/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsIScriptContext_h__ #define nsIScriptContext_h__ #include "nscore.h" #include "nsStringGlue.h" #include "nsISupports.h" #include "nsCOMPtr.h" #include "nsIProgrammingLanguage.h" #include "jsfriendapi.h" #include "jspubtd.h" #include "js/GCAPI.h" class nsIScriptGlobalObject; class nsIScriptSecurityManager; class nsIPrincipal; class nsIAtom; class nsIArray; class nsIVariant; class nsIObjectInputStream; class nsIObjectOutputStream; class nsIScriptObjectPrincipal; class nsIDOMWindow; class nsIURI; #define NS_ISCRIPTCONTEXT_IID \ { 0x9173717f, 0x0722, 0x44bc, \ { 0x99, 0x6c, 0x69, 0xa9, 0xf9, 0x6d, 0x73, 0xac } } /* This MUST match JSVERSION_DEFAULT. This version stuff if we don't know what language we have is a little silly... */ #define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT /** * It is used by the application to initialize a runtime and run scripts. * A script runtime would implement this interface. */ class nsIScriptContext : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID) /** * Compile and execute a script. * * @param aScript a string representing the script to be executed * @param aScopeObject a script object for the scope to execute in. * @param aOptions an options object. You probably want to at least set * filename and line number. The principal is computed * internally, though 'originPrincipals' may be passed. * @param aCoerceToString if the return value is not JSVAL_VOID, convert it * to a string before returning. * @param aRetValue the result of executing the script. Pass null if you * don't care about the result. Note that asking for a * result will deoptimize your script somewhat in many cases. */ virtual nsresult EvaluateString(const nsAString& aScript, JS::Handle aScopeObject, JS::CompileOptions& aOptions, bool aCoerceToString, JS::Value* aRetValue) = 0; /** * Bind an already-compiled event handler function to the given * target. Scripting languages with static scoping must re-bind the * scope chain for aHandler to begin (after the activation scope for * aHandler itself, typically) with aTarget's scope. * * The result of the bind operation is a new handler object, with * principals now set and scope set as above. This is returned in * aBoundHandler. When this function is called, aBoundHandler is * expected to not be holding an object. * * @param aTarget an object telling the scope in which to bind the compiled * event handler function. The context will presumably associate * this nsISupports with a native script object. * @param aScope the scope in which the script object for aTarget should be * looked for. * @param aHandler the function object to bind, created by an earlier call to * CompileEventHandler * @param aBoundHandler [out] the result of the bind operation. * @return NS_OK if the function was successfully bound */ virtual nsresult BindCompiledEventHandler(nsISupports* aTarget, JS::Handle aScope, JS::Handle aHandler, JS::MutableHandle aBoundHandler) = 0; /** * Return the global object. * **/ virtual nsIScriptGlobalObject *GetGlobalObject() = 0; /** * Return the native script context * **/ virtual JSContext* GetNativeContext() = 0; /** * Return the native global object for this context. * **/ virtual JSObject* GetNativeGlobal() = 0; /** * Initialize the context generally. Does not create a global object. **/ virtual nsresult InitContext() = 0; /** * Check to see if context is as yet intialized. Used to prevent * reentrancy issues during the initialization process. * * @return true if initialized, false if not * */ virtual bool IsContextInitialized() = 0; /** * For garbage collected systems, do a synchronous collection pass. * May be a no-op on other systems * * @return NS_OK if the method is successful */ virtual void GC(JS::gcreason::Reason aReason) = 0; /** * Inform the context that a script was evaluated. * A GC may be done if "necessary." * This call is necessary if script evaluation is done * without using the EvaluateScript method. * @param aTerminated If true then do script termination handling. Within DOM * this will always be true, but outside callers (such as xpconnect) who * may do script evaluations nested inside inside DOM script evaluations * can pass false to avoid premature termination handling. * @return NS_OK if the method is successful */ virtual void ScriptEvaluated(bool aTerminated) = 0; virtual nsresult Serialize(nsIObjectOutputStream* aStream, JS::Handle aScriptObject) = 0; /* Deserialize a script from a stream. */ virtual nsresult Deserialize(nsIObjectInputStream* aStream, JS::MutableHandle aResult) = 0; /** * Called to disable/enable script execution in this context. */ virtual bool GetScriptsEnabled() = 0; virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0; // SetProperty is suspect and jst believes should not be needed. Currenly // used only for "arguments". virtual nsresult SetProperty(JS::Handle aTarget, const char* aPropName, nsISupports* aVal) = 0; /** * Called to set/get information if the script context is * currently processing a script tag */ virtual bool GetProcessingScriptTag() = 0; virtual void SetProcessingScriptTag(bool aResult) = 0; /** * Initialize DOM classes on aGlobalObj, always call * WillInitializeContext() before calling InitContext(), and always * call DidInitializeContext() when a context is fully * (successfully) initialized. */ virtual nsresult InitClasses(JS::Handle aGlobalObj) = 0; /** * Tell the context we're about to be reinitialize it. */ virtual void WillInitializeContext() = 0; /** * Tell the context we're done reinitializing it. */ virtual void DidInitializeContext() = 0; virtual void EnterModalState() = 0; virtual void LeaveModalState() = 0; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID) #endif // nsIScriptContext_h__