/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MediaDecoder.h" #include "mozilla/FloatingPoint.h" #include "mozilla/MathAlgorithms.h" #include #include "nsIObserver.h" #include "nsTArray.h" #include "VideoUtils.h" #include "MediaDecoderStateMachine.h" #include "mozilla/dom/TimeRanges.h" #include "nsContentUtils.h" #include "ImageContainer.h" #include "MediaResource.h" #include "nsError.h" #include "mozilla/Preferences.h" #include "nsIMemoryReporter.h" #include "nsComponentManagerUtils.h" #include "nsITimer.h" #include #ifdef MOZ_WMF #include "WMFDecoder.h" #endif using namespace mozilla::layers; using namespace mozilla::dom; namespace mozilla { // Number of milliseconds between progress events as defined by spec static const uint32_t PROGRESS_MS = 350; // Number of milliseconds of no data before a stall event is fired as defined by spec static const uint32_t STALL_MS = 3000; // Number of estimated seconds worth of data we need to have buffered // ahead of the current playback position before we allow the media decoder // to report that it can play through the entire media without the decode // catching up with the download. Having this margin make the // MediaDecoder::CanPlayThrough() calculation more stable in the case of // fluctuating bitrates. static const int64_t CAN_PLAY_THROUGH_MARGIN = 1; #ifdef PR_LOGGING PRLogModuleInfo* gMediaDecoderLog; #define LOG(type, msg) PR_LOG(gMediaDecoderLog, type, msg) #else #define LOG(type, msg) #endif class MediaMemoryTracker { MediaMemoryTracker(); ~MediaMemoryTracker(); static MediaMemoryTracker* sUniqueInstance; static MediaMemoryTracker* UniqueInstance() { if (!sUniqueInstance) { sUniqueInstance = new MediaMemoryTracker(); } return sUniqueInstance; } typedef nsTArray DecodersArray; static DecodersArray& Decoders() { return UniqueInstance()->mDecoders; } DecodersArray mDecoders; nsCOMPtr mReporter; public: static void AddMediaDecoder(MediaDecoder* aDecoder) { Decoders().AppendElement(aDecoder); } static void RemoveMediaDecoder(MediaDecoder* aDecoder) { DecodersArray& decoders = Decoders(); decoders.RemoveElement(aDecoder); if (decoders.IsEmpty()) { delete sUniqueInstance; sUniqueInstance = nullptr; } } static void GetAmounts(int64_t* aVideo, int64_t* aAudio) { *aVideo = 0; *aAudio = 0; DecodersArray& decoders = Decoders(); for (size_t i = 0; i < decoders.Length(); ++i) { *aVideo += decoders[i]->VideoQueueMemoryInUse(); *aAudio += decoders[i]->AudioQueueMemoryInUse(); } } }; MediaMemoryTracker* MediaMemoryTracker::sUniqueInstance = nullptr; NS_IMPL_ISUPPORTS1(MediaDecoder, nsIObserver) void MediaDecoder::SetDormantIfNecessary(bool aDormant) { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (!mDecoderStateMachine || !mDecoderStateMachine->IsDormantNeeded() || (mPlayState == PLAY_STATE_SHUTDOWN)) { return; } if (mIsDormant == aDormant) { // no change to dormant state return; } if(aDormant) { // enter dormant state StopProgress(); DestroyDecodedStream(); mDecoderStateMachine->SetDormant(true); mRequestedSeekTime = mCurrentTime; if (mPlayState == PLAY_STATE_PLAYING){ mNextState = PLAY_STATE_PLAYING; } else { mNextState = PLAY_STATE_PAUSED; } mNextState = mPlayState; mIsDormant = true; mIsExitingDormant = false; ChangeState(PLAY_STATE_LOADING); } else if ((aDormant != true) && (mPlayState == PLAY_STATE_LOADING)) { // exit dormant state // trigger to state machine. mDecoderStateMachine->SetDormant(false); mIsExitingDormant = true; } } void MediaDecoder::Pause() { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if ((mPlayState == PLAY_STATE_LOADING && mIsDormant) || mPlayState == PLAY_STATE_SEEKING || mPlayState == PLAY_STATE_ENDED) { mNextState = PLAY_STATE_PAUSED; return; } ChangeState(PLAY_STATE_PAUSED); } void MediaDecoder::SetVolume(double aVolume) { MOZ_ASSERT(NS_IsMainThread()); mInitialVolume = aVolume; if (mDecoderStateMachine) { mDecoderStateMachine->SetVolume(aVolume); } } void MediaDecoder::SetAudioCaptured(bool aCaptured) { MOZ_ASSERT(NS_IsMainThread()); mInitialAudioCaptured = aCaptured; if (mDecoderStateMachine) { mDecoderStateMachine->SetAudioCaptured(aCaptured); } } void MediaDecoder::ConnectDecodedStreamToOutputStream(OutputStreamData* aStream) { NS_ASSERTION(!aStream->mPort, "Already connected?"); // The output stream must stay in sync with the decoded stream, so if // either stream is blocked, we block the other. aStream->mPort = aStream->mStream->AllocateInputPort(mDecodedStream->mStream, MediaInputPort::FLAG_BLOCK_INPUT | MediaInputPort::FLAG_BLOCK_OUTPUT); // Unblock the output stream now. While it's connected to mDecodedStream, // mDecodedStream is responsible for controlling blocking. aStream->mStream->ChangeExplicitBlockerCount(-1); } MediaDecoder::DecodedStreamData::DecodedStreamData(MediaDecoder* aDecoder, int64_t aInitialTime, SourceMediaStream* aStream) : mLastAudioPacketTime(-1), mLastAudioPacketEndTime(-1), mAudioFramesWritten(0), mInitialTime(aInitialTime), mNextVideoTime(aInitialTime), mDecoder(aDecoder), mStreamInitialized(false), mHaveSentFinish(false), mHaveSentFinishAudio(false), mHaveSentFinishVideo(false), mStream(aStream), mHaveBlockedForPlayState(false) { mStream->AddMainThreadListener(this); } MediaDecoder::DecodedStreamData::~DecodedStreamData() { mStream->RemoveMainThreadListener(this); mStream->Destroy(); } void MediaDecoder::DecodedStreamData::NotifyMainThreadStateChanged() { mDecoder->NotifyDecodedStreamMainThreadStateChanged(); } void