/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(WMFDecoder_h_) #define WMFDecoder_h_ #include "MediaDecoder.h" namespace mozilla { // Decoder that uses Windows Media Foundation to playback H.264/AAC in MP4 // and M4A files, and MP3 files. Playback is strictly limited to only those // codecs. class WMFDecoder : public MediaDecoder { public: virtual MediaDecoder* Clone() { if (!IsWMFEnabled()) { return nullptr; } return new WMFDecoder(); } virtual MediaDecoderStateMachine* CreateStateMachine(); // Returns true if aType is a MIME type that we render with the // Windows Media Foundation backend. If aCodecList is non null, // it is filled with a (static const) null-terminated list of strings // denoting the codecs we'll playback. Note that playback is strictly // limited to the codecs in this list. static bool GetSupportedCodecs(const nsACString& aType, char const *const ** aCodecList); // Loads the DLLs required by Windows Media Foundation. If this returns // failure, you can assume that WMF is not available on the user's system. static nsresult LoadDLLs(); static void UnloadDLLs(); // Returns true if the WMF backend is preffed on, and we're running on a // version of Windows which is likely to support WMF. static bool IsEnabled(); }; } // namespace mozilla #endif