/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_CONTENTHOST_H #define GFX_CONTENTHOST_H #include // for uint32_t #include // for FILE #include "mozilla-config.h" // for MOZ_DUMP_PAINTING #include "CompositableHost.h" // for CompositableHost, etc #include "RotatedBuffer.h" // for RotatedContentBuffer, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/gfx/Point.h" // for Point #include "mozilla/gfx/Rect.h" // for Rect #include "mozilla/gfx/Types.h" // for Filter #include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc #include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor #include "mozilla/layers/LayersTypes.h" // for etc #include "mozilla/layers/TextureHost.h" // for TextureHost #include "mozilla/mozalloc.h" // for operator delete #include "nsAutoPtr.h" // for nsAutoPtr #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_RUNTIMEABORT #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsPoint.h" // for nsIntPoint #include "nsRect.h" // for nsIntRect #include "nsRegion.h" // for nsIntRegion #include "nsTArray.h" // for nsTArray #include "nscore.h" // for nsACString namespace mozilla { namespace gfx { class Matrix4x4; } namespace layers { class Compositor; class ThebesBufferData; class TiledLayerComposer; struct EffectChain; class TextureImageTextureSourceOGL; struct TexturedEffect; /** * ContentHosts are used for compositing Thebes layers, always matched by a * ContentClient of the same type. * * ContentHosts support only UpdateThebes(), not Update(). */ class ContentHost : public CompositableHost { public: // Subclasses should implement this method if they support being used as a // tiling. virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; } virtual bool UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) = 0; virtual void SetPaintWillResample(bool aResample) { } protected: ContentHost(const TextureInfo& aTextureInfo) : CompositableHost(aTextureInfo) {} }; /** * Base class for non-tiled ContentHosts. * * Ownership of the SurfaceDescriptor and the resources it represents is passed * from the ContentClient to the ContentHost when the TextureClient/Hosts are * created, that is recevied here by SetTextureHosts which assigns one or two * texture hosts (for single and double buffering) to the ContentHost. * * It is the responsibility of the ContentHost to destroy its resources when * they are recreated or the ContentHost dies. */ class ContentHostBase : public ContentHost { public: typedef RotatedContentBuffer::ContentType ContentType; typedef RotatedContentBuffer::PaintState PaintState; ContentHostBase(const TextureInfo& aTextureInfo); virtual ~ContentHostBase(); virtual void Composite(EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, const nsIntRegion* aVisibleRegion = nullptr, TiledLayerProperties* aLayerProperties = nullptr); virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; } virtual bool Lock() = 0; virtual void Unlock() = 0; virtual NewTextureSource* GetTextureSource() = 0; virtual NewTextureSource* GetTextureSourceOnWhite() = 0; protected: virtual nsIntPoint GetOriginOffset() { return mBufferRect.TopLeft() - mBufferRotation; } bool PaintWillResample() { return mPaintWillResample; } nsIntRect mBufferRect; nsIntPoint mBufferRotation; bool mPaintWillResample; bool mInitialised; }; /** * Shared ContentHostBase implementation for content hosts that * use up to two TextureHosts. */ class ContentHostTexture : public ContentHostBase { public: ContentHostTexture(const TextureInfo& aTextureInfo) : ContentHostBase(aTextureInfo) , mLocked(false) { } virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; #ifdef MOZ_DUMP_PAINTING virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE; virtual void Dump(FILE* aFile=nullptr, const char* aPrefix="", bool aDumpHtml=false) MOZ_OVERRIDE; #endif virtual void PrintInfo(nsACString& aTo, const char* aPrefix) MOZ_OVERRIDE; virtual void UseTextureHost(TextureHost* aTexture) MOZ_OVERRIDE; virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack, TextureHost* aTextureOnWhite) MOZ_OVERRIDE; virtual bool Lock() { MOZ_ASSERT(!mLocked); if (!mTextureHost->Lock()) { return false; } if (mTextureHostOnWhite && !mTextureHostOnWhite->Lock()) { return false; } mLocked = true; return true; } virtual void Unlock() { MOZ_ASSERT(mLocked); mTextureHost->Unlock(); if (mTextureHostOnWhite) { mTextureHostOnWhite->Unlock(); } mLocked = false; } virtual NewTextureSource* GetTextureSource() { MOZ_ASSERT(mLocked); return