/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifdef MOZ_IPC # include "gfxSharedImageSurface.h" #endif #include "ImageLayerOGL.h" #include "gfxImageSurface.h" #include "yuv_convert.h" #include "GLContextProvider.h" #include "MacIOSurfaceImageOGL.h" using namespace mozilla::gl; namespace mozilla { namespace layers { /** * This is an event used to unref a GLContext on the main thread and * optionally delete a texture associated with that context. */ class TextureDeleter : public nsRunnable { public: TextureDeleter(already_AddRefed aContext, GLuint aTexture) : mContext(aContext), mTexture(aTexture) { NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do"); } NS_IMETHOD Run() { mContext->MakeCurrent(); mContext->fDeleteTextures(1, &mTexture); // Ensure context is released on the main thread mContext = nsnull; return NS_OK; } nsRefPtr mContext; GLuint mTexture; }; void GLTexture::Allocate(GLContext *aContext) { NS_ASSERTION(aContext->IsGlobalSharedContext() || NS_IsMainThread(), "Can only allocate texture on main thread or with cx sharing"); Release(); mContext = aContext; mContext->MakeCurrent(); mContext->fGenTextures(1, &mTexture); } void GLTexture::TakeFrom(GLTexture *aOther) { Release(); mContext = aOther->mContext.forget(); mTexture = aOther->mTexture; aOther->mTexture = 0; } void GLTexture::Release() { if (!mContext) { NS_ASSERTION(!mTexture, "Can't delete texture without a context"); return; } if (mTexture) { if (NS_IsMainThread() || mContext->IsGlobalSharedContext()) { mContext->MakeCurrent(); mContext->fDeleteTextures(1, &mTexture); } else { nsCOMPtr runnable = new TextureDeleter(mContext.forget(), mTexture); NS_DispatchToMainThread(runnable); } mTexture = 0; } mContext = nsnull; } RecycleBin::RecycleBin() : mLock("mozilla.layers.RecycleBin.mLock") { } void RecycleBin::RecycleBuffer(PRUint8* aBuffer, PRUint32 aSize) { MutexAutoLock lock(mLock); if (!mRecycledBuffers.IsEmpty() && aSize != mRecycledBufferSize) { mRecycledBuffers.Clear(); } mRecycledBufferSize = aSize; mRecycledBuffers.AppendElement(aBuffer); } PRUint8* RecycleBin::GetBuffer(PRUint32 aSize) { MutexAutoLock lock(mLock); if (mRecycledBuffers.IsEmpty() || mRecycledBufferSize != aSize) return new PRUint8[aSize]; PRUint32 last = mRecycledBuffers.Length() - 1; PRUint8* result = mRecycledBuffers[last].forget(); mRecycledBuffers.RemoveElementAt(last); return result; } void RecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType, const gfxIntSize& aSize) { MutexAutoLock lock(mLock); if (!aTexture->IsAllocated()) return; if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) { mRecycledTextures[aType].Clear(); } mRecycledTextureSizes[aType] = aSize; mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture); } void RecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize, GLContext *aContext, GLTexture *aOutTexture) { MutexAutoLock lock(mLock); if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) { aOutTexture->Allocate(aContext); return; } PRUint32 last = mRecycledTextures[aType].Length() - 1; aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last)); mRecycledTextures[aType].RemoveElementAt(last); } ImageContainerOGL::ImageContainerOGL(LayerManagerOGL *aManager) : ImageContainer(aManager) , mRecycleBin(new RecycleBin()) { } ImageContainerOGL::~ImageContainerOGL() { if (mManager) { NS_ASSERTION(mManager->GetBackendType() == LayerManager::LAYERS_OPENGL, "Wrong layer manager got assigned to ImageContainerOGL!"); static_cast(mManager)->ForgetImageContainer(this); } } already_AddRefed ImageContainerOGL::CreateImage(const Image::Format *aFormats, PRUint32 aNumFormats) { if (!aNumFormats) { return nsnull; } nsRefPtr img; if (aFormats[0] == Image::PLANAR_YCBCR) { img = new PlanarYCbCrImageOGL(static_cast(mManager), mRecycleBin); } else if (aFormats[0] == Image::CAIRO_SURFACE) { img = new CairoImageOGL(static_cast(mManager)); } #ifdef XP_MACOSX else if (aFormats[0] == Image::MAC_IO_SURFACE) { img = new MacIOSurfaceImageOGL(static_cast(mManager)); } #endif return img.forget(); } void ImageContainerOGL::SetCurrentImage(Image *aImage) { nsRefPtr oldImage; { MonitorAutoEnter mon(mMonitor); oldImage = mActiveImage.forget(); mActiveImage = aImage; CurrentImageChanged(); } // Make sure oldImage is released outside the lock, so it can take our // lock in RecycleBuffer } already_AddRefed ImageContainerOGL::GetCurrentImage() { MonitorAutoEnter mon(mMonitor); nsRefPtr retval = mActiveImage; return retval.forget(); } already_AddRefed ImageContainerOGL::GetCurrentAsSurface(gfxIntSize *aSize) { MonitorAutoEnter mon(mMonitor); if (!mActiveImage) { *aSize = gfxIntSize(0,0); return nsnull; } GLContext *gl = nsnull; // tex1 will be RGBA or Y, tex2 will Cb, tex3 will be Cr GLuint tex1 = 0; gfxIntSize size; if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImageOGL *yuvImage = static_cast(mActiveImage.get()); if (!yuvImage->HasData()) { *aSize = gfxIntSize(0, 0); return nsnull; } size = yuvImage->mSize; nsRefPtr imageSurface = new gfxImageSurface(size, gfxASurface::ImageFormatRGB24); gfx::ConvertYCbCrToRGB32(yuvImage->mData.mYChannel, yuvImage->mData.mCbChannel, yuvImage->mData.mCrChannel, imageSurface->Data(), 0, 0, size.width, size.height, yuvImage->mData.mYStride, yuvImage->mData.mCbCrStride, imageSurface->Stride(), yuvImage->mType); *aSize = size; return imageSurface.forget().get(); } if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) { CairoImageOGL *cairoImage = static_cast(mActiveImage.get()); size = cairoImage->mSize; gl = cairoImage->mTexture.GetGLContext(); tex1 = cairoImage->mTexture.GetTextureID(); } nsRefPtr s = gl->ReadTextureImage(tex1, size, LOCAL_GL_RGBA); *aSize = size; return s.forget(); } gfxIntSize ImageContainerOGL::GetCurrentSize() { MonitorAutoEnter mon(mMonitor); if (!mActiveImage) { return gfxIntSize(0,0); } if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImageOGL *yuvImage = static_cast(mActiveImage.get()); if (!yuvImage->HasData()) { return gfxIntSize(0,0); } return yuvImage->mSize; } if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) { CairoImageOGL *cairoImage = static_cast(mActiveImage.get()); return cairoImage->mSize; } #ifdef XP_MACOSX if (mActiveImage->GetFormat() == Image::MAC_IO_SURFACE) { MacIOSurfaceImageOGL *ioImage = static_cast(mActiveImage.get()); return ioImage->mSize; } #endif return gfxIntSize(0,0); } PRBool ImageContainerOGL::SetLayerManager(LayerManager *aManager) { if (!aManager) { // the layer manager just entirely went away // XXX if we don't have context sharing, we should tell our images // that their textures are no longer valid. mManager = nsnull; return PR_TRUE; } if (aManager->GetBackendType() != LayerManager::LAYERS_OPENGL) { return PR_FALSE; } LayerManagerOGL* lmOld = static_cast(mManager); LayerManagerOGL* lmNew = static_cast(aManager); if (lmOld) { NS_ASSERTION(lmNew->glForResources() == lmOld->glForResources(), "We require GL context sharing here!"); lmOld->ForgetImageContainer(this); } mManager = aManager; lmNew->RememberImageContainer(this); return PR_TRUE; } Layer* ImageLayerOGL::GetLayer() { return this; } void ImageLayerOGL::RenderLayer(int, const nsIntPoint& aOffset) { if (!GetContainer()) return; mOGLManager->MakeCurrent(); nsRefPtr image = GetContainer()->GetCurrentImage(); if (!image) { return; } if (image->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImageOGL *yuvImage = static_cast(image.get()); if (!yuvImage->HasData()) { return; } if (!yuvImage->HasTextures()) { yuvImage->AllocateTextures(gl()); } yuvImage->UpdateTextures(gl()); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[0].GetTextureID()); ApplyFilter(mFilter); gl()->fActiveTexture(LOCAL_GL_TEXTURE1); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[1].GetTextureID()); ApplyFilter(mFilter); gl()->fActiveTexture(LOCAL_GL_TEXTURE2); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[2].GetTextureID()); ApplyFilter(mFilter); YCbCrTextureLayerProgram *program = mOGLManager->GetYCbCrLayerProgram(); program->Activate(); program->SetLayerQuadRect(nsIntRect(0, 0, yuvImage->mSize.width, yuvImage->mSize.height)); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetYCbCrTextureUnits(0, 1, 2); mOGLManager->BindAndDrawQuad(program); // We shouldn't need to do this, but do it anyway just in case // someone else forgets. gl()->fActiveTexture(LOCAL_GL_TEXTURE0); } else if (image->GetFormat() == Image::CAIRO_SURFACE) { CairoImageOGL *cairoImage = static_cast(image.get()); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, cairoImage->mTexture.GetTextureID()); ColorTextureLayerProgram *program = mOGLManager->GetColorTextureLayerProgram(cairoImage->mLayerProgram); ApplyFilter(mFilter); program->Activate(); program->SetLayerQuadRect(nsIntRect(0, 0, cairoImage->mSize.width, cairoImage->mSize.height)); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program); #ifdef XP_MACOSX } else if (image->GetFormat() == Image::MAC_IO_SURFACE) { MacIOSurfaceImageOGL *ioImage = static_cast(image.get()); if (!mOGLManager->GetThebesLayerCallback()) { // If its an empty transaction we still need to update // the plugin IO Surface and make sure we grab the // new image ioImage->Update(GetContainer()); image = GetContainer()->GetCurrentImage(); gl()->MakeCurrent(); ioImage = static_cast(image.get()); } gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, ioImage->mTexture.GetTextureID()); ColorTextureLayerProgram *program = mOGLManager->GetRGBARectLayerProgram(); program->Activate(); if (program->GetTexCoordMultiplierUniformLocation() != -1) { // 2DRect case, get the multiplier right for a sampler2DRect float f[] = { float(ioImage->mSize.width), float(ioImage->mSize.height) }; program->SetUniform(program->GetTexCoordMultiplierUniformLocation(), 2, f); } else { NS_ASSERTION(0, "no rects?"); } program->SetLayerQuadRect(nsIntRect(0, 0, ioImage->mSize.width, ioImage->mSize.height)); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program); gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0); #endif } GetContainer()->NotifyPaintedImage(image); } static void InitTexture(GLContext* aGL, GLuint aTexture, GLenum aFormat, const gfxIntSize& aSize) { aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, aFormat, aSize.width, aSize.height, 0, aFormat, LOCAL_GL_UNSIGNED_BYTE, NULL); } PlanarYCbCrImageOGL::PlanarYCbCrImageOGL(LayerManagerOGL *aManager, RecycleBin *aRecycleBin) : PlanarYCbCrImage(nsnull), mRecycleBin(aRecycleBin), mHasData(PR_FALSE) { #if 0 // We really want to allocate this on the decode thread -- but to do that, // we need to create a per-thread shared GL context, and it will only work // if we have context sharing. For now, create the textures on the main // thread the first time we render. if (aManager) { AllocateTextures(aManager->glForResources()); } #endif } PlanarYCbCrImageOGL::~PlanarYCbCrImageOGL() { if (mBuffer) { mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize); } if (HasTextures()) { mRecycleBin->RecycleTexture(&mTextures[0], RecycleBin::TEXTURE_Y, mData.mYSize); mRecycleBin->RecycleTexture(&mTextures[1], RecycleBin::TEXTURE_C, mData.mCbCrSize); mRecycleBin->RecycleTexture(&mTextures[2], RecycleBin::TEXTURE_C, mData.mCbCrSize); } } void