/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * SurfaceCache is a service for caching temporary surfaces in imagelib. */ #include "SurfaceCache.h" #include #include "mozilla/Assertions.h" #include "mozilla/Attributes.h" #include "mozilla/DebugOnly.h" #include "mozilla/Likely.h" #include "mozilla/Move.h" #include "mozilla/Mutex.h" #include "mozilla/RefPtr.h" #include "mozilla/StaticPtr.h" #include "nsIMemoryReporter.h" #include "gfx2DGlue.h" #include "gfxPattern.h" // Workaround for flaw in bug 921753 part 2. #include "gfxPlatform.h" #include "gfxPrefs.h" #include "imgFrame.h" #include "Image.h" #include "nsAutoPtr.h" #include "nsExpirationTracker.h" #include "nsHashKeys.h" #include "nsRefPtrHashtable.h" #include "nsSize.h" #include "nsTArray.h" #include "prsystem.h" #include "ShutdownTracker.h" #include "SVGImageContext.h" using std::max; using std::min; namespace mozilla { using namespace gfx; namespace image { class CachedSurface; class SurfaceCacheImpl; /////////////////////////////////////////////////////////////////////////////// // Static Data /////////////////////////////////////////////////////////////////////////////// // The single surface cache instance. static StaticRefPtr sInstance; /////////////////////////////////////////////////////////////////////////////// // SurfaceCache Implementation /////////////////////////////////////////////////////////////////////////////// /** * Cost models the cost of storing a surface in the cache. Right now, this is * simply an estimate of the size of the surface in bytes, but in the future it * may be worth taking into account the cost of rematerializing the surface as * well. */ typedef size_t Cost; static Cost ComputeCost(const IntSize& aSize, uint32_t aBytesPerPixel) { MOZ_ASSERT(aBytesPerPixel == 1 || aBytesPerPixel == 4); return aSize.width * aSize.height * aBytesPerPixel; } /** * Since we want to be able to make eviction decisions based on cost, we need to * be able to look up the CachedSurface which has a certain cost as well as the * cost associated with a certain CachedSurface. To make this possible, in data * structures we actually store a CostEntry, which contains a weak pointer to * its associated surface. * * To make usage of the weak pointer safe, SurfaceCacheImpl always calls * StartTracking after a surface is stored in the cache and StopTracking before * it is removed. */ class CostEntry { public: CostEntry(CachedSurface* aSurface, Cost aCost) : mSurface(aSurface) , mCost(aCost) { MOZ_ASSERT(aSurface, "Must have a surface"); } CachedSurface* GetSurface() const { return mSurface; } Cost GetCost() const { return mCost; } bool operator==(const CostEntry& aOther) const { return mSurface == aOther.mSurface && mCost == aOther.mCost; } bool operator<(const CostEntry& aOther) const { return mCost < aOther.mCost || (mCost == aOther.mCost && mSurface < aOther.mSurface); } private: CachedSurface* mSurface; Cost mCost; }; /** * A CachedSurface associates a surface with a key that uniquely identifies that * surface. */ class CachedSurface { ~CachedSurface() { } public: MOZ_DECLARE_REFCOUNTED_TYPENAME(CachedSurface) NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CachedSurface) CachedSurface(imgFrame* aSurface, const Cost aCost, const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, const Lifetime aLifetime) : mSurface(aSurface) , mCost(aCost) , mImageKey(aImageKey) , mSurfaceKey(aSurfaceKey) , mLifetime(aLifetime) { MOZ_ASSERT(mSurface, "Must have a valid surface"); MOZ_ASSERT(mImageKey, "Must have a valid image key"); } DrawableFrameRef DrawableRef() const { return mSurface->DrawableRef(); } void SetLocked(bool aLocked) { if (aLocked && mLifetime == Lifetime::Persistent) { // This may fail, and that's OK. We make no guarantees about whether // locking is successful if you call SurfaceCache::LockImage() after // SurfaceCache::Insert(). mDrawableRef = mSurface->DrawableRef(); } else { mDrawableRef.reset(); } } bool IsLocked() const { return bool(mDrawableRef); } ImageKey GetImageKey() const { return mImageKey; } SurfaceKey GetSurfaceKey() const { return mSurfaceKey; } CostEntry GetCostEntry() { return image::CostEntry(this, mCost); } nsExpirationState* GetExpirationState() { return &mExpirationState; } Lifetime GetLifetime() const { return mLifetime; } bool IsDecoded() const { return mSurface->IsImageComplete(); } // A helper type used by SurfaceCacheImpl::CollectSizeOfSurfaces. struct MOZ_STACK_CLASS SurfaceMemoryReport { SurfaceMemoryReport(nsTArray& aCounters, MallocSizeOf aMallocSizeOf) : mCounters(aCounters) , mMallocSizeOf(aMallocSizeOf) { } void Add(CachedSurface* aCachedSurface) { MOZ_ASSERT(aCachedSurface, "Should have a CachedSurface"); SurfaceMemoryCounter counter(aCachedSurface->GetSurfaceKey(), aCachedSurface->IsLocked()); if (aCachedSurface->mSurface) { counter.SubframeSize() = Some(aCachedSurface->mSurface->GetSize()); size_t heap = aCachedSurface->mSurface ->SizeOfExcludingThis(gfxMemoryLocation::IN_PROCESS_HEAP, mMallocSizeOf); counter.Values().SetDecodedHeap(heap); size_t nonHeap = aCachedSurface->mSurface ->SizeOfExcludingThis(gfxMemoryLocation::IN_PROCESS_NONHEAP, nullptr); counter.Values().SetDecodedNonHeap(nonHeap); } mCounters.AppendElement(counter); } private: nsTArray& mCounters; MallocSizeOf mMallocSizeOf; }; private: nsExpirationState mExpirationState; nsRefPtr mSurface; DrawableFrameRef mDrawableRef; const Cost mCost; const ImageKey mImageKey; const SurfaceKey mSurfaceKey; const Lifetime mLifetime; }; /** * An ImageSurfaceCache is a per-image surface cache. For correctness we must be * able to remove all surfaces associated with an image when the image is * destroyed or invalidated. Since this will happen frequently, it makes sense * to make it cheap by storing the surfaces for each image separately. * * ImageSurfaceCache also keeps track of whether its associated image is locked * or unlocked. */ class ImageSurfaceCache { ~ImageSurfaceCache() { } public: ImageSurfaceCache() : mLocked(false) { } MOZ_DECLARE_REFCOUNTED_TYPENAME(ImageSurfaceCache) NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageSurfaceCache) typedef nsRefPtrHashtable, CachedSurface> SurfaceTable; bool IsEmpty() const { return mSurfaces.Count() == 0; } void Insert(const SurfaceKey& aKey, CachedSurface* aSurface) { MOZ_ASSERT(aSurface, "Should have a surface"); MOZ_ASSERT(!mLocked || aSurface->GetLifetime() != Lifetime::Persistent || aSurface->IsLocked(), "Inserting an unlocked persistent surface for a locked image"); mSurfaces.Put(aKey, aSurface); } void Remove(CachedSurface* aSurface) { MOZ_ASSERT(aSurface, "Should have a surface"); MOZ_ASSERT(mSurfaces.GetWeak(aSurface->GetSurfaceKey()), "Should not be removing a surface we don't have"); mSurfaces.Remove(aSurface->GetSurfaceKey()); } already_AddRefed Lookup(const SurfaceKey& aSurfaceKey) { nsRefPtr surface; mSurfaces.Get(aSurfaceKey, getter_AddRefs(surface)); return surface.forget(); } already_AddRefed LookupBestMatch(const SurfaceKey& aSurfaceKey, const Maybe& aAlternateFlags) { // Try for a perfect match first. nsRefPtr surface; mSurfaces.Get(aSurfaceKey, getter_AddRefs(surface)); if (surface && surface->IsDecoded()) { return surface.forget(); } // There's no perfect match, so find the best match we can. MatchContext matchContext(aSurfaceKey, aAlternateFlags); ForEach(TryToImproveMatch, &matchContext); return