/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GLCONTEXTPROVIDER_H_ #define GLCONTEXTPROVIDER_H_ #include "GLContext.h" #include "gfxTypes.h" #include "gfxPoint.h" #include "nsAutoPtr.h" class nsIWidget; class gfxASurface; namespace mozilla { namespace gl { #define IN_GL_CONTEXT_PROVIDER_H // Null and OSMesa are always there #define GL_CONTEXT_PROVIDER_NAME GLContextProviderNull #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #define GL_CONTEXT_PROVIDER_NAME GLContextProviderOSMesa #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #ifdef XP_WIN #define GL_CONTEXT_PROVIDER_NAME GLContextProviderWGL #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderWGL #define DEFAULT_IMPL WGL #endif #ifdef XP_MACOSX #define GL_CONTEXT_PROVIDER_NAME GLContextProviderCGL #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderCGL #endif #if defined(ANDROID) || defined(MOZ_PLATFORM_MAEMO) || defined(XP_WIN) #define GL_CONTEXT_PROVIDER_NAME GLContextProviderEGL #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #ifndef GL_CONTEXT_PROVIDER_DEFAULT #define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL #endif #endif // X11, with XRender optimizations and no GL layer support #if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE) && !defined(GL_CONTEXT_PROVIDER_DEFAULT) #define GL_CONTEXT_PROVIDER_NAME GLContextProviderEGL #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL #endif // X11, but only if we didn't use EGL above #if defined(MOZ_X11) && !defined(GL_CONTEXT_PROVIDER_DEFAULT) #define GL_CONTEXT_PROVIDER_NAME GLContextProviderGLX #include "GLContextProviderImpl.h" #undef GL_CONTEXT_PROVIDER_NAME #define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderGLX #endif #ifdef GL_CONTEXT_PROVIDER_DEFAULT typedef GL_CONTEXT_PROVIDER_DEFAULT GLContextProvider; #else typedef GLContextProviderNull GLContextProvider; #endif #undef IN_GL_CONTEXT_PROVIDER_H } } #endif