/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLContextUtils.h" #include "WebGLBuffer.h" #include "WebGLShader.h" #include "WebGLProgram.h" #include "WebGLFramebuffer.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" #include "WebGLVertexArray.h" #include "GLContext.h" #include "mozilla/dom/ToJSValue.h" using namespace mozilla; using namespace dom; void WebGLContext::Disable(GLenum cap) { if (IsContextLost()) return; if (!ValidateCapabilityEnum(cap, "disable")) return; realGLboolean* trackingSlot = GetStateTrackingSlot(cap); if (trackingSlot) { *trackingSlot = 0; } MakeContextCurrent(); gl->fDisable(cap); } void WebGLContext::Enable(GLenum cap) { if (IsContextLost()) return; if (!ValidateCapabilityEnum(cap, "enable")) return; realGLboolean* trackingSlot = GetStateTrackingSlot(cap); if (trackingSlot) { *trackingSlot = 1; } MakeContextCurrent(); gl->fEnable(cap); } static JS::Value StringValue(JSContext* cx, const char* chars, ErrorResult& rv) { JSString* str = JS_NewStringCopyZ(cx, chars); if (!str) { rv.Throw(NS_ERROR_OUT_OF_MEMORY); return JS::NullValue(); } return JS::StringValue(str); } bool WebGLContext::GetStencilBits(GLint* out_stencilBits) { *out_stencilBits = 0; if (mBoundFramebuffer) { if (mBoundFramebuffer->HasDepthStencilConflict()) { // Error, we don't know which stencil buffer's bits to use ErrorInvalidFramebufferOperation("getParameter: framebuffer has two stencil buffers bound"); return false; } if (mBoundFramebuffer->StencilAttachment().IsDefined() || mBoundFramebuffer->DepthStencilAttachment().IsDefined()) { *out_stencilBits = 8; } } else if (mOptions.stencil) { *out_stencilBits = 8; } return true; } JS::Value WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) { if (IsContextLost()) return JS::NullValue(); MakeContextCurrent(); if (MinCapabilityMode()) { switch(pname) { //////////////////////////// // Single-value params // int case LOCAL_GL_MAX_VERTEX_ATTRIBS: return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS); case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS); case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS); case LOCAL_GL_MAX_VARYING_VECTORS: return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS); case LOCAL_GL_MAX_TEXTURE_SIZE: return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE); case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE); case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS); case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); case LOCAL_GL_MAX_RENDERBUFFER_SIZE: return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE); default: // Return the real value; we're not overriding this one break; } } if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) { return JS::Int32Value(mGLMaxColorAttachments); } else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) { return JS::Int32Value(mGLMaxDrawBuffers); } else if (pname >= LOCAL_GL_DRAW_BUFFER0 && pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers)) { if (mBoundFramebuffer) { GLint iv = 0; gl->fGetIntegerv(pname, &iv); return JS::Int32Value(iv); } GLint iv = 0; gl->fGetIntegerv(pname, &iv); if (iv == GLint(LOCAL_GL_COLOR_ATTACHMENT0 + pname - LOCAL_GL_DRAW_BUFFER0)) { return JS::Int32Value(LOCAL_GL_BACK); } return JS::Int32Value(LOCAL_GL_NONE); } } if (IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) { if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) { if (mBoundVertexArray == mDefaultVertexArray){ return WebGLObjectAsJSValue(cx, (WebGLVertexArray *) nullptr, rv); } return WebGLObjectAsJSValue(cx, mBoundVertexArray.get(), rv); } } if (IsWebGL2()) { switch (pname) { case LOCAL_GL_MAX_SAMPLES: case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: { GLint val; gl->fGetIntegerv(pname, &val); return JS::NumberValue(uint32_t(val)); } case LOCAL_GL_TEXTURE_BINDING_3D: { return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv); } } } switch (pname) { // // String params // case LOCAL_GL_VENDOR: return StringValue(cx, "Mozilla", rv); case LOCAL_GL_RENDERER: return StringValue(cx, "Mozilla", rv); case LOCAL_GL_VERSION: { const char* version = 0; if (IsWebGL2()) { version = "WebGL 2.0"; } else { version = "WebGL 1.0"; } MOZ_ASSERT(version != 0); return StringValue(cx, version, rv); } case LOCAL_GL_SHADING_LANGUAGE_VERSION: return StringValue(cx, "WebGL GLSL ES 1.0", rv); // Privileged string params exposed by WEBGL_debug_renderer_info: case UNMASKED_VENDOR_WEBGL: case UNMASKED_RENDERER_WEBGL: { // The privilege check is done in WebGLContext::IsExtensionSupported. // So here we just have to check that the extension is enabled. if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) { break; } GLenum glstringname = LOCAL_GL_NONE; if (pname == UNMASKED_VENDOR_WEBGL) { glstringname = LOCAL_GL_VENDOR; } else if (pname == UNMASKED_RENDERER_WEBGL) { glstringname = LOCAL_GL_RENDERER; } const char* string = reinterpret_cast(gl->fGetString(glstringname)); return StringValue(cx, string, rv); } //////////////////////////////// // Single-value params // unsigned int case LOCAL_GL_CULL_FACE_MODE: case LOCAL_GL_FRONT_FACE: case LOCAL_GL_ACTIVE_TEXTURE: case LOCAL_GL_STENCIL_FUNC: case LOCAL_GL_STENCIL_FAIL: case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL: case LOCAL_GL_STENCIL_PASS_DEPTH_PASS: case LOCAL_GL_STENCIL_BACK_FUNC: case LOCAL_GL_STENCIL_BACK_FAIL: case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL: case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS: case LOCAL_GL_DEPTH_FUNC: case LOCAL_GL_BLEND_SRC_RGB: case LOCAL_GL_BLEND_SRC_ALPHA: case LOCAL_GL_BLEND_DST_RGB: case LOCAL_GL_BLEND_DST_ALPHA: case LOCAL_GL_BLEND_EQUATION_RGB: case LOCAL_GL_BLEND_EQUATION_ALPHA: case LOCAL_GL_GENERATE_MIPMAP_HINT: { GLint i = 0; gl->fGetIntegerv(pname, &i); return JS::NumberValue(uint32_t(i)); } case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: { GLint i = 0; if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) { gl->fGetIntegerv(pname, &i); } else { i = LOCAL_GL_UNSIGNED_BYTE; } return JS::NumberValue(uint32_t(i)); } case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT: { GLint i = 0; if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) { gl->fGetIntegerv(pname, &i); } else { i = LOCAL_GL_RGBA; } return JS::NumberValue(uint32_t(i)); } // int case LOCAL_GL_STENCIL_REF: case LOCAL_GL_STENCIL_BACK_REF: { GLint stencilBits = 0; if (!GetStencilBits(&stencilBits)) return JS::NullValue(); // Assuming stencils have 8 bits const GLint stencilMask = (1 << stencilBits) - 1; GLint refValue = 0; gl->fGetIntegerv(pname, &refValue); return JS::Int32Value(refValue & stencilMask); } case LOCAL_GL_STENCIL_BITS: { GLint stencilBits = 0; GetStencilBits(&stencilBits); return JS::Int32Value(stencilBits); } case LOCAL_GL_STENCIL_CLEAR_VALUE: case LOCAL_GL_UNPACK_ALIGNMENT: case LOCAL_GL_PACK_ALIGNMENT: case LOCAL_GL_SUBPIXEL_BITS: case LOCAL_GL_SAMPLE_BUFFERS: case LOCAL_GL_SAMPLES: case LOCAL_GL_MAX_VERTEX_ATTRIBS: case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: case LOCAL_GL_RED_BITS: case LOCAL_GL_GREEN_BITS: case LOCAL_GL_BLUE_BITS: case LOCAL_GL_ALPHA_BITS: case LOCAL_GL_DEPTH_BITS: { GLint i = 0; gl->fGetIntegerv(pname, &i); return JS::Int32Value(i); } case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: { if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) { GLint i = 0; gl->fGetIntegerv(pname, &i); return JS::Int32Value(i); } else { break; } } case LOCAL_GL_MAX_TEXTURE_SIZE: return JS::Int32Value(mGLMaxTextureSize); case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: return JS::Int32Value(mGLMaxCubeMapTextureSize); case LOCAL_GL_MAX_RENDERBUFFER_SIZE: return JS::Int32Value(mGLMaxRenderbufferSize); case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: return JS::Int32Value(mGLMaxVertexUniformVectors); case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: return JS::Int32Value(mGLMaxFragmentUniformVectors); case LOCAL_GL_MAX_VARYING_VECTORS: return JS::Int32Value(mGLMaxVaryingVectors); case LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS: return JS::Int32Value(0); case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: { uint32_t length = mCompressedTextureFormats.Length(); JSObject* obj = Uint32Array::Create(cx, this, length, mCompressedTextureFormats.Elements()); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: { if (!IsWebGL2()) { break; } return JS::Int32Value(mGLMaxTransformFeedbackSeparateAttribs); } // unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as // javascript integer values. We just return them as doubles and javascript doesn't care. case LOCAL_GL_STENCIL_BACK_VALUE_MASK: case LOCAL_GL_STENCIL_BACK_WRITEMASK: case LOCAL_GL_STENCIL_VALUE_MASK: case LOCAL_GL_STENCIL_WRITEMASK: { GLint i = 0; // the GL api (glGetIntegerv) only does signed ints gl->fGetIntegerv(pname, &i); GLuint i_unsigned(i); // this is where -1 becomes 2^32-1 double i_double(i_unsigned); // pass as FP value to allow large values such as 2^32-1. return JS::DoubleValue(i_double); } // float case LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: { if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { GLfloat f = 0.f; gl->fGetFloatv(pname, &f); return JS::DoubleValue(f); } else { break; } } case LOCAL_GL_DEPTH_CLEAR_VALUE: case LOCAL_GL_LINE_WIDTH: case LOCAL_GL_POLYGON_OFFSET_FACTOR: case LOCAL_GL_POLYGON_OFFSET_UNITS: case LOCAL_GL_SAMPLE_COVERAGE_VALUE: { GLfloat f = 0.f; gl->fGetFloatv(pname, &f); return JS::DoubleValue(f); } // bool case LOCAL_GL_BLEND: case LOCAL_GL_DEPTH_TEST: case LOCAL_GL_STENCIL_TEST: case LOCAL_GL_CULL_FACE: case LOCAL_GL_DITHER: case LOCAL_GL_POLYGON_OFFSET_FILL: case LOCAL_GL_SCISSOR_TEST: case LOCAL_GL_SAMPLE_COVERAGE_INVERT: case LOCAL_GL_DEPTH_WRITEMASK: { realGLboolean b = 0; gl->fGetBooleanv(pname, &b); return JS::BooleanValue(bool(b)); } // bool, WebGL-specific case UNPACK_FLIP_Y_WEBGL: return JS::BooleanValue(mPixelStoreFlipY); case UNPACK_PREMULTIPLY_ALPHA_WEBGL: return JS::BooleanValue(mPixelStorePremultiplyAlpha); // uint, WebGL-specific case UNPACK_COLORSPACE_CONVERSION_WEBGL: return JS::NumberValue(uint32_t(mPixelStoreColorspaceConversion)); //////////////////////////////// // Complex values // 2 floats case LOCAL_GL_DEPTH_RANGE: case LOCAL_GL_ALIASED_POINT_SIZE_RANGE: case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: { GLfloat fv[2] = { 0 }; gl->fGetFloatv(pname, fv); JSObject* obj = Float32Array::Create(cx, this, 2, fv); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } // 4 floats case LOCAL_GL_COLOR_CLEAR_VALUE: case LOCAL_GL_BLEND_COLOR: { GLfloat fv[4] = { 0 }; gl->fGetFloatv(pname, fv); JSObject* obj = Float32Array::Create(cx, this, 4, fv); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } // 2 ints case LOCAL_GL_MAX_VIEWPORT_DIMS: { GLint iv[2] = { 0 }; gl->fGetIntegerv(pname, iv); JSObject* obj = Int32Array::Create(cx, this, 2, iv); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } // 4 ints case LOCAL_GL_SCISSOR_BOX: case LOCAL_GL_VIEWPORT: { GLint iv[4] = { 0 }; gl->fGetIntegerv(pname, iv); JSObject* obj = Int32Array::Create(cx, this, 4, iv); if (!obj) { rv = NS_ERROR_OUT_OF_MEMORY; } return JS::ObjectOrNullValue(obj); } // 4 bools case LOCAL_GL_COLOR_WRITEMASK: { realGLboolean gl_bv[4] = { 0 }; gl->fGetBooleanv(pname, gl_bv); bool vals[4] = { bool(gl_bv[0]), bool(gl_bv[1]), bool(gl_bv[2]), bool(gl_bv[3]) }; JS::Rooted arr(cx); if (!ToJSValue(cx, vals, &arr)) { rv = NS_ERROR_OUT_OF_MEMORY; } return arr; } case LOCAL_GL_ARRAY_BUFFER_BINDING: { return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv); } case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { if (!IsWebGL2()) { break; } return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv); } case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: { return WebGLObjectAsJSValue(cx, mBoundVertexArray->mElementArrayBuffer.get(), rv); } case LOCAL_GL_RENDERBUFFER_BINDING: { return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv); } case LOCAL_GL_FRAMEBUFFER_BINDING: { return WebGLObjectAsJSValue(cx, mBoundFramebuffer.get(), rv); } case LOCAL_GL_CURRENT_PROGRAM: { return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv); } case LOCAL_GL_TEXTURE_BINDING_2D: { return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv); } case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: { return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv); } default: break; } ErrorInvalidEnumInfo("getParameter: parameter", pname); return JS::NullValue(); } void WebGLContext::GetParameterIndexed(JSContext* cx, GLenum pname, GLuint index, JS::MutableHandle retval) { if (IsContextLost()) { retval.setNull(); return; } MakeContextCurrent(); switch (pname) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: { if (index >= mGLMaxTransformFeedbackSeparateAttribs) { ErrorInvalidValue("getParameterIndexed: index should be less than MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", index); retval.setNull(); return; } retval.setNull(); // See bug 903594 return; } default: break; } ErrorInvalidEnumInfo("getParameterIndexed: parameter", pname); retval.setNull(); } bool WebGLContext::IsEnabled(GLenum cap) { if (IsContextLost()) return false; if (!ValidateCapabilityEnum(cap, "isEnabled")) return false; MakeContextCurrent(); return gl->fIsEnabled(cap); } bool WebGLContext::ValidateCapabilityEnum(GLenum cap, const char* info) { switch (cap) { case LOCAL_GL_BLEND: case LOCAL_GL_CULL_FACE: case LOCAL_GL_DEPTH_TEST: case LOCAL_GL_DITHER: case LOCAL_GL_POLYGON_OFFSET_FILL: case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE: case LOCAL_GL_SCISSOR_TEST: case LOCAL_GL_STENCIL_TEST: return true; case LOCAL_GL_RASTERIZER_DISCARD: return IsWebGL2(); default: ErrorInvalidEnumInfo(info, cap); return false; } } realGLboolean* WebGLContext::GetStateTrackingSlot(GLenum cap) { switch (cap) { case LOCAL_GL_SCISSOR_TEST: return &mScissorTestEnabled; case LOCAL_GL_DITHER: return &mDitherEnabled; case LOCAL_GL_RASTERIZER_DISCARD: return &mRasterizerDiscardEnabled; } return nullptr; }