/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=4 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_AsyncPanZoomController_h #define mozilla_layers_AsyncPanZoomController_h #include "GeckoContentController.h" #include "mozilla/Attributes.h" #include "mozilla/Monitor.h" #include "mozilla/RefPtr.h" #include "mozilla/TimeStamp.h" #include "InputData.h" #include "Axis.h" #include "base/message_loop.h" namespace mozilla { namespace layers { class CompositorParent; class GestureEventListener; class ContainerLayer; /** * Controller for all panning and zooming logic. Any time a user input is * detected and it must be processed in some way to affect what the user sees, * it goes through here. Listens for any input event from InputData and can * optionally handle nsGUIEvent-derived touch events, but this must be done on * the main thread. Note that this class completely cross-platform. * * Input events originate on the UI thread of the platform that this runs on, * and are then sent to this class. This class processes the event in some way; * for example, a touch move will usually lead to a panning of content (though * of course there are exceptions, such as if content preventDefaults the event, * or if the target frame is not scrollable). The compositor interacts with this * class by locking it and querying it for the current transform matrix based on * the panning and zooming logic that was invoked on the UI thread. * * Currently, each outer DOM window (i.e. a website in a tab, but not any * subframes) has its own AsyncPanZoomController. In the future, to support * asynchronously scrolled subframes, we want to have one AsyncPanZoomController * per frame. */ class AsyncPanZoomController MOZ_FINAL { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncPanZoomController) typedef mozilla::MonitorAutoLock MonitorAutoLock; public: enum GestureBehavior { // The platform code is responsible for forwarding gesture events here. We // will not attempt to generate gesture events from MultiTouchInputs. DEFAULT_GESTURES, // An instance of GestureEventListener is used to detect gestures. This is // handled completely internally within this class. USE_GESTURE_DETECTOR }; /** * Constant describing the tolerance in distance we use, multiplied by the * device DPI, before we start panning the screen. This is to prevent us from * accidentally processing taps as touch moves, and from very short/accidental * touches moving the screen. */ static const float TOUCH_START_TOLERANCE; AsyncPanZoomController(GeckoContentController* aController, GestureBehavior aGestures = DEFAULT_GESTURES); ~AsyncPanZoomController(); // -------------------------------------------------------------------------- // These methods must only be called on the controller/UI thread. // /** * General handler for incoming input events. Manipulates the frame metrics * basde on what type of input it is. For example, a PinchGestureEvent will * cause scaling. This should only be called externally to this class. * HandleInputEvent() should be used internally. */ nsEventStatus ReceiveInputEvent(const InputData& aEvent); /** * Special handler for nsInputEvents. Also sets |aOutEvent| (which is assumed * to be an already-existing instance of an nsInputEvent which may be an * nsTouchEvent) to have its touch points in DOM space. This is so that the * touches can be passed through the DOM and content can handle them. * * NOTE: Be careful of invoking the nsInputEvent variant. This can only be * called on the main thread. See widget/InputData.h for more information on * why we have InputData and nsInputEvent separated. */ nsEventStatus ReceiveInputEvent(const nsInputEvent& aEvent, nsInputEvent* aOutEvent); /** * Updates the composition bounds, i.e. the dimensions of the final size of * the frame this is tied to during composition onto, in device pixels. In * general, this will just be: * { x = 0, y = 0, width = surface.width, height = surface.height }, however * there is no hard requirement for this. */ void UpdateCompositionBounds(const nsIntRect& aCompositionBounds); /** * We have found a scrollable subframe, so disable our machinery until we hit * a touch end or a new touch start. This prevents us from accidentally * panning both the subframe and the parent frame. * * XXX/bug 775452: We should eventually be supporting async scrollable * subframes. */ void CancelDefaultPanZoom(); /** * Kicks an animation to zoom to a rect. This may be either a zoom out or zoom * in. The actual animation is done on the compositor thread after being set * up. |aRect| must be given in CSS pixels, relative to the document. */ void ZoomToRect(const gfxRect& aRect); /** * If we have touch