/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayItemClip.h" #include "gfxContext.h" #include "nsPresContext.h" #include "nsCSSRendering.h" #include "nsLayoutUtils.h" #include "nsRegion.h" namespace mozilla { void DisplayItemClip::SetTo(const nsRect& aRect) { mHaveClipRect = true; mClipRect = aRect; mRoundedClipRects.Clear(); } void DisplayItemClip::SetTo(const nsRect& aRect, const nscoord* aRadii) { mHaveClipRect = true; mClipRect = aRect; mRoundedClipRects.SetLength(1); mRoundedClipRects[0].mRect = aRect; memcpy(mRoundedClipRects[0].mRadii, aRadii, sizeof(nscoord)*8); } void DisplayItemClip::SetTo(const nsRect& aRect, const nsRect& aRoundedRect, const nscoord* aRadii) { mHaveClipRect = true; mClipRect = aRect; mRoundedClipRects.SetLength(1); mRoundedClipRects[0].mRect = aRoundedRect; memcpy(mRoundedClipRects[0].mRadii, aRadii, sizeof(nscoord)*8); } bool DisplayItemClip::MayIntersect(const nsRect& aRect) const { if (!mHaveClipRect) { return !aRect.IsEmpty(); } nsRect r = aRect.Intersect(mClipRect); if (r.IsEmpty()) { return false; } for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) { const RoundedRect& rr = mRoundedClipRects[i]; if (!nsLayoutUtils::RoundedRectIntersectsRect(rr.mRect, rr.mRadii, r)) { return false; } } return true; } void DisplayItemClip::IntersectWith(const DisplayItemClip& aOther) { if (!aOther.mHaveClipRect) { return; } if (!mHaveClipRect) { *this = aOther; return; } if (!mClipRect.IntersectRect(mClipRect, aOther.mClipRect)) { mRoundedClipRects.Clear(); return; } mRoundedClipRects.AppendElements(aOther.mRoundedClipRects); } void DisplayItemClip::ApplyTo(gfxContext* aContext, nsPresContext* aPresContext, uint32_t aBegin, uint32_t aEnd) { int32_t A2D = aPresContext->AppUnitsPerDevPixel(); ApplyRectTo(aContext, A2D); ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd); } void DisplayItemClip::ApplyRectTo(gfxContext* aContext, int32_t A2D) const { aContext->NewPath(); gfxRect clip = nsLayoutUtils::RectToGfxRect(mClipRect, A2D); aContext->Rectangle(clip, true); aContext->Clip(); } void DisplayItemClip::ApplyRoundedRectsTo(gfxContext* aContext, int32_t A2D, uint32_t aBegin, uint32_t aEnd) const { aEnd = std::min(aEnd, mRoundedClipRects.Length()); for (uint32_t i = aBegin; i < aEnd; ++i) { AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[i]); aContext->Clip(); } } void DisplayItemClip::DrawRoundedRectsTo(gfxContext* aContext, int32_t A2D, uint32_t aBegin, uint32_t aEnd) const { aEnd = std::min(aEnd, mRoundedClipRects.Length()); if (aEnd - aBegin == 0) return; // If there is just one rounded rect we can just fill it, if there are more then we // must clip the rest to get the intersection of clips ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd - 1); AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[aEnd - 1]); aContext->Fill(); } void DisplayItemClip::AddRoundedRectPathTo(gfxContext* aContext, int32_t A2D, const RoundedRect &aRoundRect) const { gfxCornerSizes pixelRadii; nsCSSRendering::ComputePixelRadii(aRoundRect.mRadii, A2D, &pixelRadii); gfxRect clip = nsLayoutUtils::RectToGfxRect(aRoundRect.mRect, A2D); clip.Round(); clip.Condition(); aContext->NewPath(); aContext->RoundedRectangle(clip, pixelRadii); } nsRect DisplayItemClip::ApproximateIntersectInward(const nsRect& aRect) const { nsRect r = aRect; if (mHaveClipRect) { r.IntersectRect(r, mClipRect); } for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const RoundedRect &rr = mRoundedClipRects[i]; nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, r); r = rgn.GetLargestRectangle(); } return r; } // Test if (aXPoint, aYPoint) is in the ellipse with center (aXCenter, aYCenter) // and radii aXRadius, aYRadius. bool IsInsideEllipse(nscoord aXRadius, nscoord aXCenter, nscoord aXPoint, nscoord aYRadius, nscoord aYCenter, nscoord aYPoint) { float scaledX = float(aXPoint - aXCenter) / float(aXRadius); float scaledY = float(aYPoint - aYCenter) / float(aYRadius); return scaledX * scaledX + scaledY * scaledY < 1.0f; } bool DisplayItemClip::IsRectClippedByRoundedCorner(const nsRect& aRect) const { if (mRoundedClipRects.IsEmpty()) return false; nsRect rect; rect.IntersectRect(aRect, NonRoundedIntersection()); for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const RoundedRect &rr = mRoundedClipRects[i]; // top left if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X] && rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_LEFT_X], rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X], rect.x, rr.mRadii[NS_CORNER_TOP_LEFT_Y], rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y], rect.y)) { return true; } } // top right if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X] && rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_RIGHT_X], rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X], rect.XMost(), rr.mRadii[NS_CORNER_TOP_RIGHT_Y], rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y], rect.y)) { return true; } } // bottom left if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X] && rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_LEFT_X], rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X], rect.x, rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y], rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y], rect.YMost())) { return true; } } // bottom right