/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include #include "angle/ShaderLang.h" #include "CanvasUtils.h" #include "GLContext.h" #include "jsfriendapi.h" #include "mozilla/CheckedInt.h" #include "mozilla/Preferences.h" #include "mozilla/Services.h" #include "nsIObserverService.h" #include "WebGLActiveInfo.h" #include "WebGLBuffer.h" #include "WebGLContextUtils.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLSampler.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLUniformLocation.h" #include "WebGLValidateStrings.h" #include "WebGLVertexArray.h" #include "WebGLVertexAttribData.h" #if defined(MOZ_WIDGET_COCOA) #include "nsCocoaFeatures.h" #endif namespace mozilla { /** * Return the block size for format. */ static void BlockSizeFor(GLenum format, GLint* const out_blockWidth, GLint* const out_blockHeight) { MOZ_ASSERT(out_blockWidth && out_blockHeight); switch (format) { case LOCAL_GL_ATC_RGB: case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: *out_blockWidth = 4; *out_blockHeight = 4; break; case LOCAL_GL_ETC1_RGB8_OES: // 4x4 blocks, but no 4-multiple requirement. break; default: break; } } static bool IsCompressedFunc(WebGLTexImageFunc func) { return func == WebGLTexImageFunc::CompTexImage || func == WebGLTexImageFunc::CompTexSubImage; } /** * Same as ErrorInvalidEnum but uses WebGLContext::EnumName to print displayable * name for \a glenum. */ static void ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum, WebGLTexImageFunc func, WebGLTexDimensions dims) { const char* name = WebGLContext::EnumName(glenum); if (name) { ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func, dims), msg, name); } else { ctx->ErrorInvalidEnum("%s: %s 0x%04x", InfoFrom(func, dims), msg, glenum); } } /** * Return true if the format is valid for source calls. */ static bool IsAllowedFromSource(GLenum format, WebGLTexImageFunc func) { switch (format) { case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: return (func == WebGLTexImageFunc::CompTexImage || func == WebGLTexImageFunc::CompTexSubImage); case LOCAL_GL_ATC_RGB: case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: case LOCAL_GL_ETC1_RGB8_OES: return func == WebGLTexImageFunc::CompTexImage; } return true; } /** * Returns true if func is a CopyTexImage variant. */ static bool IsCopyFunc(WebGLTexImageFunc func) { return (func == WebGLTexImageFunc::CopyTexImage || func == WebGLTexImageFunc::CopyTexSubImage); } /** * Returns true if func is a SubImage variant. */ static bool IsSubFunc(WebGLTexImageFunc func) { return (func == WebGLTexImageFunc::TexSubImage || func == WebGLTexImageFunc::CopyTexSubImage || func == WebGLTexImageFunc::CompTexSubImage); } /** * returns true is target is a texture cube map target. */ static bool IsTexImageCubemapTarget(GLenum texImageTarget) { return (texImageTarget >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X && texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } bool WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char* info) { switch (mode) { case LOCAL_GL_FUNC_ADD: case LOCAL_GL_FUNC_SUBTRACT: case LOCAL_GL_FUNC_REVERSE_SUBTRACT: return true; case LOCAL_GL_MIN: case LOCAL_GL_MAX: if (IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax)) return true; break; default: break; } ErrorInvalidEnumInfo(info, mode); return false; } bool WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char* info) { switch (factor) { case LOCAL_GL_ZERO: case LOCAL_GL_ONE: case LOCAL_GL_SRC_COLOR: case LOCAL_GL_ONE_MINUS_SRC_COLOR: case LOCAL_GL_DST_COLOR: case LOCAL_GL_ONE_MINUS_DST_COLOR: case LOCAL_GL_SRC_ALPHA: case LOCAL_GL_ONE_MINUS_SRC_ALPHA: case LOCAL_GL_DST_ALPHA: case LOCAL_GL_ONE_MINUS_DST_ALPHA: case LOCAL_GL_CONSTANT_COLOR: case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR: case LOCAL_GL_CONSTANT_ALPHA: case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA: return true; default: ErrorInvalidEnumInfo(info, factor); return false; } } bool WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char* info) { if (factor == LOCAL_GL_SRC_ALPHA_SATURATE) return true; return ValidateBlendFuncDstEnum(factor, info); } bool WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor, const char* info) { bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR || sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR; bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA || sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA; bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR || dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR; bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA || dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA; if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) || (dfactorIsConstantColor && sfactorIsConstantAlpha) ) { ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in" " the WebGL 1.0 spec", info); return false; } return true; } bool WebGLContext::ValidateDataOffsetSize(WebGLintptr offset, WebGLsizeiptr size, WebGLsizeiptr bufferSize, const char* info) { if (offset < 0) { ErrorInvalidValue("%s: offset must be positive", info); return false; } if (size < 0) { ErrorInvalidValue("%s: size must be positive", info); return false; } // *** Careful *** WebGLsizeiptr is always 64-bits but GLsizeiptr // is like intptr_t. On some platforms it is 32-bits. CheckedInt neededBytes = CheckedInt(offset) + size; if (!neededBytes.isValid() || neededBytes.value() > bufferSize) { ErrorInvalidValue("%s: invalid range", info); return false; } return true; } /** * Check data ranges [readOffset, readOffset + size] and [writeOffset, * writeOffset + size] for overlap. * * It is assumed that offset and size have already been validated with * ValidateDataOffsetSize(). */ bool WebGLContext::ValidateDataRanges(WebGLintptr readOffset, WebGLintptr writeOffset, WebGLsizeiptr size, const char* info) { MOZ_ASSERT((CheckedInt(readOffset) + size).isValid()); MOZ_ASSERT((CheckedInt(writeOffset) + size).isValid()); bool separate = (readOffset + size < writeOffset || writeOffset + size < readOffset); if (!separate) { ErrorInvalidValue("%s: ranges [readOffset, readOffset + size) and [writeOffset, " "writeOffset + size) overlap", info); } return separate; } bool