/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "2D.h" #ifdef USE_CAIRO #include "DrawTargetCairo.h" #endif #ifdef USE_SKIA #include "DrawTargetSkia.h" #ifdef XP_MACOSX #include "ScaledFontMac.h" #endif #ifdef WIN32 #include "ScaledFontWin.h" #endif #include "ScaledFontSkia.h" #endif #ifdef WIN32 #include "DrawTargetD2D.h" #include "ScaledFontDWrite.h" #include #endif #include "Logging.h" #ifdef PR_LOGGING PRLogModuleInfo *sGFX2DLog = PR_NewLogModule("gfx2d"); #endif namespace mozilla { namespace gfx { // XXX - Need to define an API to set this. int sGfxLogLevel = LOG_DEBUG; #ifdef WIN32 ID3D10Device1 *Factory::mD3D10Device; #endif TemporaryRef Factory::CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat) { switch (aBackend) { #ifdef WIN32 case BACKEND_DIRECT2D: { RefPtr newTarget; newTarget = new DrawTargetD2D(); if (newTarget->Init(aSize, aFormat)) { return newTarget; } break; } #endif #ifdef USE_SKIA case BACKEND_SKIA: { RefPtr newTarget; newTarget = new DrawTargetSkia(); if (newTarget->Init(aSize, aFormat)) { return newTarget; } break; } #endif default: gfxDebug() << "Invalid draw target type specified."; return NULL; } gfxDebug() << "Failed to create DrawTarget, Type: " << aBackend << " Size: " << aSize; // Failed return NULL; } TemporaryRef Factory::CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize) { switch (aNativeFont.mType) { #ifdef WIN32 case NATIVE_FONT_DWRITE_FONT_FACE: { return new ScaledFontDWrite(static_cast(aNativeFont.mFont), aSize); } #endif #ifdef USE_SKIA #ifdef XP_MACOSX case NATIVE_FONT_MAC_FONT_FACE: { return new ScaledFontMac(static_cast(aNativeFont.mFont), aSize); } #endif #ifdef WIN32 case NATIVE_FONT_GDI_FONT_FACE: { return new ScaledFontWin(static_cast(aNativeFont.mFont), aSize); } #endif case NATIVE_FONT_SKIA_FONT_FACE: { return new ScaledFontSkia(static_cast(aNativeFont.mFont), aSize); } #endif default: gfxWarning() << "Invalid native font type specified."; return NULL; } } #ifdef WIN32 TemporaryRef Factory::CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat) { RefPtr newTarget; newTarget = new DrawTargetD2D(); if (newTarget->Init(aTexture, aFormat)) { return newTarget; } gfxWarning() << "Failed to create draw target for D3D10 texture."; // Failed return NULL; } void Factory::SetDirect3D10Device(ID3D10Device1 *aDevice) { mD3D10Device = aDevice; } ID3D10Device1* Factory::GetDirect3D10Device() { return mD3D10Device; } #endif // XP_WIN #ifdef USE_CAIRO TemporaryRef Factory::CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface) { RefPtr newTarget = new DrawTargetCairo(); if (newTarget->Init(aSurface)) { return newTarget; } return NULL; } #endif } }