/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/ipc/AsyncChannel.h" #include "mozilla/ipc/BrowserProcessSubThread.h" #include "mozilla/ipc/ProtocolUtils.h" #include "nsDebug.h" #include "nsTraceRefcnt.h" #include "nsXULAppAPI.h" using namespace mozilla; using namespace std; template<> struct RunnableMethodTraits { static void RetainCallee(mozilla::ipc::AsyncChannel* obj) { } static void ReleaseCallee(mozilla::ipc::AsyncChannel* obj) { } }; template<> struct RunnableMethodTraits { static void RetainCallee(mozilla::ipc::AsyncChannel::ProcessLink* obj) { } static void ReleaseCallee(mozilla::ipc::AsyncChannel::ProcessLink* obj) { } }; // We rely on invariants about the lifetime of the transport: // // - outlives this AsyncChannel // - deleted on the IO thread // // These invariants allow us to send messages directly through the // transport without having to worry about orphaned Send() tasks on // the IO thread touching AsyncChannel memory after it's been deleted // on the worker thread. We also don't need to refcount the // Transport, because whatever task triggers its deletion only runs on // the IO thread, and only runs after this AsyncChannel is done with // the Transport. template<> struct RunnableMethodTraits { static void RetainCallee(mozilla::ipc::AsyncChannel::Transport* obj) { } static void ReleaseCallee(mozilla::ipc::AsyncChannel::Transport* obj) { } }; namespace { // This is an async message class GoodbyeMessage : public IPC::Message { public: enum { ID = GOODBYE_MESSAGE_TYPE }; GoodbyeMessage() : IPC::Message(MSG_ROUTING_NONE, ID, PRIORITY_NORMAL) { } // XXX not much point in implementing this; maybe could help with // debugging? static bool Read(const Message* msg) { return true; } void Log(const std::string& aPrefix, FILE* aOutf) const { fputs("(special `Goodbye' message)", aOutf); } }; } // namespace namespace mozilla { namespace ipc { AsyncChannel::Link::Link(AsyncChannel *aChan) : mChan(aChan) { } AsyncChannel::Link::~Link() { mChan = 0; } AsyncChannel::ProcessLink::ProcessLink(AsyncChannel *aChan) : Link(aChan) , mExistingListener(NULL) { } AsyncChannel::ProcessLink::~ProcessLink() { mIOLoop = 0; if (mTransport) { mTransport->set_listener(0); // we only hold a weak ref to the transport, which is "owned" // by GeckoChildProcess/GeckoThread mTransport = 0; } } void AsyncChannel::ProcessLink::Open(mozilla::ipc::Transport* aTransport, MessageLoop *aIOLoop, Side aSide) { NS_PRECONDITION(aTransport, "need transport layer"); // FIXME need to check for valid channel mTransport = aTransport; // FIXME figure out whether we're in parent or child, grab IO loop // appropriately bool needOpen = true; if(aIOLoop) { // We're a child or using the new arguments. Either way, we // need an open. needOpen = true; mChan->mChild = (aSide == AsyncChannel::Unknown) || (aSide == AsyncChannel::Child); } else { NS_PRECONDITION(aSide == Unknown, "expected default side arg"); // parent mChan->mChild = false; needOpen = false; aIOLoop = XRE_GetIOMessageLoop(); } mIOLoop = aIOLoop; NS_ASSERTION(mIOLoop, "need an IO loop"); NS_ASSERTION(mChan->mWorkerLoop, "need a worker loop"); { MonitorAutoLock lock(*mChan->mMonitor); if (needOpen) { // Transport::Connect() has not been called. Call it so // we start polling our pipe and processing outgoing // messages. mIOLoop->PostTask( FROM_HERE, NewRunnableMethod(this, &ProcessLink::OnChannelOpened)); } else { // Transport::Connect() has already been called. Take // over the channel from the previous listener and process // any queued messages. mIOLoop->PostTask( FROM_HERE, NewRunnableMethod(this, &ProcessLink::OnTakeConnectedChannel)); } // FIXME/cjones: handle errors while (!mChan->Connected()) { mChan->mMonitor->Wait(); } } } void