WebGLContext::ValidateTextureTargetEnum(GLenum target, const char* info) { switch (target) { case LOCAL_GL_TEXTURE_2D: case LOCAL_GL_TEXTURE_CUBE_MAP: return true; case LOCAL_GL_TEXTURE_3D: if (IsWebGL2()) return true; break; default: break; } ErrorInvalidEnumInfo(info, target); return false; } bool WebGLContext::ValidateComparisonEnum(GLenum target, const char* info) { switch (target) { case LOCAL_GL_NEVER: case LOCAL_GL_LESS: case LOCAL_GL_LEQUAL: case LOCAL_GL_GREATER: case LOCAL_GL_GEQUAL: case LOCAL_GL_EQUAL: case LOCAL_GL_NOTEQUAL: case LOCAL_GL_ALWAYS: return true; default: ErrorInvalidEnumInfo(info, target); return false; } } bool WebGLContext::ValidateStencilOpEnum(GLenum action, const char* info) { switch (action) { case LOCAL_GL_KEEP: case LOCAL_GL_ZERO: case LOCAL_GL_REPLACE: case LOCAL_GL_INCR: case LOCAL_GL_INCR_WRAP: case LOCAL_GL_DECR: case LOCAL_GL_DECR_WRAP: case LOCAL_GL_INVERT: return true; default: ErrorInvalidEnumInfo(info, action); return false; } } bool WebGLContext::ValidateFaceEnum(GLenum face, const char* info) { switch (face) { case LOCAL_GL_FRONT: case LOCAL_GL_BACK: case LOCAL_GL_FRONT_AND_BACK: return true; default: ErrorInvalidEnumInfo(info, face); return false; } } bool WebGLContext::ValidateDrawModeEnum(GLenum mode, const char* info) { switch (mode) { case LOCAL_GL_TRIANGLES: case LOCAL_GL_TRIANGLE_STRIP: case LOCAL_GL_TRIANGLE_FAN: case LOCAL_GL_POINTS: case LOCAL_GL_LINE_STRIP: case LOCAL_GL_LINE_LOOP: case LOCAL_GL_LINES: return true; default: ErrorInvalidEnumInfo(info, mode); return false; } } /** * Return true if the framebuffer attachment is valid. Attachment must * be one of depth/stencil/depth_stencil/color attachment. */ bool WebGLContext::ValidateFramebufferAttachment(const WebGLFramebuffer* fb, GLenum attachment, const char* funcName) { if (!fb) { switch (attachment) { case LOCAL_GL_COLOR: case LOCAL_GL_DEPTH: case LOCAL_GL_STENCIL: return true; default: ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName, attachment); return false; } } if (attachment == LOCAL_GL_DEPTH_ATTACHMENT || attachment == LOCAL_GL_STENCIL_ATTACHMENT || attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { return true; } if (attachment >= LOCAL_GL_COLOR_ATTACHMENT0 && attachment <= LastColorAttachment()) return true; ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName, attachment); return false; } /** * Return true if pname is valid for GetSamplerParameter calls. */ bool WebGLContext::ValidateSamplerParameterName(GLenum pname, const char* info) { switch (pname) { case LOCAL_GL_TEXTURE_MIN_FILTER: case LOCAL_GL_TEXTURE_MAG_FILTER: case LOCAL_GL_TEXTURE_WRAP_S: case LOCAL_GL_TEXTURE_WRAP_T: case LOCAL_GL_TEXTURE_WRAP_R: case LOCAL_GL_TEXTURE_MIN_LOD: case LOCAL_GL_TEXTURE_MAX_LOD: case LOCAL_GL_TEXTURE_COMPARE_MODE: case LOCAL_GL_TEXTURE_COMPARE_FUNC: return true; default: ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname)); return false; } } /** * Return true if pname and param are valid combination for SamplerParameter calls. */ bool WebGLContext::ValidateSamplerParameterParams(GLenum pname, const WebGLIntOrFloat& param, const char* info) { const GLenum p = param.AsInt(); switch (pname) { case LOCAL_GL_TEXTURE_MIN_FILTER: switch (p) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: case LOCAL_GL_NEAREST_MIPMAP_NEAREST: case LOCAL_GL_NEAREST_MIPMAP_LINEAR: case LOCAL_GL_LINEAR_MIPMAP_NEAREST: case LOCAL_GL_LINEAR_MIPMAP_LINEAR: return true; default: ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p)); return false; } case LOCAL_GL_TEXTURE_MAG_FILTER: switch (p) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: return true; default: ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p)); return false; } case LOCAL_GL_TEXTURE_WRAP_S: case LOCAL_GL_TEXTURE_WRAP_T: case LOCAL_GL_TEXTURE_WRAP_R: switch (p) { case LOCAL_GL_CLAMP_TO_EDGE: case LOCAL_GL_REPEAT: case LOCAL_GL_MIRRORED_REPEAT: return true; default: ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p)); return false; } case LOCAL_GL_TEXTURE_MIN_LOD: case LOCAL_GL_TEXTURE_MAX_LOD: return true; case LOCAL_GL_TEXTURE_COMPARE_MODE: switch (param.AsInt()) { case LOCAL_GL_NONE: case LOCAL_GL_COMPARE_REF_TO_TEXTURE: return true; default: ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p)); return false; } case LOCAL_GL_TEXTURE_COMPARE_FUNC: switch (p) { case LOCAL_GL_LEQUAL: case LOCAL_GL_GEQUAL: case LOCAL_GL_LESS: case LOCAL_GL_GREATER: case LOCAL_GL_EQUAL: case LOCAL_GL_NOTEQUAL: case LOCAL_GL_ALWAYS: case LOCAL_GL_NEVER: return true; default: ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p)); return false; } default: ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname)); return false; } } /** * Return true if format is a valid texture image format for source, * taking into account enabled WebGL extensions. */ bool WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func, WebGLTexDimensions dims) { /* Core WebGL texture formats */ if (format == LOCAL_GL_ALPHA || format == LOCAL_GL_RGB || format == LOCAL_GL_RGBA || format == LOCAL_GL_LUMINANCE || format == LOCAL_GL_LUMINANCE_ALPHA) { return true; } /* WebGL2 new formats */ if (format == LOCAL_GL_RED || format == LOCAL_GL_RG || format == LOCAL_GL_RED_INTEGER || format == LOCAL_GL_RG_INTEGER || format == LOCAL_GL_RGB_INTEGER || format == LOCAL_GL_RGBA_INTEGER) { if (IsWebGL2()) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires WebGL version 2.0 or" " newer.", InfoFrom(func, dims), EnumName(format)); return false; } /* WEBGL_depth_texture added formats */ if (format == LOCAL_GL_DEPTH_COMPONENT || format == LOCAL_GL_DEPTH_STENCIL) { if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) { ErrorInvalidEnum("%s: Invalid format %s: Requires that" " WEBGL_depth_texture is enabled.", InfoFrom(func, dims), EnumName(format)); return false; } // If WEBGL_depth_texture is enabled, then it is not allowed to be used // with the copyTexImage, or copyTexSubImage methods, and it is not // allowed with texSubImage in WebGL1. if ((func == WebGLTexImageFunc::TexSubImage && !IsWebGL2()) || func == WebGLTexImageFunc::CopyTexImage || func == WebGLTexImageFunc::CopyTexSubImage) { ErrorInvalidOperation("%s: format %s is not