/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alexander Surkov (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "AccGroupInfo.h" #include "States.h" using namespace mozilla::a11y; AccGroupInfo::AccGroupInfo(nsAccessible* aItem, PRUint32 aRole) : mPosInSet(0), mSetSize(0), mParent(nsnull) { MOZ_COUNT_CTOR(AccGroupInfo); nsAccessible* parent = aItem->Parent(); if (!parent) return; PRInt32 indexInParent = aItem->IndexInParent(); PRInt32 level = nsAccUtils::GetARIAOrDefaultLevel(aItem); // Compute position in set. mPosInSet = 1; for (PRInt32 idx = indexInParent - 1; idx >=0 ; idx--) { nsAccessible* sibling = parent->GetChildAt(idx); PRUint32 siblingRole = sibling->Role(); // If the sibling is separator then the group is ended. if (siblingRole == nsIAccessibleRole::ROLE_SEPARATOR) break; // If sibling is not visible and hasn't the same base role. if (BaseRole(siblingRole) != aRole || sibling->State() & states::INVISIBLE) continue; // Check if it's hierarchical flatten structure, i.e. if the sibling // level is lesser than this one then group is ended, if the sibling level // is greater than this one then the group is split by some child elements // (group will be continued). PRInt32 siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling); if (siblingLevel < level) { mParent = sibling; break; } // Skip subset. if (siblingLevel > level) continue; // If the previous item in the group has calculated group information then // build group information for this item based on found one. if (sibling->mGroupInfo) { mPosInSet += sibling->mGroupInfo->mPosInSet; mParent = sibling->mGroupInfo->mParent; mSetSize = sibling->mGroupInfo->mSetSize; return; } mPosInSet++; } // Compute set size. mSetSize = mPosInSet; PRInt32 siblingCount = parent->GetChildCount(); for (PRInt32 idx = indexInParent + 1; idx < siblingCount; idx++) { nsAccessible* sibling = parent->GetChildAt(idx); PRUint32 siblingRole = sibling->Role(); // If the sibling is separator then the group is ended. if (siblingRole == nsIAccessibleRole::ROLE_SEPARATOR) break; // If sibling is visible and has the same base role if (BaseRole(siblingRole) != aRole || sibling->State() & states::INVISIBLE) continue; // and check if it's hierarchical flatten structure. PRInt32 siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling); if (siblingLevel < level) break; // Skip subset. if (siblingLevel > level) continue; // If the next item in the group has calculated group information then // build group information for this item based on found one. if (sibling->mGroupInfo) { mParent = sibling->mGroupInfo->mParent; mSetSize = sibling->mGroupInfo->mSetSize; return; } mSetSize++; } if (mParent) return; // Compute parent. PRUint32 parentRole = parent->Role(); // In the case of ARIA row in treegrid, return treegrid since ARIA // groups aren't used to organize levels in ARIA treegrids. if (aRole == nsIAccessibleRole::ROLE_ROW && parentRole == nsIAccessibleRole::ROLE_TREE_TABLE) { mParent = parent; return; } // In the case of ARIA tree, a tree can be arranged by using ARIA groups // to organize levels. In this case the parent of the tree item will be // a group and the previous treeitem of that should be the tree item // parent. Or, if the parent is something other than a tree we will // return that. if (parentRole != nsIAccessibleRole::ROLE_GROUPING) { mParent = parent; return; } nsAccessible* parentPrevSibling = parent->PrevSibling(); if (!parentPrevSibling) return; PRUint32 parentPrevSiblingRole = parentPrevSibling->Role(); if (parentPrevSiblingRole == nsIAccessibleRole::ROLE_TEXT_LEAF) { // XXX Sometimes an empty text accessible is in the hierarchy here, // although the text does not appear to be rendered, GetRenderedText() // says that it is so we need to skip past it to find the true // previous sibling. parentPrevSibling = parentPrevSibling->PrevSibling(); if (parentPrevSibling) parentPrevSiblingRole = parentPrevSibling->Role(); } // Previous sibling of parent group is a tree item, this is the // conceptual tree item parent. if (parentPrevSiblingRole == nsIAccessibleRole::ROLE_OUTLINEITEM) mParent = parentPrevSibling; }