/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sw=2 et tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsIScriptGlobalObject_h__ #define nsIScriptGlobalObject_h__ #include "nsISupports.h" #include "nsEvent.h" #include "nsIGlobalObject.h" class nsIScriptContext; class nsScriptErrorEvent; class nsIScriptGlobalObject; class JSObject; // A helper function for nsIScriptGlobalObject implementations to use // when handling a script error. Generally called by the global when a context // notifies it of an error via nsIScriptGlobalObject::HandleScriptError. // Returns true if HandleDOMEvent was actually called, in which case // aStatus will be filled in with the status. bool NS_HandleScriptError(nsIScriptGlobalObject *aScriptGlobal, nsScriptErrorEvent *aErrorEvent, nsEventStatus *aStatus); #define NS_ISCRIPTGLOBALOBJECT_IID \ { 0xde24b30a, 0x12c6, 0x4e5f, \ { 0xa8, 0x5e, 0x90, 0xcd, 0xfb, 0x6c, 0x54, 0x51 } } /** * The global object which keeps a script context for each supported script * language. This often used to store per-window global state. * This is a heavyweight interface implemented only by DOM globals, and * it might go away some time in the future. */ class nsIScriptGlobalObject : public nsIGlobalObject { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID) /** * Ensure that the script global object is initialized for working with the * specified script language ID. This will set up the nsIScriptContext * and 'script global' for that language, allowing these to be fetched * and manipulated. * @return NS_OK if successful; error conditions include that the language * has not been registered, as well as 'normal' errors, such as * out-of-memory */ virtual nsresult EnsureScriptEnvironment() = 0; /** * Get a script context (WITHOUT added reference) for the specified language. */ virtual nsIScriptContext *GetScriptContext() = 0; nsIScriptContext* GetContext() { return GetScriptContext(); } /** * Called when the global script for a language is finalized, typically as * part of its GC process. By the time this call is made, the * nsIScriptContext for the language has probably already been removed. * After this call, the passed object is dead - which should generally be the * same object the global is using for a global for that language. */ virtual void OnFinalize(JSObject* aObject) = 0; /** * Called to enable/disable scripts. */ virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0; /** * Handle a script error. Generally called by a script context. */ virtual nsresult HandleScriptError(nsScriptErrorEvent *aErrorEvent, nsEventStatus *aEventStatus) { NS_ENSURE_STATE(NS_HandleScriptError(this, aErrorEvent, aEventStatus)); return NS_OK; } virtual bool IsBlackForCC() { return false; } }; NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptGlobalObject, NS_ISCRIPTGLOBALOBJECT_IID) #endif