/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ImageLayers.h" #include "ImageContainer.h" namespace mozilla { namespace layers { ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData) : Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD) , mScaleMode(SCALE_NONE), mForceSingleTile(false) {} ImageLayer::~ImageLayer() {} void ImageLayer::SetContainer(ImageContainer* aContainer) { mContainer = aContainer; } void ImageLayer::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { // Snap image edges to pixel boundaries gfxRect snap(0, 0, 0, 0); if (mContainer) { gfxIntSize size = mContainer->GetCurrentSize(); snap.SizeTo(gfxSize(size.width, size.height)); } // Snap our local transform first, and snap the inherited transform as well. // This makes our snapping equivalent to what would happen if our content // was drawn into a ThebesLayer (gfxContext would snap using the local // transform, then we'd snap again when compositing the ThebesLayer). mEffectiveTransform = SnapTransform(GetLocalTransform(), snap, nullptr)* SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nullptr); ComputeEffectiveTransformForMaskLayer(aTransformToSurface); } } }