listeners, this should always be called when we know * definitively whether or not content has preventDefaulted any touch events * that have come in. If |aPreventDefault| is true, any touch events in the * queue will be discarded. */ void ContentReceivedTouch(bool aPreventDefault); // -------------------------------------------------------------------------- // These methods must only be called on the compositor thread. // /** * The compositor calls this when it's about to draw pannable/zoomable content * and is setting up transforms for compositing the layer tree. This is not * idempotent. For example, a fling transform can be applied each time this is * called (though not necessarily). |aSampleTime| is the time that this is * sampled at; this is used for interpolating animations. Calling this sets a * new transform in |aNewTransform| which should be applied directly to the * shadow layer of the frame (do not multiply it in as the code already does * this internally with |aLayer|'s transform). * * Return value indicates whether or not any currently running animation * should continue. That is, if true, the compositor should schedule another * composite. */ bool SampleContentTransformForFrame(const TimeStamp& aSampleTime, ContainerLayer* aLayer, gfx3DMatrix* aNewTransform); /** * A shadow layer update has arrived. |aViewportFrame| is the new FrameMetrics * for the top-level frame. |aIsFirstPaint| is a flag passed from the shadow * layers code indicating that the frame metrics being sent with this call are * the initial metrics and the initial paint of the frame has just happened. */ void NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint); /** * The platform implementation must set the compositor parent so that we can * request composites. */ void SetCompositorParent(CompositorParent* aCompositorParent); // -------------------------------------------------------------------------- // These methods can be called from any thread. // /** * Sets the CSS page rect, and calculates a new page rect based on the zoom * level of the current metrics and the passed in CSS page rect. */ void SetPageRect(const gfx::Rect& aCSSPageRect); /** * Sets the DPI of the device for use within panning and zooming logic. It is * a platform responsibility to set this on initialization of this class and * whenever it changes. */ void SetDPI(int aDPI); /** * Gets the DPI of the device for use outside the panning and zooming logic. * It defaults to 72 if not set using SetDPI() at any point. */ int GetDPI(); protected: /** * Internal handler for ReceiveInputEvent(). Does all the actual work. */ nsEventStatus HandleInputEvent(const InputData& aEvent); /** * Helper method for touches beginning. Sets everything up for panning and any * multitouch gestures. */ nsEventStatus OnTouchStart(const MultiTouchInput& aEvent); /** * Helper method for touches moving. Does any transforms needed when panning. */ nsEventStatus OnTouchMove(const MultiTouchInput& aEvent); /** * Helper method for touches ending. Redraws the screen if necessary and does * any cleanup after a touch has ended. */ nsEventStatus OnTouchEnd(const MultiTouchInput& aEvent); /** * Helper method for touches being cancelled. Treated roughly the same as a * touch ending (OnTouchEnd()). */ nsEventStatus OnTouchCancel(const MultiTouchInput& aEvent); /** * Helper method for scales beginning. Distinct from the OnTouch* handlers in * that this implies some outside implementation has determined that the user * is pinching. */ nsEventStatus OnScaleBegin(const PinchGestureInput& aEvent); /** * Helper method for scaling. As the user moves their fingers when pinching, * this changes the scale of the page. */ nsEventStatus OnScale(const PinchGestureInput& aEvent); /** * Helper method for scales ending. Redraws the screen if necessary and does * any cleanup after a scale has ended. */ nsEventStatus OnScaleEnd(const PinchGestureInput& aEvent); /** * Helper method for long press gestures. * * XXX: Implement this. */ nsEventStatus OnLongPress(const TapGestureInput& aEvent); /** * Helper method for single tap gestures. * * XXX: Implement this. */ nsEventStatus OnSingleTapUp(const TapGestureInput& aEvent); /** * Helper method for a single tap confirmed. * * XXX: Implement this. */ nsEventStatus OnSingleTapConfirmed(const TapGestureInput& aEvent); /** * Helper method for double taps. * * XXX: Implement this. */ nsEventStatus OnDoubleTap(const TapGestureInput& aEvent); /** * Helper method to cancel any gesture currently going to Gecko. Used * primarily when a user taps the screen over some clickable content but then * pans down instead of letting go (i.e. to cancel a previous touch so that a * new one can