/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is canvas 3D. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" interface nsIDOMElement; interface nsIDOMHTMLCanvasElement; // XXX should we comment out these typedefs in the C++ header? typedef unsigned long GLenum; typedef boolean GLboolean; typedef unsigned long GLbitfield; typedef short GLshort; typedef long GLint; typedef long GLsizei; typedef octet GLubyte; typedef unsigned short GLushort; typedef unsigned long GLuint; typedef float GLfloat; typedef float GLclampf; typedef long GLfixed; // XPIDL doesn't have a signed byte? //typedef signed octet GLbyte; //typedef unsigned long GLintptr; //typedef long GLsizeiptr; %{C++ namespace js { struct ArrayBuffer; struct TypedArray; } /* Avoid conflict with WinAPI */ #undef NO_ERROR %} [ptr] native WebGLArrayBufferPtr (js::ArrayBuffer); [ptr] native WebGLArrayPtr (js::TypedArray); // // OpenGL object wrappers // [scriptable, uuid(3b43762a-8305-11de-98ab-000c29206271)] interface nsIWebGLTexture : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(9eca9c32-8305-11de-b89b-000c29206271)] interface nsIWebGLBuffer : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(a6a19e74-8305-11de-9ce9-000c29206271)] interface nsIWebGLProgram : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(ac7440a4-8305-11de-807b-000c29206271)] interface nsIWebGLShader : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(beea4b38-3094-4e8d-b6e6-8b21d07e8994)] interface nsIWebGLShaderArray : nsISupports { readonly attribute unsigned long length; nsIWebGLShader item(in unsigned long index); }; [scriptable, uuid(bce8be60-8305-11de-9f3c-000c29206271)] interface nsIWebGLFramebuffer : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(c82eacd0-8305-11de-9de9-000c29206271)] interface nsIWebGLRenderbuffer : nsISupports { [noscript] attribute GLuint name; }; [scriptable, uuid(a85d4fd0-5b9f-4cb8-aeee-5a2c5c5bad76)] interface nsIWebGLActiveInfo : nsISupports { readonly attribute GLint size; readonly attribute GLenum type; readonly attribute DOMString name; }; [scriptable, uuid(f02c85e0-8305-11de-abe2-000c29206271)] interface nsICanvasRenderingContextWebGL : nsISupports { // // ARRAY CONSTRUCTORS // /* nsIWebGLFloatArray createFloatArray(); nsIWebGLByteArray createByteArray(); nsIWebGLUnsignedByteArray createUnsignedByteArray(); nsIWebGLShortArray createShortArray(); nsIWebGLUnsignedShortArray createUnsignedShortArray(); nsIWebGLIntArray createIntArray(); nsIWebGLUnsignedIntArray createUnsignedIntArray(); */ // // CONSTANTS // /* ClearBufferMask */ const unsigned long DEPTH_BUFFER_BIT = 0x00000100; const unsigned long STENCIL_BUFFER_BIT = 0x00000400; const unsigned long COLOR_BUFFER_BIT = 0x00004000; /* BeginMode */ const unsigned long POINTS = 0x0000; const unsigned long LINES = 0x0001; const unsigned long LINE_LOOP = 0x0002; const unsigned long LINE_STRIP = 0x0003; const unsigned long TRIANGLES = 0x0004; const unsigned long TRIANGLE_STRIP = 0x0005; const unsigned long TRIANGLE_FAN = 0x0006; /* AlphaFunction (not supported in ES20) */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* BlendingFactorDest */ const unsigned long ZERO = 0; const unsigned long ONE = 1; const unsigned long SRC_COLOR = 0x0300; const unsigned long ONE_MINUS_SRC_COLOR = 0x0301; const unsigned long SRC_ALPHA = 0x0302; const unsigned long ONE_MINUS_SRC_ALPHA = 0x0303; const unsigned long DST_ALPHA = 0x0304; const unsigned long ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ const unsigned long DST_COLOR = 0x0306; const unsigned long ONE_MINUS_DST_COLOR = 0x0307; const unsigned long SRC_ALPHA_SATURATE = 0x0308; /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ const unsigned long FUNC_ADD = 0x8006; const unsigned long BLEND_EQUATION = 