matchContext.mBestMatch.forget(); } void ForEach(SurfaceTable::EnumReadFunction aFunction, void* aData) { mSurfaces.EnumerateRead(aFunction, aData); } void SetLocked(bool aLocked) { mLocked = aLocked; } bool IsLocked() const { return mLocked; } private: struct MatchContext { MatchContext(const SurfaceKey& aIdealKey, const Maybe& aAlternateFlags) : mIdealKey(aIdealKey) , mAlternateFlags(aAlternateFlags) { } const SurfaceKey& mIdealKey; const Maybe mAlternateFlags; nsRefPtr mBestMatch; }; static PLDHashOperator TryToImproveMatch(const SurfaceKey& aSurfaceKey, CachedSurface* aSurface, void* aContext) { auto context = static_cast(aContext); const SurfaceKey& idealKey = context->mIdealKey; // Matching the animation time and SVG context is required. if (aSurfaceKey.AnimationTime() != idealKey.AnimationTime() || aSurfaceKey.SVGContext() != idealKey.SVGContext()) { return PL_DHASH_NEXT; } // Matching the flags is required, but we can match the alternate flags as // well if some were provided. if (aSurfaceKey.Flags() != idealKey.Flags() && Some(aSurfaceKey.Flags()) != context->mAlternateFlags) { return PL_DHASH_NEXT; } // Anything is better than nothing! (Within the constraints we just // checked, of course.) if (!context->mBestMatch) { context->mBestMatch = aSurface; return PL_DHASH_NEXT; } MOZ_ASSERT(context->mBestMatch, "Should have a current best match"); // Always prefer completely decoded surfaces. bool bestMatchIsDecoded = context->mBestMatch->IsDecoded(); if (bestMatchIsDecoded && !aSurface->IsDecoded()) { return PL_DHASH_NEXT; } if (!bestMatchIsDecoded && aSurface->IsDecoded()) { context->mBestMatch = aSurface; return PL_DHASH_NEXT; } SurfaceKey bestMatchKey = context->mBestMatch->GetSurfaceKey(); // Compare sizes. We use an area-based heuristic here instead of computing a // truly optimal answer, since it seems very unlikely to make a difference // for realistic sizes. int64_t idealArea = idealKey.Size().width * idealKey.Size().height; int64_t surfaceArea = aSurfaceKey.Size().width * aSurfaceKey.Size().height; int64_t bestMatchArea = bestMatchKey.Size().width * bestMatchKey.Size().height; // If the best match is smaller than the ideal size, prefer bigger sizes. if (bestMatchArea < idealArea) { if (surfaceArea > bestMatchArea) { context->mBestMatch = aSurface; } return PL_DHASH_NEXT; } // Other, prefer sizes closer to the ideal size, but still not smaller. if (idealArea <= surfaceArea && surfaceArea < bestMatchArea) { context->mBestMatch = aSurface; return PL_DHASH_NEXT; } // This surface isn't an improvement over the current best match. return PL_DHASH_NEXT; } SurfaceTable mSurfaces; bool mLocked; }; /** * SurfaceCacheImpl is responsible for determining which surfaces will be cached * and managing the surface cache data structures. Rather than interact with * SurfaceCacheImpl directly, client code interacts with SurfaceCache, which * maintains high-level invariants and encapsulates the details of the surface * cache's implementation. */ class SurfaceCacheImpl final : public nsIMemoryReporter { public: NS_DECL_ISUPPORTS SurfaceCacheImpl(uint32_t aSurfaceCacheExpirationTimeMS, uint32_t aSurfaceCacheDiscardFactor, uint32_t aSurfaceCacheSize) : mExpirationTracker(aSurfaceCacheExpirationTimeMS) , mMemoryPressureObserver(new MemoryPressureObserver) , mMutex("SurfaceCache") , mDiscardFactor(aSurfaceCacheDiscardFactor) , mMaxCost(aSurfaceCacheSize) , mAvailableCost(aSurfaceCacheSize) , mLockedCost(0) { nsCOMPtr os = services::GetObserverService(); if (os) { os->AddObserver(mMemoryPressureObserver, "memory-pressure", false); } } private: virtual ~SurfaceCacheImpl() { nsCOMPtr os = services::GetObserverService(); if (os) { os->RemoveObserver(mMemoryPressureObserver, "memory-pressure"); } UnregisterWeakMemoryReporter(this); } public: void InitMemoryReporter() { RegisterWeakMemoryReporter(this); } Mutex& GetMutex() { return mMutex; } InsertOutcome Insert(imgFrame* aSurface, const Cost aCost, const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, Lifetime aLifetime) { // If this is a duplicate surface, refuse to replace the original. if (MOZ_UNLIKELY(Lookup(aImageKey, aSurfaceKey))) { return InsertOutcome::FAILURE_ALREADY_PRESENT; } // If this is bigger than we can hold after discarding everything we can, // refuse to cache it. if (MOZ_UNLIKELY(!CanHoldAfterDiscarding(aCost))) { return InsertOutcome::FAILURE; } // Remove elements in order of cost until we can fit this in the cache. Note // that locked surfaces aren't in mCosts, so we never remove them here. while (aCost > mAvailableCost) { MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and it still won't fit"); Remove(mCosts.LastElement().GetSurface()); } // Locate the appropriate per-image cache. If there's not an existing cache // for this image, create it. nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { cache = new ImageSurfaceCache; mImageCaches.Put(aImageKey, cache); } nsRefPtr surface = new CachedSurface(aSurface, aCost, aImageKey, aSurfaceKey, aLifetime); // We require that locking succeed if the image is locked and the surface is // persistent; the caller may need to know this to handle errors correctly. if (cache->IsLocked() && aLifetime == Lifetime::Persistent) { surface->SetLocked(true); if (!surface->IsLocked()) { return InsertOutcome::FAILURE; } } // Insert. MOZ_ASSERT(aCost <= mAvailableCost, "Inserting despite too large a cost"); cache->Insert(aSurfaceKey, surface); StartTracking(surface); return InsertOutcome::SUCCESS; } void Remove(CachedSurface* aSurface) { MOZ_ASSERT(aSurface, "Should have a surface"); ImageKey imageKey = aSurface->GetImageKey(); nsRefPtr cache = GetImageCache(imageKey); MOZ_ASSERT(cache, "Shouldn't try to remove a surface with no image cache"); // If the surface was persistent, tell its image that we discarded it. if (aSurface->GetLifetime() == Lifetime::Persistent) { static_cast(imageKey)->OnSurfaceDiscarded(); } StopTracking(aSurface); cache->Remove(aSurface); // Remove the per-image cache if it's unneeded now. (Keep it if the image is // locked, since the per-image cache is where we store that state.) if (cache->IsEmpty() && !cache->IsLocked()) { mImageCaches.Remove(imageKey); } } void StartTracking(CachedSurface* aSurface) { CostEntry costEntry = aSurface->GetCostEntry(); MOZ_ASSERT(costEntry.GetCost() <= mAvailableCost, "Cost too large and the caller didn't catch it"); mAvailableCost -= costEntry.GetCost(); if (aSurface->IsLocked()) { mLockedCost += costEntry.GetCost(); MOZ_ASSERT(mLockedCost <= mMaxCost, "Locked more than we can hold?"); } else { mCosts.InsertElementSorted(costEntry); // This may fail during XPCOM shutdown, so we need to ensure the object is // tracked before calling RemoveObject in StopTracking. mExpirationTracker.AddObject(aSurface); } } void StopTracking(CachedSurface* aSurface) { MOZ_ASSERT(aSurface, "Should have a surface"); CostEntry costEntry = aSurface->GetCostEntry(); if (aSurface->IsLocked()) { MOZ_ASSERT(mLockedCost >= costEntry.GetCost(), "Costs don't balance"); mLockedCost -= costEntry.GetCost(); // XXX(seth): It'd be nice to use an O(log n) lookup here. This is O(n). MOZ_ASSERT(!mCosts.Contains(costEntry), "Shouldn't have a cost entry for a locked surface"); } else { if (MOZ_LIKELY(aSurface->GetExpirationState()->IsTracked())) { mExpirationTracker.RemoveObject(aSurface); } else { // Our call to AddObject must have