MediaDecoder::DestroyDecodedStream() { MOZ_ASSERT(NS_IsMainThread()); GetReentrantMonitor().AssertCurrentThreadIn(); // All streams are having their SourceMediaStream disconnected, so they // need to be explicitly blocked again. for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) { OutputStreamData& os = mOutputStreams[i]; // During cycle collection, nsDOMMediaStream can be destroyed and send // its Destroy message before this decoder is destroyed. So we have to // be careful not to send any messages after the Destroy(). if (os.mStream->IsDestroyed()) { // Probably the DOM MediaStream was GCed. Clean up. os.mPort->Destroy(); mOutputStreams.RemoveElementAt(i); continue; } os.mStream->ChangeExplicitBlockerCount(1); // Explicitly remove all existing ports. This is not strictly necessary but it's // good form. os.mPort->Destroy(); os.mPort = nullptr; } mDecodedStream = nullptr; } void MediaDecoder::RecreateDecodedStream(int64_t aStartTimeUSecs) { MOZ_ASSERT(NS_IsMainThread()); GetReentrantMonitor().AssertCurrentThreadIn(); LOG(PR_LOG_DEBUG, ("MediaDecoder::RecreateDecodedStream this=%p aStartTimeUSecs=%lld!", this, (long long)aStartTimeUSecs)); DestroyDecodedStream(); mDecodedStream = new DecodedStreamData(this, aStartTimeUSecs, MediaStreamGraph::GetInstance()->CreateSourceStream(nullptr)); // Note that the delay between removing ports in DestroyDecodedStream // and adding new ones won't cause a glitch since all graph operations // between main-thread stable states take effect atomically. for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) { OutputStreamData& os = mOutputStreams[i]; if (os.mStream->IsDestroyed()) { // Probably the DOM MediaStream was GCed. Clean up. // No need to destroy the port; all ports have been destroyed here. mOutputStreams.RemoveElementAt(i); continue; } ConnectDecodedStreamToOutputStream(&os); } mDecodedStream->mHaveBlockedForPlayState = mPlayState != PLAY_STATE_PLAYING; if (mDecodedStream->mHaveBlockedForPlayState) { mDecodedStream->mStream->ChangeExplicitBlockerCount(1); } } void MediaDecoder::NotifyDecodedStreamMainThreadStateChanged() { if (mTriggerPlaybackEndedWhenSourceStreamFinishes && mDecodedStream && mDecodedStream->mStream->IsFinished()) { mTriggerPlaybackEndedWhenSourceStreamFinishes = false; if (GetState() == PLAY_STATE_PLAYING) { nsCOMPtr event = NS_NewRunnableMethod(this, &MediaDecoder::PlaybackEnded); NS_DispatchToCurrentThread(event); } } } void MediaDecoder::AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded) { MOZ_ASSERT(NS_IsMainThread()); LOG(PR_LOG_DEBUG, ("MediaDecoder::AddOutputStream this=%p aStream=%p!", this, aStream)); { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (!mDecodedStream) { RecreateDecodedStream(mDecoderStateMachine ? int64_t(mDecoderStateMachine->GetCurrentTime()*USECS_PER_S) : 0); } OutputStreamData* os = mOutputStreams.AppendElement(); os->Init(aStream, aFinishWhenEnded); ConnectDecodedStreamToOutputStream(os); if (aFinishWhenEnded) { // Ensure that aStream finishes the moment mDecodedStream does. aStream->SetAutofinish(true); } } // This can be called before Load(), in which case our mDecoderStateMachine // won't have been created yet and we can rely on Load() to schedule it // once it is created. if (mDecoderStateMachine) { // Make sure the state machine thread runs so that any buffered data // is fed into our stream. ScheduleStateMachineThread(); } } double MediaDecoder::GetDuration() { MOZ_ASSERT(NS_IsMainThread()); if (mInfiniteStream) { return std::numeric_limits::infinity(); } if (mDuration >= 0) { return static_cast(mDuration) / static_cast(USECS_PER_S); } return std::numeric_limits::quiet_NaN(); } int64_t MediaDecoder::GetMediaDuration() { NS_ENSURE_TRUE(GetStateMachine(), -1); return GetStateMachine()->GetDuration(); } void MediaDecoder::SetInfinite(bool aInfinite) { MOZ_ASSERT(NS_IsMainThread()); mInfiniteStream = aInfinite; } bool MediaDecoder::IsInfinite() { MOZ_ASSERT(NS_IsMainThread()); return mInfiniteStream; } MediaDecoder::MediaDecoder() : mDecoderPosition(0), mPlaybackPosition(0), mCurrentTime(0.0), mInitialVolume(0.0), mInitialPlaybackRate(1.0), mInitialPreservesPitch(true), mDuration(-1), mTransportSeekable(true), mMediaSeekable(true), mSameOriginMedia(false), mReentrantMonitor("media.decoder"), mIsDormant(false), mIsExitingDormant(false), mPlayState(PLAY_STATE_PAUSED), mNextState(PLAY_STATE_PAUSED), mRequestedSeekTime(-1.0), mCalledResourceLoaded(false), mIgnoreProgressData(false), mInfiniteStream(false), mTriggerPlaybackEndedWhenSourceStreamFinishes(false), mOwner(nullptr), mFrameBufferLength(0), mPinnedForSeek(false), mShuttingDown(false), mPausedForPlaybackRateNull(false), mAudioChannelType(AUDIO_CHANNEL_NORMAL) { MOZ_COUNT_CTOR(MediaDecoder); MOZ_ASSERT(NS_IsMainThread()); MediaMemoryTracker::AddMediaDecoder(this); #ifdef PR_LOGGING if (!gMediaDecoderLog) { gMediaDecoderLog = PR_NewLogModule("MediaDecoder"); } #endif } bool MediaDecoder::Init(MediaDecoderOwner* aOwner) { MOZ_ASSERT(NS_IsMainThread()); mOwner = aOwner; mVideoFrameContainer = aOwner->GetVideoFrameContainer(); nsContentUtils::RegisterShutdownObserver(this); return true; } void MediaDecoder::Shutdown() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; mShuttingDown = true; { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); DestroyDecodedStream(); } // This changes the decoder state to SHUTDOWN and does other things // necessary to unblock the state machine thread if it's blocked, so // the asynchronous shutdown in nsDestroyStateMachine won't deadlock. if (mDecoderStateMachine) { mDecoderStateMachine->Shutdown(); } // Force any outstanding seek and byterange requests to complete // to prevent shutdown from deadlocking. if (mResource) { mResource->Close(); } ChangeState(PLAY_STATE_SHUTDOWN); StopProgress(); mOwner = nullptr; nsContentUtils::UnregisterShutdownObserver(this); } MediaDecoder::~MediaDecoder() { MOZ_ASSERT(NS_IsMainThread()); MediaMemoryTracker::RemoveMediaDecoder(this); UnpinForSeek(); MOZ_COUNT_DTOR(MediaDecoder); } nsresult MediaDecoder::OpenResource(nsIStreamListener** aStreamListener) { MOZ_ASSERT(NS_IsMainThread()); if (aStreamListener) { *aStreamListener = nullptr; } { // Hold the lock while we do this to set proper lock ordering // expectations for dynamic deadlock detectors: decoder lock(s) // should be grabbed before the cache lock ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); nsresult rv = mResource->Open(aStreamListener); if (NS_FAILED(rv)) { LOG(PR_LOG_DEBUG, ("%p Failed to open stream!", this)); return rv; } } return NS_OK; } nsresult MediaDecoder::Load(nsIStreamListener** aStreamListener, MediaDecoder* aCloneDonor) { MOZ_ASSERT(NS_IsMainThread()); nsresult rv = OpenResource(aStreamListener); NS_ENSURE_SUCCESS(rv, rv); mDecoderStateMachine = CreateStateMachine(); if (!mDecoderStateMachine) { LOG(PR_LOG_DEBUG, ("%p Failed to create state machine!", this)); return NS_ERROR_FAILURE; } return InitializeStateMachine(aCloneDonor); } nsresult MediaDecoder::InitializeStateMachine(MediaDecoder* aCloneDonor) { MOZ_ASSERT(NS_IsMainThread()); NS_ASSERTION(mDecoderStateMachine, "Cannot initialize null state machine!"); MediaDecoder* cloneDonor = static_cast(aCloneDonor); if (NS_FAILED(mDecoderStateMachine->Init(cloneDonor ? cloneDonor->mDecoderStateMachine : nullptr))) { LOG(PR_LOG_DEBUG, ("%p Failed to init state machine!", this)); return NS_ERROR_FAILURE; } { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); mDecoderStateMachine->SetTransportSeekable(mTransportSeekable); mDecoderStateMachine->SetMediaSeekable(mMediaSeekable); mDecoderStateMachine->SetDuration(mDuration); mDecoderStateMachine->SetVolume(mInitialVolume); mDecoderStateMachine->SetAudioCaptured(mInitialAudioCaptured); SetPlaybackRate(mInitialPlaybackRate); mDecoderStateMachine->SetPreservesPitch(mInitialPreservesPitch); if (mFrameBufferLength > 0) { // The valid mFrameBufferLength value was specified earlier mDecoderStateMachine->SetFrameBufferLength(mFrameBufferLength); } } ChangeState(PLAY_STATE_LOADING); return ScheduleStateMachineThread(); } nsresult MediaDecoder::RequestFrameBufferLength(uint32_t aLength) { if (aLength < FRAMEBUFFER_LENGTH_MIN || aLength > FRAMEBUFFER_LENGTH_MAX) { return NS_ERROR_DOM_INDEX_SIZE_ERR; } mFrameBufferLength = aLength; ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mDecoderStateMachine) { mDecoderStateMachine->SetFrameBufferLength(aLength); } return NS_OK; } nsresult MediaDecoder::ScheduleStateMachineThread() { MOZ_ASSERT(NS_IsMainThread()); NS_ASSERTION(mDecoderStateMachine, "Must have state machine to start state machine thread"); NS_ENSURE_STATE(mDecoderStateMachine); if (mShuttingDown) return NS_OK; ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); MediaDecoderStateMachine* m = static_cast(mDecoderStateMachine.get()); return m->ScheduleStateMachine(); } nsresult MediaDecoder::Play() { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); NS_ASSERTION(mDecoderStateMachine != nullptr, "Should have state machine."); nsresult res = ScheduleStateMachineThread(); NS_ENSURE_SUCCESS(res,res); if ((mPlayState == PLAY_STATE_LOADING && mIsDormant) || mPlayState == PLAY_STATE_SEEKING) { mNextState = PLAY_STATE_PLAYING; return NS_OK; } if (mPlayState == PLAY_STATE_ENDED) return Seek(0); ChangeState(PLAY_STATE_PLAYING); return NS_OK; } /** * Returns true if aValue is inside a range of aRanges, and put the range * index in aIntervalIndex if it is not null. * If aValue is not inside a range, false is returned, and aIntervalIndex, if * not null, is set to the index of the range which ends immediately before aValue * (and can be -1 if aValue is before aRanges.Start(0)). */ static bool IsInRanges(TimeRanges& aRanges, double aValue, int32_t& aIntervalIndex) { uint32_t length; aRanges.GetLength(&length); for (uint32_t i = 0; i < length; i++) { double start, end; aRanges.Start(i, &start); if (start > aValue) { aIntervalIndex = i - 1; return false; } aRanges.End(i, &end); if (aValue <= end) { aIntervalIndex = i; return true; } } aIntervalIndex = length - 1; return false; } nsresult MediaDecoder::Seek(double aTime) { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); NS_ABORT_IF_FALSE(aTime >= 0.0, "Cannot seek to a negative value."); TimeRanges seekable; nsresult res; uint32_t length = 0; res = GetSeekable(&seekable); NS_ENSURE_SUCCESS(res, NS_OK); seekable.GetLength(&length); if (!length) { return NS_OK; } // If the position we want to seek to is not in a seekable range, we seek // to the closest position in the seekable ranges instead. If two positions // are equally close, we seek to the closest position from the currentTime. // See seeking spec, point 7 : // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#seeking int32_t range = 0; if (!IsInRanges(seekable, aTime, range)) { if (range != -1) { // |range + 1| can't be negative, because the only possible negative value // for |range| is -1. if (uint32_t(range + 1) < length) { double leftBound, rightBound; res = seekable.End(range, &leftBound); NS_ENSURE_SUCCESS(res, NS_OK); res = seekable.Start(range + 1, &rightBound); NS_ENSURE_SUCCESS(res, NS_OK); double distanceLeft = Abs(leftBound - aTime); double distanceRight = Abs(rightBound - aTime); if (distanceLeft == distanceRight) { distanceLeft = Abs(leftBound - mCurrentTime); distanceRight = Abs(rightBound - mCurrentTime); } aTime = (distanceLeft < distanceRight) ? leftBound : rightBound; } else { // Seek target is after the end last range in seekable data. // Clamp the seek target to the end of the last seekable range. res = seekable.End(length - 1, &aTime); NS_ENSURE_SUCCESS(res, NS_OK); } } else { // aTime is before the first range in |seekable|, the closest point we can // seek to is the start of the first range. seekable.Start(0, &aTime); } } mRequestedSeekTime = aTime; mCurrentTime = aTime; // If we are already in the seeking state, then setting mRequestedSeekTime // above will result in the new seek occurring when the current seek // completes. if ((mPlayState != PLAY_STATE_LOADING || !mIsDormant) && mPlayState != PLAY_STATE_SEEKING) { bool paused = false; if (mOwner) { paused = mOwner->GetPaused(); } mNextState = paused ? PLAY_STATE_PAUSED : PLAY_STATE_PLAYING; PinForSeek(); ChangeState(PLAY_STATE_SEEKING); } return ScheduleStateMachineThread(); } double MediaDecoder::GetCurrentTime() { MOZ_ASSERT(NS_IsMainThread()); return mCurrentTime; } already_AddRefed MediaDecoder::GetCurrentPrincipal() { MOZ_ASSERT(NS_IsMainThread()); return mResource ? mResource->GetCurrentPrincipal() : nullptr; } void MediaDecoder::AudioAvailable(float* aFrameBuffer, uint32_t aFrameBufferLength, float aTime) { // Auto manage the frame buffer's memory. If we return due to an error // here, this ensures we free the memory. Otherwise, we pass off ownership // to HTMLMediaElement::NotifyAudioAvailable(). nsAutoArrayPtr frameBuffer(aFrameBuffer); MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown || !mOwner) { return; } mOwner->NotifyAudioAvailable(frameBuffer.forget(), aFrameBufferLength, aTime); } void MediaDecoder::QueueMetadata(int64_t aPublishTime, int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags) { NS_ASSERTION(OnDecodeThread(), "Should be on decode thread."); GetReentrantMonitor().AssertCurrentThreadIn(); mDecoderStateMachine->QueueMetadata(aPublishTime, aChannels, aRate, aHasAudio, aHasVideo, aTags); } bool MediaDecoder::IsDataCachedToEndOfResource() { NS_ASSERTION(!mShuttingDown, "Don't call during shutdown!"); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); return (mResource && mResource->IsDataCachedToEndOfResource(mDecoderPosition)); } void MediaDecoder::MetadataLoaded(int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags) { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) { return; } { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mPlayState == PLAY_STATE_LOADING && mIsDormant && !mIsExitingDormant) { return; } else if (mPlayState == PLAY_STATE_LOADING && mIsDormant && mIsExitingDormant) { mIsDormant = false; mIsExitingDormant = false; } mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1; // Duration has changed so we should recompute playback rate UpdatePlaybackRate(); } if (mDuration == -1) { SetInfinite(true); } if (mOwner) { // Make sure the element and the frame (if any) are told about // our new size. Invalidate(); mOwner->MetadataLoaded(aChannels, aRate, aHasAudio, aHasVideo, aTags); } if (!mCalledResourceLoaded) { StartProgress(); } else if (mOwner) { // Resource was loaded during metadata loading, when progress // events are being ignored. Fire the final progress event. mOwner->DispatchAsyncEvent(NS_LITERAL_STRING("progress")); } // Only inform the element of FirstFrameLoaded if not doing a load() in order // to fulfill a seek, otherwise we'll get multiple loadedfirstframe events. bool notifyResourceIsLoaded = !mCalledResourceLoaded && IsDataCachedToEndOfResource(); if (mOwner) { mOwner->FirstFrameLoaded(notifyResourceIsLoaded); } // This can run cache callbacks. mResource->EnsureCacheUpToDate(); // The element can run javascript via events // before reaching here, so only change the // state if we're still set to the original // loading state. if (mPlayState == PLAY_STATE_LOADING) { if (mRequestedSeekTime >= 0.0) { ChangeState(PLAY_STATE_SEEKING); } else { ChangeState(mNextState); } } if (notifyResourceIsLoaded) { ResourceLoaded(); } // Run NotifySuspendedStatusChanged now to give us a chance to notice // that autoplay should run. NotifySuspendedStatusChanged(); } void MediaDecoder::ResourceLoaded() { MOZ_ASSERT(NS_IsMainThread()); // Don't handle ResourceLoaded if we are shutting down, or if // we need to ignore progress data due to seeking (in the case // that the seek results in reaching end of file, we get a bogus call // to ResourceLoaded). if (mShuttingDown) return; { // If we are seeking or loading then the resource loaded notification we get // should be ignored, since it represents the end of the seek request. ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mIgnoreProgressData || mCalledResourceLoaded || mPlayState == PLAY_STATE_LOADING) return; Progress(false); mCalledResourceLoaded = true; StopProgress(); } // Ensure the final progress event gets fired if (mOwner) { mOwner->ResourceLoaded(); } } void MediaDecoder::NetworkError() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; if (mOwner) mOwner->NetworkError(); Shutdown(); } void MediaDecoder::DecodeError() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; if (mOwner) mOwner->DecodeError(); Shutdown(); } void MediaDecoder::UpdateSameOriginStatus(bool aSameOrigin) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); mSameOriginMedia = aSameOrigin; } bool MediaDecoder::IsSameOriginMedia() { GetReentrantMonitor().AssertCurrentThreadIn(); return mSameOriginMedia; } bool MediaDecoder::IsSeeking() const { MOZ_ASSERT(NS_IsMainThread()); return mPlayState == PLAY_STATE_SEEKING; } bool MediaDecoder::IsEnded() const { MOZ_ASSERT(NS_IsMainThread()); return mPlayState == PLAY_STATE_ENDED || mPlayState == PLAY_STATE_SHUTDOWN; } void MediaDecoder::PlaybackEnded() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown || mPlayState == MediaDecoder::PLAY_STATE_SEEKING) return; { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mDecodedStream && !mDecodedStream->mStream->IsFinished()) { // Wait for it to finish before firing PlaybackEnded() mTriggerPlaybackEndedWhenSourceStreamFinishes = true; return; } for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) { OutputStreamData& os = mOutputStreams[i]; if (os.mStream->IsDestroyed()) { // Probably the DOM MediaStream was GCed. Clean up. os.mPort->Destroy(); mOutputStreams.RemoveElementAt(i); continue; } if (os.mFinishWhenEnded) { // Shouldn't really be needed since mDecodedStream should already have // finished, but doesn't hurt. os.mStream->Finish(); os.mPort->Destroy(); // Not really needed but it keeps the invariant that a stream not // connected to mDecodedStream is explicity blocked. os.mStream->ChangeExplicitBlockerCount(1); mOutputStreams.RemoveElementAt(i); } } } PlaybackPositionChanged(); ChangeState(PLAY_STATE_ENDED); InvalidateWithFlags(VideoFrameContainer::INVALIDATE_FORCE); UpdateReadyStateForData(); if (mOwner) { mOwner->PlaybackEnded(); } // This must be called after |mOwner->PlaybackEnded()| call above, in order // to fire the required durationchange. if (IsInfinite()) { SetInfinite(false); } } NS_IMETHODIMP MediaDecoder::Observe(nsISupports *aSubjet, const char *aTopic, const PRUnichar *someData) { MOZ_ASSERT(NS_IsMainThread()); if (strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) { Shutdown(); } return NS_OK; } MediaDecoder::Statistics MediaDecoder::GetStatistics() { MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread()); Statistics result; ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mResource) { result.mDownloadRate = mResource->GetDownloadRate(&result.mDownloadRateReliable); result.mDownloadPosition = mResource->GetCachedDataEnd(mDecoderPosition); result.mTotalBytes = mResource->GetLength(); result.mPlaybackRate = ComputePlaybackRate(&result.mPlaybackRateReliable); result.mDecoderPosition = mDecoderPosition; result.mPlaybackPosition = mPlaybackPosition; } else { result.mDownloadRate = 0; result.mDownloadRateReliable = true; result.mPlaybackRate = 0; result.mPlaybackRateReliable = true; result.mDecoderPosition = 0; result.mPlaybackPosition = 0; result.mDownloadPosition = 0; result.mTotalBytes = 0; } return result; } double MediaDecoder::ComputePlaybackRate(bool* aReliable) { GetReentrantMonitor().AssertCurrentThreadIn(); MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread()); int64_t length = mResource ? mResource->GetLength() : -1; if (mDuration >= 0 && length >= 0) { *aReliable = true; return length * static_cast(USECS_PER_S) / mDuration; } return mPlaybackStatistics.GetRateAtLastStop(aReliable); } void MediaDecoder::UpdatePlaybackRate() { MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread()); GetReentrantMonitor().AssertCurrentThreadIn(); if (!mResource) return; bool reliable; uint32_t rate = uint32_t(ComputePlaybackRate(&reliable)); if (reliable) { // Avoid passing a zero rate rate = std::max(rate, 1u); } else { // Set a minimum rate of 10,000 bytes per second ... sometimes we just // don't have good data rate = std::max(rate, 10000u); } mResource->SetPlaybackRate(rate); } void MediaDecoder::NotifySuspendedStatusChanged() { MOZ_ASSERT(NS_IsMainThread()); if (!mResource) return; bool suspended = mResource->IsSuspendedByCache(); if (mOwner) { mOwner->NotifySuspendedByCache(suspended); UpdateReadyStateForData(); } } void MediaDecoder::NotifyBytesDownloaded() { MOZ_ASSERT(NS_IsMainThread()); { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); UpdatePlaybackRate(); } UpdateReadyStateForData(); Progress(false); } void MediaDecoder::NotifyDownloadEnded(nsresult aStatus) { MOZ_ASSERT(NS_IsMainThread()); if (aStatus == NS_BINDING_ABORTED) { // Download has been cancelled by user. if (mOwner) { mOwner->LoadAborted(); } return; } { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); UpdatePlaybackRate(); } if (NS_SUCCEEDED(aStatus)) { ResourceLoaded(); } else if (aStatus != NS_BASE_STREAM_CLOSED) { NetworkError(); } UpdateReadyStateForData(); } void MediaDecoder::NotifyPrincipalChanged() { if (mOwner) { mOwner->NotifyDecoderPrincipalChanged(); } } void MediaDecoder::NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); NS_ENSURE_TRUE_VOID(mDecoderStateMachine); if (mIgnoreProgressData) { return; } if (aOffset >= mDecoderPosition) { mPlaybackStatistics.AddBytes(aBytes); } mDecoderPosition = aOffset + aBytes; } void MediaDecoder::UpdateReadyStateForData() { MOZ_ASSERT(NS_IsMainThread()); if (!mOwner || mShuttingDown || !mDecoderStateMachine) return; MediaDecoderOwner::NextFrameStatus frameStatus = mDecoderStateMachine->GetNextFrameStatus(); mOwner->UpdateReadyStateForData(frameStatus); } void MediaDecoder::SeekingStopped() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; bool