PlanarYCbCrImageOGL::SetData(const PlanarYCbCrImage::Data &aData) { // For now, we copy the data int width_shift = 0; int height_shift = 0; if (aData.mYSize.width == aData.mCbCrSize.width && aData.mYSize.height == aData.mCbCrSize.height) { // YV24 format width_shift = 0; height_shift = 0; mType = gfx::YV24; } else if (aData.mYSize.width / 2 == aData.mCbCrSize.width && aData.mYSize.height == aData.mCbCrSize.height) { // YV16 format width_shift = 1; height_shift = 0; mType = gfx::YV16; } else if (aData.mYSize.width / 2 == aData.mCbCrSize.width && aData.mYSize.height / 2 == aData.mCbCrSize.height ) { // YV12 format width_shift = 1; height_shift = 1; mType = gfx::YV12; } else { NS_ERROR("YCbCr format not supported"); } mData = aData; mData.mCbCrStride = mData.mCbCrSize.width = aData.mPicSize.width >> width_shift; // Round up the values for width and height to make sure we sample enough data // for the last pixel - See bug 590735 if (width_shift && (aData.mPicSize.width & 1)) { mData.mCbCrStride++; mData.mCbCrSize.width++; } mData.mCbCrSize.height = aData.mPicSize.height >> height_shift; if (height_shift && (aData.mPicSize.height & 1)) { mData.mCbCrSize.height++; } mData.mYSize = aData.mPicSize; mData.mYStride = mData.mYSize.width; // Recycle the previous image main-memory buffer now that we're about to get a new buffer if (mBuffer) mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize); // update buffer size mBufferSize = mData.mCbCrStride * mData.mCbCrSize.height * 2 + mData.mYStride * mData.mYSize.height; // get new buffer mBuffer = mRecycleBin->GetBuffer(mBufferSize); if (!mBuffer) return; mData.mYChannel = mBuffer; mData.mCbChannel = mData.mYChannel + mData.mYStride * mData.mYSize.height; mData.mCrChannel = mData.mCbChannel + mData.mCbCrStride * mData.mCbCrSize.height; int cbcr_x = aData.mPicX >> width_shift; int cbcr_y = aData.mPicY >> height_shift; for (int i = 0; i < mData.mYSize.height; i++) { memcpy(mData.mYChannel + i * mData.mYStride, aData.mYChannel + ((aData.mPicY + i) * aData.mYStride) + aData.mPicX, mData.mYStride); } for (int i = 0; i < mData.mCbCrSize.height; i++) { memcpy(mData.mCbChannel + i * mData.mCbCrStride, aData.mCbChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x, mData.mCbCrStride); } for (int i = 0; i < mData.mCbCrSize.height; i++) { memcpy(mData.mCrChannel + i * mData.mCbCrStride, aData.mCrChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x, mData.mCbCrStride); } // Fix picture rect to be correct mData.mPicX = mData.mPicY = 0; mSize = aData.mPicSize; mHasData = PR_TRUE; } void PlanarYCbCrImageOGL::AllocateTextures(mozilla::gl::GLContext *gl) { gl->MakeCurrent(); mRecycleBin->GetTexture(RecycleBin::TEXTURE_Y, mData.mYSize, gl, &mTextures[0]); InitTexture(gl, mTextures[0].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mYSize); mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[1]); InitTexture(gl, mTextures[1].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize); mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[2]); InitTexture(gl, mTextures[2].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize); } void PlanarYCbCrImageOGL::UpdateTextures(GLContext *gl) { if (!mBuffer || !mHasData) return; GLint alignment; if (!((ptrdiff_t)mData.mYStride & 0x7) && !((ptrdiff_t)mData.mYChannel & 0x7)) { alignment = 8; } else if (!((ptrdiff_t)mData.mYStride & 0x3)) { alignment = 4; } else if (!