AsyncChannel::ProcessLink::EchoMessage(Message *msg) { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); // NB: Go through this OnMessageReceived indirection so that // echoing this message does the right thing for SyncChannel // and RPCChannel too mIOLoop->PostTask( FROM_HERE, NewRunnableMethod(this, &ProcessLink::OnEchoMessage, msg)); // OnEchoMessage takes ownership of |msg| } void AsyncChannel::ProcessLink::SendMessage(Message *msg) { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); mIOLoop->PostTask( FROM_HERE, NewRunnableMethod(mTransport, &Transport::Send, msg)); } void AsyncChannel::ProcessLink::SendClose() { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); mIOLoop->PostTask( FROM_HERE, NewRunnableMethod(this, &ProcessLink::OnCloseChannel)); } AsyncChannel::ThreadLink::ThreadLink(AsyncChannel *aChan, AsyncChannel *aTargetChan) : Link(aChan), mTargetChan(aTargetChan) { } AsyncChannel::ThreadLink::~ThreadLink() { mTargetChan = 0; } void AsyncChannel::ThreadLink::EchoMessage(Message *msg) { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); mChan->OnMessageReceivedFromLink(*msg); delete msg; } void AsyncChannel::ThreadLink::SendMessage(Message *msg) { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); mTargetChan->OnMessageReceivedFromLink(*msg); delete msg; } void AsyncChannel::ThreadLink::SendClose() { mChan->AssertWorkerThread(); mChan->mMonitor->AssertCurrentThreadOwns(); mChan->mChannelState = ChannelClosed; // In a ProcessLink, we would close our half the channel. This // would show up on the other side as an error on the I/O thread. // The I/O thread would then invoke OnChannelErrorFromLink(). // As usual, we skip that process and just invoke the // OnChannelErrorFromLink() method directly. mTargetChan->OnChannelErrorFromLink(); } AsyncChannel::AsyncChannel(AsyncListener* aListener) : mListener(aListener), mChannelState(ChannelClosed), mWorkerLoop(), mChild(false), mChannelErrorTask(NULL), mLink(NULL) { MOZ_COUNT_CTOR(AsyncChannel); } AsyncChannel::~AsyncChannel() { MOZ_COUNT_DTOR(AsyncChannel); Clear(); } bool AsyncChannel::Open(Transport* aTransport, MessageLoop* aIOLoop, AsyncChannel::Side aSide) { ProcessLink *link; NS_PRECONDITION(!mLink, "Open() called > once"); mMonitor = new RefCountedMonitor(); mWorkerLoop = MessageLoop::current(); mLink = link = new ProcessLink(this); link->Open(aTransport, aIOLoop, aSide); // n.b.: sets mChild return true; } /* Opens a connection to another thread in the same process. This handshake proceeds as follows: - Let A be the thread initiating the process (either child or parent) and B be the other thread. - A spawns thread for B, obtaining B's message loop - A creates ProtocolChild and ProtocolParent instances. Let PA be the one appropriate to A and PB the side for B. - A invokes PA->Open(PB, ...): - set state to mChannelOpening - this will place a work item in B's worker loop (see next bullet) and then spins until PB->mChannelState becomes mChannelConnected - meanwhile, on PB's worker loop, the work item is removed and: - invokes PB->SlaveOpen(PA, ...): - sets its state and that of PA to Connected */ bool AsyncChannel::Open(AsyncChannel *aTargetChan, MessageLoop *aTargetLoop, AsyncChannel::Side aSide) { NS_PRECONDITION(aTargetChan, "Need a target channel"); NS_PRECONDITION(ChannelClosed == mChannelState, "Not currently closed"); CommonThreadOpenInit(aTargetChan, aSide); Side oppSide = Unknown; switch(aSide) { case Child: oppSide = Parent; break; case Parent: oppSide = Child; break; case Unknown: break; } mMonitor = new RefCountedMonitor(); MonitorAutoLock lock(*mMonitor); mChannelState = ChannelOpening; aTargetLoop->PostTask( FROM_HERE, NewRunnableMethod(aTargetChan, &AsyncChannel::OnOpenAsSlave, this, oppSide)); while (ChannelOpening == mChannelState) mMonitor->Wait(); NS_ASSERTION(ChannelConnected == mChannelState, "not connected when awoken"); return (ChannelConnected == mChannelState); } void AsyncChannel::CommonThreadOpenInit(AsyncChannel *aTargetChan, Side aSide) { mWorkerLoop = MessageLoop::current(); mLink = new ThreadLink(this, aTargetChan); mChild = (aSide == Child); } // Invoked when the other side has begun the open. void AsyncChannel::OnOpenAsSlave(AsyncChannel *aTargetChan, Side aSide) { NS_PRECONDITION(ChannelClosed == mChannelState, "Not currently closed"); NS_PRECONDITION(ChannelOpening == aTargetChan->mChannelState, "Target channel not in the process of opening"); CommonThreadOpenInit(aTargetChan, aSide); mMonitor = aTargetChan->mMonitor; MonitorAutoLock lock(*mMonitor); NS_ASSERTION(ChannelOpening == aTargetChan->mChannelState, "Target channel not in the process of opening"); mChannelState = ChannelConnected; aTargetChan->mChannelState = ChannelConnected; aTargetChan->mMonitor->Notify(); } void AsyncChannel::Close() { AssertWorkerThread(); { // n.b.: We increase the ref count of monitor temporarily // for the duration of this block. Otherwise, the // function NotifyMaybeChannelError() will call // ::Clear() which can free the monitor. nsRefPtr monitor(mMonitor); MonitorAutoLock lock(*monitor); if (ChannelError == mChannelState || ChannelTimeout == mChannelState) { // See bug 538586: if the listener gets deleted while the // IO thread's NotifyChannelError event is still enqueued // and subsequently deletes us, then the error event will // also be deleted and the listener will never be notified // of the channel error. if (mListener) { MonitorAutoUnlock unlock(*monitor); NotifyMaybeChannelError(); } return; } if (ChannelConnected != mChannelState) // XXX be strict about this until there's a compelling reason // to relax NS_RUNTIMEABORT("Close() called on closed channel!"); AssertWorkerThread(); // notify the other side that we're about to close our socket SendSpecialMessage(new GoodbyeMessage()); SynchronouslyClose(); } NotifyChannelClosed(); } void AsyncChannel::SynchronouslyClose() { AssertWorkerThread(); mMonitor->AssertCurrentThreadOwns(); mLink->SendClose(); while (ChannelClosed != mChannelState) mMonitor->Wait(); } bool AsyncChannel::Send(Message* _msg) { nsAutoPtr msg(_msg); AssertWorkerThread(); mMonitor->AssertNotCurrentThreadOwns(); NS_ABORT_IF_FALSE(MSG_ROUTING_NONE != msg->routing_id(), "need a route"); { MonitorAutoLock lock(*mMonitor); if (!Connected()) { ReportConnectionError("AsyncChannel"); return false; } mLink->SendMessage(msg.forget()); } return true; } bool AsyncChannel::Echo(Message* _msg) { nsAutoPtr msg(_msg); AssertWorkerThread(); mMonitor->AssertNotCurrentThreadOwns(); NS_ABORT_IF_FALSE(MSG_ROUTING_NONE != msg->routing_id(), "need a route"); { MonitorAutoLock lock(*mMonitor); if (!Connected()) { ReportConnectionError("AsyncChannel"); return false; } mLink->EchoMessage(msg.forget()); } return true; } void AsyncChannel::OnDispatchMessage(const Message& msg) { AssertWorkerThread(); NS_ASSERTION(!msg.is_reply(), "can't process replies here"); NS_ASSERTION(!