/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MediaManager.h" #include "MediaStreamGraph.h" #include "nsIDOMFile.h" #include "nsIEventTarget.h" #include "nsIScriptGlobalObject.h" #include "nsIPopupWindowManager.h" #include "nsJSUtils.h" #include "nsDOMFile.h" #include "nsGlobalWindow.h" /* Using WebRTC backend on Desktops (Mac, Windows, Linux), otherwise default */ #if defined(MOZ_WEBRTC) #include "MediaEngineWebRTC.h" #else #include "MediaEngineDefault.h" #endif namespace mozilla { /** * Send an error back to content. The error is the form a string. * Do this only on the main thread. */ class ErrorCallbackRunnable : public nsRunnable { public: ErrorCallbackRunnable(nsIDOMGetUserMediaErrorCallback* aError, const nsString& aErrorMsg, PRUint64 aWindowID) : mError(aError) , mErrorMsg(aErrorMsg) , mWindowID(aWindowID) {} NS_IMETHOD Run() { // Only run if the window is still active. WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows(); if (activeWindows->Get(mWindowID)) { mError->OnError(mErrorMsg); } return NS_OK; } private: nsCOMPtr mError; const nsString mErrorMsg; PRUint64 mWindowID; }; /** * Invoke the "onSuccess" callback in content. The callback will take a * DOMBlob in the case of {picture:true}, and a MediaStream in the case of * {audio:true} or {video:true}. There is a constructor available for each * form. Do this only on the main thread. */ class SuccessCallbackRunnable : public nsRunnable { public: SuccessCallbackRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess, nsIDOMFile* aFile, PRUint64 aWindowID) : mSuccess(aSuccess) , mFile(aFile) , mWindowID(aWindowID) {} NS_IMETHOD Run() { // Only run if the window is still active. WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows(); if (activeWindows->Get(mWindowID)) { // XPConnect is a magical unicorn. mSuccess->OnSuccess(mFile); } return NS_OK; } private: nsCOMPtr mSuccess; nsCOMPtr mFile; PRUint64 mWindowID; }; /** * Creates a MediaStream, attaches a listener and fires off a success callback * to the DOM with the stream. * * All of this must be done on the main thread! */ class GetUserMediaStreamRunnable : public nsRunnable { public: GetUserMediaStreamRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess, MediaEngineSource* aSource, StreamListeners* aListeners, PRUint64 aWindowID, TrackID aTrackID) : mSuccess(aSuccess) , mSource(aSource) , mListeners(aListeners) , mWindowID(aWindowID) , mTrackID(aTrackID) {} ~GetUserMediaStreamRunnable() {} NS_IMETHOD Run() { // Create a media stream. nsCOMPtr stream = nsDOMMediaStream::CreateInputStream(); nsPIDOMWindow *window = static_cast (nsGlobalWindow::GetOuterWindowWithId(mWindowID)); if (window && window->GetExtantDoc()) { stream->CombineWithPrincipal(window->GetExtantDoc()->NodePrincipal()); } // Add our listener. We'll call Start() on the source when get a callback // that the MediaStream has started consuming. The listener is freed // when the page is invalidated (on navigation or close). GetUserMediaCallbackMediaStreamListener* listener = new GetUserMediaCallbackMediaStreamListener(mSource, stream, mTrackID); stream->GetStream()->AddListener(listener); // No need for locking because we always do this in the main thread. mListeners->AppendElement(listener); // We're in the main thread, so no worries here either. WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows(); if (activeWindows->Get(mWindowID)) { mSuccess->OnSuccess(stream); } return NS_OK; } private: nsCOMPtr mSuccess; nsRefPtr mSource; StreamListeners* mListeners; PRUint64 mWindowID; TrackID mTrackID; }; /** * Runs on a seperate thread and is responsible for enumerating devices. * Depending on whether a picture or stream was asked for, either * ProcessGetUserMedia or ProcessGetUserMediaSnapshot is called, and the results * are sent back to the DOM. * * Do not