/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * SourceBuffer is a single producer, multiple consumer data structure used for * storing image source (compressed) data. */ #ifndef mozilla_image_sourcebuffer_h #define mozilla_image_sourcebuffer_h #include "mozilla/Maybe.h" #include "mozilla/MemoryReporting.h" #include "mozilla/Mutex.h" #include "mozilla/Move.h" #include "mozilla/MemoryReporting.h" #include "mozilla/RefPtr.h" #include "mozilla/RefCounted.h" #include "mozilla/UniquePtr.h" #include "mozilla/RefPtr.h" #include "nsTArray.h" class nsIInputStream; namespace mozilla { namespace image { class SourceBuffer; /** * IResumable is an interface for classes that can schedule themselves to resume * their work later. An implementation of IResumable generally should post a * runnable to some event target which continues the work of the task. */ struct IResumable { MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable) // Subclasses may or may not be XPCOM classes, so we just require that they // implement AddRef and Release. NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0; NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0; virtual void Resume() = 0; protected: virtual ~IResumable() { } }; /** * SourceBufferIterator is a class that allows consumers of image source data to * read the contents of a SourceBuffer sequentially. * * Consumers can advance through the SourceBuffer by calling * AdvanceOrScheduleResume() repeatedly. After every advance, they should call * check the return value, which will tell them the iterator's new state. * * If WAITING is returned, AdvanceOrScheduleResume() has arranged * to call the consumer's Resume() method later, so the consumer should save its * state if needed and stop running. * * If the iterator's new state is READY, then the consumer can call Data() and * Length() to read new data from the SourceBuffer. * * Finally, in the COMPLETE state the consumer can call CompletionStatus() to * get the status passed to SourceBuffer::Complete(). */ class SourceBufferIterator final { public: enum State { START, // The iterator is at the beginning of the buffer. READY, // The iterator is pointing to new data. WAITING, // The iterator is blocked and the caller must yield. COMPLETE // The iterator is pointing to the end of the buffer. }; explicit SourceBufferIterator(SourceBuffer* aOwner) : mOwner(aOwner) , mState(START) { MOZ_ASSERT(aOwner); mData.mIterating.mChunk = 0; mData.mIterating.mData = nullptr; mData.mIterating.mOffset = 0; mData.mIterating.mLength = 0; } SourceBufferIterator(SourceBufferIterator&& aOther) : mOwner(Move(aOther.mOwner)) , mState(aOther.mState) , mData(aOther.mData) { } ~SourceBufferIterator(); SourceBufferIterator& operator=(SourceBufferIterator&& aOther) { mOwner = Move(aOther.mOwner); mState = aOther.mState; mData = aOther.mData; return *this; } /** * Returns true if there are no more than @aBytes remaining in the * SourceBuffer. If the SourceBuffer is not yet complete, returns false. */ bool RemainingBytesIsNoMoreThan(size_t aBytes) const; /** * Advances the iterator through the SourceBuffer if possible. If not, * arranges to call the @aConsumer's Resume() method when more data is * available. */ State AdvanceOrScheduleResume(IResumable* aConsumer); /// If at the end, returns the status passed to SourceBuffer::Complete(). nsresult CompletionStatus() const { MOZ_ASSERT(mState == COMPLETE, "Calling CompletionStatus() in the wrong state"); return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK; } /// If we're ready to read, returns a pointer to the new data. const char* Data() const { MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state"); return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset : nullptr; } /// If we're ready to read, returns the length of the new data. size_t Length() const { MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state"); return mState == READY ? mData.mIterating.mLength : 0; } private: friend class SourceBuffer; SourceBufferIterator(const SourceBufferIterator&) = delete; SourceBufferIterator& operator=(const SourceBufferIterator&) = delete; bool HasMore() const { return mState != COMPLETE; } State SetReady(uint32_t aChunk, const char* aData, size_t aOffset, size_t aLength) { MOZ_ASSERT(mState != COMPLETE); mData.mIterating.mChunk = aChunk; mData.mIterating.mData = aData; mData.mIterating.mOffset = aOffset; mData.mIterating.mLength = aLength; return mState = READY; } State SetWaiting() { MOZ_ASSERT(mState != COMPLETE); MOZ_ASSERT(mState != WAITING, "Did we get a spurious wakeup somehow?"); return mState = WAITING; } State SetComplete(nsresult aStatus) { mData.mAtEnd.mStatus = aStatus; return mState = COMPLETE; } RefPtr mOwner; State mState; /** * This union contains our iteration state if we're still iterating (for * states START, READY, and WAITING) and the status the SourceBuffer was * completed with if we're in state COMPLETE. */ union { struct { uint32_t mChunk; const char* mData; size_t mOffset; size_t mLength; } mIterating; struct { nsresult mStatus; } mAtEnd; } mData; }; /** * SourceBuffer is a parallel data structure used for storing image source * (compressed) data. * * SourceBuffer