(msg.is_sync() || msg.is_rpc()), "async dispatch only"); if (MSG_ROUTING_NONE == msg.routing_id()) { if (!OnSpecialMessage(msg.type(), msg)) // XXX real error handling NS_RUNTIMEABORT("unhandled special message!"); return; } // it's OK to dispatch messages if the channel is closed/error'd, // since we don't have a reply to send back (void)MaybeHandleError(mListener->OnMessageReceived(msg), "AsyncChannel"); } bool AsyncChannel::OnSpecialMessage(uint16_t id, const Message& msg) { return false; } void AsyncChannel::SendSpecialMessage(Message* msg) const { AssertWorkerThread(); mLink->SendMessage(msg); } void AsyncChannel::OnNotifyMaybeChannelError() { AssertWorkerThread(); mMonitor->AssertNotCurrentThreadOwns(); mChannelErrorTask = NULL; // OnChannelError holds mMonitor when it posts this task and this // task cannot be allowed to run until OnChannelError has // exited. We enforce that order by grabbing the mutex here which // should only continue once OnChannelError has completed. { MonitorAutoLock lock(*mMonitor); // nothing to do here } if (ShouldDeferNotifyMaybeError()) { mChannelErrorTask = NewRunnableMethod(this, &AsyncChannel::OnNotifyMaybeChannelError); // 10 ms delay is completely arbitrary mWorkerLoop->PostDelayedTask(FROM_HERE, mChannelErrorTask, 10); return; } NotifyMaybeChannelError(); } void AsyncChannel::NotifyChannelClosed() { mMonitor->AssertNotCurrentThreadOwns(); if (ChannelClosed != mChannelState) NS_RUNTIMEABORT("channel should have been closed!"); // OK, the IO thread just closed the channel normally. Let the // listener know about it. mListener->OnChannelClose(); Clear(); } void AsyncChannel::NotifyMaybeChannelError() { mMonitor->AssertNotCurrentThreadOwns(); // TODO sort out Close() on this side racing with Close() on the // other side if (ChannelClosing == mChannelState) { // the channel closed, but we received a "Goodbye" message // warning us about it. no worries mChannelState = ChannelClosed; NotifyChannelClosed(); return; } // Oops, error! Let the listener know about it. mChannelState = ChannelError; mListener->OnChannelError(); Clear(); } void AsyncChannel::Clear() { mListener = 0; mWorkerLoop = 0; delete mLink; mLink = 0; mMonitor = 0; if (mChannelErrorTask) { mChannelErrorTask->Cancel(); mChannelErrorTask = NULL; } } static void PrintErrorMessage(bool isChild, const char* channelName, const char* msg) { if (LoggingEnabled()) { printf_stderr("\n###!!! [%s][%s] Error: %s\n\n", isChild ? "Child" : "Parent", channelName, msg); } } bool AsyncChannel::MaybeHandleError(Result code, const char* channelName) { if (MsgProcessed == code) return true; const char* errorMsg; switch (code) { case MsgNotKnown: errorMsg = "Unknown message: not processed"; break; case MsgNotAllowed: errorMsg = "Message not allowed: cannot be sent/recvd in this state"; break; case MsgPayloadError: errorMsg = "Payload error: message could not be deserialized"; break; case MsgProcessingError: errorMsg = "Processing error: message was deserialized, but the handler returned false (indicating failure)"; break; case MsgRouteError: errorMsg = "Route error: message sent to unknown actor ID"; break; case MsgValueError: errorMsg = "Value error: message was deserialized, but contained an illegal value"; break; default: NS_RUNTIMEABORT("unknown Result code"); return false; } PrintErrorMessage(mChild, channelName, errorMsg); mListener->OnProcessingError(code); return false; } void AsyncChannel::ReportConnectionError(const char* channelName) const { const char* errorMsg; switch (mChannelState) { case ChannelClosed: errorMsg = "Closed channel: cannot send/recv"; break; case ChannelOpening: errorMsg = "Opening channel: not yet ready for send/recv"; break; case ChannelTimeout: errorMsg = "Channel timeout: cannot send/recv"; break; case ChannelClosing: errorMsg = "Channel closing: too late to send/recv, messages will be lost"; break; case ChannelError: errorMsg = "Channel error: cannot send/recv"; break; default: NS_RUNTIMEABORT("unreached"); } PrintErrorMessage(mChild, channelName, errorMsg); mListener->OnProcessingError(MsgDropped); } void AsyncChannel::DispatchOnChannelConnected(int32_t peer_pid) { AssertWorkerThread(); if (mListener) mListener->OnChannelConnected(peer_pid); } // // The methods below run in