/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ #include "WebGLContext.h" using namespace mozilla; /* * Verify that we can read count consecutive elements from each bound VBO. */ PRBool WebGLContext::ValidateBuffers(PRUint32 count) { GLint len = 0; GLint enabled = 0, size = 4, type = LOCAL_GL_FLOAT, binding = 0; PRBool someEnabled = PR_FALSE; GLint currentProgram = -1; GLint numAttributes = -1; MakeContextCurrent(); // XXX cache this per program gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, ¤tProgram); if (currentProgram == -1) { // what? LogMessage("glGetIntegerv GL_CURRENT_PROGRAM failed: 0x%08x", (uint) gl->fGetError()); return PR_FALSE; } gl->fGetProgramiv(currentProgram, LOCAL_GL_ACTIVE_ATTRIBUTES, &numAttributes); if (numAttributes == -1) { // what? LogMessage("glGetProgramiv GL_ACTIVE_ATTRIBUTES failed: 0x%08x", (uint) gl->fGetError()); return PR_FALSE; } // is this valid? if (numAttributes > (GLint) mAttribBuffers.Length()) { // what? LogMessage("GL_ACTIVE_ATTRIBUTES > GL_MAX_VERTEX_ATTRIBS"); return PR_FALSE; } PRUint32 maxAttribs = numAttributes; for (PRUint32 i = 0; i < maxAttribs; ++i) { WebGLVertexAttribData& vd = mAttribBuffers[i]; // is this a problem? if (!vd.enabled) continue; if (vd.buf == nsnull) { LogMessage("No VBO bound to index %d (or it's been deleted)!", i); return PR_FALSE; } GLuint needed = vd.offset + (vd.stride ? vd.stride : vd.size) * count; if (vd.buf->Count() < needed) { LogMessage("VBO too small for bound attrib index %d: need at least %d elements, but have only %d", i, needed, vd.buf->Count()); return PR_FALSE; } } return PR_TRUE; }