/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_IMAGETYPES_H #define GFX_IMAGETYPES_H namespace mozilla { enum class ImageFormat { /** * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should * support this format, because the Ogg video decoder depends on it. * The maximum image width and height is 16384. */ PLANAR_YCBCR, /** * The GRALLOC_PLANAR_YCBCR format creates a GrallocImage, a subtype of * PlanarYCbCrImage. It takes a PlanarYCbCrImage data or the raw gralloc * data and can be used as a texture by Gonk backend directly. */ GRALLOC_PLANAR_YCBCR, /** * The GONK_CAMERA_IMAGE format creates a GonkCameraImage, which contains two * parts. One is GrallocImage image for preview image. Another one is * MediaBuffer from Gonk recording image. The preview image can be rendered in * a layer for display. And the MediaBuffer will be used in component like OMX * encoder. It is for GUM to support preview and recording image on Gonk * camera. */ GONK_CAMERA_IMAGE, /** * The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in * shared memory. Some Android hardware video decoders require this format. * Currently only used on Android. */ SHARED_RGB, /** * The CAIRO_SURFACE format creates a CairoImage. All backends should * support this format, because video rendering sometimes requires it. * * This format is useful even though a PaintedLayer could be used. * It makes it easy to render a cairo surface when another Image format * could be used. It can also avoid copying the surface data in some * cases. * * Images in CAIRO_SURFACE format should only be created and * manipulated on the main thread, since the underlying cairo surface * is main-thread-only. */ CAIRO_SURFACE, /** * A MacIOSurface object. */ MAC_IOSURFACE, /** * An Android SurfaceTexture ID that can be shared across threads and * processes. */ SURFACE_TEXTURE, /** * An EGL Image that can be shared across threads. */ EGLIMAGE, /** * The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a * IDirect3DTexture9 in RGB32 layout. */ D3D9_RGB32_TEXTURE, /** * An Image type carries an opaque handle once for each stream. * The opaque handle would be a platform specific identifier. */ OVERLAY_IMAGE, /** * A share handle to a ID3D11Texture2D. */ D3D11_SHARE_HANDLE_TEXTURE }; enum class StereoMode { MONO, LEFT_RIGHT, RIGHT_LEFT, BOTTOM_TOP, TOP_BOTTOM }; } // namespace #endif