/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_2D_GLUE_H #define GFX_2D_GLUE_H #include "gfxPlatform.h" #include "gfxRect.h" #include "gfxMatrix.h" #include "gfx3DMatrix.h" #include "gfxContext.h" #include "mozilla/gfx/Matrix.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/2D.h" #include "gfxColor.h" namespace mozilla { namespace gfx { class DrawTarget; class SourceSurface; class ScaledFont; } } namespace mozilla { namespace gfx { inline Rect ToRect(const gfxRect &aRect) { return Rect(Float(aRect.x), Float(aRect.y), Float(aRect.width), Float(aRect.height)); } inline Rect ToRect(const nsIntRect &aRect) { return Rect(aRect.x, aRect.y, aRect.width, aRect.height); } inline IntRect ToIntRect(const nsIntRect &aRect) { return IntRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline Color ToColor(const gfxRGBA &aRGBA) { return Color(Float(aRGBA.r), Float(aRGBA.g), Float(aRGBA.b), Float(aRGBA.a)); } inline gfxRGBA ThebesColor(Color &aColor) { return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a); } inline Matrix ToMatrix(const gfxMatrix &aMatrix) { return Matrix(Float(aMatrix._11), Float(aMatrix._12), Float(aMatrix._21), Float(aMatrix._22), Float(aMatrix._31), Float(aMatrix._32)); } inline gfxMatrix ThebesMatrix(const Matrix &aMatrix) { return gfxMatrix(aMatrix._11, aMatrix._12, aMatrix._21, aMatrix._22, aMatrix._31, aMatrix._32); } inline Point ToPoint(const gfxPoint &aPoint) { return Point(Float(aPoint.x), Float(aPoint.y)); } inline IntPoint ToIntPoint(const nsIntPoint &aPoint) { return IntPoint(aPoint.x, aPoint.y); } inline Size ToSize(const gfxSize &aSize) { return Size(Float(aSize.width), Float(aSize.height)); } inline Filter ToFilter(GraphicsFilter aFilter) { switch (aFilter) { case GraphicsFilter::FILTER_NEAREST: return Filter::POINT; case GraphicsFilter::FILTER_GOOD: return Filter::GOOD; default: return Filter::LINEAR; } } inline GraphicsFilter ThebesFilter(Filter aFilter) { switch (aFilter) { case Filter::POINT: return GraphicsFilter::FILTER_NEAREST; default: return GraphicsFilter::FILTER_BEST; } } inline ExtendMode ToExtendMode(gfxPattern::GraphicsExtend aExtend) { switch (aExtend) { case gfxPattern::EXTEND_REPEAT: return ExtendMode::REPEAT; case gfxPattern::EXTEND_REFLECT: return ExtendMode::REFLECT; default: return ExtendMode::CLAMP; } } inline gfxPattern::GraphicsPatternType ThebesPatternType(PatternType aType) { switch (aType) { case PatternType::SURFACE: return gfxPattern::PATTERN_SURFACE; case PatternType::LINEAR_GRADIENT: return gfxPattern::PATTERN_LINEAR; case PatternType::RADIAL_GRADIENT: return gfxPattern::PATTERN_RADIAL; default: return gfxPattern::PATTERN_SOLID; } } inline gfxPattern::GraphicsExtend ThebesExtend(ExtendMode aExtend) { switch (aExtend) { case ExtendMode::REPEAT: return gfxPattern::EXTEND_REPEAT; case ExtendMode::REFLECT: return gfxPattern::EXTEND_REFLECT; default: return gfxPattern::EXTEND_PAD; } } inline gfxPoint ThebesPoint(const Point &aPoint) { return gfxPoint(aPoint.x, aPoint.y); } inline gfxSize ThebesSize(const Size &aSize) { return gfxSize(aSize.width, aSize.height); } inline gfxRect ThebesRect(const Rect &aRect) { return gfxRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline nsIntRect ThebesIntRect(const IntRect &aRect) { return nsIntRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline gfxRGBA ThebesRGBA(const Color &aColor) { return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a); } inline gfxImageFormat SurfaceFormatToImageFormat(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8A8: return gfxImageFormat::ARGB32; case SurfaceFormat::B8G8R8X8: return gfxImageFormat::RGB24; case SurfaceFormat::R5G6B5: return gfxImageFormat::RGB16_565; case SurfaceFormat::A8: return gfxImageFormat::A8; default: return gfxImageFormat::Unknown; } } inline SurfaceFormat ImageFormatToSurfaceFormat(gfxImageFormat aFormat) { switch (aFormat) { case gfxImageFormat::ARGB32: return SurfaceFormat::B8G8R8A8; case gfxImageFormat::RGB24: return SurfaceFormat::B8G8R8X8; case gfxImageFormat::RGB16_565: return SurfaceFormat::R5G6B5; case gfxImageFormat::A8: return SurfaceFormat::A8; default: case gfxImageFormat::Unknown: return SurfaceFormat::B8G8R8A8; } } inline gfxContentType ContentForFormat(const SurfaceFormat &aFormat) { switch (aFormat) { case SurfaceFormat::R5G6B5: case SurfaceFormat::B8G8R8X8: case SurfaceFormat::R8G8B8X8: return gfxContentType::COLOR; case SurfaceFormat::A8: return gfxContentType::ALPHA; case SurfaceFormat::B8G8R8A8: case SurfaceFormat::R8G8B8A8: default: return gfxContentType::COLOR_ALPHA; } } inline CompositionOp CompositionOpForOp(gfxContext::GraphicsOperator aOp) { switch (aOp) { case gfxContext::OPERATOR_ADD: return CompositionOp::OP_ADD; case gfxContext::OPERATOR_ATOP: return CompositionOp::OP_ATOP; case gfxContext::OPERATOR_IN: return CompositionOp::OP_IN; case gfxContext::OPERATOR_OUT: return CompositionOp::OP_OUT; case gfxContext::OPERATOR_SOURCE: return CompositionOp::OP_SOURCE; case gfxContext::OPERATOR_DEST_IN: return CompositionOp::OP_DEST_IN; case gfxContext::OPERATOR_DEST_OUT: return CompositionOp::OP_DEST_OUT; case gfxContext::OPERATOR_DEST_ATOP: return CompositionOp::OP_DEST_ATOP; case gfxContext::OPERATOR_XOR: return CompositionOp::OP_XOR; case gfxContext::OPERATOR_MULTIPLY: return CompositionOp::OP_MULTIPLY; case gfxContext::OPERATOR_SCREEN: return CompositionOp::OP_SCREEN; case gfxContext::OPERATOR_OVERLAY: return CompositionOp::OP_OVERLAY; case gfxContext::OPERATOR_DARKEN: return CompositionOp::OP_DARKEN; case gfxContext::OPERATOR_LIGHTEN: return CompositionOp::OP_LIGHTEN; case gfxContext::OPERATOR_COLOR_DODGE: return CompositionOp::OP_COLOR_DODGE; case gfxContext::OPERATOR_COLOR_BURN: return CompositionOp::OP_COLOR_BURN; case gfxContext::OPERATOR_HARD_LIGHT: return CompositionOp::OP_HARD_LIGHT; case gfxContext::OPERATOR_SOFT_LIGHT: return CompositionOp::OP_SOFT_LIGHT; case