/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #pragma once #include "skia/SkCanvas.h" #include "2D.h" #include "Rect.h" #include "PathSkia.h" #include #include using namespace std; #include "gfxImageSurface.h" namespace mozilla { namespace gfx { class SourceSurfaceSkia; class DrawTargetSkia : public DrawTarget { public: DrawTargetSkia(); virtual ~DrawTargetSkia(); virtual BackendType GetType() const { return BACKEND_SKIA; } virtual TemporaryRef Snapshot(); virtual IntSize GetSize() { return mSize; } virtual void Flush(); virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator); virtual void ClearRect(const Rect &aRect); virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination); virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void PushClip(const Path *aPath); virtual void PopClip(); virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const; virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const; virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const; virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const; virtual TemporaryRef CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef CreateGradientStops(GradientStop *aStops, uint32_t aNumStops) const; virtual void SetTransform(const Matrix &aTransform); bool Init(const IntSize &aSize, SurfaceFormat aFormat); operator std::string() const { std::stringstream stream; stream << "DrawTargetSkia(" << this << ")"; return stream.str(); } private: friend class SourceSurfaceSkia; void AppendSnapshot(SourceSurfaceSkia* aSnapshot); void RemoveSnapshot(SourceSurfaceSkia* aSnapshot); void MarkChanged(); IntSize mSize; SkBitmap mBitmap; SkRefPtr mCanvas; SkRefPtr mDevice; nsRefPtr mImageSurface; SurfaceFormat mFormat; vector mSnapshots; }; } }