/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "RenderFrameChild.h" #include "mozilla/layers/ShadowLayersChild.h" using mozilla::layers::PLayersChild; using mozilla::layers::ShadowLayersChild; namespace mozilla { namespace layout { void RenderFrameChild::Destroy() { size_t numChildren = ManagedPLayersChild().Length(); NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren, "render frame must only have 0 or 1 layer forwarder"); if (numChildren) { ShadowLayersChild* layers = static_cast(ManagedPLayersChild()[0]); layers->Destroy(); // |layers| was just deleted, take care } Send__delete__(this); // WARNING: |this| is dead, hands off } PLayersChild* RenderFrameChild::AllocPLayers(LayerManager::LayersBackend* aBackendType, int* aMaxTextureSize) { return new ShadowLayersChild(); } bool RenderFrameChild::DeallocPLayers(PLayersChild* aLayers) { delete aLayers; return true; } } // namespace layout } // namespace mozilla