gfxContext::OPERATOR_DIFFERENCE: return CompositionOp::OP_DIFFERENCE; case gfxContext::OPERATOR_EXCLUSION: return CompositionOp::OP_EXCLUSION; case gfxContext::OPERATOR_HUE: return CompositionOp::OP_HUE; case gfxContext::OPERATOR_SATURATION: return CompositionOp::OP_SATURATION; case gfxContext::OPERATOR_COLOR: return CompositionOp::OP_COLOR; case gfxContext::OPERATOR_LUMINOSITY: return CompositionOp::OP_LUMINOSITY; default: return CompositionOp::OP_OVER; } } inline gfxContext::GraphicsOperator ThebesOp(CompositionOp aOp) { switch (aOp) { case CompositionOp::OP_ADD: return gfxContext::OPERATOR_ADD; case CompositionOp::OP_ATOP: return gfxContext::OPERATOR_ATOP; case CompositionOp::OP_IN: return gfxContext::OPERATOR_IN; case CompositionOp::OP_OUT: return gfxContext::OPERATOR_OUT; case CompositionOp::OP_SOURCE: return gfxContext::OPERATOR_SOURCE; case CompositionOp::OP_DEST_IN: return gfxContext::OPERATOR_DEST_IN; case CompositionOp::OP_DEST_OUT: return gfxContext::OPERATOR_DEST_OUT; case CompositionOp::OP_DEST_ATOP: return gfxContext::OPERATOR_DEST_ATOP; case CompositionOp::OP_XOR: return gfxContext::OPERATOR_XOR; case CompositionOp::OP_MULTIPLY: return gfxContext::OPERATOR_MULTIPLY; case CompositionOp::OP_SCREEN: return gfxContext::OPERATOR_SCREEN; case CompositionOp::OP_OVERLAY: return gfxContext::OPERATOR_OVERLAY; case CompositionOp::OP_DARKEN: return gfxContext::OPERATOR_DARKEN; case CompositionOp::OP_LIGHTEN: return gfxContext::OPERATOR_LIGHTEN; case CompositionOp::OP_COLOR_DODGE: return gfxContext::OPERATOR_COLOR_DODGE; case CompositionOp::OP_COLOR_BURN: return gfxContext::OPERATOR_COLOR_BURN; case CompositionOp::OP_HARD_LIGHT: return gfxContext::OPERATOR_HARD_LIGHT; case CompositionOp::OP_SOFT_LIGHT: return gfxContext::OPERATOR_SOFT_LIGHT; case CompositionOp::OP_DIFFERENCE: return gfxContext::OPERATOR_DIFFERENCE; case CompositionOp::OP_EXCLUSION: return gfxContext::OPERATOR_EXCLUSION; case CompositionOp::OP_HUE: return gfxContext::OPERATOR_HUE; case CompositionOp::OP_SATURATION: return gfxContext::OPERATOR_SATURATION; case CompositionOp::OP_COLOR: return gfxContext::OPERATOR_COLOR; case CompositionOp::OP_LUMINOSITY: return gfxContext::OPERATOR_LUMINOSITY; default: return gfxContext::OPERATOR_OVER; } } inline Matrix4x4 ToMatrix4x4(const gfx3DMatrix& aIn) { Matrix4x4 m; m._11 = aIn._11; m._12 = aIn._12; m._13 = aIn._13; m._14 = aIn._14; m._21 = aIn._21; m._22 = aIn._22; m._23 = aIn._23; m._24 = aIn._24; m._31 = aIn._31; m._32 = aIn._32; m._33 = aIn._33; m._34 = aIn._34; m._41 = aIn._41; m._42 = aIn._42; m._43 = aIn._43; m._44 = aIn._44; return m; } inline gfx3DMatrix To3DMatrix(const Matrix4x4& aIn) { gfx3DMatrix m; m._11 = aIn._11; m._12 = aIn._12; m._13 = aIn._13; m._14 = aIn._14; m._21 = aIn._21; m._22 = aIn._22; m._23 = aIn._23; m._24 = aIn._24; m._31 = aIn._31; m._32 = aIn._32; m._33 = aIn._33; m._34 = aIn._34; m._41 = aIn._41; m._42 = aIn._42; m._43 = aIn._43; m._44 = aIn._44; return m; } } } #endif