/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLFramebufferAttachable.h" #include "WebGLContext.h" #include "WebGLFramebuffer.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" namespace mozilla { void WebGLFramebufferAttachable::MarkAttachment(const WebGLFramebuffer::AttachPoint& attachment) { if (mAttachmentPoints.Contains(&attachment)) return; // Already attached. Ignore. mAttachmentPoints.AppendElement(&attachment); } void WebGLFramebufferAttachable::UnmarkAttachment(const WebGLFramebuffer::AttachPoint& attachment) { const size_t i = mAttachmentPoints.IndexOf(&attachment); if (i == mAttachmentPoints.NoIndex) { MOZ_ASSERT(false, "Is not attached to FB"); return; } mAttachmentPoints.RemoveElementAt(i); } void WebGLFramebufferAttachable::InvalidateStatusOfAttachedFBs() const { const size_t count = mAttachmentPoints.Length(); for (size_t i = 0; i < count; ++i) { MOZ_ASSERT(mAttachmentPoints[i]->mFB); mAttachmentPoints[i]->mFB->InvalidateFramebufferStatus(); } } } // namespace mozilla