failed in StartTracking; most likely // we're in XPCOM shutdown right now. NS_ASSERTION(ShutdownTracker::ShutdownHasStarted(), "Not expiration-tracking an unlocked surface!"); } DebugOnly foundInCosts = mCosts.RemoveElementSorted(costEntry); MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface"); } mAvailableCost += costEntry.GetCost(); MOZ_ASSERT(mAvailableCost <= mMaxCost, "More available cost than we started with"); } DrawableFrameRef Lookup(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { return DrawableFrameRef(); // No cached surfaces for this image. } nsRefPtr surface = cache->Lookup(aSurfaceKey); if (!surface) { return DrawableFrameRef(); // Lookup in the per-image cache missed. } DrawableFrameRef ref = surface->DrawableRef(); if (!ref) { // The surface was released by the operating system. Remove the cache // entry as well. Remove(surface); return DrawableFrameRef(); } if (cache->IsLocked()) { LockSurface(surface); } else { mExpirationTracker.MarkUsed(surface); } return ref; } DrawableFrameRef LookupBestMatch(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, const Maybe& aAlternateFlags) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { return DrawableFrameRef(); // No cached surfaces for this image. } // Repeatedly look up the best match, trying again if the resulting surface // has been freed by the operating system, until we can either lock a // surface for drawing or there are no matching surfaces left. // XXX(seth): This is O(N^2), but N is expected to be very small. If we // encounter a performance problem here we can revisit this. nsRefPtr surface; DrawableFrameRef ref; while (true) { surface = cache->LookupBestMatch(aSurfaceKey, aAlternateFlags); if (!surface) { return DrawableFrameRef(); // Lookup in the per-image cache missed. } ref = surface->DrawableRef(); if (ref) { break; } // The surface was released by the operating system. Remove the cache // entry as well. Remove(surface); } if (cache->IsLocked()) { LockSurface(surface); } else { mExpirationTracker.MarkUsed(surface); } return ref; } void RemoveSurface(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { return; // No cached surfaces for this image. } nsRefPtr surface = cache->Lookup(aSurfaceKey); if (!surface) { return; // Lookup in the per-image cache missed. } Remove(surface); } bool CanHold(const Cost aCost) const { return aCost <= mMaxCost; } void LockImage(const ImageKey aImageKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { cache = new ImageSurfaceCache; mImageCaches.Put(aImageKey, cache); } cache->SetLocked(true); // We don't relock this image's existing surfaces right away; instead, the // image should arrange for Lookup() to touch them if they are still useful. } void UnlockImage(const ImageKey aImageKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache || !cache->IsLocked()) { return; // Already unlocked. } cache->SetLocked(false); // Unlock all the surfaces the per-image cache is holding. cache->ForEach(DoUnlockSurface, this); } void UnlockSurfaces(const ImageKey aImageKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache || !cache->IsLocked()) { return; // Already unlocked. } // (Note that we *don't* unlock the per-image cache here; that's the // difference between this and UnlockImage.) // Unlock all the surfaces the per-image cache is holding. cache->ForEach(DoUnlockSurface, this); } void RemoveImage(const ImageKey aImageKey) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { return; // No cached surfaces for this image, so nothing to do. } // Discard all of the cached surfaces for this image. // XXX(seth): This is O(n^2) since for each item in the cache we are // removing an element