/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_IMAGELAYEROGL_H #define GFX_IMAGELAYEROGL_H #include "mozilla/layers/PLayers.h" #include "mozilla/layers/ShadowLayers.h" #include "LayerManagerOGL.h" #include "ImageLayers.h" #include "yuv_convert.h" #include "mozilla/Mutex.h" namespace mozilla { namespace layers { /** * This class wraps a GL texture. It includes a GLContext reference * so we can use to free the texture when destroyed. The implementation * makes sure to always free the texture on the main thread, even if the * destructor runs on another thread. * * We ensure that the GLContext reference is only addrefed and released * on the main thread, although it uses threadsafe recounting so we don't * really have to. * * Initially the texture is not allocated --- it's in a "null" state. */ class GLTexture { typedef mozilla::gl::GLContext GLContext; public: GLTexture() : mTexture(0) {} ~GLTexture() { Release(); } /** * Allocate the texture. This can only be called on the main thread. */ void Allocate(GLContext *aContext); /** * Move the state of aOther to this GLTexture. If this GLTexture currently * has a texture, it is released. This can be called on any thread. */ void TakeFrom(GLTexture *aOther); bool IsAllocated() { return mTexture != 0; } GLuint GetTextureID() { return mTexture; } GLContext *GetGLContext() { return mContext; } private: void Release(); nsRefPtr mContext; GLuint mTexture; }; /** * A RecycleBin is owned by an ImageLayer. We store textures in it that we * want to recycle from one image to the next. It's a separate object from * ImageContainer because images need to store a strong ref to their RecycleBin * and we must avoid creating a reference loop between an ImageContainer and * its active image. */ class TextureRecycleBin { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureRecycleBin) typedef mozilla::gl::GLContext GLContext; public: TextureRecycleBin(); enum TextureType { TEXTURE_Y, TEXTURE_C }; void RecycleTexture(GLTexture *aTexture, TextureType aType, const gfxIntSize& aSize); void GetTexture(TextureType aType, const gfxIntSize& aSize, GLContext *aContext, GLTexture *aOutTexture); private: typedef mozilla::Mutex Mutex; // This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures // and mRecycledTextureSizes Mutex mLock; nsTArray mRecycledTextures[2]; gfxIntSize mRecycledTextureSizes[2]; }; class THEBES_API ImageLayerOGL : public ImageLayer, public LayerOGL { public: ImageLayerOGL(LayerManagerOGL *aManager); ~ImageLayerOGL() { Destroy(); } // LayerOGL Implementation virtual void Destroy() { mDestroyed = true; } virtual Layer* GetLayer(); virtual bool LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources() {} void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage); void AllocateTexturesCairo(CairoImage *aImage); protected: nsRefPtr mTextureRecycleBin; }; struct THEBES_API PlanarYCbCrOGLBackendData : public ImageBackendData { ~PlanarYCbCrOGLBackendData() { if (HasTextures()) { mTextureRecycleBin->RecycleTexture(&mTextures[0], TextureRecycleBin::TEXTURE_Y, mYSize); mTextureRecycleBin->RecycleTexture(&mTextures[1], TextureRecycleBin::TEXTURE_C, mCbCrSize); mTextureRecycleBin->RecycleTexture(&mTextures[2], TextureRecycleBin::TEXTURE_C, mCbCrSize); } } bool HasTextures() { return mTextures[0].IsAllocated() && mTextures[1].IsAllocated() && mTextures[2].IsAllocated(); } GLTexture mTextures[3]; gfxIntSize mYSize, mCbCrSize; nsRefPtr mTextureRecycleBin; }; struct CairoOGLBackendData : public ImageBackendData { CairoOGLBackendData() : mLayerProgram(gl::RGBALayerProgramType) {} GLTexture mTexture; gl::ShaderProgramType mLayerProgram; gfxIntSize mTextureSize; }; class ShadowImageLayerOGL : public ShadowImageLayer, public LayerOGL { typedef gl::TextureImage TextureImage; public: ShadowImageLayerOGL(LayerManagerOGL* aManager); virtual ~ShadowImageLayerOGL(); // ShadowImageLayer impl virtual void Swap(const SharedImage& aFront, SharedImage* aNewBack); virtual void Disconnect(); // LayerOGL impl virtual void Destroy(); virtual bool LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize); virtual Layer* GetLayer(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); private: bool Init(const SharedImage& aFront); nsRefPtr mTexImage; GLTexture mYUVTexture[3]; gfxIntSize mSize; gfxIntSize mCbCrSize; nsIntRect mPictureRect; }; } /* layers */ } /* mozilla */ #endif /* GFX_IMAGELAYEROGL_H */