/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * michaelp 09-25-97 1:56pm * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsTransform2D_h___ #define nsTransform2D_h___ #include "gfxCore.h" #include "nsCoord.h" class NS_GFX nsTransform2D { private: /** * This represents the following matrix (note that the order of row/column * indices is opposite to usual notation) * * / m00 0 m20 \ * M = | 0 m11 m21 | * \ 0 0 1 / * * Transformation of a coordinate (x, y) is obtained by setting * v = (x, y, 1)^T and evaluating M . v **/ float m00, m11, m20, m21; public: nsTransform2D(void) { m20 = m21 = 0.0f; m00 = m11 = 1.0f; } nsTransform2D(nsTransform2D *aTransform2D) { m00 = aTransform2D->m00; m11 = aTransform2D->m11; m20 = aTransform2D->m20; m21 = aTransform2D->m21; } ~nsTransform2D(void) { } /** * set this transform to a translation * * @param tx, x translation * @param ty, y translation **/ void SetToTranslate(float tx, float ty) { m00 = m11 = 1.0f; m20 = tx; m21 = ty; } /** * get the translation portion of this transform * * @param pt, Point to return translation values in **/ void GetTranslationCoord(nscoord *ptX, nscoord *ptY) const { *ptX = NSToCoordRound(m20); *ptY = NSToCoordRound(m21); } /** * apply matrix to vector * * @param pt Point to transform **/ void TransformCoord(nscoord *ptX, nscoord *ptY) const; /** * apply matrix to rect * * @param rect Rect to transform **/ void TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight) const; /** * add a scale to a Transform via x, y pair * * @param ptX x value to add as x scale * @param ptY y value to add as y scale **/ void AddScale(float ptX, float ptY) { m00 *= ptX; m11 *= ptY; } }; #endif