seekWasAborted = false; { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); // An additional seek was requested while the current seek was // in operation. if (mRequestedSeekTime >= 0.0) { ChangeState(PLAY_STATE_SEEKING); seekWasAborted = true; } else { UnpinForSeek(); ChangeState(mNextState); } } if (mOwner) { UpdateReadyStateForData(); if (!seekWasAborted) { mOwner->SeekCompleted(); } } } // This is called when seeking stopped *and* we're at the end of the // media. void MediaDecoder::SeekingStoppedAtEnd() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; bool fireEnded = false; bool seekWasAborted = false; { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); // An additional seek was requested while the current seek was // in operation. if (mRequestedSeekTime >= 0.0) { ChangeState(PLAY_STATE_SEEKING); seekWasAborted = true; } else { UnpinForSeek(); fireEnded = true; ChangeState(PLAY_STATE_ENDED); } } if (mOwner) { UpdateReadyStateForData(); if (!seekWasAborted) { mOwner->SeekCompleted(); if (fireEnded) { mOwner->PlaybackEnded(); } } } } void MediaDecoder::SeekingStarted() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; if (mOwner) { UpdateReadyStateForData(); mOwner->SeekStarted(); } } void MediaDecoder::ChangeState(PlayState aState) { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mNextState == aState) { mNextState = PLAY_STATE_PAUSED; } if ((mPlayState == PLAY_STATE_LOADING && mIsDormant && aState != PLAY_STATE_SHUTDOWN) || mPlayState == PLAY_STATE_SHUTDOWN) { GetReentrantMonitor().NotifyAll(); return; } if (mDecodedStream) { bool blockForPlayState = aState != PLAY_STATE_PLAYING; if (mDecodedStream->mHaveBlockedForPlayState != blockForPlayState) { mDecodedStream->mStream->ChangeExplicitBlockerCount(blockForPlayState ? 1 : -1); mDecodedStream->mHaveBlockedForPlayState = blockForPlayState; } } mPlayState = aState; if (mDecoderStateMachine) { switch (aState) { case PLAY_STATE_PLAYING: mDecoderStateMachine->Play(); break; case PLAY_STATE_SEEKING: mDecoderStateMachine->Seek(mRequestedSeekTime); mRequestedSeekTime = -1.0; break; default: /* No action needed */ break; } } if (aState!= PLAY_STATE_LOADING) { mIsDormant = false; mIsExitingDormant = false; } GetReentrantMonitor().NotifyAll(); } void MediaDecoder::PlaybackPositionChanged() { MOZ_ASSERT(NS_IsMainThread()); if (mShuttingDown) return; double lastTime = mCurrentTime; // Control the scope of the monitor so it is not // held while the timeupdate and the invalidate is run. { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mDecoderStateMachine) { if (!IsSeeking()) { // Only update the current playback position if we're not seeking. // If we are seeking, the update could have been scheduled on the // state machine thread while we were playing but after the seek // algorithm set the current playback position on the main thread, // and we don't want to override the seek algorithm and change the // current time after the seek has started but before it has // completed. mCurrentTime = mDecoderStateMachine->GetCurrentTime(); } mDecoderStateMachine->ClearPositionChangeFlag(); } } // Invalidate the frame so any video data is displayed. // Do this before the timeupdate event so that if that // event runs JavaScript that queries the media size, the // frame has reflowed and the size updated beforehand. Invalidate(); if (mOwner && lastTime != mCurrentTime) { FireTimeUpdate(); } } void MediaDecoder::DurationChanged() { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); int64_t oldDuration = mDuration; mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1; // Duration has changed so we should recompute playback rate UpdatePlaybackRate(); if (mOwner && oldDuration != mDuration && !IsInfinite()) { LOG(PR_LOG_DEBUG, ("%p duration changed to %lld", this, mDuration)); mOwner->DispatchEvent(NS_LITERAL_STRING("durationchange")); } } void MediaDecoder::SetDuration(double aDuration) { MOZ_ASSERT(NS_IsMainThread()); if (mozilla::IsInfinite(aDuration)) { SetInfinite(true); } else if (IsNaN(aDuration)) { mDuration = -1; SetInfinite(true); } else { mDuration = static_cast(NS_round(aDuration * static_cast(USECS_PER_S))); } ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mDecoderStateMachine) { mDecoderStateMachine->SetDuration(mDuration); } // Duration has changed so we should recompute playback rate UpdatePlaybackRate(); } void MediaDecoder::SetMediaDuration(int64_t aDuration) { NS_ENSURE_TRUE_VOID(GetStateMachine()); GetStateMachine()->SetDuration(aDuration); } void MediaDecoder::UpdateEstimatedMediaDuration(int64_t aDuration) { if (mPlayState <= PLAY_STATE_LOADING) { return; } NS_ENSURE_TRUE_VOID(GetStateMachine()); GetStateMachine()->UpdateEstimatedDuration(aDuration); } void MediaDecoder::SetMediaSeekable(bool aMediaSeekable) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); MOZ_ASSERT(NS_IsMainThread() || OnDecodeThread()); mMediaSeekable = aMediaSeekable; if (mDecoderStateMachine) { mDecoderStateMachine->SetMediaSeekable(aMediaSeekable); } } void MediaDecoder::SetTransportSeekable(bool aTransportSeekable) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); MOZ_ASSERT(NS_IsMainThread() || OnDecodeThread()); mTransportSeekable = aTransportSeekable; if (mDecoderStateMachine) { mDecoderStateMachine->SetTransportSeekable(aTransportSeekable); } } bool MediaDecoder::IsTransportSeekable() { MOZ_ASSERT(NS_IsMainThread()); return mTransportSeekable; } bool MediaDecoder::IsMediaSeekable() { NS_ENSURE_TRUE(GetStateMachine(), false); ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); MOZ_ASSERT(OnDecodeThread() || NS_IsMainThread()); return mMediaSeekable; } nsresult MediaDecoder::GetSeekable(TimeRanges* aSeekable) { double initialTime = 0.0; // We can seek in buffered range if the media is seekable. Also, we can seek // in unbuffered ranges if the transport level is seekable (local file or the // server supports range requests, etc.) if (!IsMediaSeekable()) { return NS_OK; } else if (!IsTransportSeekable()) { return GetBuffered(aSeekable); } else { double end = IsInfinite() ? std::numeric_limits::infinity() : initialTime + GetDuration(); aSeekable->Add(initialTime, end); return NS_OK; } } void MediaDecoder::SetFragmentEndTime(double aTime) { MOZ_ASSERT(NS_IsMainThread()); if (mDecoderStateMachine) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); mDecoderStateMachine->SetFragmentEndTime(static_cast(aTime * USECS_PER_S)); } } void MediaDecoder::SetMediaEndTime(int64_t aTime) { NS_ENSURE_TRUE_VOID(GetStateMachine()); GetStateMachine()->SetMediaEndTime(aTime); } void MediaDecoder::Suspend() { MOZ_ASSERT(NS_IsMainThread()); if (mResource) { mResource->Suspend(true); } } void MediaDecoder::Resume(bool aForceBuffering) { MOZ_ASSERT(NS_IsMainThread()); if (mResource) { mResource->Resume(); } if (aForceBuffering) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); if (mDecoderStateMachine) { mDecoderStateMachine->StartBuffering(); } } } void MediaDecoder::StopProgressUpdates() { MOZ_ASSERT(OnStateMachineThread() || OnDecodeThread()); GetReentrantMonitor().AssertCurrentThreadIn(); mIgnoreProgressData = true; if (mResource) { mResource->SetReadMode(MediaCacheStream::MODE_METADATA); } } void MediaDecoder::StartProgressUpdates() { MOZ_ASSERT(OnStateMachineThread() || OnDecodeThread()); GetReentrantMonitor().AssertCurrentThreadIn(); mIgnoreProgressData = false; if (mResource) { mResource->SetReadMode(MediaCacheStream::MODE_PLAYBACK); mDecoderPosition = mPlaybackPosition = mResource->Tell(); } } void MediaDecoder::MoveLoadsToBackground() { MOZ_ASSERT(NS_IsMainThread()); if (mResource) { mResource->MoveLoadsToBackground(); } } void MediaDecoder::UpdatePlaybackOffset(int64_t aOffset) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); mPlaybackPosition = std::max(aOffset, mPlaybackPosition); } bool MediaDecoder::OnStateMachineThread() const { return IsCurrentThread(MediaDecoderStateMachine::GetStateMachineThread()); } void MediaDecoder::NotifyAudioAvailableListener() { MOZ_ASSERT(NS_IsMainThread()); if (mDecoderStateMachine) { ReentrantMonitorAutoEnter mon(GetReentrantMonitor()); mDecoderStateMachine->NotifyAudioAvailableListener(); } } void MediaDecoder::SetPlaybackRate(double aPlaybackRate) { if (aPlaybackRate == 0) { mPausedForPlaybackRateNull = true; Pause(); return; } else if (mPausedForPlaybackRateNull) { // If the playbackRate is no longer null, restart the playback, iff the // media was playing. if (mOwner && !mOwner->GetPaused()) { Play(); } mPausedForPlaybackRateNull = false; } if (mDecoderStateMachine) { mDecoderStateMachine->SetPlaybackRate(aPlaybackRate); } else { mInitialPlaybackRate = aPlaybackRate; } } void MediaDecoder::SetPreservesPitch(bool aPreservesPitch) { if (mDecoderStateMachine) { mDecoderStateMachine->SetPreservesPitch(aPreservesPitch); } else { mInitialPreservesPitch = aPreservesPitch; } } bool MediaDecoder::OnDecodeThread() const { NS_WARN_IF_FALSE(mDecoderStateMachine, "mDecoderStateMachine is null"); return mDecoderStateMachine ? mDecoderStateMachine->OnDecodeThread() : false; } ReentrantMonitor& MediaDecoder::GetReentrantMonitor() { return mReentrantMonitor.GetReentrantMonitor(); } ImageContainer* MediaDecoder::GetImageContainer() { return mVideoFrameContainer ? mVideoFrameContainer->GetImageContainer() : nullptr; } void MediaDecoder::InvalidateWithFlags(uint32_t aFlags) { if (mVideoFrameContainer) { mVideoFrameContainer->InvalidateWithFlags(aFlags); } } void MediaDecoder::Invalidate() { if (mVideoFrameContainer) { mVideoFrameContainer->Invalidate(); } } // Constructs the time ranges representing what segments of the media // are buffered and playable. nsresult MediaDecoder::GetBuffered(TimeRanges* aBuffered) { if (mDecoderStateMachine) { return mDecoderStateMachine->GetBuffered(aBuffered); } return NS_ERROR_FAILURE; } int64_t MediaDecoder::VideoQueueMemoryInUse() { if (mDecoderStateMachine) { return mDecoderStateMachine->VideoQueueMemoryInUse(); } return 0; } int64_t MediaDecoder::AudioQueueMemoryInUse() { if (mDecoderStateMachine) { return mDecoderStateMachine->AudioQueueMemoryInUse(); } return 0; } void MediaDecoder::NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) { if (mDecoderStateMachine) { mDecoderStateMachine->NotifyDataArrived(aBuffer, aLength, aOffset); } } void MediaDecoder::UpdatePlaybackPosition(int64_t aTime) { mDecoderStateMachine->UpdatePlaybackPosition(aTime); } // Provide access to the state machine object MediaDecoderStateMachine* MediaDecoder::GetStateMachine() const { return mDecoderStateMachine; } bool MediaDecoder::IsShutdown() const { NS_ENSURE_TRUE(GetStateMachine(), true); return GetStateMachine()->IsShutdown(); } int64_t MediaDecoder::GetEndMediaTime() const { NS_ENSURE_TRUE(GetStateMachine(), -1); return GetStateMachine()->GetEndMediaTime(); } // Drop reference to state machine. Only called during shutdown dance. void MediaDecoder::ReleaseStateMachine() { mDecoderStateMachine = nullptr; } MediaDecoderOwner* MediaDecoder::GetMediaOwner() const { return mOwner; } static void ProgressCallback(nsITimer* aTimer, void* aClosure) { MediaDecoder* decoder = static_cast(aClosure); decoder->Progress(true); } void MediaDecoder::Progress(bool aTimer) { if (!mOwner) return; TimeStamp now = TimeStamp::Now(); if (!aTimer) { mDataTime = now; } // If PROGRESS_MS has passed since the last progress event fired and more // data has arrived since then, fire another progress event. if ((mProgressTime.IsNull() || now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) && !mDataTime.IsNull() && now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) { mOwner->DispatchAsyncEvent(NS_LITERAL_STRING("progress")); mProgressTime = now; } if (!mDataTime.IsNull() && now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) { mOwner->DownloadStalled(); // Null it out mDataTime = TimeStamp(); } } nsresult MediaDecoder::StartProgress() { if (mProgressTimer) return NS_OK; mProgressTimer = do_CreateInstance("@mozilla.org/timer;1"); return mProgressTimer->InitWithFuncCallback(ProgressCallback, this, PROGRESS_MS, nsITimer::TYPE_REPEATING_SLACK); } nsresult MediaDecoder::StopProgress() { if (!mProgressTimer) return NS_OK; nsresult rv = mProgressTimer->Cancel(); mProgressTimer = nullptr; return rv; } void MediaDecoder::FireTimeUpdate() { if (!mOwner) return; mOwner->FireTimeUpdate(true); } void MediaDecoder::PinForSeek() { MediaResource* resource = GetResource(); if (!resource || mPinnedForSeek) { return; } mPinnedForSeek = true; resource->Pin(); } void MediaDecoder::UnpinForSeek() { MediaResource* resource = GetResource(); if (!resource || !mPinnedForSeek) { return; } mPinnedForSeek = false; resource->Unpin(); } bool MediaDecoder::CanPlayThrough() { Statistics stats = GetStatistics(); if (!stats.mDownloadRateReliable || !stats.mPlaybackRateReliable) { return false; } int64_t bytesToDownload = stats.mTotalBytes - stats.mDownloadPosition; int64_t bytesToPlayback = stats.mTotalBytes - stats.mPlaybackPosition; double timeToDownload = bytesToDownload / stats.mDownloadRate; double timeToPlay = bytesToPlayback / stats.mPlaybackRate; if (timeToDownload > timeToPlay) { // Estimated time to download is greater than the estimated time to play. // We probably can't play through without having to stop to buffer. return false; } // Estimated time to download is less than the estimated time to play. // We can probably play through without having to buffer, but ensure that // we've got a reasonable amount of data buffered after the current // playback position, so that if the bitrate of the media fluctuates, or if // our download rate or decode rate estimation is otherwise inaccurate, // we don't suddenly discover that we need to buffer. This is particularly // required near the start of the media, when not much data is downloaded. int64_t readAheadMargin = static_cast(stats.mPlaybackRate * CAN_PLAY_THROUGH_MARGIN); return stats.mTotalBytes == stats.mDownloadPosition || stats.mDownloadPosition > stats.mPlaybackPosition + readAheadMargin; } #ifdef MOZ_RAW bool MediaDecoder::IsRawEnabled() { return Preferences::GetBool("media.raw.enabled"); } #endif #ifdef MOZ_OGG bool MediaDecoder::IsOpusEnabled() { #ifdef MOZ_OPUS return Preferences::GetBool("media.opus.enabled"); #else return false; #endif } bool MediaDecoder::IsOggEnabled() { return Preferences::GetBool("media.ogg.enabled"); } #endif #ifdef MOZ_WAVE bool MediaDecoder::IsWaveEnabled() { return Preferences::GetBool("media.wave.enabled"); } #endif #ifdef MOZ_WEBM bool MediaDecoder::IsWebMEnabled() { return Preferences::GetBool("media.webm.enabled"); } #endif #ifdef MOZ_GSTREAMER bool MediaDecoder::IsGStreamerEnabled() { return Preferences::GetBool("media.gstreamer.enabled"); } #endif #ifdef MOZ_OMX_DECODER bool MediaDecoder::IsOmxEnabled() { return Preferences::GetBool("media.omx.enabled", false); } #endif #ifdef MOZ_MEDIA_PLUGINS bool MediaDecoder::IsMediaPluginsEnabled() { return Preferences::GetBool("media.plugins.enabled"); } #endif #ifdef MOZ_DASH bool MediaDecoder::IsDASHEnabled() { return Preferences::GetBool("media.dash.enabled"); } #endif #ifdef MOZ_WMF bool MediaDecoder::IsWMFEnabled() { return WMFDecoder::IsEnabled(); } #endif #ifdef MOZ_APPLEMEDIA bool MediaDecoder::IsAppleMP3Enabled() { return Preferences::GetBool("media.apple.mp3.enabled"); } #endif class MediaReporter MOZ_FINAL : public nsIMemoryReporter { public: NS_DECL_ISUPPORTS NS_IMETHOD GetName(nsACString& aName) { aName.AssignLiteral("media"); return NS_OK; } NS_IMETHOD CollectReports(nsIMemoryReporterCallback* aCb, nsISupports* aClosure) { int64_t video, audio; MediaMemoryTracker::GetAmounts(&video, &audio); #define REPORT(_path, _amount, _desc) \ do { \ nsresult rv; \ rv = aCb->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \ nsIMemoryReporter::KIND_HEAP, \ nsIMemoryReporter::UNITS_BYTES, _amount, \ NS_LITERAL_CSTRING(_desc), aClosure); \ NS_ENSURE_SUCCESS(rv, rv); \ } while (0) REPORT("explicit/media/decoded-video", video, "Memory used by decoded video frames."); REPORT("explicit/media/decoded-audio", audio, "Memory used by decoded audio chunks."); return NS_OK; } }; NS_IMPL_ISUPPORTS1(MediaReporter, nsIMemoryReporter) MediaDecoderOwner* MediaDecoder::GetOwner() { MOZ_ASSERT(NS_IsMainThread()); return mOwner; } MediaMemoryTracker::MediaMemoryTracker() : mReporter(new MediaReporter()) { NS_RegisterMemoryReporter(mReporter); } MediaMemoryTracker::~MediaMemoryTracker() { NS_UnregisterMemoryReporter(mReporter); } } // namespace mozilla