supported", InfoFrom(func, dims), EnumName(format)); return false; } return true; } // Needs to be below the depth_texture check because an invalid operation // error needs to be generated instead of invalid enum. // Only core formats are valid for CopyTex[Sub]Image. // TODO: Revisit this once color_buffer_[half_]float lands. if (IsCopyFunc(func)) { ErrorInvalidEnumWithName(this, "invalid format", format, func, dims); return false; } // EXT_sRGB added formats if (format == LOCAL_GL_SRGB || format == LOCAL_GL_SRGB_ALPHA) { if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires that EXT_sRGB is" " enabled.", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } ErrorInvalidEnumWithName(this, "invalid format", format, func, dims); return false; } /** * Return true if type is a valid texture image type for source, * taking into account enabled WebGL extensions. */ bool WebGLContext::ValidateTexImageType(GLenum type, WebGLTexImageFunc func, WebGLTexDimensions dims) { /* Core WebGL texture types */ if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 || type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1) { return true; } /* WebGL2 new types */ if (type == LOCAL_GL_BYTE || type == LOCAL_GL_SHORT || type == LOCAL_GL_INT || type == LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV || type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV || type == LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV || type == LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV) { if (IsWebGL2()) return true; ErrorInvalidEnum("%s: Invalid type %s: Requires WebGL version 2.0 or" " newer.", InfoFrom(func, dims), WebGLContext::EnumName(type)); return false; } /* OES_texture_float added types */ if (type == LOCAL_GL_FLOAT) { if (IsExtensionEnabled(WebGLExtensionID::OES_texture_float)) return true; ErrorInvalidEnum("%s: Invalid type %s: Requires that OES_texture_float" " is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(type)); return false; } /* OES_texture_half_float add types */ if (type == LOCAL_GL_HALF_FLOAT) { if (IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float)) return true; ErrorInvalidEnum("%s: Invalid type %s: Requires that" " OES_texture_half_float is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(type)); return false; } /* WEBGL_depth_texture added types */ if (type == LOCAL_GL_UNSIGNED_SHORT || type == LOCAL_GL_UNSIGNED_INT || type == LOCAL_GL_UNSIGNED_INT_24_8) { if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) return true; ErrorInvalidEnum("%s: Invalid type %s: Requires that" " WEBGL_depth_texture is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(type)); return false; } ErrorInvalidEnumWithName(this, "invalid type", type, func, dims); return false; } /** * Validate texture image sizing extra constraints for * CompressedTex(Sub)?Image. */ // TODO: WebGL 2 bool WebGLContext::ValidateCompTexImageSize(GLint level, GLenum format, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei levelWidth, GLsizei levelHeight, WebGLTexImageFunc func, WebGLTexDimensions dims) { // Negative parameters must already have been handled above MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 && width >= 0 && height >= 0); if (xoffset + width > (GLint) levelWidth) { ErrorInvalidValue("%s: xoffset + width must be <= levelWidth.", InfoFrom(func, dims)); return false; } if (yoffset + height > (GLint) levelHeight) { ErrorInvalidValue("%s: yoffset + height must be <= levelHeight.", InfoFrom(func, dims)); return false; } GLint blockWidth = 1; GLint blockHeight = 1; BlockSizeFor(format, &blockWidth, &blockHeight); // If blockWidth || blockHeight != 1, then the compressed format had // block-based constraints to be checked. (For example, PVRTC is compressed // but isn't a block-based format) if (blockWidth != 1 || blockHeight != 1) { // Offsets must be multiple of block size. if (xoffset % blockWidth != 0) { ErrorInvalidOperation("%s: xoffset must be multiple of %d.", InfoFrom(func, dims), blockWidth); return false; } if (yoffset % blockHeight != 0) { ErrorInvalidOperation("%s: yoffset must be multiple of %d.", InfoFrom(func, dims), blockHeight); return false; } /* The size must be a multiple of blockWidth and blockHeight, or must be * using offset+size that exactly hits the edge. Important for small * mipmap levels. * * From the WEBGL_compressed_texture_s3tc spec: * When level equals zero width and height must be a multiple of 4. * When level is greater than 0 width and height must be 0, 1, 2 or * a multiple of 4. If they are not an INVALID_OPERATION error is * generated." */ if (level == 0) { if (width % blockWidth != 0) { ErrorInvalidOperation("%s: Width of level 0 must be a multiple" " of %d.", InfoFrom(func, dims), blockWidth); return false; } if (height % blockHeight != 0) { ErrorInvalidOperation("%s: Height of level 0 must be a multiple" " of %d.", InfoFrom(func, dims), blockHeight); return false; } } else if (level > 0) { if (width % blockWidth != 0 && width > 2) { ErrorInvalidOperation("%s: Width of level %d must be a multiple" " of %d, or be 0, 1, or 2.", InfoFrom(func, dims), level, blockWidth); return false; } if (height % blockHeight != 0 && height > 2) { ErrorInvalidOperation("%s: Height of level %d must be a" " multiple of %d, or be 0, 1, or 2.", InfoFrom(func, dims), level, blockHeight); return false; } } if (IsSubFunc(func)) { if ((xoffset % blockWidth) != 0) { ErrorInvalidOperation("%s: xoffset must be a multiple of %d.", InfoFrom(func, dims), blockWidth); return false; } if (yoffset % blockHeight != 0) { ErrorInvalidOperation("%s: yoffset must be a multiple of %d.", InfoFrom(func, dims), blockHeight); return false; } } } switch (format) { case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: if (!IsPOTAssumingNonnegative(width) || !IsPOTAssumingNonnegative(height)) { ErrorInvalidValue("%s: Width and height must be powers of two.", InfoFrom(func, dims)); return false; } } return true; } /** * Return true if the enough data is present to satisfy compressed * texture format constraints. */ bool WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format, GLsizei width, GLsizei height, uint32_t byteLength, WebGLTexImageFunc func, WebGLTexDimensions dims) { // negative width