the context of the IO thread // void AsyncChannel::ProcessLink::OnMessageReceived(const Message& msg) { AssertIOThread(); NS_ASSERTION(mChan->mChannelState != ChannelError, "Shouldn't get here!"); MonitorAutoLock lock(*mChan->mMonitor); mChan->OnMessageReceivedFromLink(msg); } void AsyncChannel::ProcessLink::OnEchoMessage(Message* msg) { AssertIOThread(); OnMessageReceived(*msg); delete msg; } void AsyncChannel::ProcessLink::OnChannelOpened() { mChan->AssertLinkThread(); { MonitorAutoLock lock(*mChan->mMonitor); mExistingListener = mTransport->set_listener(this); #ifdef DEBUG if (mExistingListener) { queue pending; mExistingListener->GetQueuedMessages(pending); MOZ_ASSERT(pending.empty()); } #endif // DEBUG mChan->mChannelState = ChannelOpening; lock.Notify(); } /*assert*/mTransport->Connect(); } void AsyncChannel::ProcessLink::OnTakeConnectedChannel() { AssertIOThread(); queue pending; { MonitorAutoLock lock(*mChan->mMonitor); mChan->mChannelState = ChannelConnected; mExistingListener = mTransport->set_listener(this); if (mExistingListener) { mExistingListener->GetQueuedMessages(pending); } lock.Notify(); } // Dispatch whatever messages the previous listener had queued up. while (!pending.empty()) { OnMessageReceived(pending.front()); pending.pop(); } } void AsyncChannel::ProcessLink::OnChannelConnected(int32_t peer_pid) { AssertIOThread(); { MonitorAutoLock lock(*mChan->mMonitor); mChan->mChannelState = ChannelConnected; mChan->mMonitor->Notify(); } if(mExistingListener) mExistingListener->OnChannelConnected(peer_pid); mChan->mWorkerLoop->PostTask( FROM_HERE, NewRunnableMethod(mChan, &AsyncChannel::DispatchOnChannelConnected, peer_pid)); } void AsyncChannel::ProcessLink::OnChannelError() { AssertIOThread(); MonitorAutoLock lock(*mChan->mMonitor); mChan->OnChannelErrorFromLink(); } void AsyncChannel::ProcessLink::OnCloseChannel() { AssertIOThread(); mTransport->Close(); MonitorAutoLock lock(*mChan->mMonitor); mChan->mChannelState = ChannelClosed; mChan->mMonitor->Notify(); } // // The methods below run in the context of the link thread // void AsyncChannel::OnMessageReceivedFromLink(const Message& msg) { AssertLinkThread(); mMonitor->AssertCurrentThreadOwns(); if (!MaybeInterceptSpecialIOMessage(msg)) // wake up the worker, there's work to do mWorkerLoop->PostTask( FROM_HERE, NewRunnableMethod(this, &AsyncChannel::OnDispatchMessage, msg)); } void AsyncChannel::OnChannelErrorFromLink() { AssertLinkThread(); mMonitor->AssertCurrentThreadOwns(); if (ChannelClosing != mChannelState) mChannelState = ChannelError; PostErrorNotifyTask(); } void AsyncChannel::CloseWithError() { AssertWorkerThread(); MonitorAutoLock lock(*mMonitor); if (ChannelConnected != mChannelState) { return; } SynchronouslyClose(); mChannelState = ChannelError; PostErrorNotifyTask(); } void AsyncChannel::PostErrorNotifyTask() { mMonitor->AssertCurrentThreadOwns(); if (mChannelErrorTask) return; // This must be the last code that runs on this thread! mChannelErrorTask = NewRunnableMethod(this, &AsyncChannel::OnNotifyMaybeChannelError); mWorkerLoop->PostTask(FROM_HERE, mChannelErrorTask); } bool AsyncChannel::MaybeInterceptSpecialIOMessage(const Message& msg) { AssertLinkThread(); mMonitor->AssertCurrentThreadOwns(); if (MSG_ROUTING_NONE == msg.routing_id() && GOODBYE_MESSAGE_TYPE == msg.type()) { ProcessGoodbyeMessage(); return true; } return false; } void AsyncChannel::ProcessGoodbyeMessage() { AssertLinkThread(); mMonitor->AssertCurrentThreadOwns(); // TODO sort out Close() on this side racing with Close() on the // other side mChannelState = ChannelClosing; printf("NOTE: %s process received `Goodbye', closing down\n", mChild ? "child" : "parent"); } } // namespace ipc } // namespace mozilla