/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGFILTERINSTANCE_H__ #define __NS_SVGFILTERINSTANCE_H__ #include "gfxMatrix.h" #include "gfxPoint.h" #include "gfxRect.h" #include "nsCOMPtr.h" #include "nsHashKeys.h" #include "nsPoint.h" #include "nsRect.h" #include "nsSize.h" #include "nsSVGFilters.h" #include "nsSVGNumber2.h" #include "nsSVGNumberPair.h" #include "nsTArray.h" #include "nsIFrame.h" #include "mozilla/gfx/2D.h" class gfxASurface; class gfxImageSurface; class nsIFrame; class nsSVGFilterPaintCallback; namespace mozilla { namespace dom { class SVGFilterElement; } } /** * This class performs all filter processing. * * We build a graph of the filter image data flow, essentially * converting the filter graph to SSA. This lets us easily propagate * analysis data (such as bounding-boxes) over the filter primitive graph. * * Definition of "filter space": filter space is a coordinate system that is * aligned with the user space of the filtered element, with its origin located * at the top left of the filter region (as specified by our ctor's * aFilterRegion, and returned by our GetFilterRegion, specifically), and with * one unit equal in size to one pixel of the offscreen surface into which the * filter output would/will be painted. * * The definition of "filter region" can be found here: * http://www.w3.org/TR/SVG11/filters.html#FilterEffectsRegion */ class nsSVGFilterInstance { typedef mozilla::gfx::Point3D Point3D; typedef mozilla::gfx::IntRect IntRect; typedef mozilla::gfx::SourceSurface SourceSurface; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::FilterPrimitiveDescription FilterPrimitiveDescription; public: /** * @param aTargetFrame The frame of the filtered element under consideration. * @param aPaintCallback [optional] The callback that Render() should use to * paint. Only required if you will call Render(). * @param aFilterElement The filter element referenced by aTargetFrame's * element. * @param aTargetBBox The filtered element's bbox, in the filtered element's * user space. * @param aFilterRegion The "filter region", in the filtered element's user * space. The caller must have already expanded the region out so that its * edges coincide with pixel boundaries in the offscreen surface that * would/will be created to paint the filter output. * @param aFilterSpaceSize The size of the user specified "filter region", * in filter space units. * @param aFilterSpaceToDeviceSpaceTransform The transform from filter * space to outer- device space. * @param aTargetBounds The pre-filter paint bounds of the filtered element, * in filter space. * @param aPostFilterDirtyRect [optional] The bounds of the post-filter area * that has to be repainted, in filter space. Only required if you will * call ComputeSourceNeededRect() or Render(). * @param aPreFilterDirtyRect [optional] The bounds of the pre-filter area of * the filtered element that changed, in filter space. Only required if you * will call ComputePostFilterDirtyRect(). * @param aPrimitiveUnits The value from the 'primitiveUnits' attribute. */ nsSVGFilterInstance(nsIFrame *aTargetFrame, nsSVGFilterPaintCallback *aPaintCallback, const mozilla::dom::SVGFilterElement *aFilterElement, const gfxRect &aTargetBBox, const gfxRect& aFilterRegion, const nsIntSize& aFilterSpaceSize, const gfxMatrix &aFilterSpaceToDeviceSpaceTransform, const gfxMatrix &aFilterSpaceToFrameSpaceInCSSPxTransform, const nsIntRect& aTargetBounds, const nsIntRect& aPostFilterDirtyRect, const nsIntRect& aPreFilterDirtyRect, uint16_t aPrimitiveUnits, nsIFrame* aTransformRoot) : mTargetFrame(aTargetFrame), mPaintCallback(aPaintCallback), mFilterElement(aFilterElement), mTargetBBox(aTargetBBox), mFilterSpaceToDeviceSpaceTransform(aFilterSpaceToDeviceSpaceTransform), mFilterSpaceToFrameSpaceInCSSPxTransform(aFilterSpaceToFrameSpaceInCSSPxTransform), mFilterRegion(aFilterRegion), mFilterSpaceBounds(nsIntPoint(0, 