and height must already have been handled above MOZ_ASSERT(width >= 0 && height >= 0); CheckedUint32 required_byteLength = 0; switch (format) { case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case LOCAL_GL_ATC_RGB: case LOCAL_GL_ETC1_RGB8_OES: required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 8; break; case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 16; break; case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: required_byteLength = CheckedUint32(std::max(width, 8)) * CheckedUint32(std::max(height, 8)) / 2; break; case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: required_byteLength = CheckedUint32(std::max(width, 16)) * CheckedUint32(std::max(height, 8)) / 4; break; } if (!required_byteLength.isValid() || required_byteLength.value() != byteLength) { ErrorInvalidValue("%s: Data size does not match dimensions.", InfoFrom(func, dims)); return false; } return true; } /** * Validate the width, height, and depth of a texture image, \return * true is valid, false otherwise. * Used by all the (Compressed|Copy)?Tex(Sub)?Image functions. * Target and level must have been validated before calling. */ bool WebGLContext::ValidateTexImageSize(TexImageTarget texImageTarget, GLint level, GLint width, GLint height, GLint depth, WebGLTexImageFunc func, WebGLTexDimensions dims) { MOZ_ASSERT(level >= 0, "level should already be validated"); /* Bug 966630: maxTextureSize >> level runs into "undefined" * behaviour depending on ISA. For example, on Intel shifts * amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32 * otherwise. This means 16384 >> 0x10000001 == 8192 which isn't * what would be expected. Make the required behaviour explicit by * clamping to a shift of 31 bits if level is greater than that * ammount. This will give 0 that if (!maxAllowedSize) is * expecting. */ if (level > 31) level = 31; auto texTarget = TexImageTargetToTexTarget(texImageTarget); const GLuint maxTexImageSize = MaxTextureSizeForTarget(texTarget) >> level; const bool isCubemapTarget = IsTexImageCubemapTarget(texImageTarget.get()); const bool isSub = IsSubFunc(func); if (!isSub && isCubemapTarget && (width != height)) { /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification * "When the target parameter to TexImage2D is one of the * six cube map two-dimensional image targets, the error * INVALID_VALUE is generated if the width and height * parameters are not equal." */ ErrorInvalidValue("%s: For cube maps, width must equal height.", InfoFrom(func, dims)); return false; } if (texImageTarget == LOCAL_GL_TEXTURE_2D || isCubemapTarget) { /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification * "If wt and ht are the specified image width and height, * and if either wt or ht are less than zero, then the error * INVALID_VALUE is generated." */ if (width < 0) { ErrorInvalidValue("%s: Width must be >= 0.", InfoFrom(func, dims)); return false; } if (height < 0) { ErrorInvalidValue("%s: Height must be >= 0.", InfoFrom(func, dims)); return false; } /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification * "The maximum allowable width and height of a * two-dimensional texture image must be at least 2**(k−lod) * for image arrays of level zero through k, where k is the * log base 2 of MAX_TEXTURE_SIZE. and lod is the * level-of-detail of the image array. It may be zero for * image arrays of any level-of-detail greater than k. The * error INVALID_VALUE is generated if the specified image * is too large to be stored under any conditions. */ if (width > (int) maxTexImageSize) { ErrorInvalidValue("%s: The maximum width for level %d is %u.", InfoFrom(func, dims), level, maxTexImageSize); return false; } if (height > (int) maxTexImageSize) { ErrorInvalidValue("%s: The maximum height for level %d is %u.", InfoFrom(func, dims), level, maxTexImageSize); return false; } /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification * "If level is greater than zero, and either width or * height is not a power-of-two, the error INVALID_VALUE is * generated." * * This restriction does not apply to GL ES Version 3.0+. */ if (!IsWebGL2() && level > 0) { if (!IsPOTAssumingNonnegative(width)) { ErrorInvalidValue("%s: For level > 0, width of %d must be a" " power of two.", InfoFrom(func, dims), width); return false; } if (!IsPOTAssumingNonnegative(height)) { ErrorInvalidValue("%s: For level > 0, height of %d must be a" " power of two.", InfoFrom(func, dims), height); return false; } } } // TODO: WebGL 2 if (texImageTarget == LOCAL_GL_TEXTURE_3D) { if (depth < 0) { ErrorInvalidValue("%s: Depth must be >= 0.", InfoFrom(func, dims)); return false; } if (!IsWebGL2() && !IsPOTAssumingNonnegative(depth)) { ErrorInvalidValue("%s: Depth of %d must be a power of two.", InfoFrom(func, dims), depth); return false; } } return true; } /** * Validate texture image sizing for Tex(Sub)?Image variants. */ // TODO: WebGL 2. Update this to handle 3D textures. bool WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset, GLint /*zoffset*/, GLsizei width, GLsizei height, GLsizei /*depth*/, GLsizei baseWidth, GLsizei baseHeight, GLsizei /*baseDepth*/, WebGLTexImageFunc func, WebGLTexDimensions dims) { /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification * "Taking wt and ht to be the specified width and height of the * texture array, and taking x, y, w, and h to be the xoffset, * yoffset, width, and height argument values, any of the * following relationships generates the error INVALID_VALUE: * x < 0 * x + w > wt * y < 0 * y + h > ht" */ if (xoffset < 0) { ErrorInvalidValue("%s: xoffset must be >= 0.", InfoFrom(func, dims)); return false; } if (yoffset < 0) { ErrorInvalidValue("%s: yoffset must be >= 0.", InfoFrom(func, dims)); return false; } if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height, baseWidth, baseHeight)) { ErrorInvalidValue("%s: Subtexture rectangle out-of-bounds.", InfoFrom(func, dims)); return false; } return true; } /** * Perform validation of format/type combinations for TexImage variants. * Returns true if the format/type is a valid combination, false otherwise. */ bool WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type, WebGLTexImageFunc func, WebGLTexDimensions dims) { if (type == LOCAL_GL_HALF_FLOAT_OES) { type = LOCAL_GL_HALF_FLOAT; } if (IsCompressedFunc(func) || IsCopyFunc(func)) { MOZ_ASSERT(type == LOCAL_GL_NONE && format == LOCAL_GL_NONE); return true; } if (!ValidateTexImageFormat(format, func, dims) || !ValidateTexImageType(type, func, dims)) { return false; } // Here we're reinterpreting format as an unsized internalformat; // these are the same in practice and there's no point in having the // same code implemented twice. TexInternalFormat effective = EffectiveInternalFormatFromInternalFormatAndType(format, type); if (effective != LOCAL_GL_NONE) return true; ErrorInvalidOperation("%s: Invalid combination of format %s and type %s.", InfoFrom(func, dims), WebGLContext::EnumName(format), WebGLContext::EnumName(type)); return false; } bool WebGLContext::ValidateCompTexImageInternalFormat(GLenum format, WebGLTexImageFunc func, WebGLTexDimensions dims) { if (!IsCompressedTextureFormat(format)) { ErrorInvalidEnum("%s: Invalid compressed texture format: %s", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } /* WEBGL_compressed_texture_atc added formats */ if (format == LOCAL_GL_ATC_RGB || format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA || format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA) { if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc)) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires that" " WEBGL_compressed_texture_atc is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } // WEBGL_compressed_texture_etc1 if (format == LOCAL_GL_ETC1_RGB8_OES) { if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1)) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires that" " WEBGL_compressed_texture_etc1 is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 || format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 || format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 || format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1) { if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc)) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires that" " WEBGL_compressed_texture_pvrtc is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT || format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) { if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc)) return true; ErrorInvalidEnum("%s: Invalid format %s: Requires that" " WEBGL_compressed_texture_s3tc is enabled.", InfoFrom(func, dims), WebGLContext::EnumName(format)); return false; } MOZ_ASSERT(false); return false; } bool WebGLContext::ValidateCopyTexImageInternalFormat(GLenum format, WebGLTexImageFunc func, WebGLTexDimensions dims) { switch (format) { case LOCAL_GL_RGBA: case LOCAL_GL_RGB: case LOCAL_GL_LUMINANCE_ALPHA: case LOCAL_GL_LUMINANCE: case LOCAL_GL_ALPHA: return true; } // In CopyTexImage, internalFormat is a function parameter, // so a bad value is an INVALID_ENUM error. // In CopyTexSubImage, internalFormat is part of existing state, // so this is an INVALID_OPERATION error. GenerateWarning("%s: Invalid texture internal format: %s", InfoFrom(func, dims), WebGLContext::EnumName(format)); GLenum error; if (func == WebGLTexImageFunc::CopyTexImage) error = LOCAL_GL_INVALID_ENUM; else error = LOCAL_GL_INVALID_OPERATION; SynthesizeGLError(error); return false; } /** * Return true if format, type and jsArrayType are a valid combination. * Also returns the size for texel of format and type (in bytes) via * \a texelSize. * * It is assumed that type has previously been validated. */ bool WebGLContext::ValidateTexInputData(GLenum type, js::Scalar::Type jsArrayType, WebGLTexImageFunc func, WebGLTexDimensions dims) { // We're using js::Scalar::MaxTypedArrayViewType as dummy value for when // the tex source wasn't a typed array. if (jsArrayType == js::Scalar::MaxTypedArrayViewType) return true; const char invalidTypedArray[] = "%s: Invalid typed array type for given" " texture data type."; bool validInput = false; switch (type) { case LOCAL_GL_UNSIGNED_BYTE: validInput = jsArrayType == js::Scalar::Uint8; break; case LOCAL_GL_BYTE: validInput = jsArrayType == js::Scalar::Int8; break; case LOCAL_GL_HALF_FLOAT: case LOCAL_GL_UNSIGNED_SHORT: case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: case LOCAL_GL_UNSIGNED_SHORT_5_6_5: validInput = jsArrayType == js::Scalar::Uint16; break; case LOCAL_GL_SHORT: validInput = jsArrayType == js::Scalar::Int16; break; case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_UNSIGNED_INT_24_8: case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: validInput = jsArrayType == js::Scalar::Uint32; break; case LOCAL_GL_INT: validInput = jsArrayType == js::Scalar::Int32; break; case LOCAL_GL_FLOAT: validInput = jsArrayType == js::Scalar::Float32; break; default: break; } if (!validInput) ErrorInvalidOperation(invalidTypedArray, InfoFrom(func, dims)); return validInput; } /** * Checks specific for the CopyTex[Sub]Image2D functions. * Verifies: * - Framebuffer is complete and has valid read planes * - Copy format is a subset of framebuffer format (i.e. all required components * are available) */ bool WebGLContext::ValidateCopyTexImage(GLenum format, WebGLTexImageFunc func, WebGLTexDimensions dims) { MOZ_ASSERT(IsCopyFunc(func)); // Default framebuffer format GLenum fboFormat = mOptions.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB; if (mBoundReadFramebuffer) { TexInternalFormat srcFormat; if (!mBoundReadFramebuffer->ValidateForRead(InfoFrom(func, dims), &srcFormat)) return false; fboFormat = srcFormat.get(); } // Make sure the format of the framebuffer is a superset of the format // requested by the CopyTex[Sub]Image2D functions. const GLComponents formatComps = GLComponents(format); const GLComponents fboComps = GLComponents(fboFormat); if (!formatComps.IsSubsetOf(fboComps)) { ErrorInvalidOperation("%s: Format %s is not a subset of the current" " framebuffer format, which is %s.", InfoFrom(func, dims), EnumName(format), EnumName(fboFormat)); return false; } return true; } /** * Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors. * Verifies each of the parameters against the WebGL standard and enabled * extensions. */ // TODO: Texture dims is here for future expansion in WebGL 2.0 bool