run this on the main thread. The success and error callbacks *MUST* * be dispatched on the main thread! */ class GetUserMediaRunnable : public nsRunnable { public: GetUserMediaRunnable(bool aAudio, bool aVideo, bool aPicture, nsIDOMGetUserMediaSuccessCallback* aSuccess, nsIDOMGetUserMediaErrorCallback* aError, StreamListeners* aListeners, PRUint64 aWindowID) : mAudio(aAudio) , mVideo(aVideo) , mPicture(aPicture) , mSuccess(aSuccess) , mError(aError) , mListeners(aListeners) , mWindowID(aWindowID) {} ~GetUserMediaRunnable() {} // We only support 1 audio and 1 video track for now. enum { kVideoTrack = 1, kAudioTrack = 2 }; NS_IMETHOD Run() { mManager = MediaManager::Get(); if (mPicture) { SendPicture(); return NS_OK; } // XXX: Implement merging two streams (See bug 758391). if (mAudio && mVideo) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("NOT_IMPLEMENTED"), mWindowID )); return NS_OK; } if (mVideo) { SendVideo(); return NS_OK; } if (mAudio) { SendAudio(); return NS_OK; } return NS_OK; } /** * Allocates a video or audio device and returns a MediaStream via * a GetUserMediaStreamRunnable. Runs off the main thread. */ void ProcessGetUserMedia(MediaEngineSource* aSource, TrackID aTrackID) { /** * Normally we would now get the name & UUID for the device and ask the * user permission. We will do that when we have some UI. Currently, * only the Android {picture:true} backend is functional, which does not * need a permission prompt, as permission is implicit by user action. * * See bug 748835 for progress on the desktop UI. */ nsresult rv = aSource->Allocate(); if (NS_FAILED(rv)) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID )); return; } NS_DispatchToMainThread(new GetUserMediaStreamRunnable( mSuccess.get(), aSource, mListeners, mWindowID, aTrackID )); return; } /** * Allocates a video device, takes a snapshot and returns a DOMFile via * a SuccessRunnable or an error via the ErrorRunnable. Off the main thread. */ void ProcessGetUserMediaSnapshot(MediaEngineSource* aSource, int aDuration) { nsresult rv = aSource->Allocate(); if (NS_FAILED(rv)) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID )); return; } nsCOMPtr file; aSource->Snapshot(aDuration, getter_AddRefs(file)); aSource->Deallocate(); NS_DispatchToMainThread(new SuccessCallbackRunnable( mSuccess, file, mWindowID )); return; } // {picture:true} void SendPicture() { nsTArray > videoSources; mManager->GetBackend()->EnumerateVideoDevices(&videoSources); PRUint32 count = videoSources.Length(); if (!count) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID )); return; } // We pick the first source as the "default". Work is needed here in the // form of UI to let the user pick a source. (Also true for audio). MediaEngineVideoSource* videoSource = videoSources[0]; ProcessGetUserMediaSnapshot(videoSource, 0 /* duration */); } // {video:true} void SendVideo() { nsTArray > videoSources; mManager->GetBackend()->EnumerateVideoDevices(&videoSources); PRUint32 count = videoSources.Length(); if (!count) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID )); return; } MediaEngineVideoSource* videoSource = videoSources[0]; ProcessGetUserMedia(videoSource, kVideoTrack); } // {audio:true} void SendAudio() { nsTArray > audioSources; mManager->GetBackend()->EnumerateAudioDevices(&audioSources); PRUint32 count = audioSources.Length(); if (!count) { NS_DispatchToMainThread(new ErrorCallbackRunnable( mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID )); return; } MediaEngineAudioSource* audioSource = audioSources[0]; ProcessGetUserMedia(audioSource, kAudioTrack); } private: bool mAudio; bool mVideo; bool mPicture; nsCOMPtr mSuccess; nsCOMPtr mError; StreamListeners* mListeners; PRUint64 mWindowID; MediaManager* mManager; }; nsRefPtr MediaManager::sSingleton; NS_IMPL_ISUPPORTS1(MediaManager, nsIObserver) /** * The