0), aFilterSpaceSize), mTargetBounds(aTargetBounds), mPostFilterDirtyRect(aPostFilterDirtyRect), mPreFilterDirtyRect(aPreFilterDirtyRect), mPrimitiveUnits(aPrimitiveUnits), mTransformRoot(aTransformRoot) { } /** * Returns the user specified "filter region", in the filtered element's user * space, after it has been adjusted out (if necessary) so that its edges * coincide with pixel boundaries of the offscreen surface into which the * filtered output would/will be painted. */ gfxRect GetFilterRegion() const { return mFilterRegion; } /** * Returns the size of the user specified "filter region", in filter space. * The size will be {filterRes.x by filterRes.y}, whether the user specified * the filter's filterRes attribute explicitly, or the implementation chose * the filterRes values. (The top-left of the filter region is the origin of * filter space, which is why this method returns an nsIntSize and not an * nsIntRect.) */ uint32_t GetFilterResX() const { return mFilterSpaceBounds.width; } uint32_t GetFilterResY() const { return mFilterSpaceBounds.height; } /** * Draws the filter output into aContext. The area that * needs to be painted must have been specified before calling this method * by passing it as the aPostFilterDirtyRect argument to the * nsSVGFilterInstance constructor. */ nsresult Render(gfxContext* aContext); /** * Sets the aPostFilterDirtyRect outparam to the post-filter bounds in filter * space of the area that would be dirtied by mTargetFrame when a given * pre-filter area of mTargetFrame is dirtied. The pre-filter area must have * been specified before calling this method by passing it as the * aPreFilterDirtyRect argument to the nsSVGFilterInstance constructor. */ nsresult ComputePostFilterDirtyRect(nsIntRect* aPostFilterDirtyRect); /** * Sets the aPostFilterExtents outparam to the post-filter bounds in filter * space for the whole filter output. This is not necessarily equivalent to * the area that would be dirtied in the result when the entire pre-filter * area is dirtied, because some filter primitives can generate output * without any input. */ nsresult ComputePostFilterExtents(nsIntRect* aPostFilterExtents); /** * Sets the aDirty outparam to the pre-filter bounds in filter space of the * area of mTargetFrame that is needed in order to paint the filtered output * for a given post-filter dirtied area. The post-filter area must have been * specified before calling this method by passing it as the aPostFilterDirtyRect * argument to the nsSVGFilterInstance constructor. */ nsresult ComputeSourceNeededRect(nsIntRect* aDirty); float GetPrimitiveNumber(uint8_t aCtxType, const nsSVGNumber2 *aNumber) const { return GetPrimitiveNumber(aCtxType, aNumber->GetAnimValue()); } float GetPrimitiveNumber(uint8_t aCtxType, const nsSVGNumberPair *aNumberPair, nsSVGNumberPair::PairIndex aIndex) const { return GetPrimitiveNumber(aCtxType, aNumberPair->GetAnimValue(aIndex)); } /** * Converts a userSpaceOnUse/objectBoundingBoxUnits unitless point * into filter space, depending on the value of mPrimitiveUnits. (For * objectBoundingBoxUnits, the bounding box offset is applied to the point.) */ Point3D ConvertLocation(const Point3D& aPoint) const; /** * Returns the transform from the filtered element's user space to filter * space. This will be a simple translation and/or scale. */ gfxMatrix GetUserSpaceToFilterSpaceTransform() const; /** * Returns the transform from filter space to outer- device space. */ gfxMatrix GetFilterSpaceToDeviceSpaceTransform() const { return mFilterSpaceToDeviceSpaceTransform; } gfxPoint FilterSpaceToUserSpace(const gfxPoint& aPt) const; /** * Returns the transform from filter space to frame space, in CSS px. This * transform does not transform to frame space in its normal app units, since * app units are ints, requiring appropriate rounding which can't be done by * a transform matrix. Callers have to do that themselves as appropriate for * their needs. */ gfxMatrix GetFilterSpaceToFrameSpaceInCSSPxTransform() const { return mFilterSpaceToFrameSpaceInCSSPxTransform; } int32_t AppUnitsPerCSSPixel() const { return mTargetFrame->PresContext()->AppUnitsPerCSSPixel(); } private: struct SourceInfo { // Specifies which parts of the source need to be rendered. // Set by ComputeNeededBoxes(). nsIntRect mNeededBounds; // The surface that contains the input rendering. // Set by BuildSourceImage / BuildSourcePaint. mozilla::RefPtr mSourceSurface; // The position and size of mSourceSurface in filter space. // Set by BuildSourceImage / BuildSourcePaint. IntRect mSurfaceRect; }; /** * Creates a SourceSurface for either the FillPaint or StrokePaint graph * nodes */ nsresult BuildSourcePaint(SourceInfo *aPrimitive, gfxASurface* aTargetSurface, DrawTarget* aTargetDT); /** * Creates a SourceSurface for either the FillPaint and StrokePaint graph * nodes, fills its contents and assigns it to mFillPaint.mSourceSurface and * mStrokePaint.mSourceSurface respectively. */ nsresult BuildSourcePaints(gfxASurface* aTargetSurface, DrawTarget* aTargetDT); /** * Creates the SourceSurface for the SourceGraphic graph node, paints its * contents, and assigns it to mSourceGraphic.mSourceSurface. */ nsresult BuildSourceImage(gfxASurface* aTargetSurface, DrawTarget* aTargetDT); /** * Build the list of FilterPrimitiveDescriptions that describes the filter's * filter primitives and their connections. This populates * mPrimitiveDescriptions and mInputImages. */ nsresult BuildPrimitives(); /** * Computes the filter space bounds of the areas that we actually *need* from * the filter sources, based on the value of mPostFilterDirtyRect. * This sets mNeededBounds on the corresponding SourceInfo structs. */ void ComputeNeededBoxes(); /** * Computes the filter primitive subregion for the given primitive. */ IntRect ComputeFilterPrimitiveSubregion(nsSVGFE* aFilterElement, const nsTArray& aInputIndices); /** * Scales a numeric filter primitive length in the X, Y or "XY" directions * into a length in filter space (no offset is applied). */ float GetPrimitiveNumber(uint8_t aCtxType, float aValue) const; gfxRect UserSpaceToFilterSpace(const gfxRect& aUserSpace) const; /** * The frame for the element that is currently being filtered. */ nsIFrame* mTargetFrame; nsSVGFilterPaintCallback* mPaintCallback; const mozilla::dom::SVGFilterElement* mFilterElement; /** * The SVG bbox of the element that is being filtered, in user space. */ gfxRect mTargetBBox; gfxMatrix mFilterSpaceToDeviceSpaceTransform; gfxMatrix mFilterSpaceToFrameSpaceInCSSPxTransform; gfxRect mFilterRegion; nsIntRect mFilterSpaceBounds; /** * Pre-filter paint bounds of the element that is being filtered, in filter * space. */ nsIntRect mTargetBounds; /** * If set, this is the filter space bounds of the outer- device space * bounds of the dirty area that needs to be repainted. (As bounds-of-bounds, * this may be a fair bit bigger than we actually need, unfortunately.) */ nsIntRect mPostFilterDirtyRect; /** * If set, this is the filter space bounds of the outer- device bounds * of the pre-filter area of the filtered element that changed. (As * bounds-of-bounds, this may be a fair bit bigger than we actually need, * unfortunately.) */ nsIntRect mPreFilterDirtyRect; /** * The 'primitiveUnits' attribute value (objectBoundingBox or userSpaceOnUse). */ uint16_t mPrimitiveUnits; SourceInfo mSourceGraphic; SourceInfo mFillPaint; SourceInfo mStrokePaint; nsIFrame* mTransformRoot; nsTArray> mInputImages; nsTArray mPrimitiveDescriptions; }; #endif