/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" using namespace mozilla; using namespace mozilla::dom; // ------------------------------------------------------------------------- // Query Objects // TODO(djg): Implemented in WebGLContext /* already_AddRefed CreateQuery(); void DeleteQuery(WebGLQuery* query); bool IsQuery(WebGLQuery* query); void BeginQuery(GLenum target, WebGLQuery* query); void EndQuery(GLenum target); JS::Value GetQuery(JSContext*, GLenum target, GLenum pname); */ void WebGL2Context::GetQueryParameter(JSContext*, WebGLQuery* query, GLenum pname, JS::MutableHandleValue retval) { MOZ_CRASH("Not Implemented"); }