/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_QUAD_H #define GFX_QUAD_H #include "gfxTypes.h" #include "gfxLineSegment.h" struct THEBES_API gfxQuad { gfxQuad(const gfxPoint& aOne, const gfxPoint& aTwo, const gfxPoint& aThree, const gfxPoint& aFour) { mPoints[0] = aOne; mPoints[1] = aTwo; mPoints[2] = aThree; mPoints[3] = aFour; } bool Contains(const gfxPoint& aPoint) { return (gfxLineSegment(mPoints[0], mPoints[1]).PointsOnSameSide(aPoint, mPoints[2]) && gfxLineSegment(mPoints[1], mPoints[2]).PointsOnSameSide(aPoint, mPoints[3]) && gfxLineSegment(mPoints[2], mPoints[3]).PointsOnSameSide(aPoint, mPoints[0]) && gfxLineSegment(mPoints[3], mPoints[0]).PointsOnSameSide(aPoint, mPoints[1])); } gfxRect GetBounds() { gfxFloat min_x, max_x; gfxFloat min_y, max_y; min_x = max_x = mPoints[0].x; min_y = max_y = mPoints[0].y; for (int i=1; i<4; i++) { min_x = NS_MIN(mPoints[i].x, min_x); max_x = NS_MAX(mPoints[i].x, max_x); min_y = NS_MIN(mPoints[i].y, min_y); max_y = NS_MAX(mPoints[i].y, max_y); } return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y); } gfxPoint mPoints[4]; }; #endif /* GFX_QUAD_H */