/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_CANVASLAYERD3D10_H #define GFX_CANVASLAYERD3D10_H #include "LayerManagerD3D10.h" #include "mozilla/Preferences.h" namespace mozilla { namespace gl { class GLContext; } namespace layers { class CanvasLayerD3D10 : public CanvasLayer, public LayerD3D10 { public: CanvasLayerD3D10(LayerManagerD3D10 *aManager); ~CanvasLayerD3D10(); // CanvasLayer implementation virtual void Initialize(const Data& aData); // LayerD3D10 implementation virtual Layer* GetLayer(); virtual void RenderLayer(); private: typedef mozilla::gl::GLContext GLContext; void UpdateSurface(); RefPtr mSurface; mozilla::RefPtr mDrawTarget; nsRefPtr mGLContext; nsRefPtr mTexture; nsRefPtr mUploadSRView; nsRefPtr mSRView; bool mDataIsPremultiplied; bool mNeedsYFlip; bool mIsD2DTexture; bool mHasAlpha; nsAutoArrayPtr mCachedTempBlob; uint32_t mCachedTempBlob_Size; uint8_t* GetTempBlob(const uint32_t aSize) { if (!mCachedTempBlob || aSize != mCachedTempBlob_Size) { mCachedTempBlob = new uint8_t[aSize]; mCachedTempBlob_Size = aSize; } return mCachedTempBlob; } void DiscardTempBlob() { mCachedTempBlob = nullptr; } }; } /* layers */ } /* mozilla */ #endif /* GFX_CANVASLAYERD3D10_H */