From: Jeff Gilbert diff --git a/gfx/angle/src/libEGL/Display.cpp b/gfx/angle/src/libEGL/Display.cpp --- a/gfx/angle/src/libEGL/Display.cpp +++ b/gfx/angle/src/libEGL/Display.cpp @@ -26,16 +26,22 @@ // The "Debug This Pixel..." feature in PIX often fails when using the // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 // machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. #if !defined(ANGLE_ENABLE_D3D9EX) // Enables use of the IDirect3D9Ex interface, when available #define ANGLE_ENABLE_D3D9EX 1 #endif // !defined(ANGLE_ENABLE_D3D9EX) +#define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES \ + { \ + TEXT("d3dcompiler_46.dll"), \ + TEXT("d3dcompiler_43.dll") \ + } + namespace egl { namespace { typedef std::map DisplayMap; DisplayMap displays; }