/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_RECT_H #define GFX_RECT_H #include "gfxTypes.h" #include "gfxPoint.h" #include "gfxCore.h" #include "nsDebug.h" namespace mozilla { namespace css { enum Corner { // this order is important! eCornerTopLeft = 0, eCornerTopRight = 1, eCornerBottomRight = 2, eCornerBottomLeft = 3, eNumCorners = 4 }; } } #define NS_CORNER_TOP_LEFT mozilla::css::eCornerTopLeft #define NS_CORNER_TOP_RIGHT mozilla::css::eCornerTopRight #define NS_CORNER_BOTTOM_RIGHT mozilla::css::eCornerBottomRight #define NS_CORNER_BOTTOM_LEFT mozilla::css::eCornerBottomLeft #define NS_NUM_CORNERS mozilla::css::eNumCorners #define NS_FOR_CSS_CORNERS(var_) \ for (mozilla::css::Corner var_ = NS_CORNER_TOP_LEFT; \ var_ <= NS_CORNER_BOTTOM_LEFT; \ var_++) static inline mozilla::css::Corner operator++(mozilla::css::Corner& corner, int) { NS_PRECONDITION(corner >= NS_CORNER_TOP_LEFT && corner < NS_NUM_CORNERS, "Out of range corner"); corner = mozilla::css::Corner(corner + 1); return corner; } struct THEBES_API gfxRect { // pt? point? gfxPoint pos; gfxSize size; gfxRect() {} gfxRect(const gfxRect& s) : pos(s.pos), size(s.size) {} gfxRect(const gfxPoint& _pos, const gfxSize& _size) : pos(_pos), size(_size) {} gfxRect(gfxFloat _x, gfxFloat _y, gfxFloat _width, gfxFloat _height) : pos(_x, _y), size(_width, _height) {} int operator==(const gfxRect& s) const { return (pos == s.pos) && (size == s.size); } int operator!=(const gfxRect& s) const { return (pos != s.pos) || (size != s.size); } const gfxRect& MoveBy(const gfxPoint& aPt) { pos = pos + aPt; return *this; } gfxRect operator+(const gfxPoint& aPt) const { return gfxRect(pos + aPt, size); } gfxRect operator-(const gfxPoint& aPt) const { return gfxRect(pos - aPt, size); } gfxFloat Width() const { return size.width; } gfxFloat Height() const { return size.height; } gfxFloat X() const { return pos.x; } gfxFloat Y() const { return pos.y; } gfxFloat XMost() const { return pos.x + size.width; } gfxFloat YMost() const { return pos.y + size.height; } PRBool IsEmpty() const { return size.width <= 0 || size.height <= 0; } gfxRect Intersect(const gfxRect& aRect) const; gfxRect Union(const gfxRect& aRect) const; PRBool Contains(const gfxRect& aRect) const; PRBool Contains(const gfxPoint& aPoint) const; // XXX figure out what methods (intersect, union, etc) we use and add them. gfxPoint TopLeft() { return pos; } gfxPoint BottomRight() { return gfxPoint(XMost(), YMost()); } void Inset(gfxFloat k) { pos.x += k; pos.y += k; size.width = PR_MAX(0.0, size.width - k * 2.0); size.height = PR_MAX(0.0, size.height - k * 2.0); } void Inset(gfxFloat top, gfxFloat right, gfxFloat bottom, gfxFloat left) { pos.x += left; pos.y += top; size.width = PR_MAX(0.0, size.width - (right+left)); size.height = PR_MAX(0.0, size.height - (bottom+top)); } void Inset(const gfxFloat *sides) { Inset(sides[0], sides[1], sides[2], sides[3]); } void Inset(const gfxIntSize& size) { Inset(size.height, size.width, size.height, size.width); } void Outset(gfxFloat k) { pos.x -= k; pos.y -= k; size.width = PR_MAX(0.0, size.width + k * 2.0); size.height = PR_MAX(0.0, size.height + k * 2.0); } void Outset(gfxFloat top, gfxFloat right, gfxFloat bottom, gfxFloat left) { pos.x -= left; pos.y -= top; size.width = PR_MAX(0.0, size.width + (right+left)); size.height = PR_MAX(0.0, size.height + (bottom+top)); } void Outset(const gfxFloat *sides) { Outset(sides[0], sides[1], sides[2], sides[3]); } void Outset(const gfxIntSize& size) { Outset(size.height, size.width, size.height, size.width); } // Round the rectangle edges to integer coordinates, such that the rounded // rectangle has the same set of pixel centers as the original rectangle. // Edges at offset 0.5 round up. // Suitable for most places where integral device coordinates // are needed, but note that any translation should be applied first to // avoid pixel rounding errors. // Note