/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLExtensions.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" using namespace mozilla; WebGLExtensionCompressedTextureS3TC::WebGLExtensionCompressedTextureS3TC(WebGLContext* context) : WebGLExtensionBase(context) { context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT); context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); } WebGLExtensionCompressedTextureS3TC::~WebGLExtensionCompressedTextureS3TC() { } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureS3TC)