is a single producer, multiple consumer data structure. The * single producer calls Append() to append data to the buffer. In parallel, * multiple consumers can call Iterator(), which returns a SourceBufferIterator * that they can use to iterate through the buffer. The SourceBufferIterator * returns a series of pointers which remain stable for lifetime of the * SourceBuffer, and the data they point to is immutable, ensuring that the * producer never interferes with the consumers. * * In order to avoid blocking, SourceBuffer works with SourceBufferIterator to * keep a list of consumers which are waiting for new data, and to resume them * when the producer appends more. All consumers must implement the IResumable * interface to make this possible. */ class SourceBuffer final { public: MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer) NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer) SourceBuffer(); ////////////////////////////////////////////////////////////////////////////// // Producer methods. ////////////////////////////////////////////////////////////////////////////// /** * If the producer knows how long the source data will be, it should call * ExpectLength, which enables SourceBuffer to preallocate its buffer. */ nsresult ExpectLength(size_t aExpectedLength); /// Append the provided data to the buffer. nsresult Append(const char* aData, size_t aLength); /// Append the data available on the provided nsIInputStream to the buffer. nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount); /** * Mark the buffer complete, with a status that will be available to * consumers. Further calls to Append() are forbidden after Complete(). */ void Complete(nsresult aStatus); /// Returns true if the buffer is complete. bool IsComplete(); /// Memory reporting. size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const; ////////////////////////////////////////////////////////////////////////////// // Consumer methods. ////////////////////////////////////////////////////////////////////////////// /// Returns an iterator to this SourceBuffer. SourceBufferIterator Iterator(); private: friend class SourceBufferIterator; ~SourceBuffer(); ////////////////////////////////////////////////////////////////////////////// // Chunk type and chunk-related methods. ////////////////////////////////////////////////////////////////////////////// class Chunk { public: explicit Chunk(size_t aCapacity) : mCapacity(aCapacity) , mLength(0) { MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk"); mData = new (fallible) char[mCapacity]; } ~Chunk() { delete[] mData; } Chunk(Chunk&& aOther) : mCapacity(aOther.mCapacity) , mLength(aOther.mLength) , mData(aOther.mData) { aOther.mCapacity = aOther.mLength = 0; aOther.mData = nullptr; } Chunk& operator=(Chunk&& aOther) { mCapacity = aOther.mCapacity; mLength = aOther.mLength; mData = aOther.mData; aOther.mCapacity = aOther.mLength = 0; aOther.mData = nullptr; return *this; } bool AllocationFailed() const { return !mData; } size_t Capacity() const { return mCapacity; } size_t Length() const { return mLength; } char* Data() const { MOZ_ASSERT(mData, "Allocation failed but nobody checked for it"); return mData; } void AddLength(size_t aAdditionalLength) { MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity); mLength += aAdditionalLength; } private: Chunk(const Chunk&) = delete; Chunk& operator=(const Chunk&) = delete; size_t mCapacity; size_t mLength; char* mData; }; nsresult AppendChunk(Maybe&& aChunk); Maybe CreateChunk(size_t aCapacity, bool aRoundUp = true); nsresult Compact(); static size_t RoundedUpCapacity(size_t aCapacity); size_t FibonacciCapacityWithMinimum(size_t aMinCapacity); ////////////////////////////////////////////////////////////////////////////// // Iterator / consumer methods. ////////////////////////////////////////////////////////////////////////////// void AddWaitingConsumer(IResumable* aConsumer); void ResumeWaitingConsumers(); typedef SourceBufferIterator::State State; State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator, IResumable* aConsumer); bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator, size_t aBytes) const; void OnIteratorRelease(); ////////////////////////////////////////////////////////////////////////////// // Helper methods. ////////////////////////////////////////////////////////////////////////////// nsresult HandleError(nsresult aError); bool IsEmpty(); bool IsLastChunk(uint32_t aChunk); ////////////////////////////////////////////////////////////////////////////// // Member variables. ////////////////////////////////////////////////////////////////////////////// static const size_t MIN_CHUNK_CAPACITY = 4096; /// All private members are protected by mMutex. mutable Mutex mMutex; /// The data in this SourceBuffer, stored as a series of Chunks. FallibleTArray mChunks; /// Consumers which are waiting to be notified when new data is available. nsTArray> mWaitingConsumers; /// If present, marks this SourceBuffer complete with the given final status. Maybe mStatus; /// Count of active consumers. uint32_t mConsumerCount; }; } // namespace image } // namespace mozilla #endif // mozilla_image_sourcebuffer_h