/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLUniformLocation.h" #include "WebGLShader.h" #include "WebGLProgram.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" using namespace mozilla; JSObject* WebGLUniformLocation::WrapObject(JSContext *cx) { return dom::WebGLUniformLocationBinding::Wrap(cx, this); } WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info) : WebGLContextBoundObject(context) , mProgram(program) , mProgramGeneration(program->Generation()) , mLocation(location) , mInfo(info) { mElementSize = info.ElementSize(); } NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)