/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsIDOMGamepadEvent.idl" [builtinclass, scriptable, uuid(d75d4d2b-e7b4-4b93-ac35-2e70b57d9b28)] interface nsIDOMGamepadButtonEvent : nsIDOMGamepadEvent { /** * Index in gamepad.buttons of the button that was pressed or released. */ readonly attribute unsigned long button; [noscript] void initGamepadButtonEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in nsIDOMGamepad gamepad, in unsigned long button); }; dictionary GamepadButtonEventInit : GamepadEventInit { unsigned long button; };