that this is *not* rounding to nearest integer if the values are negative. // They are always rounding as floor(n + 0.5). // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 // If you need similar method which is using NS_round(), you should create // new |RoundAwayFromZero()| method. void Round(); // Snap the rectangle edges to integer coordinates, such that the // original rectangle contains the resulting rectangle. void RoundIn(); // Snap the rectangle edges to integer coordinates, such that the // resulting rectangle contains the original rectangle. void RoundOut(); // grabbing specific points gfxPoint TopLeft() const { return gfxPoint(pos); } gfxPoint TopRight() const { return pos + gfxSize(size.width, 0.0); } gfxPoint BottomLeft() const { return pos + gfxSize(0.0, size.height); } gfxPoint BottomRight() const { return pos + size; } gfxPoint AtCorner(mozilla::css::Corner corner) const { switch (corner) { case NS_CORNER_TOP_LEFT: return TopLeft(); case NS_CORNER_TOP_RIGHT: return TopRight(); case NS_CORNER_BOTTOM_RIGHT: return BottomRight(); case NS_CORNER_BOTTOM_LEFT: return BottomLeft(); default: NS_ERROR("Invalid corner!"); break; } return gfxPoint(0.0, 0.0); } gfxPoint CCWCorner(mozilla::css::Side side) const { switch (side) { case NS_SIDE_TOP: return TopLeft(); case NS_SIDE_RIGHT: return TopRight(); case NS_SIDE_BOTTOM: return BottomRight(); case NS_SIDE_LEFT: return BottomLeft(); default: NS_ERROR("Invalid side!"); break; } return gfxPoint(0.0, 0.0); } gfxPoint CWCorner(mozilla::css::Side side) const { switch (side) { case NS_SIDE_TOP: return TopRight(); case NS_SIDE_RIGHT: return BottomRight(); case NS_SIDE_BOTTOM: return BottomLeft(); case NS_SIDE_LEFT: return TopLeft(); default: NS_ERROR("Invalid side!"); break; } return gfxPoint(0.0, 0.0); } /* Conditions this border to Cairo's max coordinate space. * The caller can check IsEmpty() after Condition() -- if it's TRUE, * the caller can possibly avoid doing any extra rendering. */ void Condition(); void Scale(gfxFloat k) { NS_ASSERTION(k >= 0.0, "Invalid (negative) scale factor"); pos.x *= k; pos.y *= k; size.width *= k; size.height *= k; } void Scale(gfxFloat sx, gfxFloat sy) { NS_ASSERTION(sx >= 0.0, "Invalid (negative) scale factor"); NS_ASSERTION(sy >= 0.0, "Invalid (negative) scale factor"); pos.x *= sx; pos.y *= sy; size.width *= sx; size.height *= sy; } void ScaleInverse(gfxFloat k) { NS_ASSERTION(k > 0.0, "Invalid (negative) scale factor"); pos.x /= k; pos.y /= k; size.width /= k; size.height /= k; } }; struct THEBES_API gfxCornerSizes { gfxSize sizes[NS_NUM_CORNERS]; gfxCornerSizes () { } gfxCornerSizes (gfxFloat v) { for (int i = 0; i < NS_NUM_CORNERS; i++) sizes[i].SizeTo(v, v); } gfxCornerSizes (gfxFloat tl, gfxFloat tr, gfxFloat br, gfxFloat bl) { sizes[NS_CORNER_TOP_LEFT].SizeTo(tl, tl); sizes[NS_CORNER_TOP_RIGHT].SizeTo(tr, tr); sizes[NS_CORNER_BOTTOM_RIGHT].SizeTo(br, br); sizes[NS_CORNER_BOTTOM_LEFT].SizeTo(bl, bl); } gfxCornerSizes (const gfxSize& tl, const gfxSize& tr, const gfxSize& br, const gfxSize& bl) { sizes[NS_CORNER_TOP_LEFT] = tl; sizes[NS_CORNER_TOP_RIGHT] = tr; sizes[NS_CORNER_BOTTOM_RIGHT] = br; sizes[NS_CORNER_BOTTOM_LEFT] = bl; } const gfxSize& operator[] (mozilla::css::Corner index) const { return sizes[index]; } gfxSize& operator[] (mozilla::css::Corner index) { return sizes[index]; } const gfxSize TopLeft() const { return sizes[NS_CORNER_TOP_LEFT]; } gfxSize& TopLeft() { return sizes[NS_CORNER_TOP_LEFT]; } const gfxSize TopRight() const { return sizes[NS_CORNER_TOP_RIGHT]; } gfxSize& TopRight() { return sizes[NS_CORNER_TOP_RIGHT]; } const gfxSize BottomLeft() const { return sizes[NS_CORNER_BOTTOM_LEFT]; } gfxSize& BottomLeft() { return sizes[NS_CORNER_BOTTOM_LEFT]; } const gfxSize BottomRight() const { return sizes[NS_CORNER_BOTTOM_RIGHT]; } gfxSize& BottomRight() { return sizes[NS_CORNER_BOTTOM_RIGHT]; } }; #endif /* GFX_RECT_H */