0x8009; const unsigned long BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ const unsigned long BLEND_EQUATION_ALPHA = 0x883D; /* BlendSubtract */ const unsigned long FUNC_SUBTRACT = 0x800A; const unsigned long FUNC_REVERSE_SUBTRACT = 0x800B; /* Separate Blend Functions */ const unsigned long BLEND_DST_RGB = 0x80C8; const unsigned long BLEND_SRC_RGB = 0x80C9; const unsigned long BLEND_DST_ALPHA = 0x80CA; const unsigned long BLEND_SRC_ALPHA = 0x80CB; const unsigned long CONSTANT_COLOR = 0x8001; const unsigned long ONE_MINUS_CONSTANT_COLOR = 0x8002; const unsigned long CONSTANT_ALPHA = 0x8003; const unsigned long ONE_MINUS_CONSTANT_ALPHA = 0x8004; const unsigned long BLEND_COLOR = 0x8005; /* Buffer Objects */ const unsigned long ARRAY_BUFFER = 0x8892; const unsigned long ELEMENT_ARRAY_BUFFER = 0x8893; const unsigned long ARRAY_BUFFER_BINDING = 0x8894; const unsigned long ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; const unsigned long STREAM_DRAW = 0x88E0; const unsigned long STATIC_DRAW = 0x88E4; const unsigned long DYNAMIC_DRAW = 0x88E8; const unsigned long BUFFER_SIZE = 0x8764; const unsigned long BUFFER_USAGE = 0x8765; const unsigned long CURRENT_VERTEX_ATTRIB = 0x8626; /* CullFaceMode */ const unsigned long FRONT = 0x0404; const unsigned long BACK = 0x0405; const unsigned long FRONT_AND_BACK = 0x0408; /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ const unsigned long TEXTURE_2D = 0x0DE1; const unsigned long CULL_FACE = 0x0B44; const unsigned long BLEND = 0x0BE2; const unsigned long DITHER = 0x0BD0; const unsigned long STENCIL_TEST = 0x0B90; const unsigned long DEPTH_TEST = 0x0B71; const unsigned long SCISSOR_TEST = 0x0C11; const unsigned long POLYGON_OFFSET_FILL = 0x8037; const unsigned long SAMPLE_ALPHA_TO_COVERAGE = 0x809E; const unsigned long SAMPLE_COVERAGE = 0x80A0; /* ErrorCode */ const unsigned long NO_ERROR = 0; const unsigned long INVALID_ENUM = 0x0500; const unsigned long INVALID_VALUE = 0x0501; const unsigned long INVALID_OPERATION = 0x0502; const unsigned long OUT_OF_MEMORY = 0x0505; /* FrontFaceDirection */ const unsigned long CW = 0x0900; const unsigned long CCW = 0x0901; /* GetPName */ const unsigned long LINE_WIDTH = 0x0B21; const unsigned long ALIASED_POINT_SIZE_RANGE = 0x846D; const unsigned long ALIASED_LINE_WIDTH_RANGE = 0x846E; const unsigned long CULL_FACE_MODE = 0x0B45; const unsigned long FRONT_FACE = 0x0B46; const unsigned long DEPTH_RANGE = 0x0B70; const unsigned long DEPTH_WRITEMASK = 0x0B72; const unsigned long DEPTH_CLEAR_VALUE = 0x0B73; const unsigned long DEPTH_FUNC = 0x0B74; const unsigned long STENCIL_CLEAR_VALUE = 0x0B91; const unsigned long STENCIL_FUNC = 0x0B92; const unsigned long STENCIL_FAIL = 0x0B94; const unsigned long STENCIL_PASS_DEPTH_FAIL = 0x0B95; const unsigned long STENCIL_PASS_DEPTH_PASS = 0x0B96; const unsigned long STENCIL_REF = 0x0B97; const unsigned long STENCIL_VALUE_MASK = 0x0B93; const unsigned long STENCIL_WRITEMASK = 0x0B98; const unsigned long STENCIL_BACK_FUNC = 0x8800; const unsigned long STENCIL_BACK_FAIL = 0x8801; const unsigned long STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; const unsigned long STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; const unsigned long STENCIL_BACK_REF = 0x8CA3; const unsigned long STENCIL_BACK_VALUE_MASK = 0x8CA4; const unsigned long STENCIL_BACK_WRITEMASK = 0x8CA5; const unsigned long VIEWPORT_RECT = 0x0BA2; const unsigned long SCISSOR_BOX = 0x0C10; /* GL_SCISSOR_TEST */ const unsigned long COLOR_CLEAR_VALUE = 0x0C22; const unsigned long COLOR_WRITEMASK = 0x0C23; const unsigned long UNPACK_ALIGNMENT = 0x0CF5; const unsigned long PACK_ALIGNMENT = 0x0D05; const unsigned long MAX_TEXTURE_SIZE = 0x0D33; const unsigned long MAX_VIEWPORT_DIMS = 0x0D3A; const unsigned