/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifdef MOZ_IPC # include "gfxSharedImageSurface.h" #endif #include "CanvasLayerOGL.h" #include "gfxImageSurface.h" #include "gfxContext.h" #include "GLContextProvider.h" #ifdef XP_WIN #include "gfxWindowsSurface.h" #include "WGLLibrary.h" #endif #ifdef XP_MACOSX #include #endif using namespace mozilla; using namespace mozilla::layers; using namespace mozilla::gl; void CanvasLayerOGL::Destroy() { if (!mDestroyed) { if (mTexture) { GLContext *cx = mOGLManager->glForResources(); cx->MakeCurrent(); cx->fDeleteTextures(1, &mTexture); } mDestroyed = PR_TRUE; } } void CanvasLayerOGL::Initialize(const Data& aData) { NS_ASSERTION(mCanvasSurface == nsnull, "BasicCanvasLayer::Initialize called twice!"); if (aData.mGLContext != nsnull && aData.mSurface != nsnull) { NS_WARNING("CanvasLayerOGL can't have both surface and GLContext"); return; } if (aData.mSurface) { mCanvasSurface = aData.mSurface; mNeedsYFlip = PR_FALSE; } else if (aData.mGLContext) { if (!aData.mGLContext->IsOffscreen()) { NS_WARNING("CanvasLayerOGL with a non-offscreen GL context given"); return; } mCanvasGLContext = aData.mGLContext; mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied; mNeedsYFlip = PR_TRUE; } else { NS_WARNING("CanvasLayerOGL::Initialize called without surface or GL context!"); return; } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); // Check the maximum texture size supported by GL. glTexImage2D supports // images of up to 2 + GL_MAX_TEXTURE_SIZE GLint texSize = gl()->GetMaxTextureSize(); if (mBounds.width > (2 + texSize) || mBounds.height > (2 + texSize)) { mDelayedUpdates = PR_TRUE; MakeTexture(); // This should only ever occur with 2d canvas, WebGL can't already have a texture // of this size can it? NS_ABORT_IF_FALSE(mCanvasSurface, "Invalid texture size when WebGL surface already exists at that size?"); } } void CanvasLayerOGL::MakeTexture() { if (mTexture != 0) return; gl()->fGenTextures(1, &mTexture); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); } void CanvasLayerOGL::UpdateSurface() { if (!mDirty) return; mDirty = PR_FALSE; if (mDestroyed || mDelayedUpdates) { return; } mOGLManager->MakeCurrent(); if (mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType()) { if (gl()->BindOffscreenNeedsTexture(mCanvasGLContext) && mTexture == 0) { MakeTexture(); } } else { nsRefPtr updatedAreaSurface; if (mCanvasSurface) { updatedAreaSurface = mCanvasSurface; } else if (mCanvasGLContext) { nsRefPtr updatedAreaImageSurface = new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height), gfxASurface::ImageFormatARGB32); mCanvasGLContext->ReadPixelsIntoImageSurface(0, 0, mBounds.width, mBounds.height, updatedAreaImageSurface); updatedAreaSurface = updatedAreaImageSurface; } mLayerProgram = gl()->UploadSurfaceToTexture(updatedAreaSurface, mBounds, mTexture, false, nsIntPoint(0, 0)); } } void CanvasLayerOGL::RenderLayer(int aPreviousDestination, const nsIntPoint& aOffset) { UpdateSurface(); FireDidTransactionCallback(); mOGLManager->MakeCurrent(); // XXX We're going to need a different program depending on if // mGLBufferIsPremultiplied is TRUE or not. The RGBLayerProgram // assumes that it's true. gl()->fActiveTexture(LOCAL_GL_TEXTURE0); if (mTexture) { gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); } ColorTextureLayerProgram *program = nsnull; bool useGLContext = mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType(); nsIntRect drawRect = mBounds; if (useGLContext) { mCanvasGLContext->MakeCurrent(); mCanvasGLContext->fFlush(); gl()->MakeCurrent(); gl()->BindTex2DOffscreen(mCanvasGLContext); program = mOGLManager->GetBasicLayerProgram(CanUseOpaqueSurface(), PR_TRUE); } else if (mDelayedUpdates) { NS_ABORT_IF_FALSE(mCanvasSurface, "WebGL canvases should always be using full texture upload"); drawRect.IntersectRect(drawRect, GetEffectiveVisibleRegion().GetBounds()); mLayerProgram = gl()->UploadSurfaceToTexture(mCanvasSurface, nsIntRect(0, 0, drawRect.width, drawRect.height), mTexture, true, drawRect.TopLeft()); } if (!program) { program = mOGLManager->GetColorTextureLayerProgram(mLayerProgram); } ApplyFilter(mFilter); program->Activate(); program->SetLayerQuadRect(drawRect); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program, mNeedsYFlip ? true : false); if (useGLContext) { gl()->UnbindTex2DOffscreen(mCanvasGLContext); } } #ifdef MOZ_IPC ShadowCanvasLayerOGL::ShadowCanvasLayerOGL(LayerManagerOGL* aManager) : ShadowCanvasLayer(aManager, nsnull) , LayerOGL(aManager) { mImplData = static_cast(this); } ShadowCanvasLayerOGL::~ShadowCanvasLayerOGL() {} void ShadowCanvasLayerOGL::Initialize(const Data& aData) { mDeadweight = static_cast(aData.mSurface); gfxSize sz = mDeadweight->GetSize(); mTexImage = gl()->CreateTextureImage(nsIntSize(sz.width, sz.height), mDeadweight->GetContentType(), LOCAL_GL_CLAMP_TO_EDGE); } already_AddRefed ShadowCanvasLayerOGL::Swap(gfxSharedImageSurface* aNewFront) { if (!mDestroyed && mTexImage) { // XXX this is always just ridiculously slow gfxSize sz = aNewFront->GetSize(); nsIntRegion updateRegion(nsIntRect(0, 0, sz.width, sz.height)); mTexImage->DirectUpdate(aNewFront, updateRegion); } return aNewFront; } void ShadowCanvasLayerOGL::DestroyFrontBuffer() { mTexImage = nsnull; if (mDeadweight) { mOGLManager->DestroySharedSurface(mDeadweight, mAllocator); mDeadweight = nsnull; } } void ShadowCanvasLayerOGL::Disconnect() { Destroy(); } void ShadowCanvasLayerOGL::Destroy() { if (!mDestroyed) { mDestroyed = PR_TRUE; mTexImage = nsnull; } } Layer* ShadowCanvasLayerOGL::GetLayer() { return this; } void ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { mOGLManager->MakeCurrent(); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexImage->Texture()); ColorTextureLayerProgram *program = mOGLManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType()); ApplyFilter(mFilter); program->Activate(); program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), mTexImage->GetSize())); program->SetLayerTransform(GetEffectiveTransform()); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program); } #endif // MOZ_IPC