 0.f, 0.f); fDepthMask(1); fClearDepth(1.0f); fStencilMask(0xffffffff); fClearStencil(0); // do clear fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT); // restore GL state after clearing fColorMask(colorWriteMask[0], colorWriteMask[1], colorWriteMask[2], colorWriteMask[3]); fClearColor(colorClearValue[0], colorClearValue[1], colorClearValue[2], colorClearValue[3]); fDepthMask(depthWriteMask); fClearDepth(depthClearValue); fStencilMaskSeparate(LOCAL_GL_FRONT, stencilWriteMaskFront); fStencilMaskSeparate(LOCAL_GL_BACK, stencilWriteMaskBack); fClearStencil(stencilClearValue); if (ditherEnabled) fEnable(LOCAL_GL_DITHER); else fDisable(LOCAL_GL_DITHER); if (scissorTestEnabled) fEnable(LOCAL_GL_SCISSOR_TEST); else fDisable(LOCAL_GL_SCISSOR_TEST); } void GLContext::MarkDestroyed() { if (IsDestroyed()) return; if (MakeCurrent()) { DestroyScreenBuffer(); mBlitHelper = nullptr; mBlitTextureImageHelper = nullptr; mReadTexImageHelper = nullptr; mTexGarbageBin->GLContextTeardown(); } else { NS_WARNING("MakeCurrent() failed during MarkDestroyed! Skipping GL object teardown."); } mSymbols.Zero(); } #ifdef MOZ_ENABLE_GL_TRACKING void GLContext::CreatedProgram(GLContext *aOrigin, GLuint aName) { mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName)); } void GLContext::CreatedShader(GLContext *aOrigin, GLuint aName) { mTrackedShaders.AppendElement(NamedResource(aOrigin, aName)); } void GLContext::CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedQueries(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } static void RemoveNamesFromArray(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames, nsTArray& aArray) { for (GLsizei j = 0; j < aCount; ++j) { GLuint name = aNames[j]; // name 0 can be ignored if (name == 0) continue; for (uint32_t i = 0; i < aArray.Length(); ++i) { if (aArray[i].name == name) { aArray.RemoveElementAt(i); break; } } } } void GLContext::DeletedProgram(GLContext *aOrigin, GLuint aName) { RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms); } void GLContext::DeletedShader(GLContext *aOrigin, GLuint aName) { RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders); } void GLContext::DeletedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers); } void GLContext::DeletedQueries(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries); } void GLContext::DeletedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures); } void GLContext::DeletedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers); } void GLContext::DeletedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers); } static void MarkContextDestroyedInArray(GLContext *aContext, nsTArray& aArray) { for (uint32_t i = 0; i < aArray.Length(); ++i) { if (aArray[i].origin == aContext) aArray[i].originDeleted = true; } } void GLContext::SharedContextDestroyed(GLContext *aChild) { MarkContextDestroyedInArray(aChild, mTrackedPrograms); MarkContextDestroyedInArray(aChild, mTrackedShaders); MarkContextDestroyedInArray(aChild, mTrackedTextures); MarkContextDestroyedInArray(aChild, mTrackedFramebuffers); MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers); MarkContextDestroyedInArray(aChild, mTrackedBuffers); MarkContextDestroyedInArray(aChild, mTrackedQueries); } static void ReportArrayContents(const char *title, const nsTArray& aArray) { if (aArray.Length() == 0) return; printf_stderr("%s:\n", title); nsTArray copy(aArray); copy.Sort(); GLContext *lastContext = nullptr; for (uint32_t i = 0; i < copy.Length(); ++i) { if (lastContext != copy[i].origin) { if (lastContext) printf_stderr("\n"); printf_stderr(" [%p - %s] ", copy[i].origin, copy[i].originDeleted ? "deleted" : "live"); lastContext = copy[i].origin; } printf_stderr("%d ", copy[i].name); } printf_stderr("\n"); } void GLContext::ReportOutstandingNames() { if (!DebugMode()) return; printf_stderr("== GLContext %p Outstanding ==\n", this); ReportArrayContents("Outstanding Textures", mTrackedTextures); ReportArrayContents("Outstanding Buffers", mTrackedBuffers); ReportArrayContents("Outstanding Queries", mTrackedQueries); ReportArrayContents("Outstanding Programs", mTrackedPrograms); ReportArrayContents("Outstanding Shaders", mTrackedShaders); ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers); ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers); } #endif /* DEBUG */ void GLContext::GuaranteeResolve() { if (mScreen) { mScreen->AssureBlitted(); } fFinish(); } const gfx::IntSize& GLContext::OffscreenSize() const { MOZ_ASSERT(IsOffscreen()); return mScreen->Size(); } bool GLContext::CreateScreenBufferImpl(const IntSize& size, const SurfaceCaps& caps) { GLScreenBuffer* newScreen = GLScreenBuffer::Create(this, size, caps); if (!newScreen) return false; if (!newScreen->Resize(size)) { delete newScreen; return false; } DestroyScreenBuffer(); // This will rebind to 0 (Screen) if needed when // it falls out of scope. ScopedBindFramebuffer autoFB(this); mScreen = newScreen; return true; } bool GLContext::ResizeScreenBuffer(const IntSize& size) { if (!IsOffscreenSizeAllowed(size)) return false; return mScreen->Resize(size); } void GLContext::DestroyScreenBuffer() { delete mScreen; mScreen = nullptr; } void GLContext::ForceDirtyScreen() { ScopedBindFramebuffer autoFB(0); BeforeGLDrawCall(); // no-op; just pretend we did something AfterGLDrawCall(); } void GLContext::CleanDirtyScreen() { ScopedBindFramebuffer autoFB(0); BeforeGLReadCall(); // no-op; we just want to make sure the Read FBO is updated if it needs to be AfterGLReadCall(); } void GLContext::EmptyTexGarbageBin() { TexGarbageBin()->EmptyGarbage(); } bool GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const { int32_t biggerDimension = std::max(aSize.width, aSize.height); int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize); return biggerDimension <= maxAllowed; } bool GLContext::IsOwningThreadCurrent() { return NS_GetCurrentThread() == mOwningThread; } void GLContext::DispatchToOwningThread(nsIRunnable *event) { // Before dispatching, we need to ensure we're not in the middle of // shutting down. Dispatching runnables in the middle of shutdown // (that is, when the main thread is no longer get-able) can cause them // to leak. See Bug 741319, and Bug 744115. nsCOMPtr mainThread; if (NS_SUCCEEDED(NS_GetMainThread(getter_AddRefs(mainThread)))) { mOwningThread->Dispatch(event, NS_DISPATCH_NORMAL); } } GLBlitHelper* GLContext::BlitHelper() { if (!mBlitHelper) { mBlitHelper = new GLBlitHelper(this); } return mBlitHelper; } GLBlitTextureImageHelper* GLContext::BlitTextureImageHelper() { if (!mBlitTextureImageHelper) { mBlitTextureImageHelper = new GLBlitTextureImageHelper(this); } return mBlitTextureImageHelper; } GLReadTexImageHelper* GLContext::ReadTexImageHelper() { if (!mReadTexImageHelper) { mReadTexImageHelper = new GLReadTexImageHelper(this); } return mReadTexImageHelper; } bool DoesStringMatch(const char* aString, const char *aWantedString) { if (!aString || !aWantedString) return false; const char *occurrence = strstr(aString, aWantedString); // aWanted not found if (!occurrence) return false; // aWantedString preceded by alpha character if (occurrence != aString && isalpha(*(occurrence-1))) return false; // aWantedVendor followed by alpha character const char *afterOccurrence = occurrence + strlen(aWantedString); if (isalpha(*afterOccurrence)) return false; return true; } } /* namespace gl */ } /* namespace mozilla */