from the costs array. Since n is expected to be // small, performance should be good, but if usage patterns change we should // change the data structure used for mCosts. cache->ForEach(DoStopTracking, this); // The per-image cache isn't needed anymore, so remove it as well. // This implicitly unlocks the image if it was locked. mImageCaches.Remove(aImageKey); } void DiscardAll() { // Remove in order of cost because mCosts is an array and the other data // structures are all hash tables. Note that locked surfaces (persistent // surfaces belonging to locked images) are not removed, since they aren't // present in mCosts. while (!mCosts.IsEmpty()) { Remove(mCosts.LastElement().GetSurface()); } } void DiscardForMemoryPressure() { // Compute our discardable cost. Since locked surfaces aren't discardable, // we exclude them. const Cost discardableCost = (mMaxCost - mAvailableCost) - mLockedCost; MOZ_ASSERT(discardableCost <= mMaxCost, "Discardable cost doesn't add up"); // Our target is to raise our available cost by (1 / mDiscardFactor) of our // discardable cost - in other words, we want to end up with about // (discardableCost / mDiscardFactor) fewer bytes stored in the surface // cache after we're done. const Cost targetCost = mAvailableCost + (discardableCost / mDiscardFactor); if (targetCost > mMaxCost - mLockedCost) { MOZ_ASSERT_UNREACHABLE("Target cost is more than we can discard"); DiscardAll(); return; } // Discard surfaces until we've reduced our cost to our target cost. while (mAvailableCost < targetCost) { MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and still not done"); Remove(mCosts.LastElement().GetSurface()); } } void LockSurface(CachedSurface* aSurface) { if (aSurface->GetLifetime() == Lifetime::Transient || aSurface->IsLocked()) { return; } StopTracking(aSurface); // Lock the surface. This can fail. aSurface->SetLocked(true); StartTracking(aSurface); } static PLDHashOperator DoStopTracking(const SurfaceKey&, CachedSurface* aSurface, void* aCache) { static_cast(aCache)->StopTracking(aSurface); return PL_DHASH_NEXT; } static PLDHashOperator DoUnlockSurface(const SurfaceKey&, CachedSurface* aSurface, void* aCache) { if (aSurface->GetLifetime() == Lifetime::Transient || !aSurface->IsLocked()) { return PL_DHASH_NEXT; } auto cache = static_cast(aCache); cache->StopTracking(aSurface); aSurface->SetLocked(false); cache->StartTracking(aSurface); return PL_DHASH_NEXT; } NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) override { MutexAutoLock lock(mMutex); // We have explicit memory reporting for the surface cache which is more // accurate than the cost metrics we report here, but these metrics are // still useful to report, since they control the cache's behavior. nsresult rv; rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-estimated-total", KIND_OTHER, UNITS_BYTES, (mMaxCost - mAvailableCost), "Estimated total memory used by the imagelib " "surface cache."); NS_ENSURE_SUCCESS(rv, rv); rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-estimated-locked", KIND_OTHER, UNITS_BYTES, mLockedCost, "Estimated memory used by locked surfaces in the " "imagelib surface cache."); NS_ENSURE_SUCCESS(rv, rv); return NS_OK; } void CollectSizeOfSurfaces(const ImageKey aImageKey, nsTArray& aCounters, MallocSizeOf aMallocSizeOf) { nsRefPtr cache = GetImageCache(aImageKey); if (!cache) { return; // No surfaces for this image. } // Report all surfaces in the per-image cache. CachedSurface::SurfaceMemoryReport report(aCounters, aMallocSizeOf); cache->ForEach(DoCollectSizeOfSurface, &report); } static PLDHashOperator DoCollectSizeOfSurface(const SurfaceKey&, CachedSurface* aSurface, void* aReport) { auto report = static_cast(aReport); report->Add(aSurface); return PL_DHASH_NEXT; } private: already_AddRefed GetImageCache(const ImageKey aImageKey) { nsRefPtr imageCache; mImageCaches.Get(aImageKey, getter_AddRefs(imageCache)); return imageCache.forget(); } // This is similar to CanHold() except that it takes into account the costs of // locked surfaces. It's used internally in Insert(), but it's not exposed // publicly because if we start permitting multithreaded access to the surface // cache, which seems likely, then the result would be meaningless: another // thread could insert a persistent surface or lock an image at any time. bool CanHoldAfterDiscarding(const Cost aCost) const { return aCost <= mMaxCost - mLockedCost; } struct SurfaceTracker : public nsExpirationTracker { explicit SurfaceTracker(uint32_t aSurfaceCacheExpirationTimeMS) : nsExpirationTracker(aSurfaceCacheExpirationTimeMS) { } protected: virtual void NotifyExpired(CachedSurface* aSurface) override { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); sInstance->Remove(aSurface); } } }; struct MemoryPressureObserver : public nsIObserver { NS_DECL_ISUPPORTS NS_IMETHOD Observe(nsISupports*, const char* aTopic, const char16_t*) override { if (sInstance && strcmp(aTopic, "memory-pressure") == 0) { MutexAutoLock lock(sInstance->GetMutex()); sInstance->DiscardForMemoryPressure(); } return NS_OK; } private: virtual ~MemoryPressureObserver() { } }; nsTArray mCosts; nsRefPtrHashtable, ImageSurfaceCache> mImageCaches; SurfaceTracker mExpirationTracker; nsRefPtr mMemoryPressureObserver; Mutex mMutex; const uint32_t mDiscardFactor; const Cost mMaxCost; Cost mAvailableCost; Cost mLockedCost; }; NS_IMPL_ISUPPORTS(SurfaceCacheImpl, nsIMemoryReporter) NS_IMPL_ISUPPORTS(SurfaceCacheImpl::MemoryPressureObserver, nsIObserver) /////////////////////////////////////////////////////////////////////////////// // Public API /////////////////////////////////////////////////////////////////////////////// /* static */ void SurfaceCache::Initialize() { // Initialize preferences. MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sInstance, "Shouldn't initialize more than once"); // See gfxPrefs for the default values of these preferences. // Length of time before an unused surface is removed from the cache, in // milliseconds. uint32_t surfaceCacheExpirationTimeMS = gfxPrefs::ImageMemSurfaceCacheMinExpirationMS(); // What fraction of the memory used by the surface cache we should discard // when we get a memory pressure notification. This value is interpreted as // 1/N, so 1 means to discard everything, 2 means to discard about half of the // memory we're using, and so forth. We clamp it to avoid division by zero. uint32_t surfaceCacheDiscardFactor = max(gfxPrefs::ImageMemSurfaceCacheDiscardFactor(), 1u); // Maximum size of the surface cache, in kilobytes. uint64_t surfaceCacheMaxSizeKB = gfxPrefs::ImageMemSurfaceCacheMaxSizeKB(); // A knob determining the actual size of the surface cache. Currently the // cache is (size of main memory) / (surface cache size factor) KB // or (surface cache max size) KB, whichever is smaller. The formula // may change in the future, though. // For example, a value of 4 would yield a 256MB cache on a 1GB machine. // The smallest machines we are likely to run this code on have 256MB // of memory, which would yield a 64MB cache on this setting. // We clamp this value to avoid division by zero. uint32_t surfaceCacheSizeFactor = max(gfxPrefs::ImageMemSurfaceCacheSizeFactor(), 1u); // Compute the size of the surface cache. uint64_t memorySize = PR_GetPhysicalMemorySize(); if (memorySize == 0) { MOZ_ASSERT_UNREACHABLE("PR_GetPhysicalMemorySize not implemented