mTextureHost->GetTextureSources(); } virtual NewTextureSource* GetTextureSourceOnWhite() { MOZ_ASSERT(mLocked); if (mTextureHostOnWhite) { return mTextureHostOnWhite->GetTextureSources(); } return nullptr; } LayerRenderState GetRenderState(); protected: RefPtr mTextureHost; RefPtr mTextureHostOnWhite; bool mLocked; }; /** * Double buffering is implemented by swapping the front and back TextureHosts. * We assume that whenever we use double buffering, then we have * render-to-texture and thus no texture upload to do. */ class ContentHostDoubleBuffered : public ContentHostTexture { public: ContentHostDoubleBuffered(const TextureInfo& aTextureInfo) : ContentHostTexture(aTextureInfo) {} virtual ~ContentHostDoubleBuffered() {} virtual CompositableType GetType() { return COMPOSITABLE_CONTENT_DOUBLE; } virtual bool UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack); protected: nsIntRegion mValidRegionForNextBackBuffer; }; /** * Single buffered, therefore we must synchronously upload the image from the * TextureHost in the layers transaction (i.e., in UpdateThebes). */ class ContentHostSingleBuffered : public ContentHostTexture { public: ContentHostSingleBuffered(const TextureInfo& aTextureInfo) : ContentHostTexture(aTextureInfo) {} virtual ~ContentHostSingleBuffered() {} virtual CompositableType GetType() { return COMPOSITABLE_CONTENT_SINGLE; } virtual bool UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack); }; /** * Maintains a host-side only texture, and gets provided with * surfaces that only cover the changed pixels during an update. * * Takes ownership of the passed in update surfaces, and must * free them once texture upload is complete. * * Delays texture uploads until the next composite to * avoid blocking the main thread. */ class ContentHostIncremental : public ContentHostBase { public: ContentHostIncremental(const TextureInfo& aTextureInfo); ~ContentHostIncremental(); virtual CompositableType GetType() { return BUFFER_CONTENT_INC; } virtual LayerRenderState GetRenderState() MOZ_OVERRIDE { return LayerRenderState(); } virtual void CreatedIncrementalTexture(ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo, const nsIntRect& aBufferRect) MOZ_OVERRIDE; virtual void UpdateIncremental(TextureIdentifier aTextureId, SurfaceDescriptor& aSurface, const nsIntRegion& aUpdated, const nsIntRect& aBufferRect, const nsIntPoint& aBufferRotation) MOZ_OVERRIDE; virtual bool UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) { NS_ERROR("Shouldn't call this"); return false; } virtual void DestroyTextures(); virtual bool Lock() { MOZ_ASSERT(!mLocked); ProcessTextureUpdates(); mLocked = true; return true; } virtual void Unlock() { MOZ_ASSERT(mLocked); mLocked = false; } virtual NewTextureSource* GetTextureSource(); virtual NewTextureSource* GetTextureSourceOnWhite(); private: void FlushUpdateQueue(); void ProcessTextureUpdates(); class Request { public: Request() { MOZ_COUNT_CTOR(ContentHostIncremental::Request); } virtual ~Request() { MOZ_COUNT_DTOR(ContentHostIncremental::Request); } virtual void Execute(ContentHostIncremental *aHost) = 0; }; class TextureCreationRequest : public Request { public: TextureCreationRequest(const TextureInfo& aTextureInfo, const nsIntRect& aBufferRect) : mTextureInfo(aTextureInfo) , mBufferRect(aBufferRect) {} virtual void Execute(ContentHostIncremental *aHost); private: TextureInfo mTextureInfo; nsIntRect mBufferRect; }; class TextureUpdateRequest : public Request { public: TextureUpdateRequest(ISurfaceAllocator* aDeAllocator, TextureIdentifier aTextureId, SurfaceDescriptor& aDescriptor, const nsIntRegion& aUpdated, const nsIntRect& aBufferRect, const nsIntPoint& aBufferRotation) : mDeAllocator(aDeAllocator) , mTextureId(aTextureId) , mDescriptor(aDescriptor) , mUpdated(aUpdated) , mBufferRect(aBufferRect) , mBufferRotation(aBufferRotation) {} ~TextureUpdateRequest() { //TODO: Recycle these? mDeAllocator->DestroySharedSurface(&mDescriptor); } virtual void Execute(ContentHostIncremental *aHost); private: enum XSide { LEFT, RIGHT }; enum YSide { TOP, BOTTOM }; nsIntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const; RefPtr mDeAllocator; TextureIdentifier mTextureId; SurfaceDescriptor mDescriptor; nsIntRegion mUpdated; nsIntRect mBufferRect; nsIntPoint mBufferRotation; }; nsTArray > mUpdateList; // Specific to OGL to avoid exposing methods on TextureSource that only // have one implementation. RefPtr mSource; RefPtr mSourceOnWhite; RefPtr mDeAllocator; bool mLocked; }; } } #endif