/* * Copyright (c) 2012, The Linux Foundation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef mozilla_HwcComposer2D #define mozilla_HwcComposer2D #include "Composer2D.h" #include "Layers.h" #include "mozilla/Mutex.h" #include #include #include #if ANDROID_VERSION >= 17 #include #include #endif namespace mozilla { namespace gl { class GLContext; } namespace layers { class CompositorParent; class Layer; } //Holds a dynamically allocated vector of rectangles //used to decribe the complex visible region of a layer typedef std::vector RectVector; #if ANDROID_VERSION >= 17 typedef hwc_composer_device_1_t HwcDevice; typedef hwc_display_contents_1_t HwcList; typedef hwc_layer_1_t HwcLayer; #else typedef hwc_composer_device_t HwcDevice; typedef hwc_layer_list_t HwcList; typedef hwc_layer_t HwcLayer; #endif /* * HwcComposer2D provides a way for gecko to render frames * using hwcomposer.h in the AOSP HAL. * * hwcomposer.h defines an interface for display composition * using dedicated hardware. This hardware is usually faster * or more power efficient than the GPU. However, in exchange * for better performance, generality has to be sacrificed: * no 3d transforms, no intermediate surfaces, no special shader effects, * and loss of other goodies depending on the platform. * * In general, when hwc is enabled gecko tries to compose * its frames using HwcComposer2D first. Then if HwcComposer2D is * unable to compose a frame then it falls back to compose it * using the GPU with OpenGL. * */ class HwcComposer2D : public mozilla::layers::Composer2D { public: HwcComposer2D(); virtual ~HwcComposer2D(); static HwcComposer2D* GetInstance(); // Returns TRUE if the container has been succesfully rendered // Returns FALSE if the container cannot be fully rendered // by this composer so nothing was rendered at all virtual bool TryRenderWithHwc(layers::Layer* aRoot, bool aGeometryChanged) override; virtual bool Render() override; virtual bool HasHwc() override { return mHwc; } bool EnableVsync(bool aEnable); #if ANDROID_VERSION >= 17 bool RegisterHwcEventCallback(); void Vsync(int aDisplay, int64_t aTimestamp); void Invalidate(); #endif void SetCompositorParent(layers::CompositorParent* aCompositorParent); // Set EGL info of primary display. Used for BLIT Composition. // XXX Add multiple displays compostion support. void SetEGLInfo(hwc_display_t aDisplay, hwc_surface_t aSurface, gl::GLContext* aGLContext); private: void Reset(); void Prepare(buffer_handle_t dispHandle, int fence); bool Commit(); bool TryHwComposition(); bool ReallocLayerList(); bool PrepareLayerList(layers::Layer* aContainer, const nsIntRect& aClip, const gfx::Matrix& aParentTransform); void setCrop(HwcLayer* layer, hwc_rect_t srcCrop); void setHwcGeometry(bool aGeometryChanged); void SendtoLayerScope(); HwcDevice* mHwc; HwcList* mList; hwc_display_t mDpy; // Store for BLIT Composition and GonkDisplayICS hwc_surface_t mSur; // Store for BLIT Composition and GonkDisplayICS gl::GLContext* mGLContext; // Store for BLIT Composition nsIntRect mScreenRect; int mMaxLayerCount; bool mColorFill; bool mRBSwapSupport; //Holds all the dynamically allocated RectVectors needed //to render the current frame std::list mVisibleRegions; #if ANDROID_VERSION >= 17 android::sp mPrevRetireFence; android::sp mPrevDisplayFence; #endif nsTArray mHwcLayerMap; bool mPrepared; bool mHasHWVsync; nsRefPtr mCompositorParent; Mutex mLock; }; } // namespace mozilla #endif // mozilla_HwcComposer2D