((ptrdiff_t)mData.mYStride & 0x1)) { alignment = 2; } else { alignment = 1; } // Set texture alignment for Y plane. gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, alignment); gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[0].GetTextureID()); gl->fTexSubImage2D(LOCAL_GL_TEXTURE_2D, 0, 0, 0, mData.mYSize.width, mData.mYSize.height, LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE, mData.mYChannel); if (!((ptrdiff_t)mData.mCbCrStride & 0x7) && !((ptrdiff_t)mData.mCbChannel & 0x7) && !((ptrdiff_t)mData.mCrChannel & 0x7)) { alignment = 8; } else if (!((ptrdiff_t)mData.mCbCrStride & 0x3)) { alignment = 4; } else if (!((ptrdiff_t)mData.mCbCrStride & 0x1)) { alignment = 2; } else { alignment = 1; } // Set texture alignment for Cb/Cr plane gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, alignment); gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[1].GetTextureID()); gl->fTexSubImage2D(LOCAL_GL_TEXTURE_2D, 0, 0, 0, mData.mCbCrSize.width, mData.mCbCrSize.height, LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE, mData.mCbChannel); gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[2].GetTextureID()); gl->fTexSubImage2D(LOCAL_GL_TEXTURE_2D, 0, 0, 0, mData.mCbCrSize.width, mData.mCbCrSize.height, LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE, mData.mCrChannel); // Reset alignment to default gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); } CairoImageOGL::CairoImageOGL(LayerManagerOGL *aManager) : CairoImage(nsnull), mSize(0, 0) { NS_ASSERTION(NS_IsMainThread(), "Should be on main thread to create a cairo image"); if (aManager) { // Allocate texture now to grab a reference to the GLContext mTexture.Allocate(aManager->glForResources()); } } void CairoImageOGL::SetData(const CairoImage::Data &aData) { if (!mTexture.IsAllocated()) return; mozilla::gl::GLContext *gl = mTexture.GetGLContext(); gl->MakeCurrent(); GLuint tex = mTexture.GetTextureID(); gl->fActiveTexture(LOCAL_GL_TEXTURE0); InitTexture(gl, tex, LOCAL_GL_RGBA, aData.mSize); mSize = aData.mSize; mLayerProgram = gl->UploadSurfaceToTexture(aData.mSurface, nsIntRect(0,0, mSize.width, mSize.height), tex); } #ifdef MOZ_IPC ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager) : ShadowImageLayer(aManager, nsnull) , LayerOGL(aManager) { mImplData = static_cast(this); } ShadowImageLayerOGL::~ShadowImageLayerOGL() {} PRBool ShadowImageLayerOGL::Init(gfxSharedImageSurface* aFront, const nsIntSize& aSize) { mDeadweight = aFront; gfxSize sz = mDeadweight->GetSize(); mTexImage = gl()->CreateTextureImage(nsIntSize(sz.width, sz.height), mDeadweight->GetContentType(), LOCAL_GL_CLAMP_TO_EDGE); return PR_TRUE; } already_AddRefed ShadowImageLayerOGL::Swap(gfxSharedImageSurface* aNewFront) { if (!mDestroyed && mTexImage) { // XXX this is always just ridiculously slow gfxSize sz = aNewFront->GetSize(); nsIntRegion updateRegion(nsIntRect(0, 0, sz.width, sz.height)); mTexImage->DirectUpdate(aNewFront, updateRegion); } return aNewFront; } void ShadowImageLayerOGL::DestroyFrontBuffer() { mTexImage = nsnull; if (mDeadweight) { mOGLManager->DestroySharedSurface(mDeadweight, mAllocator); mDeadweight = nsnull; } } void ShadowImageLayerOGL::Disconnect() { Destroy(); } void ShadowImageLayerOGL::Destroy() { if (!mDestroyed) { mDestroyed = PR_TRUE; mTexImage = nsnull; } } Layer* ShadowImageLayerOGL::GetLayer() { return this; } void ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { mOGLManager->MakeCurrent(); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexImage->Texture()); ColorTextureLayerProgram *program = mOGLManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType()); ApplyFilter(mFilter); program->Activate(); program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), mTexImage->GetSize())); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program); } #endif // MOZ_IPC } /* layers */ } /* mozilla */