here"); memorySize = 256 * 1024 * 1024; // Fall back to 256MB. } uint64_t proposedSize = memorySize / surfaceCacheSizeFactor; uint64_t surfaceCacheSizeBytes = min(proposedSize, surfaceCacheMaxSizeKB * 1024); uint32_t finalSurfaceCacheSizeBytes = min(surfaceCacheSizeBytes, uint64_t(UINT32_MAX)); // Create the surface cache singleton with the requested settings. Note that // the size is a limit that the cache may not grow beyond, but we do not // actually allocate any storage for surfaces at this time. sInstance = new SurfaceCacheImpl(surfaceCacheExpirationTimeMS, surfaceCacheDiscardFactor, finalSurfaceCacheSizeBytes); sInstance->InitMemoryReporter(); } /* static */ void SurfaceCache::Shutdown() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(sInstance, "No singleton - was Shutdown() called twice?"); sInstance = nullptr; } /* static */ DrawableFrameRef SurfaceCache::Lookup(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, const Maybe& aAlternateFlags /* = Nothing() */) { if (!sInstance) { return DrawableFrameRef(); } MutexAutoLock lock(sInstance->GetMutex()); DrawableFrameRef ref = sInstance->Lookup(aImageKey, aSurfaceKey); if (!ref && aAlternateFlags) { ref = sInstance->Lookup(aImageKey, aSurfaceKey.WithNewFlags(*aAlternateFlags)); } return ref; } /* static */ DrawableFrameRef SurfaceCache::LookupBestMatch(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, const Maybe& aAlternateFlags /* = Nothing() */) { if (!sInstance) { return DrawableFrameRef(); } MutexAutoLock lock(sInstance->GetMutex()); return sInstance->LookupBestMatch(aImageKey, aSurfaceKey, aAlternateFlags); } /* static */ InsertOutcome SurfaceCache::Insert(imgFrame* aSurface, const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, Lifetime aLifetime) { if (!sInstance) { return InsertOutcome::FAILURE; } MutexAutoLock lock(sInstance->GetMutex()); Cost cost = ComputeCost(aSurface->GetSize(), aSurface->GetBytesPerPixel()); return sInstance->Insert(aSurface, cost, aImageKey, aSurfaceKey, aLifetime); } /* static */ bool SurfaceCache::CanHold(const IntSize& aSize, uint32_t aBytesPerPixel /* = 4 */) { if (!sInstance) { return false; } Cost cost = ComputeCost(aSize, aBytesPerPixel); return sInstance->CanHold(cost); } /* static */ bool SurfaceCache::CanHold(size_t aSize) { if (!sInstance) { return false; } return sInstance->CanHold(aSize); } /* static */ void SurfaceCache::LockImage(Image* aImageKey) { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); return sInstance->LockImage(aImageKey); } } /* static */ void SurfaceCache::UnlockImage(Image* aImageKey) { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); return sInstance->UnlockImage(aImageKey); } } /* static */ void SurfaceCache::UnlockSurfaces(const ImageKey aImageKey) { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); return sInstance->UnlockSurfaces(aImageKey); } } /* static */ void SurfaceCache::RemoveSurface(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey) { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); sInstance->RemoveSurface(aImageKey, aSurfaceKey); } } /* static */ void SurfaceCache::RemoveImage(Image* aImageKey) { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); sInstance->RemoveImage(aImageKey); } } /* static */ void SurfaceCache::DiscardAll() { if (sInstance) { MutexAutoLock lock(sInstance->GetMutex()); sInstance->DiscardAll(); } } /* static */ void SurfaceCache::CollectSizeOfSurfaces(const ImageKey aImageKey, nsTArray& aCounters, MallocSizeOf aMallocSizeOf) { if (!sInstance) { return; } MutexAutoLock lock(sInstance->GetMutex()); return sInstance->CollectSizeOfSurfaces(aImageKey, aCounters, aMallocSizeOf); } } // namespace image } // namespace mozilla