WebGLContext::ValidateTexImage(TexImageTarget texImageTarget, GLint level, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, WebGLTexImageFunc func, WebGLTexDimensions dims) { const char* info = InfoFrom(func, dims); // Check level if (level < 0) { ErrorInvalidValue("%s: `level` must be >= 0.", info); return false; } // Check border if (border != 0) { ErrorInvalidValue("%s: `border` must be 0.", info); return false; } // Check incoming image format and type if (!ValidateTexImageFormatAndType(format, type, func, dims)) return false; if (!TexInternalFormat::IsValueLegal(internalFormat)) { ErrorInvalidEnum("%s: Invalid `internalformat` enum %s.", info, EnumName(internalFormat)); return false; } TexInternalFormat unsizedInternalFormat = UnsizedInternalFormatFromInternalFormat(internalFormat); if (IsCompressedFunc(func)) { if (!ValidateCompTexImageInternalFormat(internalFormat, func, dims)) return false; } else if (IsCopyFunc(func)) { if (!ValidateCopyTexImageInternalFormat(unsizedInternalFormat.get(), func, dims)) { return false; } } else if (format != unsizedInternalFormat) { if (IsWebGL2()) { // In WebGL2, it's OK to have `internalFormat != format` if // internalFormat is the sized internal format corresponding to the // (format, type) pair according to Table 3.2 in the OpenGL ES 3.0.3 // spec. auto effectiveFormat = EffectiveInternalFormatFromInternalFormatAndType(format, type); if (internalFormat != effectiveFormat) { bool exceptionallyAllowed = false; if (internalFormat == LOCAL_GL_SRGB8_ALPHA8 && format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) { exceptionallyAllowed = true; } else if (internalFormat == LOCAL_GL_SRGB8 && format == LOCAL_GL_RGB && type == LOCAL_GL_UNSIGNED_BYTE) { exceptionallyAllowed = true; } if (!exceptionallyAllowed) { ErrorInvalidOperation("%s: `internalformat` does not match" " `format` and `type`.", info); return false; } } } else { // In WebGL 1, format must be equal to internalformat. ErrorInvalidOperation("%s: `internalformat` does not match" " `format`.", info); return false; } } // Check texture image size if (!ValidateTexImageSize(texImageTarget, level, width, height, 0, func, dims)) { return false; } /* 5.14.8 Texture objects - WebGL Spec. * "If an attempt is made to call these functions with no * WebGLTexture bound (see above), an INVALID_OPERATION error * is generated." */ WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget); if (!tex) { ErrorInvalidOperation("%s: No texture is bound to target %s.", info, WebGLContext::EnumName(texImageTarget.get())); return false; } if (IsSubFunc(func)) { if (!tex->HasImageInfoAt(texImageTarget, level)) { ErrorInvalidOperation("%s: No texture image previously defined for" " target %s at level %d.", info, WebGLContext::EnumName(texImageTarget.get()), level); return false; } const auto& imageInfo = tex->ImageInfoAt(texImageTarget, level); if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset, width, height, depth, imageInfo.Width(), imageInfo.Height(), 0, func, dims)) { return false; } } // Additional checks for depth textures if (texImageTarget != LOCAL_GL_TEXTURE_2D && (format == LOCAL_GL_DEPTH_COMPONENT || format == LOCAL_GL_DEPTH_STENCIL)) { ErrorInvalidOperation("%s: With format of %s, target must be" " TEXTURE_2D.", info, WebGLContext::EnumName(format)); return false; } // Additional checks for compressed textures if (!IsAllowedFromSource(internalFormat, func)) { ErrorInvalidOperation("%s: Invalid format %s for this operation.", info, WebGLContext::EnumName(format)); return false; } // Parameters are OK return true; } bool WebGLContext::ValidateUniformLocation(WebGLUniformLocation* loc, const char* funcName) { /* GLES 2.0.25, p38: * If the value of location is -1, the Uniform* commands will silently * ignore the data passed in, and the current uniform values will not be * changed. */ if (!loc) return false; if (!ValidateObject(funcName, loc)) return false; if (!mCurrentProgram) { ErrorInvalidOperation("%s: No program is currently bound.", funcName); return false; } return loc->ValidateForProgram(mCurrentProgram, this, funcName); } bool WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t setterElemSize, uint32_t arrayLength) { if (IsContextLost()) return false; if (arrayLength < setterElemSize) { ErrorInvalidOperation("%s: Array must have >= %d elements.", name, setterElemSize); return false; } return true; } bool WebGLContext::ValidateUniformSetter(WebGLUniformLocation* loc, uint8_t setterElemSize, GLenum setterType, const char* funcName, GLuint* out_rawLoc) { if (IsContextLost()) return false; if (!ValidateUniformLocation(loc, funcName)) return false; if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName)) return false; *out_rawLoc = loc->mLoc; return true; } bool WebGLContext::ValidateUniformArraySetter(WebGLUniformLocation* loc, uint8_t setterElemSize, GLenum setterType, size_t setterArraySize, const char* funcName, GLuint* const out_rawLoc, GLsizei* const out_numElementsToUpload) { if (IsContextLost()) return false; if (!ValidateUniformLocation(loc, funcName)) return false; if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName)) return false; if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, this, funcName)) return false; *out_rawLoc = loc->mLoc; *out_numElementsToUpload = std::min((size_t)loc->mActiveInfo->mElemCount, setterArraySize / setterElemSize); return true; } bool WebGLContext::ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc, uint8_t setterCols, uint8_t setterRows, GLenum setterType, size_t setterArraySize, bool setterTranspose, const char* funcName, GLuint* const out_rawLoc, GLsizei* const out_numElementsToUpload) { uint8_t setterElemSize = setterCols * setterRows; if (IsContextLost()) return false; if (!ValidateUniformLocation(loc, funcName)) return false; if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName)) return false; if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, this, funcName)) return false; if (!ValidateUniformMatrixTranspose(setterTranspose, funcName)) return false; *out_rawLoc = loc->mLoc; *out_numElementsToUpload = std::min((size_t)loc->mActiveInfo->mElemCount, setterArraySize / setterElemSize); return true; } bool WebGLContext::ValidateAttribIndex(GLuint