long SUBPIXEL_BITS = 0x0D50; const unsigned long RED_BITS = 0x0D52; const unsigned long GREEN_BITS = 0x0D53; const unsigned long BLUE_BITS = 0x0D54; const unsigned long ALPHA_BITS = 0x0D55; const unsigned long DEPTH_BITS = 0x0D56; const unsigned long STENCIL_BITS = 0x0D57; const unsigned long POLYGON_OFFSET_UNITS = 0x2A00; /* GL_POLYGON_OFFSET_FILL */ const unsigned long POLYGON_OFFSET_FACTOR = 0x8038; const unsigned long TEXTURE_BINDING_2D = 0x8069; const unsigned long SAMPLE_BUFFERS = 0x80A8; const unsigned long SAMPLES = 0x80A9; const unsigned long SAMPLE_COVERAGE_VALUE = 0x80AA; const unsigned long SAMPLE_COVERAGE_INVERT = 0x80AB; /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ const unsigned long NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; const unsigned long COMPRESSED_TEXTURE_FORMATS = 0x86A3; /* HintMode */ const unsigned long DONT_CARE = 0x1100; const unsigned long FASTEST = 0x1101; const unsigned long NICEST = 0x1102; /* HintTarget */ const unsigned long GENERATE_MIPMAP_HINT = 0x8192; /* DataType */ const unsigned long BYTE = 0x1400; const unsigned long UNSIGNED_BYTE = 0x1401; const unsigned long SHORT = 0x1402; const unsigned long UNSIGNED_SHORT = 0x1403; const unsigned long INT = 0x1404; const unsigned long UNSIGNED_INT = 0x1405; const unsigned long FLOAT = 0x1406; const unsigned long FIXED = 0x140C; /* PixelFormat */ const unsigned long DEPTH_COMPONENT = 0x1902; const unsigned long ALPHA = 0x1906; const unsigned long RGB = 0x1907; const unsigned long RGBA = 0x1908; const unsigned long LUMINANCE = 0x1909; const unsigned long LUMINANCE_ALPHA = 0x190A; /* PixelType */ /* GL_UNSIGNED_BYTE */ const unsigned long UNSIGNED_SHORT_4_4_4_4 = 0x8033; const unsigned long UNSIGNED_SHORT_5_5_5_1 = 0x8034; const unsigned long UNSIGNED_SHORT_5_6_5 = 0x8363; /* Shaders */ const unsigned long FRAGMENT_SHADER = 0x8B30; const unsigned long VERTEX_SHADER = 0x8B31; const unsigned long MAX_VERTEX_ATTRIBS = 0x8869; const unsigned long MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; const unsigned long MAX_VARYING_VECTORS = 0x8DFC; const unsigned long MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; const unsigned long MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; const unsigned long MAX_TEXTURE_IMAGE_UNITS = 0x8872; const unsigned long MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; const unsigned long SHADER_TYPE = 0x8B4F; const unsigned long DELETE_STATUS = 0x8B80; const unsigned long LINK_STATUS = 0x8B82; const unsigned long VALIDATE_STATUS = 0x8B83; const unsigned long ATTACHED_SHADERS = 0x8B85; const unsigned long ACTIVE_UNIFORMS = 0x8B86; const unsigned long ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; const unsigned long ACTIVE_ATTRIBUTES = 0x8B89; const unsigned long ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; const unsigned long SHADING_LANGUAGE_VERSION = 0x8B8C; const unsigned long CURRENT_PROGRAM = 0x8B8D; /* StencilFunction */ const unsigned long NEVER = 0x0200; const unsigned long LESS = 0x0201; const unsigned long EQUAL = 0x0202; const unsigned long LEQUAL = 0x0203; const unsigned long GREATER = 0x0204; const unsigned long NOTEQUAL = 0x0205; const unsigned long GEQUAL = 0x0206; const unsigned long ALWAYS = 0x0207; /* StencilOp */ /* GL_ZERO */ const unsigned long KEEP = 0x1E00; const unsigned long REPLACE = 0x1E01; const unsigned long INCR = 0x1E02; const unsigned long DECR = 0x1E03; const unsigned long INVERT = 0x150A; const unsigned long INCR_WRAP = 0x8507; const unsigned long DECR_WRAP = 0x8508; /* StringName */ const unsigned long VENDOR = 0x1F00; const unsigned long RENDERER = 0x1F01; const unsigned long VERSION = 0x1F02; const unsigned long EXTENSIONS = 0x1F03; /* TextureMagFilter */ const unsigned long NEAREST = 