/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLObjectModel.h" #include "WebGLShader.h" #include "WebGLContext.h" #include "mozilla/MemoryReporting.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "GLContext.h" using namespace mozilla; JSObject* WebGLShader::WrapObject(JSContext *cx) { return dom::WebGLShaderBinding::Wrap(cx, this); } WebGLShader::WebGLShader(WebGLContext *context, GLenum stype) : WebGLContextBoundObject(context) , mType(stype) , mNeedsTranslation(true) , mAttribMaxNameLength(0) , mCompileStatus(false) { mContext->MakeContextCurrent(); mGLName = mContext->gl->fCreateShader(mType); mContext->mShaders.insertBack(this); } void WebGLShader::Delete() { mSource.Truncate(); mTranslationLog.Truncate(); mContext->MakeContextCurrent(); mContext->gl->fDeleteShader(mGLName); LinkedListElement::removeFrom(mContext->mShaders); } size_t WebGLShader::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + mSource.SizeOfExcludingThisIfUnshared(aMallocSizeOf) + mTranslationLog.SizeOfExcludingThisIfUnshared(aMallocSizeOf); } void WebGLShader::SetTranslationSuccess() { mTranslationLog.SetIsVoid(true); mNeedsTranslation = false; } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShader) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLShader, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLShader, Release)