if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X] && rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y]) { if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X], rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X], rect.XMost(), rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y], rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y], rect.YMost())) { return true; } } } return false; } nsRect DisplayItemClip::NonRoundedIntersection() const { NS_ASSERTION(mHaveClipRect, "Must have a clip rect!"); nsRect result = mClipRect; for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { result.IntersectRect(result, mRoundedClipRects[i].mRect); } return result; } bool DisplayItemClip::IsRectAffectedByClip(const nsRect& aRect) const { if (mHaveClipRect && !mClipRect.Contains(aRect)) { return true; } for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const RoundedRect &rr = mRoundedClipRects[i]; nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, aRect); if (!rgn.Contains(aRect)) { return true; } } return false; } bool DisplayItemClip::IsRectAffectedByClip(const nsIntRect& aRect, float aXScale, float aYScale, int32_t A2D) const { if (mHaveClipRect) { nsIntRect pixelClipRect = mClipRect.ScaleToNearestPixels(aXScale, aYScale, A2D); if (!pixelClipRect.Contains(aRect)) { return true; } } // Rounded rect clipping only snaps to user-space pixels, not device space. nsIntRect unscaled = aRect; unscaled.Scale(1/aXScale, 1/aYScale); for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { const RoundedRect &rr = mRoundedClipRects[i]; nsIntRect pixelRect = rr.mRect.ToNearestPixels(A2D); gfxCornerSizes pixelRadii; nsCSSRendering::ComputePixelRadii(rr.mRadii, A2D, &pixelRadii); nsIntRegion rgn = nsLayoutUtils::RoundedRectIntersectIntRect(pixelRect, pixelRadii, unscaled); if (!rgn.Contains(unscaled)) { return true; } } return false; } nsRect DisplayItemClip::ApplyNonRoundedIntersection(const nsRect& aRect) const { if (!mHaveClipRect) { return aRect; } nsRect result = aRect.Intersect(mClipRect); for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) { result.Intersect(mRoundedClipRects[i].mRect); } return result; } void DisplayItemClip::RemoveRoundedCorners() { if (mRoundedClipRects.IsEmpty()) return; mClipRect = NonRoundedIntersection(); mRoundedClipRects.Clear(); } // Computes the difference between aR1 and aR2, limited to aBounds. static void AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2, const nsRect& aBounds, nsRegion* aOut) { if (aR1.IsEqualInterior(aR2)) return; nsRegion r; r.Xor(aR1, aR2); r.And(r, aBounds); aOut->Or(*aOut, r); } void DisplayItemClip::AddOffsetAndComputeDifference(uint32_t aStart, const nsPoint& aOffset, const nsRect& aBounds, const DisplayItemClip& aOther, uint32_t aOtherStart, const nsRect& aOtherBounds, nsRegion* aDifference) { if (mHaveClipRect != aOther.mHaveClipRect || aStart != aOtherStart || mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) { aDifference->Or(*aDifference, aBounds); aDifference->Or(*aDifference, aOtherBounds); return; } if (mHaveClipRect) { AccumulateRectDifference(mClipRect + aOffset, aOther.mClipRect, aBounds.Union(aOtherBounds), aDifference); } for (uint32_t i = aStart; i < mRoundedClipRects.Length(); ++i) { if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) { // The corners make it tricky so we'll just add both rects here. aDifference->Or(*aDifference, mRoundedClipRects[i].mRect.Intersect(aBounds)); aDifference->Or(*aDifference, aOther.mRoundedClipRects[i].mRect.Intersect(aOtherBounds)); } } } uint32_t DisplayItemClip::GetCommonRoundedRectCount(const DisplayItemClip& aOther, uint32_t aMax) const { uint32_t end = std::min(std::min(mRoundedClipRects.Length(), size_t(aMax)), aOther.mRoundedClipRects.Length()); uint32_t clipCount = 0; for (; clipCount < end; ++clipCount) { if (mRoundedClipRects[clipCount] != aOther.mRoundedClipRects[clipCount]) { return clipCount; } } return clipCount; } void DisplayItemClip::AppendRoundedRects(nsTArray* aArray, uint32_t aCount) const { uint32_t count = std::min(mRoundedClipRects.Length(), size_t(aCount)); for (uint32_t i = 0; i < count; ++i) { *aArray->AppendElement() = mRoundedClipRects[i]; } } bool DisplayItemClip::ComputeRegionInClips(DisplayItemClip* aOldClip, const nsPoint& aShift, nsRegion* aCombined) const { if (!mHaveClipRect || (aOldClip && !aOldClip->mHaveClipRect)) { return false; } if (aOldClip) { *aCombined = aOldClip->NonRoundedIntersection(); aCombined->MoveBy(aShift); aCombined->Or(*aCombined, NonRoundedIntersection()); } else { *aCombined = NonRoundedIntersection(); } return true; } void DisplayItemClip::MoveBy(nsPoint aPoint) { if (!mHaveClipRect) return; mClipRect += aPoint; for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) { mRoundedClipRects[i].mRect += aPoint; } } static DisplayItemClip* gNoClip; const DisplayItemClip& DisplayItemClip::NoClip() { if (!gNoClip) { gNoClip = new DisplayItemClip(); } return *gNoClip; } void DisplayItemClip::Shutdown() { delete gNoClip; gNoClip = nullptr; } #ifdef MOZ_DUMP_PAINTING nsCString DisplayItemClip::ToString() const { nsAutoCString str; if (mHaveClipRect) { str.AppendPrintf("%d,%d,%d,%d", mClipRect.x, mClipRect.y, mClipRect.width, mClipRect.height); for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) { const RoundedRect& r = mRoundedClipRects[i]; str.AppendPrintf(" [%d,%d,%d,%d corners %d,%d,%d,%d,%d,%d,%d,%d]", r.mRect.x, r.mRect.y, r.mRect.width, r.mRect.height, r.mRadii[0], r.mRadii[1], r.mRadii[2], r.mRadii[3], r.mRadii[4], r.mRadii[5], r.mRadii[6], r.mRadii[7]); } } return str; } #endif }