0x2600; const unsigned long LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ const unsigned long NEAREST_MIPMAP_NEAREST = 0x2700; const unsigned long LINEAR_MIPMAP_NEAREST = 0x2701; const unsigned long NEAREST_MIPMAP_LINEAR = 0x2702; const unsigned long LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ const unsigned long TEXTURE_MAG_FILTER = 0x2800; const unsigned long TEXTURE_MIN_FILTER = 0x2801; const unsigned long TEXTURE_WRAP_S = 0x2802; const unsigned long TEXTURE_WRAP_T = 0x2803; /* TextureTarget */ /* GL_TEXTURE_2D */ const unsigned long TEXTURE = 0x1702; const unsigned long TEXTURE_CUBE_MAP = 0x8513; const unsigned long TEXTURE_BINDING_CUBE_MAP = 0x8514; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; const unsigned long MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; /* TextureUnit */ const unsigned long TEXTURE0 = 0x84C0; const unsigned long TEXTURE1 = 0x84C1; const unsigned long TEXTURE2 = 0x84C2; const unsigned long TEXTURE3 = 0x84C3; const unsigned long TEXTURE4 = 0x84C4; const unsigned long TEXTURE5 = 0x84C5; const unsigned long TEXTURE6 = 0x84C6; const unsigned long TEXTURE7 = 0x84C7; const unsigned long TEXTURE8 = 0x84C8; const unsigned long TEXTURE9 = 0x84C9; const unsigned long TEXTURE10 = 0x84CA; const unsigned long TEXTURE11 = 0x84CB; const unsigned long TEXTURE12 = 0x84CC; const unsigned long TEXTURE13 = 0x84CD; const unsigned long TEXTURE14 = 0x84CE; const unsigned long TEXTURE15 = 0x84CF; const unsigned long TEXTURE16 = 0x84D0; const unsigned long TEXTURE17 = 0x84D1; const unsigned long TEXTURE18 = 0x84D2; const unsigned long TEXTURE19 = 0x84D3; const unsigned long TEXTURE20 = 0x84D4; const unsigned long TEXTURE21 = 0x84D5; const unsigned long TEXTURE22 = 0x84D6; const unsigned long TEXTURE23 = 0x84D7; const unsigned long TEXTURE24 = 0x84D8; const unsigned long TEXTURE25 = 0x84D9; const unsigned long TEXTURE26 = 0x84DA; const unsigned long TEXTURE27 = 0x84DB; const unsigned long TEXTURE28 = 0x84DC; const unsigned long TEXTURE29 = 0x84DD; const unsigned long TEXTURE30 = 0x84DE; const unsigned long TEXTURE31 = 0x84DF; const unsigned long ACTIVE_TEXTURE = 0x84E0; /* TextureWrapMode */ const unsigned long REPEAT = 0x2901; const unsigned long CLAMP_TO_EDGE = 0x812F; const unsigned long MIRRORED_REPEAT = 0x8370; /* Uniform Types */ const unsigned long FLOAT_VEC2 = 0x8B50; const unsigned long FLOAT_VEC3 = 0x8B51; const unsigned long FLOAT_VEC4 = 0x8B52; const unsigned long INT_VEC2 = 0x8B53; const unsigned long INT_VEC3 = 0x8B54; const unsigned long INT_VEC4 = 0x8B55; const unsigned long BOOL = 0x8B56; const unsigned long BOOL_VEC2 = 0x8B57; const unsigned long BOOL_VEC3 = 0x8B58; const unsigned long BOOL_VEC4 = 0x8B59; const unsigned long FLOAT_MAT2 = 0x8B5A; const unsigned long FLOAT_MAT3 = 0x8B5B; const unsigned long FLOAT_MAT4 = 0x8B5C; const unsigned long SAMPLER_2D = 0x8B5E; const unsigned long SAMPLER_CUBE = 0x8B60; /* Vertex Arrays */ const unsigned long VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; const unsigned long VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; const unsigned long VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; const unsigned long VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; const unsigned long VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; const unsigned long VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; const unsigned long VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; /* Read Format */ const unsigned long IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; const unsigned long IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; /* Shader Source */ const unsigned long COMPILE_STATUS = 0x8B81; const unsigned long INFO_LOG_LENGTH = 0x8B84; const unsigned long