/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" using namespace mozilla; using namespace mozilla::dom; // ------------------------------------------------------------------------- // Buffer objects void WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { MakeContextCurrent(); gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBuffer& returnedData) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBufferView& returnedData) { MOZ_CRASH("Not Implemented."); }