/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* rendering object to wrap rendering objects that should be scrollable */ #ifndef nsGfxScrollFrame_h___ #define nsGfxScrollFrame_h___ #include "nsContainerFrame.h" #include "nsIAnonymousContentCreator.h" #include "nsBoxFrame.h" #include "nsDisplayList.h" #include "nsIScrollableFrame.h" #include "nsIScrollPositionListener.h" #include "nsIStatefulFrame.h" #include "nsThreadUtils.h" #include "nsIReflowCallback.h" #include "nsBoxLayoutState.h" #include "nsQueryFrame.h" #include "nsCOMArray.h" #include "nsSVGIntegrationUtils.h" #include "nsExpirationTracker.h" class nsPresContext; class nsIPresShell; class nsIContent; class nsIAtom; class nsIDocument; class nsIScrollFrameInternal; class nsPresState; struct ScrollReflowState; // When set, the next scroll operation on the scrollframe will invalidate its // entire contents. Useful for text-overflow. // This bit is cleared after each time the scrollframe is scrolled. Whoever // needs to set it should set it again on each paint. #define NS_SCROLLFRAME_INVALIDATE_CONTENTS_ON_SCROLL NS_FRAME_STATE_BIT(20) class nsGfxScrollFrameInner : public nsIReflowCallback { public: class AsyncScroll; nsGfxScrollFrameInner(nsContainerFrame* aOuter, bool aIsRoot); ~nsGfxScrollFrameInner(); typedef nsIScrollableFrame::ScrollbarStyles ScrollbarStyles; ScrollbarStyles GetScrollbarStylesFromFrame() const; // If a child frame was added or removed on the scrollframe, // reload our child frame list. // We need this if a scrollbar frame is recreated. void ReloadChildFrames(); nsresult CreateAnonymousContent( nsTArray& aElements); void AppendAnonymousContentTo(nsBaseContentList& aElements, PRUint32 aFilter); nsresult FireScrollPortEvent(); void PostOverflowEvent(); void Destroy(); bool ShouldBuildLayer() const; nsresult BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists, bool& aCreateLayer, bool aPositioned); bool GetBorderRadii(nscoord aRadii[8]) const; // nsIReflowCallback virtual bool ReflowFinished(); virtual void ReflowCallbackCanceled(); // This gets called when the 'curpos' attribute on one of the scrollbars changes void CurPosAttributeChanged(nsIContent* aChild); void PostScrollEvent(); void FireScrollEvent(); void PostScrolledAreaEvent(); void FireScrolledAreaEvent(); class ScrollEvent : public nsRunnable { public: NS_DECL_NSIRUNNABLE ScrollEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {} void Revoke() { mInner = nsnull; } private: nsGfxScrollFrameInner *mInner; }; class AsyncScrollPortEvent : public nsRunnable { public: NS_DECL_NSIRUNNABLE AsyncScrollPortEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {} void Revoke() { mInner = nsnull; } private: nsGfxScrollFrameInner *mInner; }; class ScrolledAreaEvent : public nsRunnable { public: NS_DECL_NSIRUNNABLE ScrolledAreaEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {} void Revoke() { mInner = nsnull; } private: nsGfxScrollFrameInner *mInner; }; static void FinishReflowForScrollbar(nsIContent* aContent, nscoord aMinXY, nscoord aMaxXY, nscoord aCurPosXY, nscoord aPageIncrement, nscoord aIncrement); static void SetScrollbarEnabled(nsIContent* aContent, nscoord aMaxPos); static void SetCoordAttribute(nsIContent* aContent, nsIAtom* aAtom, nscoord aSize); nscoord GetCoordAttribute(nsIBox* aFrame, nsIAtom* atom, nscoord defaultValue); // Update scrollbar curpos attributes to reflect current scroll position void UpdateScrollbarPosition(); nsRect GetScrollPortRect() const { return mScrollPort; } nsPoint GetScrollPosition() const { return mScrollPort.TopLeft() - mScrolledFrame->GetPosition(); } /** * For LTR frames, the logical scroll position is the offset of the top left * corner of the frame from the top left corner of the scroll port (same as * GetScrollPosition). * For RTL frames, it is the offset of the top right corner of the frame from * the top right corner of the scroll port */ nsPoint GetLogicalScrollPosition() const { nsPoint pt; pt.x = IsLTR() ? mScrollPort.x - mScrolledFrame->GetPosition().x : mScrollPort.XMost() - mScrolledFrame->GetRect().XMost(); pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y; return pt; } nsRect GetScrollRange() const; nsPoint RestrictToDevPixels(const nsPoint& aPt, nsIntPoint* aPtDevPx, bool aShouldClamp) const; nsPoint ClampScrollPosition(const nsPoint& aPt) const; static void AsyncScrollCallback(nsITimer *aTimer, void* anInstance); void ScrollTo(nsPoint aScrollPosition, nsIScrollableFrame::ScrollMode aMode) { ScrollToWithSmoothnessProfile(aScrollPosition, aMode, nsGkAtoms::other); }; void ScrollToImpl(nsPoint aScrollPosition); void ScrollVisual(nsPoint aOldScrolledFramePosition); void ScrollBy(nsIntPoint aDelta, nsIScrollableFrame::ScrollUnit aUnit, nsIScrollableFrame::ScrollMode aMode, nsIntPoint* aOverflow); void ScrollToRestoredPosition(); nsSize GetLineScrollAmount() const; nsSize GetPageScrollAmount() const; nsPresState* SaveState(nsIStatefulFrame::SpecialStateID aStateID); void RestoreState(nsPresState* aState); nsIFrame* GetScrolledFrame() const { return mScrolledFrame; } nsIBox* GetScrollbarBox(bool aVertical) const { return aVertical ? mVScrollbarBox : mHScrollbarBox; } void AddScrollPositionListener(nsIScrollPositionListener* aListener) { mListeners.AppendElement(aListener); } void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) { mListeners.RemoveElement(aListener); } static void SetScrollbarVisibility(nsIBox* aScrollbar, bool aVisible); /** * GetScrolledRect is designed to encapsulate deciding which * directions of overflow should be reachable by scrolling and which * should not. Callers should NOT depend on it having any particular * behavior (although nsXULScrollFrame currently does). * * This should only be called when the scrolled frame has been * reflowed with the scroll port size given in mScrollPort. * * Currently it allows scrolling down and to the right for * nsHTMLScrollFrames with LTR directionality and for all * nsXULScrollFrames, and allows scrolling down and to the left for * nsHTMLScrollFrames with RTL directionality. */ nsRect GetScrolledRect() const; /** * GetScrolledRectInternal is designed to encapsulate deciding which * directions of overflow should be reachable by scrolling and which * should not. Callers should NOT depend on it having any particular * behavior (although nsXULScrollFrame currently does). * * Currently it allows scrolling down and to the right for * nsHTMLScrollFrames with LTR directionality and for all * nsXULScrollFrames, and allows scrolling down and to the left for * nsHTMLScrollFrames with RTL directionality. */ nsRect GetScrolledRectInternal(const nsRect& aScrolledOverflowArea, const nsSize& aScrollPortSize) const; PRUint32 GetScrollbarVisibility() const { return (mHasVerticalScrollbar ? nsIScrollableFrame::VERTICAL : 0) | (mHasHorizontalScrollbar ? nsIScrollableFrame::HORIZONTAL : 0); } nsMargin GetActualScrollbarSizes() const; nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState); bool IsLTR() const; bool IsScrollbarOnRight() const; bool IsScrollingActive() const { return mScrollingActive || ShouldBuildLayer(); } bool UpdateOverflow(); // adjust the scrollbar rectangle aRect to account for any visible resizer. // aHasResizer specifies if there is a content resizer, however this method // will also check if a widget resizer is present as well. void AdjustScrollbarRectForResizer(nsIFrame* aFrame, nsPresContext* aPresContext, nsRect& aRect, bool aHasResizer, bool aVertical); // returns true if a resizer should be visible bool HasResizer() { return mResizerBox && !mCollapsedResizer; } void LayoutScrollbars(nsBoxLayoutState& aState, const nsRect& aContentArea, const nsRect& aOldScrollArea); bool IsIgnoringViewportClipping() const; bool ShouldClampScrollPosition() const; bool IsAlwaysActive() const; void MarkActive(); void MarkInactive(); nsExpirationState* GetExpirationState() { return &mActivityExpirationState; } void ScheduleSyntheticMouseMove(); static void ScrollActivityCallback(nsITimer *aTimer, void* anInstance); // owning references to the nsIAnonymousContentCreator-built content nsCOMPtr