/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Jones * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "ShadowLayersParent.h" #include "ShadowLayerParent.h" #include "ShadowLayers.h" #include "BasicLayers.h" namespace mozilla { namespace layers { ShadowLayerParent::ShadowLayerParent() : mLayer(NULL) { } ShadowLayerParent::~ShadowLayerParent() { } void ShadowLayerParent::Bind(Layer* layer) { mLayer = layer; } void ShadowLayerParent::Destroy() { // It's possible for Destroy() to come in just after this has been // created, but just before the transaction in which Bind() would // have been called. In that case, we'll ignore shadow-layers // transactions from there on and never get a layer here. if (mLayer) { mLayer->Disconnect(); } } ContainerLayer* ShadowLayerParent::AsContainer() const { return static_cast(AsLayer()); } void ShadowLayerParent::ActorDestroy(ActorDestroyReason why) { switch (why) { case AncestorDeletion: NS_RUNTIMEABORT("shadow layer deleted out of order!"); return; // unreached case Deletion: // See comment near Destroy() above. if (mLayer) { mLayer->Disconnect(); } break; case AbnormalShutdown: case NormalShutdown: // let IPDL-generated code automatically clean up Shmems and so // forth; our channel is disconnected anyway break; case FailedConstructor: NS_RUNTIMEABORT("FailedConstructor isn't possible in PLayers"); return; // unreached } mLayer = NULL; } } // namespace layers } // namespace mozilla