SHADER_SOURCE_LENGTH = 0x8B88; const unsigned long SHADER_COMPILER = 0x8DFA; /* Shader Precision-Specified Types */ const unsigned long LOW_FLOAT = 0x8DF0; const unsigned long MEDIUM_FLOAT = 0x8DF1; const unsigned long HIGH_FLOAT = 0x8DF2; const unsigned long LOW_INT = 0x8DF3; const unsigned long MEDIUM_INT = 0x8DF4; const unsigned long HIGH_INT = 0x8DF5; /* Framebuffer Object. */ const unsigned long FRAMEBUFFER = 0x8D40; const unsigned long RENDERBUFFER = 0x8D41; const unsigned long RGBA4 = 0x8056; const unsigned long RGB5_A1 = 0x8057; const unsigned long RGB565 = 0x8D62; const unsigned long DEPTH_COMPONENT16 = 0x81A5; const unsigned long STENCIL_INDEX = 0x1901; const unsigned long STENCIL_INDEX8 = 0x8D48; const unsigned long RENDERBUFFER_WIDTH = 0x8D42; const unsigned long RENDERBUFFER_HEIGHT = 0x8D43; const unsigned long RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; const unsigned long RENDERBUFFER_RED_SIZE = 0x8D50; const unsigned long RENDERBUFFER_GREEN_SIZE = 0x8D51; const unsigned long RENDERBUFFER_BLUE_SIZE = 0x8D52; const unsigned long RENDERBUFFER_ALPHA_SIZE = 0x8D53; const unsigned long RENDERBUFFER_DEPTH_SIZE = 0x8D54; const unsigned long RENDERBUFFER_STENCIL_SIZE = 0x8D55; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; const unsigned long COLOR_ATTACHMENT0 = 0x8CE0; const unsigned long DEPTH_ATTACHMENT = 0x8D00; const unsigned long STENCIL_ATTACHMENT = 0x8D20; const unsigned long NONE = 0; const unsigned long FRAMEBUFFER_COMPLETE = 0x8CD5; const unsigned long FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; const unsigned long FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; const unsigned long FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; const unsigned long FRAMEBUFFER_UNSUPPORTED = 0x8CDD; const unsigned long FRAMEBUFFER_BINDING = 0x8CA6; const unsigned long RENDERBUFFER_BINDING = 0x8CA7; const unsigned long MAX_RENDERBUFFER_SIZE = 0x84E8; const unsigned long INVALID_FRAMEBUFFER_OPERATION = 0x0506; // // ATTRIBUTES // readonly attribute nsIDOMHTMLCanvasElement canvas; // // METHODS // void present(); long sizeInBytes(in GLenum type); void activeTexture (in GLenum texture); void attachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); void bindAttribLocation (in nsIWebGLProgram program, in GLuint index, in DOMString name); void bindBuffer (in GLenum target, in nsIWebGLBuffer buffer); void bindFramebuffer (in GLenum target, in nsIWebGLFramebuffer framebuffer); void bindRenderbuffer (in GLenum target, in nsIWebGLRenderbuffer renderbuffer); void bindTexture (in GLenum target, in nsIWebGLTexture texture); void blendColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha); void blendEquation (in GLenum mode); void blendEquationSeparate (in GLenum modeRGB, in GLenum modeAlpha); void blendFunc (in GLenum sfactor, in GLenum dfactor); void blendFuncSeparate (in GLenum srcRGB, in GLenum dstRGB, in GLenum srcAlpha, in GLenum dstAlpha); // Modified: void glBufferData (GLenum target, long size, const void* data, GLenum usage); void bufferData([optional] in long dummy); [noscript] void bufferData_size (in GLenum target, in GLsizei size, in GLenum usage); [noscript] void bufferData_buf (in GLenum target, in WebGLArrayBufferPtr data, in GLenum usage); [noscript] void bufferData_array (in GLenum target, in WebGLArrayPtr data, in GLenum usage); void bufferSubData([optional] in long dummy); [noscript] void bufferSubData_buf (in GLenum target, in long offset, in WebGLArrayBufferPtr data); [noscript] void bufferSubData_array (in GLenum target, in long offset, in WebGLArrayPtr data); GLenum checkFramebufferStatus (in GLenum target); void clear (in GLbitfield mask); void clearColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha); void clearDepth (in