mHScrollbarContent; nsCOMPtr mVScrollbarContent; nsCOMPtr mScrollCornerContent; nsCOMPtr mResizerContent; nsRevocableEventPtr mScrollEvent; nsRevocableEventPtr mAsyncScrollPortEvent; nsRevocableEventPtr mScrolledAreaEvent; nsIBox* mHScrollbarBox; nsIBox* mVScrollbarBox; nsIFrame* mScrolledFrame; nsIBox* mScrollCornerBox; nsIBox* mResizerBox; nsContainerFrame* mOuter; AsyncScroll* mAsyncScroll; nsTArray mListeners; nsRect mScrollPort; // Where we're currently scrolling to, if we're scrolling asynchronously. // If we're not in the middle of an asynchronous scroll then this is // just the current scroll position. ScrollBy will choose its // destination based on this value. nsPoint mDestination; nsPoint mScrollPosAtLastPaint; nsPoint mRestorePos; nsPoint mLastPos; nsExpirationState mActivityExpirationState; nsCOMPtr mScrollActivityTimer; bool mNeverHasVerticalScrollbar:1; bool mNeverHasHorizontalScrollbar:1; bool mHasVerticalScrollbar:1; bool mHasHorizontalScrollbar:1; bool mFrameIsUpdatingScrollbar:1; bool mDidHistoryRestore:1; // Is this the scrollframe for the document's viewport? bool mIsRoot:1; // If true, don't try to layout the scrollbars in Reflow(). This can be // useful if multiple passes are involved, because we don't want to place the // scrollbars at the wrong size. bool mSupppressScrollbarUpdate:1; // If true, we skipped a scrollbar layout due to mSupppressScrollbarUpdate // being set at some point. That means we should lay out scrollbars even if // it might not strictly be needed next time mSupppressScrollbarUpdate is // false. bool mSkippedScrollbarLayout:1; bool mHadNonInitialReflow:1; // State used only by PostScrollEvents so we know // which overflow states have changed. bool mHorizontalOverflow:1; bool mVerticalOverflow:1; bool mPostedReflowCallback:1; bool mMayHaveDirtyFixedChildren:1; // If true, need to actually update our scrollbar attributes in the // reflow callback. bool mUpdateScrollbarAttributes:1; // If true, we should be prepared to scroll using this scrollframe // by placing descendant content into its own layer(s) bool mScrollingActive:1; // If true, the resizer is collapsed and not displayed bool mCollapsedResizer:1; // If true, the layer should always be active because we always build a layer. // Used for asynchronous scrolling. bool mShouldBuildLayer:1; protected: void ScrollToWithSmoothnessProfile(nsPoint aScrollPosition, nsIScrollableFrame::ScrollMode aMode, nsIAtom *aProfile); // nsnull indicates no smooth scroll }; /** * The scroll frame creates and manages the scrolling view * * It only supports having a single child frame that typically is an area * frame, but doesn't have to be. The child frame must have a view, though * * Scroll frames don't support incremental changes, i.e. you can't replace * or remove the scrolled frame */ class nsHTMLScrollFrame : public nsContainerFrame, public nsIScrollableFrame, public nsIAnonymousContentCreator, public nsIStatefulFrame { public: friend nsIFrame* NS_NewHTMLScrollFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, bool aIsRoot); NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS // Called to set the child frames. We typically have three: the scroll area, // the vertical scrollbar, and the horizontal scrollbar. NS_IMETHOD SetInitialChildList(ChildListID aListID, nsFrameList& aChildList); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { return mInner.BuildDisplayList(aBuilder, aDirtyRect, aLists); } bool TryLayout(ScrollReflowState* aState, nsHTMLReflowMetrics* aKidMetrics, bool aAssumeVScroll, bool aAssumeHScroll, bool aForce, nsresult* aResult); bool ScrolledContentDependsOnHeight(ScrollReflowState* aState); nsresult ReflowScrolledFrame(ScrollReflowState* aState, bool aAssumeHScroll, bool aAssumeVScroll, nsHTMLReflowMetrics* aMetrics, bool aFirstPass); nsresult ReflowContents(ScrollReflowState* aState, const nsHTMLReflowMetrics& aDesiredSize); void PlaceScrollArea(const ScrollReflowState& aState, const nsPoint& aScrollPosition); nscoord GetIntrinsicVScrollbarWidth(nsRenderingContext *aRenderingContext); virtual