/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLVertexArray.h" #include "WebGLContext.h" #include "WebGLBuffer.h" #include "WebGLVertexArrayGL.h" #include "WebGLVertexArrayFake.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "GLContext.h" using namespace mozilla; JSObject* WebGLVertexArray::WrapObject(JSContext *cx) { return dom::WebGLVertexArrayBinding::Wrap(cx, this); } WebGLVertexArray::WebGLVertexArray(WebGLContext* context) : WebGLContextBoundObject(context) , mGLName(0) , mHasEverBeenBound(false) { SetIsDOMBinding(); context->mVertexArrays.insertBack(this); } WebGLVertexArray* WebGLVertexArray::Create(WebGLContext* context) { WebGLVertexArray* array; if (context->gl->IsSupported(gl::GLFeature::vertex_array_object)) { array = new WebGLVertexArrayGL(context); } else { array = new WebGLVertexArrayFake(context); } return array; } void WebGLVertexArray::Delete() { DeleteImpl(); LinkedListElement::removeFrom(mContext->mVertexArrays); mElementArrayBuffer = nullptr; mAttribs.Clear(); } bool WebGLVertexArray::EnsureAttrib(GLuint index, const char *info) { if (index >= GLuint(mContext->mGLMaxVertexAttribs)) { if (index == GLuint(-1)) { mContext->ErrorInvalidValue("%s: index -1 is invalid. That probably comes from a getAttribLocation() call, " "where this return value -1 means that the passed name didn't correspond to an active attribute in " "the specified program.", info); } else { mContext->ErrorInvalidValue("%s: index %d is out of range", info, index); } return false; } else if (index >= mAttribs.Length()) { mAttribs.SetLength(index + 1); } return true; } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArray, mAttribs, mElementArrayBuffer) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)