index, const char* info) { bool valid = (index < MaxVertexAttribs()); if (!valid) { if (index == GLuint(-1)) { ErrorInvalidValue("%s: -1 is not a valid `index`. This value" " probably comes from a getAttribLocation()" " call, where this return value -1 means" " that the passed name didn't correspond to" " an active attribute in the specified" " program.", info); } else { ErrorInvalidValue("%s: `index` must be less than" " MAX_VERTEX_ATTRIBS.", info); } } return valid; } bool WebGLContext::ValidateAttribPointer(bool integerMode, GLuint index, GLint size, GLenum type, WebGLboolean normalized, GLsizei stride, WebGLintptr byteOffset, const char* info) { WebGLBuffer* buffer = mBoundArrayBuffer; if (!buffer) { ErrorInvalidOperation("%s: must have valid GL_ARRAY_BUFFER binding", info); return false; } GLsizei requiredAlignment = 0; if (!ValidateAttribPointerType(integerMode, type, &requiredAlignment, info)) return false; // requiredAlignment should always be a power of two MOZ_ASSERT(IsPOTAssumingNonnegative(requiredAlignment)); GLsizei requiredAlignmentMask = requiredAlignment - 1; if (size < 1 || size > 4) { ErrorInvalidValue("%s: invalid element size", info); return false; } // see WebGL spec section 6.6 "Vertex Attribute Data Stride" if (stride < 0 || stride > 255) { ErrorInvalidValue("%s: negative or too large stride", info); return false; } if (byteOffset < 0) { ErrorInvalidValue("%s: negative offset", info); return false; } if (stride & requiredAlignmentMask) { ErrorInvalidOperation("%s: stride doesn't satisfy the alignment " "requirement of given type", info); return false; } if (byteOffset & requiredAlignmentMask) { ErrorInvalidOperation("%s: byteOffset doesn't satisfy the alignment " "requirement of given type", info); return false; } return true; } bool WebGLContext::ValidateStencilParamsForDrawCall() { const char msg[] = "%s set different front and back stencil %s. Drawing in" " this configuration is not allowed."; if (mStencilRefFront != mStencilRefBack) { ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values"); return false; } if (mStencilValueMaskFront != mStencilValueMaskBack) { ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks"); return false; } if (mStencilWriteMaskFront != mStencilWriteMaskBack) { ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks"); return false; } return true; } static inline int32_t FloorPOT(int32_t x) { MOZ_ASSERT(x > 0); int32_t pot = 1; while (pot < 0x40000000) { if (x < pot*2) break; pot *= 2; } return pot; } bool WebGLContext::InitAndValidateGL() { if (!gl) return false; // Unconditionally create a new format usage authority. This is // important when restoring contexts and extensions need to add // formats back into the authority. mFormatUsage = CreateFormatUsage(); GLenum error = gl->fGetError(); if (error != LOCAL_GL_NO_ERROR) { GenerateWarning("GL error 0x%x occurred during OpenGL context" " initialization, before WebGL initialization!", error); return false; } mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false); mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false); mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-pressure", false); mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true); mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true); if (MinCapabilityMode()) mDisableFragHighP = true; // These are the default values, see 6.2 State tables in the // OpenGL ES 2.0.25 spec. mColorWriteMask[0] = 1; mColorWriteMask[1] = 1; mColorWriteMask[2] = 1; mColorWriteMask[3] = 1; mDepthWriteMask = 1; mColorClearValue[0] = 0.f; mColorClearValue[1] = 0.f; mColorClearValue[2] = 0.f; mColorClearValue[3] = 0.f; mDepthClearValue = 1.f; mStencilClearValue = 0; mStencilRefFront = 0; mStencilRefBack = 0; /* // Technically, we should be setting mStencil[...] values to // `allOnes`, but either ANGLE breaks or the SGX540s on Try break. GLuint stencilBits = 0; gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits); GLuint allOnes = ~(UINT32_MAX << stencilBits); mStencilValueMaskFront = allOnes; mStencilValueMaskBack = allOnes; mStencilWriteMaskFront = allOnes; mStencilWriteMaskBack = allOnes; */ gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront); gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack); gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront); gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack); AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront); AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack); AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront); AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack); mDitherEnabled = true; mRasterizerDiscardEnabled = false; mScissorTestEnabled = false; // Bindings, etc. mActiveTexture = 0; mEmitContextLostErrorOnce = true; mWebGLError = LOCAL_GL_NO_ERROR; mUnderlyingGLError = LOCAL_GL_NO_ERROR; mBound2DTextures.Clear(); mBoundCubeMapTextures.Clear(); mBound3DTextures.Clear(); mBoundSamplers.Clear(); mBoundArrayBuffer = nullptr; mBoundTransformFeedbackBuffer = nullptr; mCurrentProgram = nullptr; mBoundDrawFramebuffer = nullptr; mBoundReadFramebuffer = nullptr; mBoundRenderbuffer = nullptr; MakeContextCurrent(); // For OpenGL compat. profiles, we always keep vertex attrib 0 array enabled. if (gl->IsCompatibilityProfile()) gl->fEnableVertexAttribArray(0); if (MinCapabilityMode()) mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS; else gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs); if (mGLMaxVertexAttribs < 8) { GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!", mGLMaxVertexAttribs); return false; } // Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware, // even though the hardware supports much more. The // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value. if (MinCapabilityMode()) mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; else gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits); if (mGLMaxTextureUnits < 8) { GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!", mGLMaxTextureUnits); return false; } mBound2DTextures.SetLength(mGLMaxTextureUnits); mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits); mBound3DTextures.SetLength(mGLMaxTextureUnits); mBoundSamplers.SetLength(mGLMaxTextureUnits); if (MinCapabilityMode()) { mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE; mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE; mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE; mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS; mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS; mGLMaxSamples = 1; } else { gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize); gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize); gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize); gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits); gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits); if (!gl->GetPotentialInteger(LOCAL_GL_MAX_SAMPLES, (GLint*)&mGLMaxSamples)) mGLMaxSamples = 1; } // Calculate log2 of mGLMaxTextureSize and mGLMaxCubeMapTextureSize mGLMaxTextureSizeLog2 = 0; int32_t tempSize = mGLMaxTextureSize; while (tempSize >>= 1) { ++mGLMaxTextureSizeLog2; } mGLMaxCubeMapTextureSizeLog2 = 0; tempSize = mGLMaxCubeMapTextureSize; while (tempSize >>= 1) { ++mGLMaxCubeMapTextureSizeLog2; } mGLMaxTextureSize = FloorPOT(mGLMaxTextureSize); mGLMaxRenderbufferSize = FloorPOT(mGLMaxRenderbufferSize); if (MinCapabilityMode()) { mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS; mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS; mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS; } else { if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) { gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors); gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors); gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors); } else { gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors); mGLMaxFragmentUniformVectors /= 4; gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors); mGLMaxVertexUniformVectors /= 4; /* We are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS * and GL_MAX_FRAGMENT_INPUT_COMPONENTS, however these constants * only entered the OpenGL standard at OpenGL 3.2. So we will try * reading, and check OpenGL error for INVALID_ENUM. * * On the public_webgl list, "problematic GetParameter pnames" * thread, the following formula was given: * maxVaryingVectors = min(GL_MAX_VERTEX_OUTPUT_COMPONENTS, * GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4 */ GLint maxVertexOutputComponents = 0; GLint maxFragmentInputComponents = 0; const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS, &maxVertexOutputComponents) && gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS, &maxFragmentInputComponents)); if (ok) { mGLMaxVaryingVectors = std::min(maxVertexOutputComponents, maxFragmentInputComponents) / 4; } else { mGLMaxVaryingVectors = 16; // 16 = 64/4, and 64 is the min value for // maxVertexOutputComponents in the OpenGL 3.2 spec. } } } if (gl->IsCompatibilityProfile()) { // gl_PointSize is always available in ES2 GLSL, but has to be // specifically enabled on desktop GLSL. gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE); /* gl_PointCoord is always available in ES2 GLSL and in newer desktop * GLSL versions, but apparently not in OpenGL 2 and apparently not (due * to a driver bug) on certain NVIDIA setups. See: * http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472 * * Note that this used to cause crashes on old ATI drivers... Hopefully * not a significant anymore. See bug 602183. */ gl->fEnable(LOCAL_GL_POINT_SPRITE); } #ifdef XP_MACOSX if (gl->WorkAroundDriverBugs() && gl->Vendor() == gl::GLVendor::ATI && !nsCocoaFeatures::IsAtLeastVersion(10,9)) { // The Mac ATI driver, in all known OSX version up to and including // 10.8, renders points sprites upside-down. (Apple bug 11778921) gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN, LOCAL_GL_LOWER_LEFT); } #endif // Check the shader validator pref NS_ENSURE_TRUE(Preferences::GetRootBranch(), false); mBypassShaderValidation = Preferences::GetBool("webgl.bypass-shader-validation", mBypassShaderValidation); // initialize shader translator if (!ShInitialize()) { GenerateWarning("GLSL translator initialization failed!"); return false; } // Mesa can only be detected with the GL_VERSION string, of the form // "2.1 Mesa 7.11.0" const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION)); mIsMesa = strstr(versionStr, "Mesa"); // Notice that the point of calling fGetError here is not only to check for // errors, but also to reset the error flags so that a subsequent WebGL // getError call will give the correct result. error = gl->fGetError(); if (error != LOCAL_GL_NO_ERROR) { GenerateWarning("GL error 0x%x occurred during WebGL context" " initialization!", error); return false; } if (IsWebGL2() && !InitWebGL2()) { // Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL. return false; } // Default value for all disabled vertex attributes is [0, 0, 0, 1] mVertexAttribType = MakeUnique(mGLMaxVertexAttribs); for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) { mVertexAttribType[index] = LOCAL_GL_FLOAT; VertexAttrib4f(index, 0, 0, 0, 1); } mDefaultVertexArray = WebGLVertexArray::Create(this); mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs); mBoundVertexArray = mDefaultVertexArray; // OpenGL core profiles remove the default VAO object from version // 4.0.0. We create a default VAO for all core profiles, // regardless of version. // // GL Spec 4.0.0: // (https://www.opengl.org/registry/doc/glspec40.core.20100311.pdf) // in Section E.2.2 "Removed Features", pg 397: "[...] The default // vertex array object (the name zero) is also deprecated. [...]" if (gl->IsCoreProfile()) { MakeContextCurrent(); mDefaultVertexArray->GenVertexArray(); mDefaultVertexArray->BindVertexArray(); } if (mLoseContextOnMemoryPressure) mContextObserver->RegisterMemoryPressureEvent(); return true; } bool WebGLContext::ValidateFramebufferTarget(GLenum target, const char* const info) { bool isValid = true; switch (target) { case LOCAL_GL_FRAMEBUFFER: break; case LOCAL_GL_DRAW_FRAMEBUFFER: case LOCAL_GL_READ_FRAMEBUFFER: isValid = IsWebGL2(); break; default: isValid = false; break; } if (MOZ_LIKELY(isValid)) { return true; } ErrorInvalidEnum("%s: Invalid target: %s (0x%04x).", info, EnumName(target), target); return false; } } // namespace mozilla