bool GetBorderRadii(nscoord aRadii[8]) const { return mInner.GetBorderRadii(aRadii); } virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext); virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext); NS_IMETHOD GetPadding(nsMargin& aPadding); virtual bool IsCollapsed(); NS_IMETHOD Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); // Because there can be only one child frame, these two function return // NS_ERROR_FAILURE NS_IMETHOD AppendFrames(ChildListID aListID, nsFrameList& aFrameList); NS_IMETHOD InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList); virtual void DestroyFrom(nsIFrame* aDestructRoot); NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame); virtual nsIScrollableFrame* GetScrollTargetFrame() { return this; } virtual nsIFrame* GetContentInsertionFrame() { return mInner.GetScrolledFrame()->GetContentInsertionFrame(); } virtual void InvalidateInternal(const nsRect& aDamageRect, nscoord aX, nscoord aY, nsIFrame* aForChild, PRUint32 aFlags); virtual bool DoesClipChildren() { return true; } virtual nsSplittableType GetSplittableType() const; virtual nsPoint GetPositionOfChildIgnoringScrolling(nsIFrame* aChild) { nsPoint pt = aChild->GetPosition(); if (aChild == mInner.GetScrolledFrame()) pt += GetScrollPosition(); return pt; } // nsIAnonymousContentCreator virtual nsresult CreateAnonymousContent(nsTArray& aElements); virtual void AppendAnonymousContentTo(nsBaseContentList& aElements, PRUint32 aFilter); // nsIScrollableFrame virtual nsIFrame* GetScrolledFrame() const { return mInner.GetScrolledFrame(); } virtual nsGfxScrollFrameInner::ScrollbarStyles GetScrollbarStyles() const { return mInner.GetScrollbarStylesFromFrame(); } virtual PRUint32 GetScrollbarVisibility() const { return mInner.GetScrollbarVisibility(); } virtual nsMargin GetActualScrollbarSizes() const { return mInner.GetActualScrollbarSizes(); } virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) { return mInner.GetDesiredScrollbarSizes(aState); } virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext, nsRenderingContext* aRC) { nsBoxLayoutState bls(aPresContext, aRC, 0); return GetDesiredScrollbarSizes(&bls); } virtual nsRect GetScrollPortRect() const { return mInner.GetScrollPortRect(); } virtual nsPoint GetScrollPosition() const { return mInner.GetScrollPosition(); } virtual nsRect GetScrollRange() const { return mInner.GetScrollRange(); } virtual nsSize GetLineScrollAmount() const { return mInner.GetLineScrollAmount(); } virtual nsSize GetPageScrollAmount() const { return mInner.GetPageScrollAmount(); } virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode) { mInner.ScrollTo(aScrollPosition, aMode); } virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode, nsIntPoint* aOverflow) { mInner.ScrollBy(aDelta, aUnit, aMode, aOverflow); } virtual void ScrollToRestoredPosition() { mInner.ScrollToRestoredPosition(); } virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) { mInner.AddScrollPositionListener(aListener); } virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) { mInner.RemoveScrollPositionListener(aListener); } virtual nsIBox* GetScrollbarBox(bool aVertical) { return mInner.GetScrollbarBox(aVertical); } virtual void CurPosAttributeChanged(nsIContent* aChild) { mInner.CurPosAttributeChanged(aChild); } NS_IMETHOD PostScrolledAreaEventForCurrentArea() { mInner.PostScrolledAreaEvent(); return NS_OK; } virtual bool IsScrollingActive() { return mInner.IsScrollingActive(); } virtual bool UpdateOverflow() { return mInner.UpdateOverflow(); } // nsIStatefulFrame NS_IMETHOD SaveState(SpecialStateID aStateID, nsPresState** aState) { NS_ENSURE_ARG_POINTER(aState); *aState = mInner.SaveState(aStateID); return NS_OK; } NS_IMETHOD RestoreState(nsPresState* aState) { NS_ENSURE_ARG_POINTER(aState); mInner.RestoreState(aState); return NS_OK; } /** * Get the "type" of the frame * * @see nsGkAtoms::scrollFrame */ virtual nsIAtom* GetType() const; #ifdef NS_DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const; #endif bool DidHistoryRestore() { return