/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXT_TYPES_H_ #define GLCONTEXT_TYPES_H_ #include "GLTypes.h" namespace mozilla { namespace gl { class GLContext; typedef uintptr_t SharedTextureHandle; enum SharedTextureShareType { SameProcess = 0, CrossProcess }; enum SharedTextureBufferType { TextureID #ifdef MOZ_WIDGET_ANDROID , SurfaceTexture #endif #ifdef XP_MACOSX , IOSurface #endif }; enum ContextFlags { ContextFlagsNone = 0x0, ContextFlagsGlobal = 0x1, ContextFlagsMesaLLVMPipe = 0x2 }; enum GLContextType { ContextTypeUnknown, ContextTypeWGL, ContextTypeCGL, ContextTypeGLX, ContextTypeEGL }; struct GLFormats { // Constructs a zeroed object: GLFormats(); GLenum color_texInternalFormat; GLenum color_texFormat; GLenum color_texType; GLenum color_rbFormat; GLenum depthStencil; GLenum depth; GLenum stencil; GLsizei samples; }; struct PixelBufferFormat { // Constructs a zeroed object: PixelBufferFormat(); int red, green, blue; int alpha; int depth, stencil; int samples; int ColorBits() const { return red + green + blue; } }; } /* namespace gl */ } /* namespace mozilla */ #endif /* GLCONTEXT_TYPES_H_ */