GLclampf depth); void clearStencil (in GLint s); void colorMask (in GLboolean red, in GLboolean green, in GLboolean blue, in GLboolean alpha); void compileShader (in nsIWebGLShader shader); void copyTexImage2D (in GLenum target, in GLint level, in GLenum internalformat, in GLint x, in GLint y, in GLsizei width, in GLsizei height, in GLint border); void copyTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLint x, in GLint y, in GLsizei width, in GLsizei height); nsIWebGLBuffer createBuffer(); nsIWebGLProgram createProgram (); nsIWebGLFramebuffer createFramebuffer(); nsIWebGLRenderbuffer createRenderbuffer(); nsIWebGLShader createShader (in GLenum type); nsIWebGLTexture createTexture(); void cullFace (in GLenum mode); void deleteBuffer (in nsIWebGLBuffer buffer); void deleteProgram (in nsIWebGLProgram program); void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer); void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); void deleteShader (in nsIWebGLShader shader); void deleteTexture (in nsIWebGLTexture texture); void depthFunc (in GLenum func); void depthMask (in GLboolean flag); void depthRange (in GLclampf zNear, in GLclampf zFar); void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); void disable (in GLenum cap); void disableVertexAttribArray (in GLuint index); void drawArrays (in GLenum mode, in GLint first, in GLsizei count); // Modified: void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); void drawElements (in GLenum mode, in GLuint count, in GLenum type, in GLuint offset); void enable (in GLenum cap); void enableVertexAttribArray (in GLuint index); void finish (); void flush (); void framebufferRenderbuffer (in GLenum target, in GLenum attachment, in GLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); void framebufferTexture2D (in GLenum target, in GLenum attachment, in GLenum textarget, in nsIWebGLTexture texture, in GLint level); void frontFace (in GLenum mode); void generateMipmap (in GLenum target); nsIWebGLActiveInfo getActiveAttrib(in nsIWebGLProgram program, in PRUint32 index); nsIWebGLActiveInfo getActiveUniform(in nsIWebGLProgram program, in PRUint32 index); // TBD // void glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); //nsIWebGLShaderArray glGetAttachedShaders(in GLuint program); GLint getAttribLocation (in nsIWebGLProgram program, in DOMString name); // Modified //GLboolean getBoolean(in GLenum pname); // NOTYET nsIWebGLBooleanArray getBooleanv(in GLenum pname); //GLfloat getFloat(in GLenum pname); //nsIWebGLArray getFloatv(in GLenum pname); //GLint getInteger(in GLenum pname); //nsIWebGLIntArray getIntegerv(in GLenum pname); // js only void getParameter (in GLenum pname); // Modified: void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); void getBufferParameter (in GLenum target, in GLenum pname); GLenum getError (); // Modified: void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); void getFramebufferAttachmentParameter (in GLenum target, in GLenum attachment, in GLenum pname); // Modified: void glGetProgramiv (nsIWebGLProgram program, GLenum pname, GLint* params); void getProgramParameter (in nsIWebGLProgram program, in GLenum pname); // Modified: void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); DOMString getProgramInfoLog (in nsIWebGLProgram program); // Modified: void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); //nsIWebGLIntArray getRenderbufferParameteriv (in GLenum target, in GLenum pname); void getRenderbufferParameter (in GLenum target, in GLenum pname); void getShaderParameter (in nsIWebGLShader shader, in GLenum pname); // Modified: void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); DOMString getShaderInfoLog (in nsIWebGLShader shader); // TBD //void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); DOMString getShaderSource (in nsIWebGLShader shader); DOMString getString (in GLenum name); void getTexParameter (in GLenum target, in GLenum pname); // FIXME: This is problematic. We don't implicitly know how big the returned data buffer // needs to be like in the other glGet* calls. The only way to find out is to iterate // through all the active uniforms with glGetActiveUniform() looking for the corresponding // 'location'. This will give us the type and size of the data. Since this is a get call // maybe that's ok? void getUniform (in nsIWebGLProgram program, in GLint location); GLint getUniformLocation (in nsIWebGLProgram program, in DOMString name); void getVertexAttrib (in GLuint index, in GLenum pname); // TBD // void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); GLuint getVertexAttribOffset(in GLuint index, in GLenum pname); void hint (in GLenum target, in GLenum mode); GLboolean isBuffer (in nsIWebGLBuffer buffer); GLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer); GLboolean isProgram (in nsIWebGLProgram program); GLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); GLboolean isShader (in nsIWebGLShader shader); GLboolean isTexture (in nsIWebGLTexture texture); GLboolean isEnabled (in GLenum cap); void lineWidth (in GLfloat width); void linkProgram (in nsIWebGLProgram program); void pixelStorei (in GLenum pname, in GLint param); void polygonOffset (in GLfloat factor, in GLfloat units); // TBD //ZZ void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void readPixels (in GLint x, in GLint y, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type); //void glReleaseShaderCompiler (); void renderbufferStorage (in GLenum target, in GLenum internalformat, in GLsizei width, in GLsizei height); void sampleCoverage (in GLclampf value, in GLboolean invert); void scissor (in GLint x, in GLint y, in GLsizei width, in GLsizei height); // Modified: void glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); void shaderSource (in nsIWebGLShader shader, in DOMString source); void stencilFunc (in GLenum func, in GLint ref, in GLuint mask); void stencilFuncSeparate (in GLenum face, in GLenum func, in GLint ref, in GLuint mask); void stencilMask (in GLuint mask); void stencilMaskSeparate (in GLenum face, in GLuint mask); void stencilOp (in GLenum fail, in GLenum zfail, in GLenum zpass); void stencilOpSeparate (in GLenum face, in GLenum fail, in GLenum zfail, in GLenum zpass); void texImage2D([optional] in long dummy); [noscript] void texImage2D_buf (in GLenum target, in GLint level, in GLenum internalformat, in GLsizei width, in GLsizei height, in GLint border, in GLenum format, in GLenum type, in WebGLArrayBufferPtr pixels); [noscript] void texImage2D_array (in GLenum target, in GLint level, in GLenum internalformat, in GLsizei width, in GLsizei height, in GLint border, in GLenum format, in GLenum type, in WebGLArrayPtr pixels); // HTMLImageElement, HTMLCanvasElement, HTMLVideoElement [noscript] void texImage2D_dom (in GLenum target, in GLint level, in nsIDOMElement element, [optional] in GLboolean premultiply, [optional] in GLboolean asPremultipliedAlpha); void texSubImage2D([optional] in long dummy); [noscript] void texSubImage2D_buf (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type, in WebGLArrayBufferPtr pixels); [noscript] void texSubImage2D_array (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type, in WebGLArrayPtr pixels); // HTMLImageElement, HTMLCanvasElement, HTMLVideoElement [noscript] void texSubImage2D_dom (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in nsIDOMElement element, [optional] in GLboolean premultiply, [optional] in GLboolean asPremultipliedAlpha); // Modified: This replaces glTexParameterf, glTexParameterfv, glTexParameteri