/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_LAYERS_COMPOSITABLEFORWARDER #define MOZILLA_LAYERS_COMPOSITABLEFORWARDER #include // for int32_t, uint64_t #include "gfxASurface.h" // for gfxASurface, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator #include "mozilla/layers/LayersTypes.h" // for LayersBackend #include "nsRegion.h" // for nsIntRegion struct nsIntPoint; struct nsIntRect; namespace mozilla { namespace layers { class CompositableClient; class TextureFactoryIdentifier; class SurfaceDescriptor; class SurfaceDescriptorTiles; class ThebesBufferData; class DeprecatedTextureClient; class TextureClient; class BasicTiledLayerBuffer; /** * A transaction is a set of changes that happenned on the content side, that * should be sent to the compositor side. * CompositableForwarder is an interface to manage a transaction of * compositable objetcs. * * ShadowLayerForwarder is an example of a CompositableForwarder (that can * additionally forward modifications of the Layer tree). * ImageBridgeChild is another CompositableForwarder. */ class CompositableForwarder : public ISurfaceAllocator { friend class AutoOpenSurface; friend class DeprecatedTextureClientShmem; public: typedef gfxASurface::gfxContentType gfxContentType; CompositableForwarder() : mMultiProcess(false) {} /** * Setup the IPDL actor for aCompositable to be part of layers * transactions. */ virtual void Connect(CompositableClient* aCompositable) = 0; /** * When using the Thebes layer pattern of swapping or updating * TextureClient/Host pairs without sending SurfaceDescriptors, * use these messages to assign the single or double buffer * (TextureClient/Host pairs) to the CompositableHost. * We expect the textures to already have been created. * With these messages, the ownership of the SurfaceDescriptor(s) * moves to the compositor. */ virtual void CreatedSingleBuffer(CompositableClient* aCompositable, const SurfaceDescriptor& aDescriptor, const TextureInfo& aTextureInfo, const SurfaceDescriptor* aDescriptorOnWhite = nullptr) = 0; virtual void CreatedDoubleBuffer(CompositableClient* aCompositable, const SurfaceDescriptor& aFrontDescriptor, const SurfaceDescriptor& aBackDescriptor, const TextureInfo& aTextureInfo, const SurfaceDescriptor* aFrontDescriptorOnWhite = nullptr, const SurfaceDescriptor* aBackDescriptorOnWhite = nullptr) = 0; /** * Notify the CompositableHost that it should create host-side-only * texture(s), that we will update incrementally using UpdateTextureIncremental. */ virtual void CreatedIncrementalBuffer(CompositableClient* aCompositable, const TextureInfo& aTextureInfo, const nsIntRect& aBufferRect) = 0; /** * Tell the compositor that a Compositable is killing its buffer(s), * that is TextureClient/Hosts. */ virtual void DestroyThebesBuffer(CompositableClient* aCompositable) = 0; virtual void PaintedTiledLayerBuffer(CompositableClient* aCompositable, const SurfaceDescriptorTiles& aTiledDescriptor) = 0; /** * Communicate to the compositor that the texture identified by aCompositable * and aTextureId has been updated to aImage. */ virtual void UpdateTexture(CompositableClient* aCompositable, TextureIdentifier aTextureId, SurfaceDescriptor* aDescriptor) = 0; /** * Same as UpdateTexture, but performs an asynchronous layer transaction (if possible) */ virtual void UpdateTextureNoSwap(CompositableClient* aCompositable, TextureIdentifier aTextureId, SurfaceDescriptor* aDescriptor) = 0; /** * Communicate to the compositor that aRegion in the texture identified by * aCompositable and aIdentifier has been updated to aThebesBuffer. */ virtual void UpdateTextureRegion(CompositableClient* aCompositable, const ThebesBufferData& aThebesBufferData, const nsIntRegion& aUpdatedRegion) = 0; /** * Notify the compositor to update aTextureId using aDescriptor, and take * ownership of aDescriptor. * * aDescriptor only contains the pixels for aUpdatedRegion, and is relative * to aUpdatedRegion.TopLeft(). * * aBufferRect/aBufferRotation define the new valid region contained * within the texture after the update has been applied. */ virtual void UpdateTextureIncremental(CompositableClient* aCompositable, TextureIdentifier aTextureId, SurfaceDescriptor& aDescriptor, const nsIntRegion& aUpdatedRegion, const nsIntRect& aBufferRect, const nsIntPoint& aBufferRotation) = 0; /** * Communicate the picture rect of a YUV image in aLayer to the compositor */ virtual void UpdatePictureRect(CompositableClient* aCompositable, const nsIntRect& aRect) = 0; /** * The specified layer is destroying its buffers. * |aBackBufferToDestroy| is deallocated when this transaction is * posted to the parent. During the parent-side transaction, the * shadow is told to destroy its front buffer. This can happen when * a new front/back buffer pair have been created because of a layer * resize, e.g. */ virtual void DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy) = 0; /** * Tell the compositor side to create a TextureHost that corresponds to * aClient. */ virtual void AddTexture(CompositableClient* aCompositable, TextureClient* aClient) = 0; /** * Tell the compositor side to delete the TextureHost corresponding to * aTextureID. * By default the shared Data is deallocated along with the TextureHost, but * this behaviour can be overriden by the TextureFlags passed here. * XXX - This is kind of bad, but for now we have to do this, because of some * edge cases caused by the lifetime of the TextureHost being limited by the * lifetime of the CompositableHost. We should be able to remove this flags * parameter when we remove the lifetime constraint. */ virtual void RemoveTexture(CompositableClient* aCompositable, uint64_t aTextureID, TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT) = 0; /** * Tell the CompositableHost on the compositor side what texture to use for * the next composition. */ virtual void UseTexture(CompositableClient* aCompositable, TextureClient* aClient) = 0; /** * Tell the compositor side that the shared data has been modified so that * it can react accordingly (upload textures, etc.). */ virtual void UpdatedTexture(CompositableClient* aCompositable, TextureClient* aTexture, nsIntRegion* aRegion) = 0; void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier); /** * Returns the maximum texture size supported by the compositor. */ virtual int32_t GetMaxTextureSize() const { return mTextureFactoryIdentifier.mMaxTextureSize; } bool IsOnCompositorSide() const MOZ_OVERRIDE { return false; } /** * Returns the type of backend that is used off the main thread. * We only don't allow changing the backend type at runtime so this value can * be queried once and will not change until Gecko is restarted. */ LayersBackend GetCompositorBackendType() const { return mTextureFactoryIdentifier.mParentBackend; } bool SupportsTextureBlitting() const { return mTextureFactoryIdentifier.mSupportsTextureBlitting; } bool SupportsPartialUploads() const { return mTextureFactoryIdentifier.mSupportsPartialUploads; } bool ForwardsToDifferentProcess() const { return mMultiProcess; } protected: TextureFactoryIdentifier mTextureFactoryIdentifier; bool mMultiProcess; }; } // namespace } // namespace #endif