mInner.mDidHistoryRestore; } #ifdef ACCESSIBILITY virtual already_AddRefed CreateAccessible(); #endif protected: nsHTMLScrollFrame(nsIPresShell* aShell, nsStyleContext* aContext, bool aIsRoot); virtual PRIntn GetSkipSides() const; void SetSuppressScrollbarUpdate(bool aSuppress) { mInner.mSupppressScrollbarUpdate = aSuppress; } bool GuessHScrollbarNeeded(const ScrollReflowState& aState); bool GuessVScrollbarNeeded(const ScrollReflowState& aState); bool IsScrollbarUpdateSuppressed() const { return mInner.mSupppressScrollbarUpdate; } // Return whether we're in an "initial" reflow. Some reflows with // NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned. bool InInitialReflow() const; /** * Override this to return false if computed height/min-height/max-height * should NOT be propagated to child content. * nsListControlFrame uses this. */ virtual bool ShouldPropagateComputedHeightToScrolledContent() const { return true; } private: friend class nsGfxScrollFrameInner; nsGfxScrollFrameInner mInner; }; /** * The scroll frame creates and manages the scrolling view * * It only supports having a single child frame that typically is an area * frame, but doesn't have to be. The child frame must have a view, though * * Scroll frames don't support incremental changes, i.e. you can't replace * or remove the scrolled frame */ class nsXULScrollFrame : public nsBoxFrame, public nsIScrollableFrame, public nsIAnonymousContentCreator, public nsIStatefulFrame { public: NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS friend nsIFrame* NS_NewXULScrollFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, bool aIsRoot); // Called to set the child frames. We typically have three: the scroll area, // the vertical scrollbar, and the horizontal scrollbar. NS_IMETHOD SetInitialChildList(ChildListID aListID, nsFrameList& aChildList); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { return mInner.BuildDisplayList(aBuilder, aDirtyRect, aLists); } // XXXldb Is this actually used? #if 0 virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext); #endif // Because there can be only one child frame, these two function return // NS_ERROR_FAILURE NS_IMETHOD AppendFrames(ChildListID aListID, nsFrameList& aFrameList); NS_IMETHOD InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList); virtual void DestroyFrom(nsIFrame* aDestructRoot); NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame); virtual nsIScrollableFrame* GetScrollTargetFrame() { return this; } virtual nsIFrame* GetContentInsertionFrame() { return mInner.GetScrolledFrame()->GetContentInsertionFrame(); } virtual void InvalidateInternal(const nsRect& aDamageRect, nscoord aX, nscoord aY, nsIFrame* aForChild, PRUint32 aFlags); virtual bool DoesClipChildren() { return true; } virtual nsSplittableType GetSplittableType() const; virtual nsPoint GetPositionOfChildIgnoringScrolling(nsIFrame* aChild) { nsPoint pt = aChild->GetPosition(); if (aChild == mInner.GetScrolledFrame()) pt += mInner.GetLogicalScrollPosition(); return pt; } // nsIAnonymousContentCreator virtual nsresult CreateAnonymousContent(nsTArray& aElements); virtual void AppendAnonymousContentTo(nsBaseContentList& aElements, PRUint32 aFilter); virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState); virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState); virtual nsSize GetMaxSize(nsBoxLayoutState& aBoxLayoutState); virtual nscoord GetBoxAscent(nsBoxLayoutState& aBoxLayoutState); NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState); NS_IMETHOD GetPadding(nsMargin& aPadding); virtual bool GetBorderRadii(nscoord aRadii[8]) const { return mInner.GetBorderRadii(aRadii); } nsresult Layout(nsBoxLayoutState& aState); void LayoutScrollArea(nsBoxLayoutState& aState, const nsPoint& aScrollPosition); static bool AddRemoveScrollbar(bool& aHasScrollbar, nscoord& aXY, nscoord& aSize, nscoord aSbSize, bool aOnRightOrBottom, bool aAdd); bool AddRemoveScrollbar(nsBoxLayoutState& aState, bool aOnRightOrBottom, bool aHorizontal, bool aAdd); bool AddHorizontalScrollbar (nsBoxLayoutState& aState, bool aOnBottom); bool AddVerticalScrollbar (nsBoxLayoutState& aState, bool aOnRight); void RemoveHorizontalScrollbar(nsBoxLayoutState& aState, bool aOnBottom); void RemoveVerticalScrollbar (nsBoxLayoutState& aState, bool aOnRight); static void AdjustReflowStateForPrintPreview(nsBoxLayoutState& aState, bool& aSetBack); static void AdjustReflowStateBack(nsBoxLayoutState& aState, bool aSetBack); // nsIScrollableFrame virtual nsIFrame* GetScrolledFrame() const { return mInner.GetScrolledFrame(); } virtual nsGfxScrollFrameInner::ScrollbarStyles GetScrollbarStyles() const { return mInner.GetScrollbarStylesFromFrame(); } virtual PRUint32 GetScrollbarVisibility() const { return mInner.GetScrollbarVisibility(); } virtual nsMargin GetActualScrollbarSizes() const { return mInner.GetActualScrollbarSizes(); } virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) { return mInner.GetDesiredScrollbarSizes(aState); } virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext, nsRenderingContext* aRC) { nsBoxLayoutState bls(aPresContext, aRC, 0); return GetDesiredScrollbarSizes(&bls); } virtual nsRect GetScrollPortRect() const { return mInner.GetScrollPortRect(); } virtual nsPoint GetScrollPosition() const { return mInner.GetScrollPosition(); } virtual nsRect GetScrollRange() const { return mInner.GetScrollRange(); } virtual nsSize GetLineScrollAmount() const { return mInner.GetLineScrollAmount(); } virtual nsSize GetPageScrollAmount() const { return mInner.GetPageScrollAmount(); } virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode) { mInner.ScrollTo(aScrollPosition, aMode); } virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode, nsIntPoint* aOverflow) { mInner.ScrollBy(aDelta, aUnit, aMode, aOverflow); } virtual void ScrollToRestoredPosition() { mInner.ScrollToRestoredPosition(); } virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) { mInner.AddScrollPositionListener(aListener); } virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) { mInner.RemoveScrollPositionListener(aListener); } virtual nsIBox* GetScrollbarBox(bool aVertical) { return mInner.GetScrollbarBox(aVertical); } virtual void CurPosAttributeChanged(nsIContent* aChild) { mInner.CurPosAttributeChanged(aChild); } NS_IMETHOD PostScrolledAreaEventForCurrentArea() { mInner.PostScrolledAreaEvent(); return NS_OK; } virtual bool IsScrollingActive() { return mInner.IsScrollingActive(); } virtual bool UpdateOverflow() { return mInner.UpdateOverflow(); } // nsIStatefulFrame NS_IMETHOD SaveState(SpecialStateID aStateID, nsPresState** aState) { NS_ENSURE_ARG_POINTER(aState); *aState = mInner.SaveState(aStateID); return NS_OK; } NS_IMETHOD RestoreState(nsPresState* aState) { NS_ENSURE_ARG_POINTER(aState); mInner.RestoreState(aState); return NS_OK; } /** * Get the "type" of the frame * * @see nsGkAtoms::scrollFrame */ virtual nsIAtom* GetType() const; virtual bool IsFrameOfType(PRUint32 aFlags) const { // Override bogus IsFrameOfType in nsBoxFrame. if (aFlags & (nsIFrame::eReplacedContainsBlock | nsIFrame::eReplaced)) return false; return nsBoxFrame::IsFrameOfType(aFlags); } #ifdef NS_DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const; #endif protected: nsXULScrollFrame(nsIPresShell* aShell, nsStyleContext* aContext, bool aIsRoot); virtual PRIntn GetSkipSides() const; void ClampAndSetBounds(nsBoxLayoutState& aState, nsRect& aRect, nsPoint aScrollPosition, bool aRemoveOverflowAreas = false) { /* * For RTL frames, restore the original scrolled position of the right * edge, then subtract the current width to find the physical position. * This can break the invariant that the scroll position is a multiple of * device pixels, so round off the result to the nearest device pixel. */ if (!mInner.IsLTR()) { aRect.x = PresContext()->RoundAppUnitsToNearestDevPixels( mInner.mScrollPort.XMost() - aScrollPosition.x - aRect.width); } mInner.mScrolledFrame->SetBounds(aState, aRect, aRemoveOverflowAreas); } private: friend class nsGfxScrollFrameInner; nsGfxScrollFrameInner mInner; }; #endif /* nsGfxScrollFrame_h___ */