properly take effect. */ nsEventStatus OnCancelTap(const TapGestureInput& aEvent); /** * Scrolls the viewport by an X,Y offset. */ void ScrollBy(const gfx::Point& aOffset); /** * Scales the viewport by an amount (note that it multiplies this scale in to * the current scale, it doesn't set it to |aScale|). Also considers a focus * point so that the page zooms outward from that point. * * XXX: Fix focus point calculations. */ void ScaleWithFocus(float aScale, const nsIntPoint& aFocus); /** * Schedules a composite on the compositor thread. Wrapper for * CompositorParent::ScheduleRenderOnCompositorThread(). */ void ScheduleComposite(); /** * Cancels any currently running animation. Note that all this does is set the * state of the AsyncPanZoomController back to NOTHING, but it is the * animation's responsibility to check this before advancing. * * *** The monitor must be held while calling this. */ void CancelAnimation(); /** * Gets the displacement of the current touch since it began. That is, it is * the distance between the current position and the initial position of the * current touch (this only makes sense if a touch is currently happening and * OnTouchMove() is being invoked). */ float PanDistance(); /** * Gets a vector of the velocities of each axis. */ const gfx::Point GetVelocityVector(); /** * Gets a reference to the first SingleTouchData from a MultiTouchInput. This * gets only the first one and assumes the rest are either missing or not * relevant. */ SingleTouchData& GetFirstSingleTouch(const MultiTouchInput& aEvent); /** * Sets up anything needed for panning. This may lock one of the axes if the * angle of movement is heavily skewed towards it. */ void StartPanning(const MultiTouchInput& aStartPoint); /** * Wrapper for Axis::UpdateWithTouchAtDevicePoint(). Calls this function for * both axes and factors in the time delta from the last update. */ void UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent); /** * Does any panning required due to a new touch event. */ void TrackTouch(const MultiTouchInput& aEvent); /** * Recalculates the displayport. Ideally, this should paint an area bigger * than the actual screen. The viewport refers to the size of the screen, * while the displayport is the area actually painted by Gecko. We paint * a larger area than the screen so that when you scroll down, you don't * checkerboard immediately. */ const gfx::Rect CalculatePendingDisplayPort(); /** * Attempts to enlarge the displayport along a single axis. Returns whether or * not the displayport was enlarged. This will fail in circumstances where the * velocity along that axis is not high enough to need any changes. The * displayport metrics are expected to be passed into |aDisplayPortOffset| and * |aDisplayPortLength|. If enlarged, these will be updated with the new * metrics. */ bool EnlargeDisplayPortAlongAxis(float aCompositionBounds, float aVelocity, float* aDisplayPortOffset, float* aDisplayPortLength); /** * Utility function to send updated FrameMetrics to Gecko so that it can paint * the displayport area. Calls into GeckoContentController to do the actual * work. Note that only one paint request can be active at a time. If a paint * request is made while a paint is currently happening, it gets queued up. If * a new paint request arrives before a paint is completed, the old request * gets discarded. */ void RequestContentRepaint(); /** * Advances a fling by an interpolated amount based on the passed in |aDelta|. * This should be called whenever sampling the content transform for this * frame. Returns true if the fling animation should be advanced by one frame, * or false if there is no fling or the fling has ended. */ bool DoFling(const TimeDuration& aDelta); /** * Gets the current frame metrics. This is *not* the Gecko copy stored in the * layers code. */ const FrameMetrics& GetFrameMetrics(); /** * Timeout function for touch listeners. This should be called on a timer * after we get our first touch event in a batch, under the condition that we * have touch listeners. If a notification comes indicating whether or not * content preventDefaulted a series of touch events before the timeout, the * timeout should be cancelled. */ void TimeoutTouchListeners(); /** * Utility function that sets the zoom and resolution simultaneously. This is * useful when we want to repaint at the current zoom level. * * *** The monitor must be held while calling this. */ void SetZoomAndResolution(float aScale); private: enum PanZoomState { NOTHING, /* no touch-start events received */ FLING, /* all touches removed, but we're still scrolling page */ TOUCHING, /* one touch-start event received */ PANNING, /* panning without axis