entry point for this file. A call from Navigator::mozGetUserMedia * will end up here. MediaManager is a singleton that is responsible * for handling all incoming getUserMedia calls from every window. */ nsresult MediaManager::GetUserMedia(nsPIDOMWindow* aWindow, nsIMediaStreamOptions* aParams, nsIDOMGetUserMediaSuccessCallback* onSuccess, nsIDOMGetUserMediaErrorCallback* onError) { NS_ENSURE_TRUE(aParams, NS_ERROR_NULL_POINTER); NS_ENSURE_TRUE(aWindow, NS_ERROR_NULL_POINTER); bool audio, video, picture; nsresult rv = aParams->GetPicture(&picture); NS_ENSURE_SUCCESS(rv, rv); /** * If we were asked to get a picture, before getting a snapshot, we check if * the calling page is allowed to open a popup. We do this because * {picture:true} will open a new "window" to let the user preview or select * an image, on Android. The desktop UI for {picture:true} is TBD, at which * may point we can decide whether to extend this test there as well. */ #if !defined(MOZ_WEBRTC) if (picture) { if (aWindow->GetPopupControlState() <= openControlled) { return NS_ERROR_FAILURE; } nsCOMPtr pm = do_GetService(NS_POPUPWINDOWMANAGER_CONTRACTID); if (!pm) { return NS_ERROR_FAILURE; } PRUint32 permission; nsCOMPtr doc = aWindow->GetExtantDoc(); pm->TestPermission(doc->NodePrincipal(), &permission); if (aWindow && (permission == nsIPopupWindowManager::DENY_POPUP)) { nsCOMPtr domDoc = aWindow->GetExtantDocument(); nsGlobalWindow::FirePopupBlockedEvent( domDoc, aWindow, nsnull, EmptyString(), EmptyString() ); return NS_ERROR_FAILURE; } } #endif rv = aParams->GetAudio(&audio); NS_ENSURE_SUCCESS(rv, rv); rv = aParams->GetVideo(&video); NS_ENSURE_SUCCESS(rv, rv); // We only support "front" or "back". TBD: Send to GetUserMediaRunnable. nsString cameraType; rv = aParams->GetCamera(cameraType); NS_ENSURE_SUCCESS(rv, rv); // Store the WindowID in a hash table and mark as active. The entry is removed // when this window is closed or navigated away from. PRUint64 windowID = aWindow->WindowID(); StreamListeners* listeners = mActiveWindows.Get(windowID); if (!listeners) { listeners = new StreamListeners; mActiveWindows.Put(windowID, listeners); } // Pass runnables along to GetUserMediaRunnable so it can add the // MediaStreamListener to the runnable list. nsCOMPtr gUMRunnable = new GetUserMediaRunnable( audio, video, picture, onSuccess, onError, listeners, windowID ); // Reuse the same thread to save memory. if (!mMediaThread) { rv = NS_NewThread(getter_AddRefs(mMediaThread)); NS_ENSURE_SUCCESS(rv, rv); } mMediaThread->Dispatch(gUMRunnable, NS_DISPATCH_NORMAL); return NS_OK; } MediaEngine* MediaManager::GetBackend() { // Plugin backends as appropriate. The default engine also currently // includes picture support for Android. if (!mBackend) { #if defined(MOZ_WEBRTC) mBackend = new MediaEngineWebRTC(); #else mBackend = new MediaEngineDefault(); #endif } return mBackend; } WindowTable* MediaManager::GetActiveWindows() { return &mActiveWindows; } void MediaManager::OnNavigation(PRUint64 aWindowID) { // Invalidate this window. The runnables check this value before making // a call to content. StreamListeners* listeners = mActiveWindows.Get(aWindowID); if (!listeners) { return; } PRUint32 length = listeners->Length(); for (PRUint32 i = 0; i < length; i++) { nsRefPtr listener = listeners->ElementAt(i); listener->Invalidate(); listener = nsnull; } listeners->Clear(); mActiveWindows.Remove(aWindowID); } nsresult MediaManager::Observe(nsISupports* aSubject, const char* aTopic, const PRUnichar* aData) { if (strcmp(aTopic, "xpcom-shutdown")) { return NS_OK; } nsCOMPtr obs = mozilla::services::GetObserverService(); obs->RemoveObserver(this, "xpcom-shutdown"); // Close off any remaining active windows. mActiveWindows.Clear(); sSingleton = nsnull; return NS_OK; } } // namespace mozilla