/* The Original Code is Android NPAPI support code * * The Initial Developer of the Original Code is * the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * James Willcox * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include "AndroidBridge.h" #include "ANPBase.h" #include "GLContextProvider.h" #include "nsNPAPIPluginInstance.h" #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoPlugins" , ## args) #define ASSIGN(obj, name) (obj)->name = anp_opengl_##name using namespace mozilla; using namespace mozilla::gl; static ANPEGLContext anp_opengl_acquireContext(NPP inst) { // Bug 687267 NOT_IMPLEMENTED(); return NULL; } static ANPTextureInfo anp_opengl_lockTexture(NPP instance) { ANPTextureInfo info = { 0, 0, 0, 0 }; NOT_IMPLEMENTED(); return info; } static void anp_opengl_releaseTexture(NPP instance, const ANPTextureInfo* info) { NOT_IMPLEMENTED(); } static void anp_opengl_invertPluginContent(NPP instance, bool isContentInverted) { NOT_IMPLEMENTED(); } /////////////////////////////////////////////////////////////////////////////// void InitOpenGLInterface(ANPOpenGLInterfaceV0* i) { ASSIGN(i, acquireContext); ASSIGN(i, lockTexture); ASSIGN(i, releaseTexture); ASSIGN(i, invertPluginContent); }