lock */ PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */ ANIMATING_ZOOM, /* animated zoom to a new rect */ WAITING_LISTENERS, /* a state halfway between NOTHING and TOUCHING - the user has put a finger down, but we don't yet know if a touch listener has prevented the default actions yet. we still need to abort animations. */ }; enum ContentPainterStatus { // A paint may be happening, but it is not due to any action taken by this // thread. For example, content could be invalidating itself, but // AsyncPanZoomController has nothing to do with that. CONTENT_IDLE, // Set every time we dispatch a request for a repaint. When a // ShadowLayersUpdate arrives and the metrics of this frame have changed, we // toggle this off and assume that the paint has completed. CONTENT_PAINTING, // Set when we have a new displayport in the pipeline that we want to paint. // When a ShadowLayersUpdate comes in, we dispatch a new repaint using // mFrameMetrics.mDisplayPort (the most recent request) if this is toggled. // This is distinct from CONTENT_PAINTING in that it signals that a repaint // is happening, whereas this signals that we want to repaint as soon as the // previous paint finishes. When the request is eventually made, it will use // the most up-to-date metrics. CONTENT_PAINTING_AND_PAINT_PENDING }; /** * Helper to set the current state. Holds the monitor before actually setting * it. If the monitor is already held by the current thread, it is safe to * instead use: |mState = NEWSTATE;| */ void SetState(PanZoomState aState); nsRefPtr mCompositorParent; nsRefPtr mGeckoContentController; nsRefPtr mGestureEventListener; // Both |mFrameMetrics| and |mLastContentPaintMetrics| are protected by the // monitor. Do not read from or modify either of them without locking. FrameMetrics mFrameMetrics; // These are the metrics at last content paint, the most recent // values we were notified of in NotifyLayersUpdate(). FrameMetrics mLastContentPaintMetrics; // The last metrics that we requested a paint for. These are used to make sure // that we're not requesting a paint of the same thing that's already drawn. // If we don't do this check, we don't get a ShadowLayersUpdated back. FrameMetrics mLastPaintRequestMetrics; // Old metrics from before we started a zoom animation. This is only valid // when we are in the "ANIMATED_ZOOM" state. This is used so that we can // interpolate between the start and end frames. We only use the // |mViewportScrollOffset| and |mResolution| fields on this. FrameMetrics mStartZoomToMetrics; // Target metrics for a zoom to animation. This is only valid when we are in // the "ANIMATED_ZOOM" state. We only use the |mViewportScrollOffset| and // |mResolution| fields on this. FrameMetrics mEndZoomToMetrics; nsTArray mTouchQueue; CancelableTask* mTouchListenerTimeoutTask; AxisX mX; AxisY mY; // Protects |mFrameMetrics|, |mLastContentPaintMetrics| and |mState|. Before // manipulating |mFrameMetrics| or |mLastContentPaintMetrics|, the monitor // should be held. When setting |mState|, either the SetState() function can // be used, or the monitor can be held and then |mState| updated. Monitor mMonitor; // The last time the compositor has sampled the content transform for this // frame. TimeStamp mLastSampleTime; // The last time a touch event came through on the UI thread. int32_t mLastEventTime; // Start time of an animation. This is used for a zoom to animation to mark // the beginning. TimeStamp mAnimationStartTime; // Stores the previous focus point if there is a pinch gesture happening. Used // to allow panning by moving multiple fingers (thus moving the focus point). nsIntPoint mLastZoomFocus; // Stores the state of panning and zooming this frame. This is protected by // |mMonitor|; that is, it should be held whenever this is updated. PanZoomState mState; int mDPI; // Stores the current paint status of the frame that we're managing. Repaints // may be triggered by other things (like content doing things), in which case // this status will not be updated. It is only changed when this class // requests a repaint. ContentPainterStatus mContentPainterStatus; // Flag used to determine whether or not we should disable handling of the // next batch of touch events. This is used for sync scrolling of subframes. bool mDisableNextTouchBatch; // Flag used to determine whether or not we should try to enter the // WAITING_LISTENERS state. This is used in the case that we are processing a // queued up event block. If set, this means that we are handling this queue // and we don't want to queue the events back up again. bool mHandlingTouchQueue; friend class Axis; }; } } #endif // mozilla_layers_PanZoomController_h