and glTexParameteriv void texParameterf (in GLenum target, in GLenum pname, in GLfloat param); void texParameteri (in GLenum target, in GLenum pname, in GLint param); //void glTexParameter (in GLenum target, in GLenum pname, in nsIWebGLArray params); // Modified: All the glUniform*v forms below are modified by replacing 'count' and 'v' with a nsIWebGLArray void uniform1f (in GLint location, in GLfloat x); void uniform1i (in GLint location, in GLint x); void uniform2f (in GLint location, in GLfloat x, in GLfloat y); void uniform2i (in GLint location, in GLint x, in GLint y); void uniform3f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z); void uniform3i (in GLint location, in GLint x, in GLint y, in GLint z); void uniform4f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w); void uniform4i (in GLint location, in GLint x, in GLint y, in GLint z, in GLint w); void uniform1fv ([optional] in long dummy); void uniform1iv ([optional] in long dummy); void uniform2fv ([optional] in long dummy); void uniform2iv ([optional] in long dummy); void uniform3fv ([optional] in long dummy); void uniform3iv ([optional] in long dummy); void uniform4fv ([optional] in long dummy); void uniform4iv ([optional] in long dummy); [noscript] void uniform1fv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform1iv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform2fv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform2iv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform3fv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform3iv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform4fv_array (in GLint location, in WebGLArrayPtr v); [noscript] void uniform4iv_array (in GLint location, in WebGLArrayPtr v); // Modified. These are modified by replacing 'count' and 'value' with a WebGLArrayPtr void uniformMatrix2fv ([optional] in long dummy); void uniformMatrix3fv ([optional] in long dummy); void uniformMatrix4fv ([optional] in long dummy); [noscript] void uniformMatrix2fv_array (in GLint location, in GLboolean transpose, in WebGLArrayPtr value); [noscript] void uniformMatrix3fv_array (in GLint location, in GLboolean transpose, in WebGLArrayPtr value); [noscript] void uniformMatrix4fv_array (in GLint location, in GLboolean transpose, in WebGLArrayPtr value); // Added API using top entry from the passed nsIWebGLMatrixStack //ZZ void glUniformMatrix (in GLint location, in GLboolean transpose, in nsIWebGLMatrixStack value); void useProgram (in nsIWebGLProgram program); void validateProgram (in nsIWebGLProgram program); // Modified: All the glVertexAttrib*v forms below are modified by replacing 'values' with a WebGLArrayPtr void vertexAttrib1f (in GLuint indx, in GLfloat x); void vertexAttrib2f (in GLuint indx, in GLfloat x, in GLfloat y); void vertexAttrib3f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z); void vertexAttrib4f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w); void vertexAttrib1fv ([optional] in long dummy); void vertexAttrib2fv ([optional] in long dummy); void vertexAttrib3fv ([optional] in long dummy); void vertexAttrib4fv ([optional] in long dummy); [noscript] void vertexAttrib1fv_array (in GLuint indx, in WebGLArrayPtr values); [noscript] void vertexAttrib2fv_array (in GLuint indx, in WebGLArrayPtr values); [noscript] void vertexAttrib3fv_array (in GLuint indx, in WebGLArrayPtr values); [noscript] void vertexAttrib4fv_array (in GLuint indx, in WebGLArrayPtr values); // size is number of elements per attrib; offset, stride are in bytes void vertexAttribPointer (in GLuint idx, in GLint size, in GLenum type, in GLboolean normalized, in GLuint stride, in GLuint offset); void viewport (in GLint x, in GLint y, in GLsizei width, in GLsizei height); };